Minecraft

Minecraft

AVERAGE FPS
399
excellent

This combination delivers exceptional performance with an average of 399 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 117 187 235 297
1440p QHD 223 357 450 568
1080p Full HD 354 566 688 748

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 297
3840x2160 Medium 235
3840x2160 High 187
3840x2160 Ultra 117
2560x1440 Low 568
2560x1440 Medium 450
2560x1440 High 357
2560x1440 Ultra 223
1920x1080 Low 748
1920x1080 Medium 688
1920x1080 High 566
1920x1080 Ultra 354

Minecraft with Intel Core i7-12700KF + NVIDIA GeForce RTX 4090, In-Depth Analysis

Minecraft is a sandbox title where the CPU and GPU interact in an unusual way: the game’s core simulation and world-gen logic are heavily single-thread bound, while the rendering path can scale to multiple cores and a powerful GPU. In this configuration, the Intel Core i7-12700KF paired with the NVIDIA GeForce RTX 4090 produces a measured FPS set that reveals an extremely high-performance ceiling, with the combo ranking in the 98th percentile out of 3,710 tested combinations. The data shows that at 1080p, the system is capable of pushing past 700 FPS on the lowest settings, which indicates that the CPU’s single-core performance and the GPU’s raw throughput are both far above what the game typically demands. However, the scaling patterns across resolutions and settings suggest that the limiting factor shifts depending on where you look, and this analysis breaks down exactly what the measured rows show.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-12700KF is a 12-core, 20-thread processor from the Core 12th Gen series, built on the Alder Lake-S architecture with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It has a 25 MB shared L3 cache and uses a 10 nm process node. In synthetic benchmarks, this CPU scores 1,043 in 3dmark_single_thread and 4,071 in cinebench_r23_singlecore, which are strong indicators of single-thread performance. For a game like Minecraft, which is known for its single-threaded world-gen and physics tick, that single-core strength is critical.

The measured FPS data supports this: at 1080p with Low settings, the system hits 748 FPS average, and at 1440p Low it reaches 568 FPS. These numbers are far beyond what any display can show, but they reveal that the CPU is not a bottleneck at these lower resolutions and settings. The 3dmark_16_threads score of 9,282 and 3dmark_max_threads score of 9,983 show that the CPU also has substantial multi-threaded capability, which helps when the game’s renderer does offload work to multiple cores, but the single-thread scores are what allow the game to run at such high frame rates without stutter.

Comparing to nearest rivals, the i7-12700KF has an average benchmark score of 35,365, which is 0.1% lower than the Intel Core i7-13700T (35,403) and 0.2% higher than the Intel Core i5-13600T (35,305) and the Intel Core i7-12700K (35,287). These deltas are negligible, meaning the CPU’s performance class is essentially identical to those parts in aggregate. In Minecraft specifically, the CPU’s boost clock of 5.00 GHz and its 20 threads provide a solid base for both the simulation and the renderer, but the data suggests that even this powerful CPU is not the primary constraint at higher settings and resolutions.

The CPU’s percentile vs all CPUs is 85, which places it in the top 15% of all processors, but the measured FPS results show that the game is capable of using that headroom. At 4K Ultra, the average FPS drops to 117, which is still very high, but the drop from 1080p Low (748 FPS) to 4K Ultra (117 FPS) is a factor of over 6, indicating that the GPU is becoming the limiting component as resolution and settings increase. The CPU’s role is to provide enough single-thread speed to avoid being the bottleneck at lower settings, which it clearly does, but the data also shows that even at 4K Ultra, the CPU is not holding the system back—the frame rate is still above 100 FPS.

Settings Recommendations — which preset gives the best experience per the measured rows

Looking at the measured FPS rows, the settings presets are Low, Medium, High, and Ultra across three resolutions. At 1080p, the average FPS ranges from 354 (Ultra) to 748 (Low), with Medium at 688 and High at 566. The Medium preset also has a recorded min FPS of 585 and max FPS of 791, which gives a tighter window than the other presets where only averages are provided. For a game like Minecraft, where the visual difference between Low and Medium can be significant due to render distance and lighting effects, the data suggests that Medium at 1080p offers a very high average FPS (688) with a minimum still above 585 FPS, which is more than enough for any high-refresh-rate display.

At 1440p, the pattern holds: Low averages 568 FPS, Medium averages 450 FPS with a min of 382 and max of 517, High averages 357 FPS, and Ultra averages 223 FPS. The Medium preset again provides a balanced experience, with a min FPS that is still above 380 FPS, meaning no noticeable hitches. At 4K, the numbers drop more sharply: Low averages 297 FPS, Medium averages 235 FPS with a min of 200 and max of 270, High averages 187 FPS, and Ultra averages 117 FPS. Here, the Medium preset is the sweet spot—it maintains an average above 200 FPS, which is well above the 144 Hz threshold, and the min FPS of 200 ensures consistent frame pacing.

Based on these measured rows, the best experience per preset is Medium across all resolutions. It delivers the highest average FPS among the presets that still include meaningful visual quality improvements over Low, and it is the only preset (along with the unmeasured High and Ultra) that reports a min FPS value, allowing for a clear picture of worst-case performance. High at 4K (187 FPS) is also viable, but Medium at 4K (235 FPS) provides a larger safety margin. Ultra, while visually the most demanding, still produces playable frame rates (117 FPS at 4K, 223 FPS at 1440p), but the data indicates that the step from Medium to Ultra costs a significant amount of performance—at 1080p, Ultra is 334 FPS lower than Medium, and at 4K, it is 118 FPS lower.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the FPS drop from 1080p to 4K for each settings preset reveals a clear pattern. For Medium settings, the average FPS goes from 688 at 1080p, to 450 at 1440p, to 235 at 4K. That is a drop of 34.6% from 1080p to 1440p, and a further 47.8% from 1440p to 4K. For High settings, the averages are 566 at 1080p, 357 at 1440p, and 187 at 4K—a drop of 36.9% then 47.6%. For Low settings, the averages are 748 at 1080p, 568 at 1440p, and 297 at 4K—a drop of 24.1% then 47.7%. For Ultra settings, the averages are 354 at 1080p, 223 at 1440p, and 117 at 4K—a drop of 37.0% then 47.5%.

The consistent ~48% drop from 1440p to 4K across all settings is a classic sign of GPU limitation, because the pixel count increases by 2.25x (from 3.7 million to 8.3 million pixels), and the FPS drops by roughly half, which is close to the inverse of the pixel increase. This indicates that at 4K, the RTX 4090 is the primary constraint, regardless of the settings preset. The drop from 1080p to 1440p is smaller (between 24% and 37%), which suggests that at 1080p, the CPU is still contributing to the frame rate ceiling—the system is not purely GPU-bound until the resolution increases further.

Specifically, at 1080p Low, the 748 FPS average is likely CPU-limited, because the GPU has plenty of headroom at that low resolution and low settings. As the resolution increases to 1440p, the GPU workload grows, and the FPS drops to 568, but the drop is only 24%, which is less than the 2.25x pixel increase—meaning the CPU is still partially limiting. By 4K, the GPU is fully saturated, and the FPS scales almost exactly with pixel count. This is a classic example of a system where the CPU is strong enough to push very high frame rates at lower resolutions, but the GPU becomes the bottleneck at 4K.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS recorded for this combo in Minecraft?

A: The highest average FPS is 748, achieved at 1920x1080 resolution with Low settings.

Q: At 4K resolution, which settings preset provides the highest minimum FPS?

A: At 3840x2160, the Medium preset has a recorded min FPS of 200, which is the only 4K preset with a min FPS value in the data. The other presets (Low, High, Ultra) do not have min FPS values listed.

Q: How does the i7-12700KF compare to the Intel Core i7-12700K in average benchmark score?

A: The i7-12700KF has an average benchmark score of 35,365, which is 0.2% higher than the Intel Core i7-12700K’s score of 35,287.

Q: What is the FPS drop from 1080p to 4K for High settings?

A: For High settings, the average FPS drops from 566 at 1920x1080 to 187 at 3840x2160, a decrease of 379 FPS, or roughly 67%.

Q: What is the RTX 4090’s percentile ranking among all GPUs?

A: The RTX 4090 has a percentile of 88, meaning it ranks higher than 88% of all GPUs in the benchmark database.

Q: Does the Medium preset at 1440p have a min FPS above 300?

A: Yes, the Medium preset at 2560x1440 has a min FPS of 382 and a max FPS of 517, with an average of 450.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4090 is built on the Ada Lovelace architecture with an AD102 chip, using a 5 nm process node from TSMC. It has 24 GB of GDDR6X memory on a 384-bit bus, providing a memory bandwidth of 1.01 TB/s. Its base clock is 2235 MHz, with a boost clock of 2520 MHz, and the memory runs at 1313 MHz (21 Gbps effective). The GPU has 16,384 shading units, 512 TMUs, and 176 ROPs, along with 128 RT cores and 512 tensor cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

In synthetic benchmarks, the RTX 4090 scores 38,194 in passmark_g3d and 26,613 in passmark_gpu_compute. Its percentile vs all GPUs is 88, and its average benchmark score is 60,347. Comparing to nearest rivals, it is 0% different from the Intel Arc Pro A60 (60,326), 0.3% higher than the AMD Radeon Pro Vega 48 (60,140), 2.5% lower than the AMD Radeon Pro W6600M (61,896), and 2.9% higher than the AMD Radeon PRO V710 (58,657). These deltas are small, indicating that the RTX 4090 sits in a performance tier that is closely matched by a handful of professional and workstation GPUs, though its 24 GB VRAM and 1.01 TB/s bandwidth are exceptional for gaming.

In Minecraft, the GPU’s role becomes dominant at higher resolutions and settings. The measured FPS data shows that at 4K Ultra, the average FPS is 117, which is a low number for this GPU, but that is because the game’s renderer is not optimized to fully utilize the RTX 4090’s massive compute throughput. The GPU’s 24 GB VRAM is far more than Minecraft needs, even with heavy modding, but the pixel rate of 443.5 GPixel/s and texture rate of 1,290.2 GTexel/s ensure that the GPU can handle the game’s blocky geometry at any resolution. The data indicates that the GPU is the limiting factor at 4K, but at 1080p and 1440p, the CPU’s single-thread performance is the more likely bottleneck, as the FPS does not scale proportionally with the GPU’s raw power.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of this combo’s performance in Minecraft across three resolutions and four settings presets.

1920x1080 (1080p):

  • Low: 748 FPS average (no min/max recorded).
  • Medium: 688 FPS average, with a min of 585 FPS and max of 791 FPS.
  • High: 566 FPS average (no min/max recorded).
  • Ultra: 354 FPS average (no min/max recorded).

At 1080p, the system is clearly CPU-bound at Low and Medium settings, as the FPS exceeds 700. The Medium preset’s min FPS of 585 is still higher than the High preset’s average, which suggests that the step from Medium to High introduces a significant graphical load that lowers frame rates. Ultra at 354 FPS is still very high, but it is less than half of the Low preset’s average.

2560x1440 (1440p):

  • Low: 568 FPS average (no min/max recorded).
  • Medium: 450 FPS average, with a min of 382 FPS and max of 517 FPS.
  • High: 357 FPS average (no min/max recorded).
  • Ultra: 223 FPS average (no min/max recorded).

At 1440p, the FPS drops are more pronounced. The Low preset falls from 748 to 568 FPS, a 24% drop, while the Medium preset’s min FPS of 382 ensures that even the worst-case frame time is above 380 FPS. High at 357 FPS is still above the 144 Hz refresh rate, and Ultra at 223 FPS remains playable on high-refresh monitors.

3840x2160 (4K):

  • Low: 297 FPS average (no min/max recorded).
  • Medium: 235 FPS average, with a min of 200 FPS and max of 270 FPS.
  • High: 187 FPS average (no min/max recorded).
  • Ultra: 117 FPS average (no min/max recorded).

At 4K, the GPU becomes the limiting factor. The Low preset drops to 297 FPS, which is still very high, but the Medium preset’s min FPS of 200 is the only min value recorded at 4K, indicating a stable frame pacing. High at 187 FPS is above 144 Hz, and Ultra at 117 FPS is the lowest average across all rows, but it is still above 100 FPS, which is smooth for most displays. The data shows that this combo can handle Minecraft at 4K Ultra with an average above 100 FPS, which is remarkable for a game that is known for being CPU-heavy.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4090

VRAM 24 GB GDDR6X
Base Clock
Boost Clock 2520 MHz MHz
TDP 450 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 4090 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 297.0
3840x2160 Medium 235.0
3840x2160 High 187.0
3840x2160 Ultra 117.0
2560x1440 Low 568.0
2560x1440 Medium 450.0
2560x1440 High 357.0
2560x1440 Ultra 223.0
1920x1080 Low 748.0
1920x1080 Medium 688.0
1920x1080 High 566.0
1920x1080 Ultra 354.0

Minecraft with ii7-12700KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4090 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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