Minecraft

Minecraft

AVERAGE FPS
280
excellent

This combination delivers exceptional performance with an average of 280 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 79 126 159 201
1440p QHD 151 242 305 385
1080p Full HD 240 383 483 610

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 201
3840x2160 Medium 159
3840x2160 High 126
3840x2160 Ultra 79
2560x1440 Low 385
2560x1440 Medium 305
2560x1440 High 242
2560x1440 Ultra 151
1920x1080 Low 610
1920x1080 Medium 483
1920x1080 High 383
1920x1080 Ultra 240

Minecraft with Intel Core i5-12400F + NVIDIA GeForce RTX 3080, In-Depth Analysis

Minecraft presents an unusual scaling pattern with this Intel Core i5-12400F and NVIDIA GeForce RTX 3080 combination, where the gap between 1080p and 4K is far narrower than most titles. At High settings, the average frame rate drops from 383 FPS at 1920x1080 to 242 FPS at 2560x1440, then to 126 FPS at 3840x2160. That is a 36.8% reduction from 1080p to 1440p, and a 48% further reduction to 4K. The Low settings preset shows a similar relative trend: 610 FPS at 1080p, 385 FPS at 1440p, and 201 FPS at 4K. The fact that 4K still delivers over 200 FPS on Low indicates that the RTX 3080 has ample headroom even at the highest pixel counts.

The Medium preset provides the only complete min/max data in the measured set, which helps isolate the scaling behavior. At 1920x1080 Medium, the average is 483 FPS with a minimum of 411 FPS and maximum of 556 FPS. Moving to 2560x1440 Medium drops the average to 305 FPS (a 36.9% decrease) with min/max of 259/351. At 3840x2160 Medium, the average falls to 159 FPS, with min/max of 135/183. This represents a 47.9% drop from 1440p to 4K, nearly identical to the High preset's 48% drop. The consistency of these percentages across presets suggests the scaling is resolution-driven rather than settings-driven.

The Ultra preset reveals the sharpest performance cliff in the dataset. At 1080p Ultra, the average is 240 FPS; at 1440p Ultra, it drops to 151 FPS (37.1% lower), and at 4K Ultra, it falls to 79 FPS — a 47.7% reduction from 1440p. That 4K Ultra figure of 79 FPS is the only measured result below 100 FPS in the entire table, indicating that this is the point where the combination finally hits a wall. The pattern across all four presets shows that the drop from 1440p to 4K consistently costs roughly 48% of performance, while the drop from 1080p to 1440p costs roughly 37%. This scaling behavior points to the GPU becoming the primary limiter at 4K, whereas at 1080p the CPU is more likely to constrain the frame rate.

GPU Role

The NVIDIA GeForce RTX 3080 in this configuration carries 10 GB of GDDR6X memory on a 320-bit bus, yielding 760.3 GB/s of bandwidth. The memory clock runs at 1188 MHz, with 19 Gbps effective speed. The GPU's base clock is 1440 MHz with a boost clock of 1710 MHz. These specifications place the card in the 68th percentile of all GPUs in the benchmark database, with an average benchmark score of 23172. Its nearest rivals in the aggregate rankings are the NVIDIA P106-100 (23249, -0.3% delta), AMD Radeon Pro Vega 16 (23250, -0.3%), AMD Radeon RX 6600M (23273, -0.4%), and AMD Radeon R9 M290X (23276, -0.4%). The RTX 3080 sits essentially at parity with these cards in overall benchmark scores, though the gaming results here show far higher frame rates than those aggregate numbers would suggest.

The VRAM capacity and bandwidth play a direct role in the 4K results. At 3840x2160 Ultra, the average drops to 79 FPS, which is a 50% reduction from the 4K High result of 126 FPS. This suggests that the Ultra preset's additional memory pressure — likely from higher-resolution textures and increased draw distance — heavily taxes the 10 GB frame buffer. The fact that 4K Medium maintains 159 FPS while 4K Ultra falls to 79 FPS indicates that the jump from Medium to Ultra is the most demanding setting change in this game, more so than the jump from Low to Medium (201 to 159 FPS at 4K) or High to Ultra (126 to 79 FPS).

The GPU's compute capabilities support these results. With 8704 shading units, 272 texture mapping units, and 96 ROPs, the card delivers 164.2 GPixel/s pixel rate and 465.1 GTexel/s texture rate. The 29.77 TFLOPS FP32 performance and 29.77 TFLOPS FP16 (1:1 ratio) provide substantial raw compute for Minecraft's shader-heavy rendering paths. The 68 RT cores and 272 tensor cores are present, though Minecraft's standard rendering does not typically leverage ray tracing or DLSS in the measured presets. The card's 320 W TDP and dual-slot design with a 12-pin power connector are consistent with its high sustained performance, as evidenced by the 4K Medium result of 159 FPS remaining above the 144 Hz refresh rate threshold for most displays.

Settings Recommendations

The measured data clearly shows that Medium is the sweet spot for this configuration across all three resolutions. At 1920x1080 Medium, the average of 483 FPS with a minimum of 411 FPS provides enormous headroom above any display refresh rate, while the 411 FPS minimum ensures no perceptible stutter even in demanding scenes. At 2560x1440 Medium, the 305 FPS average with a 259 FPS minimum still comfortably exceeds 240 Hz displays, making this the recommended preset for high-refresh 1440p gaming. The 4K Medium result of 159 FPS average, with 135 FPS minimum, is the only preset at 4K that maintains a playable minimum above 60 FPS while offering a substantial visual upgrade over Low.

The High preset presents a tradeoff at 4K. The 126 FPS average is respectable, but without min/max data, the consistency is unknown. Given that Medium shows a 135 FPS minimum at 4K, the High preset's average of 126 FPS suggests the minimum could dip below 100 FPS in complex scenes. For competitive play where frame consistency matters, Medium at 4K is preferable to High. At 1440p, High's 242 FPS average is still excellent, but the 21% performance drop from Medium's 305 FPS is hard to justify unless the visual enhancements are critical. The Ultra preset is only recommended for 1080p gaming, where the 240 FPS average remains high, but even then, the 50% reduction from High's 383 FPS makes it a poor tradeoff unless the user prioritizes maximum visual fidelity over raw frame rate.

The Low preset is arguably the best choice for 4K competitive play. The 201 FPS average at 3840x2160 Low is 26% higher than Medium's 159 FPS and 59% higher than High's 126 FPS. If the goal is to push a 144 Hz or 165 Hz 4K display to its limit, Low delivers the required frame rate with a 26% margin. However, for most users, the Medium preset at 4K provides the best balance, as the 135 FPS minimum still clears 120 Hz thresholds while offering a meaningful visual improvement over Low. The data does not show any scenario where Ultra is the recommended choice, as its 4K average of 79 FPS is below the 100 FPS threshold that most gamers consider smooth, and its 1080p result of 240 FPS comes at a 37% cost versus High.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Minecraft?

A: The data shows 2560x1440 Medium delivers 305 FPS average with a 259 FPS minimum, making it the highest resolution that maintains a minimum above 240 FPS. At 3840x2160 Medium, the 135 FPS minimum still supports high-refresh gaming, but the 1440p result offers more headroom.

Q: How does the RTX 3080 compare to its nearest rivals in aggregate benchmarks?

A: The RTX 3080's average benchmark score is 23172, which places it within 0.4% of the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X. The delta percentages range from -0.3% to -0.4%, indicating these cards perform nearly identically in synthetic tests.

Q: Is the CPU or GPU the bottleneck at 4K resolution?

A: The scaling pattern indicates the GPU becomes the primary limiter at 3840x2160. The consistent 48% performance drop from 1440p to 4K across Medium and High presets suggests pixel throughput is the constraint. At 1080p, the smaller 37% drop from 1080p to 1440p implies the CPU is more involved in limiting frame rates.

Q: What is the CPU's percentile ranking and how does it compare to rivals?

A: The Intel Core i5-12400F is in the 73rd percentile of all CPUs, with an average benchmark score of 19039. Its nearest rival is the AMD Ryzen 5 7535HS at 19047 (0% delta), followed by the Intel Core 3 201E at 19056 (-0.1%), Intel Core i5-1335U at 18982 (0.3%), and AMD EPYC 7773X at 18979 (0.3%).

Q: Does the Ultra preset provide a playable experience at any resolution?

A: At 1920x1080 Ultra, the 240 FPS average is playable. At 2560x1440 Ultra, the 151 FPS average is playable. At 3840x2160 Ultra, the 79 FPS average falls below the 100 FPS threshold that most consider smooth, making it the only measured configuration not recommended for consistent gameplay.

Q: How much performance is lost when moving from 1080p to 4K on High settings?

A: The High preset drops from 383 FPS at 1920x1080 to 242 FPS at 2560x1440, then to 126 FPS at 3840x2160. This represents a total 67% reduction from 1080p to 4K, with the largest single step being the 48% drop from 1440p to 4K.

CPU Role

The Intel Core i5-12400F brings 6 cores and 12 threads to this configuration, running at a 2.50 GHz base clock and 4.40 GHz boost clock. This Alder Lake-S processor is built on a 10 nm process with an 18 MB shared L3 cache, and it supports both DDR4 and DDR5 memory. The CPU's benchmark results show strong multi-threaded performance: 12380 in Cinebench R23 multicore, 6980 in Cinebench R20 multicore, and 1759 in Cinebench R15 multicore. Single-thread scores are 1680 in Cinebench R23, 985 in Cinebench R20, and 244 in Cinebench R15. The Geekbench scores are 9472 multicore and 1964 single-core, with a PassMark multithread score of 19433 and single-thread score of 3481.

The CPU's 73rd percentile ranking against all CPUs, with an average benchmark score of 19039, places it in a tight cluster with the AMD Ryzen 5 7535HS (19047, 0% delta), Intel Core 3 201E (19056, -0.1%), Intel Core i5-1335U (18982, 0.3%), and AMD EPYC 7773X (18979, 0.3%). This grouping shows the i5-12400F is competitive with both mobile and enterprise parts in aggregate synthetic performance, though its gaming results here are heavily influenced by the RTX 3080.

The CPU's role in Minecraft becomes evident when comparing frame rates across resolutions. At 1920x1080 Low, the 610 FPS average suggests the CPU is capable of feeding the GPU at extremely high rates. The drop to 385 FPS at 1440p Low and 201 FPS at 4K Low shows the GPU becoming more dominant as pixel count rises. The 2.50 GHz base clock and 4.40 GHz boost clock provide sufficient single-thread performance for Minecraft's primarily single-threaded game logic, as evidenced by the 909 single-thread 3DMark score and 3481 PassMark single-thread score. The 12 threads handle background tasks and chunk generation, contributing to the consistent minimum frame rates seen at Medium settings (411 FPS at 1080p, 259 FPS at 1440p, 135 FPS at 4K).

The CPU's 65 W TDP and Intel Socket 1700 platform mean it pairs naturally with the RTX 3080 in a balanced build. The PCIe Gen 5 support with 20 CPU lanes provides ample bandwidth for the GPU's PCIe 4.0 x16 interface. The 18 MB shared L3 cache helps maintain frame pacing, as evidenced by the tight min/max spread at Medium settings — the 1080p Medium spread of 411-556 FPS (35% variance) is narrower than the 4K Medium spread of 135-183 FPS (36% variance), suggesting the CPU maintains consistent performance regardless of resolution. The launch MSRP is $174.

Measured FPS Breakdown

At 1920x1080, the measured results span a wide range across presets. Low delivers 610 FPS average, which is the highest score in the entire dataset. Medium delivers 483 FPS average with a minimum of 411 FPS and maximum of 556 FPS. High delivers 383 FPS average. Ultra delivers 240 FPS average. The progression from Low to Ultra shows a 60.7% reduction in average frame rate, with each preset step costing approximately 20-25% performance. The Medium preset's complete min/max data shows the most consistent behavior, with a 411 FPS minimum that still exceeds the maximum of most other configurations.

At 2560x1440, the frame rates remain high but show the expected scaling. Low delivers 385 FPS average. Medium delivers 305 FPS average with a minimum of 259 FPS and maximum of 351 FPS. High delivers 242 FPS average. Ultra delivers 151 FPS average. The drop from 1080p to 1440p at each preset is consistent: Low drops 36.9%, Medium drops 36.9%, High drops 36.8%, and Ultra drops 37.1%. This uniform scaling across presets indicates that resolution affects all settings equally, reinforcing the GPU-bound nature at this resolution.

At 3840x2160, the performance profile changes character. Low delivers 201 FPS average. Medium delivers 159 FPS average with a minimum of 135 FPS and maximum of 183 FPS. High delivers 126 FPS average. Ultra delivers 79 FPS average. The 4K Medium results show the only complete min/max data at this resolution, with a 135 FPS minimum that remains above 120 Hz. The Ultra preset's 79 FPS average is the sole result below the 100 FPS threshold, and it represents a 47.7% drop from the 1440p Ultra result of 151 FPS. The High preset at 4K (126 FPS) is only 21% faster than Ultra, while Medium at 4K (159 FPS) is 26% faster than High and 100% faster than Ultra.

The combo's overall ranking in this game is 1005 out of 3710 tested combinations, placing it in the top 27% of all CPU/GPU pairings for Minecraft. The data shows this configuration is most effective at 1440p, where every preset except Ultra maintains a minimum above 259 FPS, and even at 4K, the Medium preset's 135 FPS minimum ensures smooth gameplay on high-refresh displays. The measured results indicate that users should prioritize the Medium preset for the best balance of visual quality and frame consistency, while reserving Ultra for 1080p gaming where the 240 FPS average still provides excellent performance.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 3080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 201.0
3840x2160 Medium 159.0
3840x2160 High 126.0
3840x2160 Ultra 79.0
2560x1440 Low 385.0
2560x1440 Medium 305.0
2560x1440 High 242.0
2560x1440 Ultra 151.0
1920x1080 Low 610.0
1920x1080 Medium 483.0
1920x1080 High 383.0
1920x1080 Ultra 240.0

Minecraft with ii5-12400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 3080

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