Minecraft

Minecraft

AVERAGE FPS
69
good

This combination provides smooth gameplay with an average of 69 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 31 39 50
1440p QHD 37 60 75 95
1080p Full HD 59 95 119 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 39
3840x2160 High 31
3840x2160 Ultra 19
2560x1440 Low 95
2560x1440 Medium 75
2560x1440 High 60
2560x1440 Ultra 37
1920x1080 Low 150
1920x1080 Medium 119
1920x1080 High 95
1920x1080 Ultra 59

Minecraft with Intel Core i5-13400F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Intel Core i5-13400F and NVIDIA GeForce GTX 1050 Ti is a pairing that places a modern 10-core processor alongside a legacy 4 GB graphics card. In Minecraft, this combination produces a wide spread of frame rates, from a very playable 150 FPS at 1080p Low down to 19 FPS at 4K Ultra. The benchmark data shows a system where the CPU has ample headroom, but the GPU becomes the primary constraint as resolution and settings increase.

Settings Recommendations

The measured FPS data indicates that the optimal experience depends heavily on the target resolution. At 1920x1080, the Medium preset delivers the best balance, with an average of 119 FPS and a minimum of 101 FPS. This is a 20% performance drop from the 150 FPS seen on Low, but it offers a substantial visual upgrade while maintaining a frame rate well above the 60 FPS threshold. The High preset at 1080p drops to 95 FPS, which is still smooth, but the jump from Medium to High costs 24 FPS (a 20% reduction) for what is typically a marginal visual difference. The Ultra preset at 1080p falls to 59 FPS, which is borderline for a smooth experience and not recommended given the steep 50% FPS loss from High.

For 2560x1440, the High preset is the recommended choice, achieving exactly 60 FPS average. This is the only settings level at this resolution that maintains a 60 FPS target. The Medium preset at 1440p delivers 75 FPS, which is smoother, but the jump to High only costs 15 FPS (20%) and provides a better visual experience. The Low preset hits 95 FPS, but given the CPU's capabilities, the visual compromise is unnecessary. The Ultra preset at 1440p is not viable, as it drops to 37 FPS, which is a 38% reduction from High and falls below the playable threshold.

At 3840x2160, the situation is more constrained. The Low preset, with an average of 50 FPS, is the only option that comes close to playability. The Medium preset drops to 39 FPS, and High falls to 31 FPS, both of which are below the 60 FPS standard. The Ultra preset is effectively unplayable at 19 FPS. For a 4K display, users must accept Low settings to achieve a playable frame rate, or they should consider lowering the resolution to 1440p for a better balance. The data suggests that the GTX 1050 Ti's 4 GB of VRAM is a limiting factor at 4K, as the frame rate collapses as settings increase.

CPU Role

The Intel Core i5-13400F is a 10-core, 16-thread processor from the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz. Its benchmark scores show strong single-thread and multi-thread performance, including a Cinebench R23 single-core score of 3191 and a multi-core score of 22604. This processor sits in the 77th percentile of all CPUs, with an average benchmark score of 25292. Its nearest rivals include the AMD Ryzen 9 6900HS, which has a nearly identical average score of 25284, and the Intel Core 5 120, which is only 0.3% behind.

In the context of Minecraft, the CPU's role is to feed the GPU with draw calls and handle game logic. The data shows that at 1080p Low, the system achieves 150 FPS, which is a strong indicator that the CPU is not the bottleneck at lower settings. Even at 1080p Medium, the system maintains 119 FPS, showing that the i5-13400F has enough headroom to support higher frame rates. The processor's 16 threads and 20 MB of shared L3 cache are more than sufficient for a game like Minecraft, which typically does not scale beyond a few cores.

The single-thread performance is particularly relevant, as Minecraft's Java-based engine often relies on a single primary thread. The Cinebench R23 single-core score of 3191 places it well above the average, and the 3DMark single-thread score of 960 confirms its strength. This is why the system can reach 150 FPS at 1080p Low; the CPU is capable of processing the game's logic at a rate that exceeds the GPU's rendering capacity at that resolution. The bottleneck in this system is clearly the GPU, as evidenced by the steep FPS drops when increasing resolution and settings.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture GPU with 768 shading units, 48 TMUs, and 32 ROPs. It has a base clock of 1291 MHz and a boost clock of 1392 MHz, with 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 112.1 GB/s. Its FP32 performance is 2.138 TFLOPS, and its pixel rate is 44.54 GPixel/s. The GPU's average benchmark score is 4193, placing it in the 25th percentile of all GPUs. Its nearest rivals include the AMD Radeon R5 M330, which is 0.6% behind, and the NVIDIA Quadro K2100M, which is 1% behind.

The GPU's role in Minecraft is to render the world, handle textures, and process visual effects. The data shows that the GTX 1050 Ti is the primary limiting factor in this system. At 1080p Low, the GPU can push 150 FPS, but this drops to 119 FPS at Medium, 95 FPS at High, and 59 FPS at Ultra. This pattern indicates that the GPU's 4 GB of VRAM and limited compute power are struggling as texture quality and draw distances increase.

At 1440p, the performance scales down further, with High settings achieving exactly 60 FPS. The drop from 1080p High (95 FPS) to 1440p High (60 FPS) represents a 37% decrease, which is consistent with the increased pixel count. At 4K, the GPU is severely overburdened, with High settings yielding only 31 FPS. The 4 GB VRAM is likely a significant constraint at 4K, as the game attempts to load higher-resolution textures. The Geekbench OpenCL score of 18129 and the Passmark G3D score of 6340 are modest, reflecting the GPU's entry-level positioning. The data makes it clear that the GTX 1050 Ti is the bottleneck, and the CPU is never the limiting factor in any of the tested configurations.

How This Combo Ranks

This specific combination of Intel Core i5-13400F and NVIDIA GeForce GTX 1050 Ti ranks 3627 out of 3710 tested combos in Minecraft. This places it in the bottom 2% of all tested systems, which is unsurprising given the GPU's low performance percentile. The rank reflects the GPU's inability to keep up with modern rendering demands, even though the CPU is well above average.

The contrast between the CPU and GPU rankings is stark. The i5-13400F is in the 77th percentile of CPUs, while the GTX 1050 Ti is in the 25th percentile of GPUs. This imbalance means that the system's overall performance is dragged down by the GPU. For example, the CPU's nearest rival, the AMD Ryzen 9 6900HS, has a nearly identical average score (25284 vs 25292), but when paired with a stronger GPU, it would likely rank much higher in this game.

The low combo rank is a direct result of the GPU's limitations. The data shows that the FPS drops significantly with each increase in resolution and settings, which is a characteristic of a GPU-bound system. Users with this combo will need to accept that they are limited to 1080p Medium or 1440p High settings for a playable experience, and even then, the frame rates are not exceptional. The rank of 3627 out of 3710 indicates that there are very few tested combos that perform worse, making this a challenging setup for modern gaming.

FAQ

Q: What is the best resolution and settings combination for this system?

A: The data shows that 1920x1080 with Medium settings provides the best experience, with an average of 119 FPS and a minimum of 101 FPS. For 1440p, High settings achieves exactly 60 FPS on average, which is the minimum for smooth gameplay.

Q: Why does the frame rate drop so significantly from 1080p to 4K?

A: The frame rate drops from 150 FPS at 1080p Low to 50 FPS at 4K Low, a 67% decrease. This is due to the GTX 1050 Ti's limited rendering power and 4 GB of VRAM, which cannot handle the increased pixel count and texture memory requirements at 4K.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the bottleneck. The CPU is in the 77th percentile of all CPUs, while the GPU is in the 25th percentile. The FPS drops consistently with increased resolution and settings, which is a classic sign of a GPU-bound system.

Q: Can this system play Minecraft at 4K?

A: At 4K, the only viable setting is Low, which averages 50 FPS. The Medium preset drops to 39 FPS, and High falls to 31 FPS. Ultra is unplayable at 19 FPS. For a smoother 4K experience, users should consider lowering the resolution.

Q: How does this combo rank compared to other tested systems?

A: This combo ranks 3627 out of 3710 tested combos in Minecraft, placing it in the bottom 2%. This low rank is primarily due to the GPU's performance, which is in the 25th percentile of all GPUs.

Q: What is the performance difference between Medium and High settings at 1080p?

A: At 1080p, Medium settings average 119 FPS, while High settings average 95 FPS. This is a 24 FPS difference (a 20% reduction) for the visual upgrade from Medium to High.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows:

  • Low: 150 FPS
  • Medium: 119 FPS (with a minimum of 101 FPS and a maximum of 137 FPS)
  • High: 95 FPS
  • Ultra: 59 FPS

The progression shows a 31 FPS drop from Low to Medium (a 21% decrease), a 24 FPS drop from Medium to High (a 20% decrease), and a 36 FPS drop from High to Ultra (a 38% decrease). The minimum FPS data at Medium (101 FPS) indicates that the frame rate remains stable, with no significant stuttering.

At 2560x1440, the measured average frame rates are:

  • Low: 95 FPS
  • Medium: 75 FPS (with a minimum of 64 FPS and a maximum of 86 FPS)
  • High: 60 FPS
  • Ultra: 37 FPS

The drop from 1080p to 1440p is significant. For example, Low settings drop from 150 FPS to 95 FPS, a 37% reduction. The Medium preset at 1440p has a minimum of 64 FPS, which is just above the 60 FPS target, but the High preset averages exactly 60 FPS. Ultra at 1440p is not recommended, as it falls to 37 FPS.

At 3840x2160, the measured average frame rates are:

  • Low: 50 FPS
  • Medium: 39 FPS (with a minimum of 33 FPS and a maximum of 45 FPS)
  • High: 31 FPS
  • Ultra: 19 FPS

The 4K results are consistently below the 60 FPS target. Low settings is the only option that approaches playability at 50 FPS, but it still falls short. The Medium preset shows a minimum of 33 FPS, which indicates noticeable frame drops. The Ultra preset at 19 FPS is unplayable.

Resolution Scaling

The resolution scaling data shows a clear pattern of GPU limitation. From 1080p to 1440p, the frame rate drops by approximately 37% across all settings. For example, Low settings go from 150 FPS to 95 FPS, and High settings go from 95 FPS to 60 FPS. This is consistent with the increase in pixel count from 2.07 million to 3.69 million pixels, which is a 78% increase in rendering load, but the frame rate drop is less than that, indicating some efficiency in the scaling.

From 1440p to 4K, the drop is more severe. Low settings go from 95 FPS to 50 FPS, a 47% decrease, while High settings go from 60 FPS to 31 FPS, a 48% decrease. The 4K resolution has 8.29 million pixels, which is a 125% increase from 1440p. The frame rate drop is disproportionate, suggesting that the GPU's memory bandwidth (112.1 GB/s) and VRAM capacity (4 GB) are being saturated at 4K.

The scaling behavior indicates that the system is GPU-bound. The CPU's performance is consistent across resolutions, as evidenced by the fact that the frame rate drops are directly proportional to the rendering load. If the CPU were the bottleneck, the frame rate would remain similar regardless of resolution. Instead, the data shows that increasing resolution has a compounding effect on the GPU, with 4K causing the frame rate to collapse. This is a definitive sign that the GTX 1050 Ti is the limiting component, and users should stay at 1080p or 1440p to maintain playable frame rates.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce GTX 1050 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 31.0
3840x2160 Ultra 19.0
2560x1440 Low 95.0
2560x1440 Medium 75.0
2560x1440 High 60.0
2560x1440 Ultra 37.0
1920x1080 Low 150.0
1920x1080 Medium 119.0
1920x1080 High 95.0
1920x1080 Ultra 59.0

Minecraft with ii5-13400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1050 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-13400F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.