Minecraft
This combination delivers exceptional performance with an average of 312 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 119 | 191 | 241 | 304 |
| 1440p QHD | 229 | 330 | 359 | 390 |
| 1080p Full HD | 321 | 385 | 418 | 455 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-9400 + NVIDIA GeForce RTX 5090, In-Depth Analysis
Minecraft pairs a six-core Coffee Lake CPU from 2018 with a flagship Blackwell GPU from 2025, creating a stark generational divide. The data shows this combo produces extremely high frame rates across all tested settings, but the pattern of performance reveals a system increasingly constrained by the older processor as resolution drops. The RTX 5090 has enough headroom to push hundreds of frames per second, yet the Intel Core i5-9400’s modest six-thread design appears to set the ceiling in lighter loads.
Resolution Scaling
The measured FPS data shows a clear inverse relationship between resolution and frame rate, but the scaling is far from linear. At 1080p with Low settings, the combo delivers 455 FPS, which drops to 390 FPS at 1440p and then to 304 FPS at 4K. That represents a 33% reduction from 1080p to 4K on Low settings. However, the more demanding presets show a steeper decline: Ultra settings at 1080p produce 321 FPS, falling to 229 FPS at 1440p (a 29% drop) and then to 119 FPS at 4K (a 63% drop from 1080p).
This scaling pattern suggests the limiting component shifts depending on the workload. At 1080p Low, the GPU is barely taxed, and the frame rate is likely capped by the CPU’s ability to feed the render thread. The fact that 1080p Low (455 FPS) is only 18% higher than 1440p Low (390 FPS) indicates the CPU is already near its limit at the lower resolution. In contrast, at 4K Ultra, the GPU becomes the primary bottleneck, as the 119 FPS result aligns with the massive pixel throughput required by the RTX 5090’s 32 GB frame buffer at that resolution.
The Medium preset provides the most revealing data because it includes min and max FPS readings. At 1080p Medium, the average is 418 FPS with a minimum of 356 FPS and maximum of 481 FPS. Moving to 1440p Medium drops the average to 359 FPS (min 305, max 413), and 4K Medium yields 241 FPS (min 205, max 277). The spread between min and max narrows as resolution increases, which is counterintuitive if the GPU were the sole bottleneck. Instead, this suggests that at lower resolutions, CPU frame pacing variability creates wider swings, while at 4K the GPU’s consistent workload smooths out the delivery.
What stands out is the disproportionate gap between Low and Ultra at each resolution. At 1080p, Low (455 FPS) is 42% faster than Ultra (321 FPS). At 1440p, the gap widens to 70% (390 vs 229 FPS). At 4K, Low (304 FPS) is 155% faster than Ultra (119 FPS). This growing delta indicates that as pixel count rises, the GPU’s shading and memory bandwidth become increasingly dominant, leaving the CPU relatively less stressed. The data implies that for this specific game, resolution scaling is far more punishing on the GPU side than the CPU side, which is typical for a title like Minecraft that relies heavily on draw calls and geometry processing.
FAQ
Q: What is the highest average FPS this combo achieves in Minecraft?
A: The highest measured average is 455 FPS at 1920x1080 with Low settings. The lowest measured average is 119 FPS at 3840x2160 with Ultra settings.
Q: How does the RTX 5090’s benchmark percentile compare to its nearest rivals?
A: The RTX 5090 sits in the 92nd percentile of all GPUs, with an average benchmark score of 79,842. Its nearest rival, the NVIDIA Tesla P100 PCIe 16 GB, scores 79,605, which is 0.3% lower. The AMD Radeon RX 6850M XT trails by 1.1%, while the AMD Radeon Pro Vega 64X leads by 1.4%.
Q: Is the Intel Core i5-9400 a bottleneck for the RTX 5090 in this game?
A: The data suggests yes, particularly at lower resolutions and settings. At 1080p Low, the combo hits 455 FPS, but the CPU’s six cores and six threads (with a 4.10 GHz boost clock) likely cap performance, as the GPU is far from saturated at that load. The CPU’s 47th percentile ranking among all CPUs reinforces this, as it is a mid-range part paired with a top-tier GPU.
Q: What are the CPU’s key specifications that affect Minecraft performance?
A: The Intel Core i5-9400 has 6 cores and 6 threads, a base clock of 2.90 GHz, and a boost clock of 4.10 GHz. It features 9 MB of shared L3 cache and 64 KB of L1 and 256 KB of L2 per core. Its memory bandwidth is 42.7 GB/s over a dual-channel DDR4 interface.
Q: What is the RTX 5090’s memory configuration, and does it matter for Minecraft?
A: The RTX 5090 has 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. For Minecraft, this is far beyond what the game requires, as even at 4K Ultra the combo only reaches 119 FPS, indicating the GPU’s memory bandwidth is not a limiting factor at these settings.
Q: How does the combo rank compared to all other tested combinations?
A: This specific CPU-GPU pairing ranks 716th out of 3,710 tested combos in Minecraft, placing it in the top 19% of all configurations. This is a strong result given the CPU’s age, but it also reflects the massive performance headroom of the RTX 5090.
How This Combo Ranks
The combo rank of 716 out of 3,710 tested configurations places this pairing in the 81st percentile overall. This is a notable achievement for a CPU that was released in 2018 and sits in the 47th percentile of all CPUs. The ranking suggests that while the RTX 5090 is clearly the dominant component, the Core i5-9400 does not completely undermine the GPU’s capabilities in Minecraft.
Comparing the CPU to its nearest rivals helps contextualize this ranking. The Intel Core i7-1068NG7 has an average benchmark score of 2,259, which is 0.2% higher than the i5-9400’s 2,254. The Intel Core i3-10305 scores 2,264, a 0.4% margin. These delta values are minuscule, indicating that within this performance tier, the i5-9400 is essentially interchangeable with its immediate competitors. The AMD Ryzen 5 PRO 1500 scores 2,246, which is 0.4% lower.
The GPU side shows a similar clustering. The RTX 5090’s average score of 79,842 is nearly identical to the Tesla P100 PCIe 16 GB (79,605, 0.3% lower) and the Tesla P100 PCIe 12 GB (79,396, 0.6% lower). The AMD Radeon RX 6850M XT trails by 1.1%, while the Radeon Pro Vega 64X leads by 1.4%. This tight grouping means the RTX 5090’s 92nd percentile ranking is not head-and-shoulders above its nearest rivals, despite the massive generational leap in architecture.
Given that the combo ranks 716th, it outperforms roughly 80% of all tested pairings. The data implies that in Minecraft, the GPU’s raw compute and memory bandwidth dominate the performance equation, allowing an older six-core CPU to still deliver a top-quintile result. However, the ranking also reveals that there are 715 other combinations that achieve higher performance, likely featuring newer CPUs with higher single-thread scores or more cores.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings produce 455 FPS average, Medium yields 418 FPS (with a min of 356 and max of 481), High reaches 385 FPS, and Ultra drops to 321 FPS. The spread from Low to Ultra is 134 FPS, indicating that the GPU has ample headroom even at the most demanding preset.
Moving to 2560x1440, the frame rates remain high but begin to compress. Low settings give 390 FPS, Medium averages 359 FPS (min 305, max 413), High produces 330 FPS, and Ultra falls to 229 FPS. The delta between Low and Ultra widens to 161 FPS, showing that the GPU’s workload is becoming more significant relative to the CPU’s contribution.
At 3840x2160, the impact of resolution becomes pronounced. Low settings still achieve 304 FPS, but Medium drops to 241 FPS (min 205, max 277), High reaches 191 FPS, and Ultra bottoms out at 119 FPS. The gap between Low and Ultra is now 185 FPS, and the 4K Ultra result is only 26% of the 1080p Low figure. This demonstrates that the GPU is the clear bottleneck at 4K Ultra, as the CPU’s frame generation rate is likely still sufficient but the pixel workload overwhelms the RTX 5090.
The Medium preset data across all three resolutions provides the most complete picture. At 1080p, the min FPS of 356 is 85% of the average, indicating consistent frame delivery. At 1440p, the min of 305 is 85% of the average of 359. At 4K, the min of 205 is 85% of the average of 241. This consistent ratio suggests that frame pacing is stable regardless of resolution, which points to a well-behaved engine rather than a specific component failing under load.
CPU Role
The Intel Core i5-9400 is a six-core, six-thread processor based on the Coffee Lake architecture, fabricated on Intel’s 14 nm process. Its base clock of 2.90 GHz and boost clock of 4.10 GHz are modest by modern standards, but the CPU’s 9 MB of shared L3 cache provides adequate data locality for game workloads. The 47th percentile ranking among all CPUs indicates this is a mid-range part, and its Cinebench R23 multicore score of 6,629 and single-core score of 935 reflect that positioning.
In Minecraft, the CPU’s role is primarily to handle game logic, chunk generation, and entity updates, which are largely single-threaded or lightly threaded. The i5-9400’s six physical cores with no hyper-threading mean that each core can dedicate full resources to a single task, which can be beneficial for latency-sensitive operations. The boost clock of 4.10 GHz on a single core provides the single-thread performance needed for the main game loop.
The measured FPS data reveals the CPU’s influence. At 1080p Low, the 455 FPS result is likely near the practical ceiling for this CPU in Minecraft, as the GPU is nowhere near its limits (the RTX 5090’s 104.8 TFLOPS FP32 performance is overkill for this load). The fact that increasing resolution from 1080p to 1440p only drops Low FPS from 455 to 390 (a 14% reduction) while the pixel count increases by 78% suggests the CPU is still the limiting factor at 1440p Low. Only at 4K does the GPU begin to take over as the primary bottleneck, evidenced by the 304 FPS result at Low being 33% lower than 1080p.
The CPU’s memory bandwidth of 42.7 GB/s over dual-channel DDR4 is another consideration. Minecraft’s world data and texture streaming can be memory-intensive, but the GPU’s 1.79 TB/s bandwidth is orders of magnitude higher, so the system memory bandwidth is unlikely to be a constraint. The CPU’s L3 cache of 9 MB is shared across all six cores, which may cause contention in multi-threaded scenarios, but the game’s primary thread likely benefits from the full cache allocation.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target display and desired frame rate. For 1080p displays, the Ultra preset at 321 FPS is already far beyond what most monitors can display (typically 144 Hz or 240 Hz). Choosing High at 385 FPS provides a 20% improvement over Ultra with likely minimal visual difference in a block-based game. Medium at 418 FPS offers diminishing returns beyond High, and Low at 455 FPS sacrifices visual quality for only a 18% gain over Medium.
For 1440p, the data suggests High is the sweet spot. At 330 FPS, it exceeds any current monitor’s refresh rate, while Ultra at 229 FPS still provides excellent smoothness. The gap between High and Ultra is 44%, indicating that the visual fidelity increase from Ultra may not justify the frame rate loss, especially since Minecraft’s aesthetic is not heavily dependent on high-end effects. Medium at 359 FPS is also viable, but High delivers a better visual experience at a frame rate that is still effectively uncapped.
At 4K, the recommendation becomes more nuanced. Ultra at 119 FPS is playable but not ideal for high-refresh displays; High at 191 FPS offers a 60% improvement and is the best balance for 144 Hz 4K monitors. Medium at 241 FPS is ideal for 240 Hz displays, while Low at 304 FPS is only necessary for extreme refresh rate scenarios. Given that Minecraft’s visual differences between High and Ultra are often subtle (shadows, anti-aliasing, and draw distance), High at 4K appears to provide the best experience per the measured data.
Across all resolutions, the Medium preset’s min FPS values (356 at 1080p, 305 at 1440p, 205 at 4K) indicate that even the minimum frame rates are well above 60 FPS, ensuring no stutter or hitching. The Ultra preset lacks min FPS data, but the average values suggest it remains smooth. For most users, High settings at any resolution will deliver a flawless experience, as the frame rates are consistently above 190 FPS.
GPU Role
The NVIDIA GeForce RTX 5090 is a Blackwell 2.0 architecture GPU built on TSMC’s 5 nm process, with 92,200 million transistors on a 750 mm² die. Its 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is critical for high-resolution textures and heavy draw calls. The GPU’s 21,760 shading units, 680 texture mapping units, and 176 ROPs deliver a pixel rate of 423.6 GPixel/s and a texture rate of 1,636.8 GTexel/s. The boost clock of 2,407 MHz enables 104.8 TFLOPS of FP32 performance.
In Minecraft, the GPU’s role is to render the blocky world geometry, apply textures, and handle lighting effects. The RTX 5090 is vastly overqualified for this task, as evidenced by the 455 FPS at 1080p Low. The 92nd percentile ranking among all GPUs places it in the top tier, and its average benchmark score of 79,842 is within 1.4% of its nearest rivals, indicating that the GPU’s performance is consistent with other high-end parts.
The measured FPS data shows the GPU’s dominance at lower resolutions, where it is not the limiting factor. At 1080p Ultra, the 321 FPS result is still extremely high, but the GPU is likely idling much of the time, waiting for the CPU to submit draw calls. The GPU’s 170 ray tracing cores and 680 tensor cores are present in the spec sheet, but Minecraft’s standard rendering pipeline does not heavily utilize them, so their impact on the measured FPS is minimal.
At 4K Ultra, the GPU’s capabilities are finally tested. The 119 FPS result indicates the RTX 5090 is working hard to fill 8.3 million pixels per frame with complex shading. The GPU’s memory bandwidth of 1.79 TB/s ensures that texture streaming is not a bottleneck, and the 32 GB VRAM provides ample space for high-resolution texture packs. The GPU’s 176 ROPs are sufficient for the pixel throughput required at 4K, but the frame rate drop from 191 FPS at High to 119 FPS at Ultra suggests that the Ultra preset introduces expensive post-processing effects that tax the shading units.
The GPU’s transistor density of 122.9M per mm² and 5 nm process node contribute to its efficiency, but the 575 W TDP and 950 W suggested PSU indicate that this level of performance comes at a significant power cost. For Minecraft specifically, the RTX 5090 is overkill, but the data shows it can deliver 4K Ultra at 119 FPS, which is more than adequate for a game that is not typically considered graphically demanding.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 5090 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 304.0 |
| 3840x2160 | Medium | 241.0 |
| 3840x2160 | High | 191.0 |
| 3840x2160 | Ultra | 119.0 |
| 2560x1440 | Low | 390.0 |
| 2560x1440 | Medium | 359.0 |
| 2560x1440 | High | 330.0 |
| 2560x1440 | Ultra | 229.0 |
| 1920x1080 | Low | 455.0 |
| 1920x1080 | Medium | 418.0 |
| 1920x1080 | High | 385.0 |
| 1920x1080 | Ultra | 321.0 |
Minecraft with ii5-9400 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.