Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 61
1440p QHD 46 74 93 117
1080p Full HD 73 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 93
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 73

Minecraft with Intel Core i7-13700K + NVIDIA GeForce GTX 1650, In-Depth Analysis

Minecraft with an Intel Core i7-13700K and NVIDIA GeForce GTX 1650 delivers a playable experience across most settings, but the data reveals a system where the GPU is the primary constraint at higher resolutions. The measured FPS values show that this combination ranks 3548th out of 3710 tested combos in this game, placing it in the lower percentile of systems. This pairing of a high-end 16-core CPU with an entry-level GPU creates a significant bottleneck that becomes more apparent as resolution increases.

Settings Recommendations

The measured data provides a clear picture of which settings preset offers the best balance of performance and visual quality for this specific hardware combination. At 1920x1080, the Low preset delivers an average of 186 FPS, while the Medium preset still achieves a highly respectable 147 FPS with a minimum of 125 FPS. The High preset maintains 117 FPS, which is still smooth, but the jump from Medium to High costs 30 FPS on average.

For the best experience per the measured rows, the Medium preset at 1920x1080 is the recommended choice. This setting provides 147 FPS average with a minimum of 125 FPS, ensuring smooth gameplay without dipping below the typical refresh rate threshold of 120Hz displays. The Medium preset at 2560x1440 also performs admirably at 93 FPS average with a minimum of 79 FPS, making it viable for users with 1440p monitors who prioritize frame rate over maximum visual fidelity.

The Ultra preset at any resolution is not recommended based on the data. At 1920x1080, Ultra yields only 73 FPS, which is a 50% reduction from the Medium preset. The performance penalty becomes more severe at higher resolutions, with Ultra at 2560x1440 producing just 46 FPS and at 3840x2160 dropping to 24 FPS. The data suggests that the visual gains from Ultra settings do not justify the substantial FPS losses for this GPU.

For 4K users, only the Low preset at 3840x2160 achieves a playable 61 FPS average. The Medium preset at this resolution falls to 49 FPS, which may be acceptable for slower-paced gameplay but lacks the headroom for competitive play. The High preset at 4K produces 39 FPS, and Ultra drops to an unplayable 24 FPS. Based on these measurements, 4K gaming with this combo should be limited to Low or possibly Medium settings if the user can tolerate frame rates in the 40-60 range.

FAQ

Q: What is the best resolution for this CPU and GPU combination?

A: The measured data shows 1920x1080 as the optimal resolution. At this resolution, even the High preset achieves 117 FPS, while the Low and Medium presets reach 186 FPS and 147 FPS respectively. Performance degrades significantly at higher resolutions, with 4K Ultra dropping to just 24 FPS.

Q: Does the Ultra preset provide a worthwhile performance trade-off?

A: No. The Ultra preset at 1920x1080 delivers 73 FPS, which is 74 FPS lower than the Low preset and 74 FPS lower than the Medium preset at the same resolution. The performance cost of Ultra settings is substantial across all resolutions, with the largest penalty seen at 4K where the average FPS falls below 30.

Q: How does this system perform at 1440p resolution?

A: At 2560x1440, the Medium preset provides the best balance with 93 FPS average and a minimum of 79 FPS. The Low preset reaches 117 FPS, while High drops to 74 FPS. Ultra at this resolution produces only 46 FPS, making it unsuitable for smooth gameplay.

Q: Is the GTX 1650 sufficient for Minecraft?

A: The data indicates the GTX 1650 is adequate for 1080p and 1440p gaming with this title, provided users avoid Ultra settings. The GPU's performance at 4K is limited, with only the Low preset achieving above 60 FPS. The benchmark results show the GPU's overall percentile rank is 40, placing it below average among all tested GPUs.

Q: What frame rates can users expect at 1080p with High settings?

A: The measured average FPS at 1920x1080 with High settings is 117 FPS. This is a solid result that should provide smooth gameplay on standard 60Hz or 120Hz displays, though it falls short of the 144 FPS that high-refresh-rate monitors require.

Q: How does the minimum FPS compare across presets?

A: The only settings with reported minimum FPS values are Medium presets. At 1920x1080, the minimum is 125 FPS, at 2560x1440 it is 79 FPS, and at 3840x2160 it is 41 FPS. These minimums indicate that Medium settings maintain consistent frame pacing without severe drops.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor from the Raptor Lake architecture, built on Intel's 10 nm process. Its base clock runs at 3.40 GHz with a boost clock of 5.40 GHz, and it features 30 MB of shared L3 cache. The CPU's benchmark scores demonstrate substantial multi-threaded capability, with a Cinebench R23 multicore score of 30745 and a Passmark multithread score of 45887. Single-thread performance is also strong, with a Cinebench R23 single-core score of 2116.

In Minecraft, the CPU's role is less about raw multi-core throughput and more about single-thread performance and cache efficiency, though the game does benefit from the processor's high boost clock. The measured data shows that at 1920x1080 with Low settings, the system achieves 186 FPS, with the CPU likely not being the limiting factor at this resolution. However, the CPU's 89th percentile ranking among all CPUs indicates it is a high-performing part that should not bottleneck the GPU in most scenarios.

The processor's 16 cores and 24 threads provide ample headroom for background tasks and any game-related processing that extends beyond the main thread. The L2 cache of 2 MB per core and 30 MB of shared L3 cache help with data locality, which can be beneficial for the block-based world generation that Minecraft performs. The CPU's boost clock of 5.40 GHz is particularly relevant for single-threaded game logic, which is a common bottleneck in sandbox games.

When comparing to its nearest rivals, the i7-13700K shows a deltaPct of -0.2% against the AMD Ryzen 9 5900 and -0.3% against the AMD Ryzen AI 9 HX PRO 375, indicating nearly identical average benchmark scores. It slightly outperforms the AMD Ryzen 9 7845HX and Intel Xeon w3-2535 by 0.5%. These differences are negligible in real-world gaming scenarios, meaning the CPU choice is unlikely to be the deciding factor in Minecraft performance.

How This Combo Ranks

The combination of the Intel Core i7-13700K and NVIDIA GeForce GTX 1650 ranks 3548th out of 3710 tested combos in Minecraft, placing it in the bottom 5% of all configurations. This low ranking is primarily attributable to the GTX 1650, which ranks in the 40th percentile among all GPUs with an average benchmark score of 7472. The GPU's nearest rivals include the AMD Radeon HD 8850M, which it edges out by 0.3%, and the Intel Arc A310, which outperforms it by 1%.

The CPU, by contrast, ranks in the 89th percentile among all CPUs with an average benchmark score of 46881. This stark contrast between CPU and GPU performance tiers explains the combo's low overall ranking. The system's performance is limited by the GPU's capabilities, particularly at higher resolutions where the graphics card becomes the bottleneck. The data shows that the combo's ranking is not a reflection of the CPU's capabilities, but rather the GPU's inability to keep pace with the processor's output.

In practical terms, this ranking means the system will struggle with more demanding games, but for Minecraft specifically, the measured FPS values show that playable performance is achievable at 1080p and 1440p with appropriate settings. The comboRankInGame of 3548 is a metric that places this pairing among the lower-performing configurations, but the actual gameplay experience is still viable for this title. Users should not interpret this ranking as a sign that the system cannot run Minecraft, but rather as an indication of its relative position among all tested hardware combinations.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases. At 1920x1080 with Low settings, the system achieves 186 FPS. Moving to 2560x1440 at the same settings, the average drops to 117 FPS, a reduction of 37%. At 3840x2160, the Low preset produces 61 FPS, which is another 48% reduction from the 1440p result.

This scaling pattern indicates that the GPU is the limiting component at higher resolutions. The GTX 1650 has 4 GB of GDDR5 memory with a 128-bit bus and 128.1 GB/s bandwidth, which becomes insufficient as pixel count increases. The 4K resolution requires significantly more memory bandwidth and fill rate, and the GPU's 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate are not sufficient to maintain high frame rates at this resolution.

The Medium preset shows a similar scaling trend. At 1080p, the average is 147 FPS, dropping to 93 FPS at 1440p and 49 FPS at 4K. The minimum FPS values follow the same pattern: 125 FPS at 1080p, 79 FPS at 1440p, and 41 FPS at 4K. This consistent scaling suggests that the game's rendering workload increases proportionally with resolution, and the GPU's capability diminishes accordingly.

The High preset demonstrates an even steeper decline. From 117 FPS at 1080p, performance falls to 74 FPS at 1440p and 39 FPS at 4K. The Ultra preset is the most demanding, with 73 FPS at 1080p, 46 FPS at 1440p, and 24 FPS at 4K. These results confirm that the GTX 1650 is the bottleneck at higher resolutions, as the i7-13700K's processing power cannot compensate for the GPU's limited rendering capabilities.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance across all settings. The Low preset achieves an average of 186 FPS, which is the highest measured frame rate in the entire dataset. The Medium preset produces 147 FPS with a minimum of 125 FPS and a maximum of 170 FPS, providing excellent smoothness. The High preset maintains 117 FPS, while the Ultra preset falls to 73 FPS. These figures demonstrate that 1080p is the sweet spot for this hardware combination.

At 2560x1440, performance decreases notably but remains playable for most presets. The Low preset achieves 117 FPS, matching the 1080p High result. The Medium preset delivers 93 FPS with a minimum of 79 FPS and a maximum of 107 FPS, making it suitable for 60Hz displays. The High preset produces 74 FPS, while the Ultra preset drops to 46 FPS. The 1440p resolution is viable for users who prefer higher pixel density, provided they stick to Low or Medium settings.

At 3840x2160, the system struggles to maintain playable frame rates except at the lowest settings. The Low preset achieves 61 FPS, which is adequate for casual play. The Medium preset falls to 49 FPS with a minimum of 41 FPS and a maximum of 56 FPS, presenting a marginal experience. The High preset produces 39 FPS, and the Ultra preset drops to 24 FPS, both of which are below the threshold for smooth gameplay. The data clearly shows that 4K resolution is not suitable for this combo except for undemanding scenarios.

The FPS distribution across resolutions and settings reveals a consistent pattern: the gap between Low and Medium is relatively small, while the jump to High and Ultra incurs significant performance penalties. At 1080p, the difference between Low and Medium is 39 FPS, while the difference between Medium and High is 30 FPS, and between High and Ultra is 44 FPS. This trend suggests that the GPU's rendering pipeline becomes saturated at higher quality settings, particularly when combined with increased resolution.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on TSMC's 12 nm process, featuring the TU117 chip with 4,700 million transistors on a 200 mm² die. The GPU operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, with 896 shading units, 56 texture mapping units, and 32 render output units. Its 4 GB of GDDR5 memory runs at 2001 MHz with an effective speed of 8 Gbps, providing 128.1 GB/s of bandwidth across a 128-bit bus.

The GPU's benchmark results indicate its position in the performance hierarchy. Its Passmark G3D score is 7880, with a DirectX 11 score of 58 and a DirectX 12 score of 35. The 3DMark Steel Nomad DX12 score is 305. These figures place the GTX 1650 in the 40th percentile among all GPUs, with an average benchmark score of 7472. Its nearest rival, the AMD Radeon HD 8850M, scores 7447, which the GTX 1650 edges out by 0.3%.

In Minecraft, the GPU's role is primarily to handle the game's rendering workload, including chunk generation, texture mapping, and world geometry. The measured FPS data shows that the GPU becomes the limiting factor at higher resolutions and settings. At 1080p with Low settings, the system achieves 186 FPS, which suggests the GPU is capable of high frame rates when the rendering load is light. However, as resolution increases to 4K, the GPU's limited memory bandwidth and fill rate become apparent, causing frame rates to drop below 60 FPS even at Low settings.

The GPU's 4 GB VRAM capacity is sufficient for Minecraft's texture requirements at 1080p, but may become a constraint at 4K with high-resolution texture packs. The 128.1 GB/s memory bandwidth is modest by modern standards, and the 53.28 GPixel/s pixel rate limits the number of pixels the GPU can process per second. These hardware characteristics directly influence the performance scaling observed in the measured data, with the GPU unable to maintain playable frame rates at 4K Ultra settings.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce GTX 1650 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 93.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Minecraft with ii7-13700K + Other GPUs

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Minecraft with GTX 1650 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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