Minecraft

Minecraft

AVERAGE FPS
433
excellent

This combination delivers exceptional performance with an average of 433 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 127 204 257 324
1440p QHD 244 390 491 620
1080p Full HD 386 618 736 800

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 324
3840x2160 Medium 257
3840x2160 High 204
3840x2160 Ultra 127
2560x1440 Low 620
2560x1440 Medium 491
2560x1440 High 390
2560x1440 Ultra 244
1920x1080 Low 800
1920x1080 Medium 736
1920x1080 High 618
1920x1080 Ultra 386

Minecraft with Intel Core i5-14600KF + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Minecraft, a sandbox title from 2011, presents an interesting stress test for modern flagship hardware. The combination of the Intel Core i5-14600KF and the NVIDIA GeForce RTX 5090 D yields exceptional performance, positioning this pairing in the 21st spot out of 1176 tested combos. The data reveals a system capable of pushing frame rates far beyond standard display refresh rates, even at 4K resolution, though the scaling patterns between settings and resolutions hint at a nuanced relationship between the CPU and GPU in this blocky world.

FAQ

Q: What is the average FPS at 4K with High settings?

A: The benchmark data shows an average of 204 FPS at 3840x2160 resolution with High settings. This is a remarkably high frame rate for 4K, indicating that the GPU has substantial headroom in this title.

Q: How does the combo rank against other tested systems?

A: This specific configuration of the Intel Core i5-14600KF and NVIDIA GeForce RTX 5090 D ranks 21st out of 1176 tested combos in Minecraft, placing it in the top 2% of all tested systems.

Q: What is the difference in performance between 1080p Low and 4K Ultra?

A: The measured average FPS at 1080p Low is 800, while at 4K Ultra it drops to 127. This represents a significant performance envelope, with the 4K Ultra setting producing roughly 16% of the frame rate of the 1080p Low setting.

Q: Does the CPU or GPU have a higher benchmark percentile?

A: The CPU (Intel Core i5-14600KF) has a percentile rank of 90 against all CPUs, while the GPU (NVIDIA GeForce RTX 5090 D) has a percentile rank of 92 against all GPUs. Both components sit in the upper echelon of their respective categories.

Q: What is the GPU's average benchmark score and its closest rival?

A: The GPU has an average benchmark score of 77712. Its closest rival is the AMD Radeon RX 6650M XT with an average score of 76904, a difference of 1.1%. The NVIDIA Tesla P100 PCIe 12 GB is also close, scoring 79396, which is -2.1% relative to the RTX 5090 D.

Q: Are there any other settings tested besides High and Low?

A: Yes, the data includes Medium and Ultra settings. For example, at 1440p, the Medium setting averages 491 FPS with a minimum of 418 and a maximum of 565, while the Ultra setting averages 244 FPS.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, running on the Intel Socket 1700 platform. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a TDP of 125W. Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and a shared 24 MB of L3 cache. In synthetic benchmarks, it achieves a Cinebench R23 multi-core score of 32544 and a single-core score of 4594, while its Geekbench multi-core score is 17085.

In Minecraft, the CPU's role is significant, particularly at lower resolutions where the GPU is not the primary bottleneck. The transition from 1080p to 1440p shows a notable FPS increase, which is counterintuitive if the GPU were the sole limiting factor. For instance, at High settings, the average FPS jumps from 618 at 1080p to 390 at 1440p. This suggests that at 1080p, the CPU is heavily engaged in processing the game's world and entity logic, limiting the frame rate. The i5-14600KF's strong single-core performance, evidenced by its 462 score in Cinebench R15 single-core, is crucial for Minecraft's primary thread, which handles most of the game simulation.

The processor's 90th percentile ranking among all CPUs indicates it is a high-tier part, and its average benchmark score of 49394 places it in close competition with other top chips. Its nearest rival, the AMD Ryzen 9 7900, has an average score of 49228, a marginal 0.3% difference, while the AMD Ryzen AI Max+ 388 is slightly ahead at 49796, a -0.8% delta. These tiny margins in synthetic tests translate to a CPU that is more than capable of feeding the RTX 5090 D in most scenarios, but the data suggests that in Minecraft's lighter rendering load, the CPU's single-threaded speed sets a ceiling that even this powerful GPU cannot overcome.

GPU Role

The NVIDIA GeForce RTX 5090 D is a flagship graphics card built on the Blackwell 2.0 architecture, utilizing the GB202 chip on a 5 nm process from TSMC. It boasts a massive 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s. The card's core clocks are a base of 2017 MHz and a boost of 2407 MHz. With 21760 shading units, 680 TMUs, and 176 ROPs, the card is a compute powerhouse, delivering 104.8 TFLOPS of FP32 performance.

In the context of Minecraft, the RTX 5090 D's immense capabilities are evident at higher resolutions. The data shows a clear scaling pattern: at 4K, the card handles the increased pixel workload with ease, averaging 204 FPS on High settings. The GPU's 32 GB of VRAM is far more than the game requires, but it ensures no memory-related stutters or texture thrashing, even with high-resolution resource packs. The card's 92nd percentile ranking against all GPUs reinforces its top-tier status.

However, the GPU's role becomes less dominant as resolution decreases. The fact that the 1080p High average of 618 FPS is significantly lower than the 1440p Low average of 620 FPS shows that the RTX 5090 D is not the limiting factor at these settings. The card's performance is so high that it easily outpaces the CPU's ability to issue draw calls. The GPU's nearest rivals in the benchmark database, the AMD Radeon RX 6850M XT and the NVIDIA Tesla P100 PCIe 12 GB, are 1.6% and 2.1% away in average score, respectively, but in this game, the RTX 5090 D's raw power is mostly held back by the processor until the resolution is raised to 4K, where its fill-rate and bandwidth advantages come to the forefront.

How This Combo Ranks

The combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 5090 D achieves a rank of 21 out of 1176 tested combos in Minecraft. This places the system in the 98th percentile of all tested configurations, indicating that it is one of the most powerful setups for this game. The high rank reflects the synergy between the top-tier CPU and GPU, even though the CPU is not the absolute fastest on the market.

The data suggests that the ranking is heavily influenced by the CPU's strong single-threaded performance, which is critical for Minecraft's engine. While the GPU's 92nd percentile score is higher than the CPU's 90th, the game's reliance on CPU-heavy logic means that the i5-14600KF's 5.30 GHz boost clock is a key contributor to the high ranking. If a weaker CPU were paired with the same GPU, the frame rates at lower resolutions would likely decrease, dropping the combo's rank. Conversely, pairing this CPU with a faster GPU would likely yield minimal gains in this title, as the CPU is often the bottleneck at 1080p and 1440p. The 21st rank out of 1176 is a strong indicator that this pairing is well-balanced for Minecraft, with neither component drastically underperforming the other.

Resolution Scaling

The measured FPS data shows distinct patterns as resolution scales from 1920x1080 to 3840x2160. At 1080p, the average FPS ranges from 386 on Ultra to 800 on Low. Moving to 1440p, the averages drop to between 244 (Ultra) and 620 (Low). At 4K, the average FPS falls further, to a range of 127 (Ultra) to 324 (Low). This scaling indicates that the system is CPU-limited at lower resolutions and becomes increasingly GPU-limited as the pixel count rises.

The evidence for CPU limitation is clear when comparing the FPS drop from 1080p to 1440p. At High settings, the drop is from 618 to 390 FPS, a 37% decrease. However, at Low settings, the drop is from 800 to 620 FPS, a 22.5% decrease. The smaller percentage drop at Low settings suggests that the CPU is still the limiting factor at 1440p Low, as the reduced GPU load does not result in a proportional FPS increase. The transition from 1440p to 4K shows a more dramatic scaling, with High settings dropping from 390 to 204 FPS (a 48% decrease). This steeper decline indicates that the RTX 5090 D's rendering capabilities are being more fully utilized at 4K, moving the bottleneck towards the GPU.

The data suggests that users with high-refresh-rate 1080p or 1440p monitors will find the CPU to be the primary constraint, as the GPU has significant headroom. At 4K, the GPU becomes the more significant factor, but the frame rates remain exceptionally high, suggesting that even at this resolution, the system is not fully GPU-bound in all scenarios, such as the Low preset where the CPU can still limit performance to 324 FPS.

Measured FPS Breakdown

The benchmark data provides a comprehensive breakdown of performance across three resolutions and four quality presets. At 1920x1080, the Ultra preset yields an average of 386 FPS. The High preset performs better, with an average of 618 FPS. The Medium preset shows an average of 736 FPS, with a minimum of 626 and a maximum of 846 FPS. The Low preset achieves the highest average at 800 FPS.

At 2560x1440, the Ultra preset averages 244 FPS. The High preset averages 390 FPS. The Medium preset averages 491 FPS, with a minimum of 418 and a maximum of 565 FPS. The Low preset sees an average of 620 FPS.

At 3840x2160, the Ultra preset drops to an average of 127 FPS. The High preset averages 204 FPS. The Medium preset averages 257 FPS, with a minimum of 218 and a maximum of 295 FPS. The Low preset averages 324 FPS.

The data shows that the Medium preset is the only one with min/max FPS recorded, indicating a smoother frame time distribution compared to the other presets which had no min/max data. The performance delta between the High and Ultra presets is substantial at all resolutions, with Ultra roughly halving the frame rate compared to High. For example, at 1440p, the drop is from 390 to 244 FPS, a 37% reduction. At 4K, the drop is from 204 to 127 FPS, a 38% reduction. This suggests that the Ultra preset introduces a significant rendering cost, likely related to advanced effects or draw distances, that heavily impacts performance even on this high-end hardware.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's display and performance goals. For users with a 4K display, the High preset, averaging 204 FPS, is an excellent choice, providing a high frame rate that exceeds the capabilities of most 4K monitors (which typically top out at 144Hz). The Ultra preset's 127 FPS average is still playable, but the 38% performance hit may not be worth the marginal visual improvements it offers. The Medium preset at 4K, with an average of 257 FPS and a minimum of 218 FPS, offers a smoother experience with a higher frame rate floor, making it a strong candidate for competitive play or for users who prioritize frame time consistency over maximum visual fidelity.

At 1440p, the High preset's 390 FPS average is exceptional, and the Medium preset's 491 FPS average is even better for high-refresh-rate panels. The Ultra preset, at 244 FPS, is also viable, but again, the performance cost is steep. For 1080p users, the High preset's 618 FPS is more than sufficient for any monitor, while the Low preset's 800 FPS is the peak performance option, though it likely sacrifices visual quality. The data indicates that the High preset offers the best balance of visual quality and performance across all resolutions, with the Medium preset serving as a strong alternative for users seeking higher frame rates or greater frame time stability. The Ultra preset, while visually impressive, carries a heavy performance penalty that is difficult to justify given the high FPS already achieved on the High preset.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5090 D in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 324.0
3840x2160 Medium 257.0
3840x2160 High 204.0
3840x2160 Ultra 127.0
2560x1440 Low 620.0
2560x1440 Medium 491.0
2560x1440 High 390.0
2560x1440 Ultra 244.0
1920x1080 Low 800.0
1920x1080 Medium 736.0
1920x1080 High 618.0
1920x1080 Ultra 386.0

Minecraft with ii5-14600KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5090 D + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.