Minecraft

Minecraft

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Minecraft with Intel Core i5-14400F + Intel Arc B390, In-Depth Analysis

Minecraft with the Intel Core i5-14400F and Intel Arc B390 presents a striking performance profile, one where the integrated graphics solution is the clear limiting factor. The data shows a system that can deliver high frame rates at lower resolutions but struggles to maintain playable performance at 4K with higher quality presets. This analysis breaks down the measured FPS across resolutions and settings, interpreting what the numbers reveal about the CPU and GPU roles in this sandbox title.

Resolution Scaling

The measured FPS data for this combo reveals a dramatic and consistent drop in performance as resolution increases, indicating a system heavily constrained by its graphics solution. At the "High" settings preset, the average frame rate falls from 136 FPS at 1920x1080 to 86 FPS at 2560x1440, a 37% reduction. Moving to 3840x2160, the average plummets further to 45 FPS, representing a 67% drop from the 1080p baseline. This steep decline is a classic sign of a GPU-bound scenario, where the rendering workload at higher pixel counts exceeds the capabilities of the Intel Arc B390.

The scaling pattern is consistent across all settings presets. At "Low" settings, the system achieves 216 FPS at 1080p, drops to 136 FPS at 1440p, and then falls to 71 FPS at 4K. The "Medium" preset shows a similar trajectory: 171 FPS at 1080p, 108 FPS at 1440p, and 56 FPS at 4K. Even the most demanding "Ultra" preset follows the trend, with 85 FPS at 1080p, 54 FPS at 1440p, and a low 28 FPS at 4K. These numbers suggest that the Arc B390's rendering throughput is the primary bottleneck, as the frame rate scales almost inversely with the pixel count.

The transition from 1080p to 1440p is where the system starts to lose its high-refresh-rate capability. While 1080p yields triple-digit averages on all presets except "Ultra", the move to 1440p drops the "High" preset to 86 FPS and "Medium" to 108 FPS. The 4K resolution is where the system becomes largely unplayable for smooth gameplay, with only the "Low" preset managing to stay above 60 FPS at 71 FPS. The data indicates that for a consistent 60+ FPS experience, 1440p is the practical ceiling for this combination, and even then, only with lower settings.

The performance delta between resolutions is not linear, suggesting that the GPU's memory subsystem and shading units are overwhelmed by the increased data throughput required at higher resolutions. The fact that the "Low" preset at 4K (71 FPS) is still slower than the "Ultra" preset at 1080p (85 FPS) underscores that the resolution is the dominant factor in the performance drop, far outweighing the impact of graphical fidelity settings. This is a clear indication that the Intel Arc B390, with its system-shared memory, is not equipped for high-resolution gaming in this title.

CPU Role

The Intel Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its benchmark scores are robust, including a Cinebench R23 multi-core score of 21645 and a single-core score of 3055, placing it in the 83rd percentile of all CPUs. However, the measured FPS in Minecraft suggests that this processor's capabilities are largely untapped in this configuration, as the frame rates are predominantly dictated by the GPU's limitations.

In the nearest rival comparison, the i5-14400F scores an average of 32279, which is 0.1% higher than the AMD Ryzen 7 PRO 8840U (32233) and 0.2% higher than the Intel Core i9-11900 (32226). It also outperforms the AMD Ryzen 7 6800HS (32354) by -0.2% (meaning it is slightly slower). This puts the CPU in a competitive position for processing power, but the game's performance data does not reflect a CPU bottleneck. At 1080p with "Low" settings, the system hits 216 FPS, which is likely approaching the limit of what the game engine can render, but the GPU still manages to keep up.

The CPU's high single-thread performance, evidenced by its Passmark single-thread score of 3701, is beneficial for Minecraft's primary game logic thread. However, the data shows that increasing the resolution from 1080p to 4K at "Low" settings reduces the frame rate from 216 to 71, a 67% drop. If the CPU were the limiting factor, the frame rate would remain relatively constant regardless of resolution. This indicates that the i5-14400F has ample headroom, and the performance scaling is almost entirely attributed to the GPU's rendering workload.

The CPU's multi-threading capabilities, with 16 threads and a 20 MB shared L3 cache, are also not a factor in the performance drops. The "Ultra" preset, which likely increases draw distances and entity counts, still sees a proportional drop in FPS with resolution, further confirming that the CPU is not the bottleneck. The data suggests that the i5-14400F is a capable processor that can easily feed the Arc B390 with enough data, but the GPU cannot translate that into higher frame rates at demanding resolutions. The system's overall combo rank in this game is 984 out of 1176, indicating that other CPU-GPU pairings achieve better results, likely due to more powerful graphics solutions.

GPU Role

The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture and built on a 3 nm process. It features 1536 shading units, 48 texture mapping units, and 24 raster output pipelines. Its clock speeds range from a base of 300 MHz to a boost of 2500 MHz. The GPU's memory is "System Shared", meaning it uses a portion of the system's main memory, with bandwidth described as "System Dependent". This is a critical specification that directly explains the performance characteristics observed in the measured FPS data.

The Arc B390's benchmark score in 3DMark Steel Nomad DX12 is 1482, which places it in the 9th percentile of all GPUs. Its nearest rivals are all older, low-end NVIDIA parts: the GeForce GT 520MX (1463, 1.3% slower), the GeForce 800M (1460, 1.5% slower), the GeForce GT 625 OEM (1446, 2.5% slower), and the GeForce GT 710 (1443, 2.7% slower). This positioning highlights the Arc B390's entry-level performance tier, which is consistent with its role as an integrated solution. The data shows that while it can handle lighter loads, it is not designed for high-end gaming.

The GPU's role as the primary bottleneck is evident in the FPS scaling. At 1080p "Low", the system achieves 216 FPS, but this drops to 136 FPS at 1440p and 71 FPS at 4K. This suggests that the GPU's fill rate and memory bandwidth are insufficient to maintain performance as the pixel count increases. The "System Shared" memory is particularly problematic, as it introduces latency and bandwidth contention with the CPU. The fact that the "Medium" preset at 4K only manages 56 FPS, with a minimum of 48 FPS, shows that the GPU is struggling to keep up with even modest graphical demands at high resolutions.

The GPU's FP32 performance is rated at 7.680 TFLOPS, which is low by modern standards. This limits its ability to handle complex shaders and effects that are common in higher quality presets. The "Ultra" preset, which likely enables more advanced lighting and shadows, results in a 4K average of just 28 FPS, making it unplayable. Even at 1080p, the "Ultra" preset only achieves 85 FPS, which is significantly lower than the "Low" preset's 216 FPS, indicating that the GPU's shading units are quickly saturated by the increased workload. The data clearly shows that the Intel Arc B390 is the limiting component, and its performance is inadequate for smooth 4K gaming in Minecraft.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this CPU-GPU combo depend entirely on the target resolution and desired frame rate. For a smooth 60+ FPS experience at 1920x1080, the "High" preset is the best choice, delivering an average of 136 FPS. This provides a significant visual upgrade over the "Low" preset (216 FPS) while maintaining a frame rate well above the 60 FPS threshold. The "Ultra" preset at 1080p, which averages 85 FPS, is also playable, but the "High" preset offers a better balance of performance and headroom for potential frame drops.

At 2560x1440, the "Medium" preset is the recommended starting point, as it achieves an average of 108 FPS with minimums of 92 FPS, ensuring a stable and smooth experience. The "High" preset at 86 FPS is also viable for those who prioritize visual quality, but it leaves less margin for error during intense scenes. The "Ultra" preset at 1440p drops to 54 FPS, which is below the ideal 60 FPS target and should be avoided for consistent gameplay. For 4K resolution, the data shows that only the "Low" preset, at 71 FPS, is capable of delivering a playable experience, though it sacrifices most graphical fidelity.

The "Medium" preset appears to be the best overall balance for this system across all resolutions. At 1080p, it delivers 171 FPS, which is more than sufficient for high-refresh-rate monitors. At 1440p, it provides 108 FPS, which is excellent for most gaming scenarios. Even at 4K, it manages 56 FPS, which is borderline playable but not ideal. This preset likely offers a good mix of visual features and performance, making it the most versatile option. The "Ultra" preset is only recommended for 1080p gaming, where it still provides a playable 85 FPS, but it is not suitable for higher resolutions.

The measured minimum FPS values, available only for the "Medium" preset, provide insight into frame time consistency. At 1080p, the minimum is 146 FPS, indicating a smooth experience with no major stutters. At 1440p, the minimum is 92 FPS, still a solid result. At 4K, the minimum drops to 48 FPS, which could cause noticeable hitches in fast-paced gameplay. This suggests that while the "Medium" preset is generally stable, the 4K experience is on the edge of playability. Ultimately, users should target 1080p with "High" or "Medium" settings, or 1440p with "Medium" settings, to get the best experience from this hardware pairing.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Minecraft?

A: The data shows that 1920x1080 is the most capable resolution, with all presets except "Ultra" achieving over 136 FPS. At 2560x1440, the "Medium" and "High" presets remain playable, but 4K performance is severely limited, with only the "Low" preset averaging above 60 FPS.

Q: How does the Intel Arc B390 compare to its nearest rivals?

A: The Arc B390's benchmark score of 1482 is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GeForce GT 625 OEM (1446), and 2.7% higher than the GeForce GT 710 (1443). This positions it as a very low-end GPU.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is clearly the limiting factor. The frame rate drops significantly as resolution increases (e.g., from 136 FPS at 1080p to 45 FPS at 4K on "High" settings), which is a classic sign of a GPU bottleneck. The CPU's performance remains consistent, as evidenced by its high benchmark scores.

Q: What settings preset offers the highest frame rate?

A: The "Low" preset offers the highest frame rate at every resolution, achieving 216 FPS at 1080p, 136 FPS at 1440p, and 71 FPS at 4K. This preset sacrifices visual quality for maximum performance.

Q: What is the combo's rank among all tested configurations in Minecraft?

A: This specific combination of the Intel Core i5-14400F and Intel Arc B390 ranks 984 out of 1176 total configurations tested in the game, placing it in the lower percentile of system performance.

Q: What is the performance difference between the "Medium" and "Ultra" presets at 2560x1440?

A: At 2560x1440, the "Medium" preset averages 108 FPS, while the "Ultra" preset averages 54 FPS. This represents a 50% reduction in frame rate when moving from "Medium" to "Ultra" settings.

Measured FPS Breakdown

The following table details the exact average FPS values measured for each resolution and settings preset combination, based on the provided data.

| Resolution | Settings | Average FPS |

| :--------- | :------- | :---------- |

| 3840x2160 | High | 45 |

| 3840x2160 | Low | 71 |

| 3840x2160 | Medium | 56 |

| 3840x2160 | Ultra | 28 |

| 2560x1440 | High | 86 |

| 2560x1440 | Low | 136 |

| 2560x1440 | Medium | 108 |

| 2560x1440 | Ultra | 54 |

| 1920x1080 | High | 136 |

| 1920x1080 | Low | 216 |

| 1920x1080 | Medium | 171 |

| 1920x1080 | Ultra | 85 |

For the "Medium" preset, additional data is available for minimum and maximum FPS. At 3840x2160, the minimum is 48 FPS and the maximum is 65 FPS. At 2560x1440, the minimum is 92 FPS and the maximum is 124 FPS. At 1920x1080, the minimum is 146 FPS and the maximum is 197 FPS. These values show that the "Medium" preset provides a stable frame rate at 1080p and 1440p, but the 4K experience has a wider variance, with a minimum below 50 FPS.

The data indicates that the i5-14400F's average benchmark score of 32279 places it near the AMD Ryzen 7 PRO 8840U (32233) and Intel Core i9-11900 (32226), while the Arc B390's score of 1482 places it near the NVIDIA GeForce GT 520MX (1463). The CPU's high percentile rank (83%) contrasts sharply with the GPU's low rank (9%), reinforcing the conclusion that the integrated graphics solution is the primary constraint on gaming performance in this title.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + Intel Arc B390 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 56.0
3840x2160 High 45.0
3840x2160 Ultra 28.0
2560x1440 Low 136.0
2560x1440 Medium 108.0
2560x1440 High 86.0
2560x1440 Ultra 54.0
1920x1080 Low 216.0
1920x1080 Medium 171.0
1920x1080 High 136.0
1920x1080 Ultra 85.0

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