Minecraft
This combination delivers exceptional performance with an average of 308 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 87 | 139 | 175 | 221 |
| 1440p QHD | 166 | 265 | 334 | 422 |
| 1080p Full HD | 263 | 421 | 530 | 669 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis
The Minecraft results for the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5090 Mobile are measured at 1080p, 1440p, and 4K across Low, Medium, High, and Ultra settings. The combo ranks 746th out of 3710 tested combinations, with measured averages ranging from 87 FPS at 4K Ultra to 669 FPS at 1080p Low. The CPU is a 16-core processor with a 5.40 GHz boost clock, and the GPU carries 24 GB of GDDR7 memory with 896.0 GB/s of bandwidth, yet the data shows that the chosen resolution and preset drastically change the outcome.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Raising the resolution lowers the measured FPS in every preset. On Low, 1080p produces 669 FPS, 1440p produces 422 FPS, and 4K produces 221 FPS. On High, the progression is 421 FPS at 1080p, 265 FPS at 1440p, and 139 FPS at 4K. Medium follows the same pattern: 530 FPS at 1080p, 334 FPS at 1440p, and 175 FPS at 4K. The Medium rows also include min/max values, going from 450-609 at 1080p to 284-385 at 1440p and then 149-201 at 4K. Ultra, the most demanding preset, drops from 263 FPS at 1080p to 166 FPS at 1440p and then to 87 FPS at 4K.
The pattern points to a component whose workload grows sharply with pixel count. The CPU stays the same across all of these rows, and the GPU stays the same as well, but every resolution increase produces a large measured FPS decline. The GPU has a 169.7 GPixel/s pixel rate and a 496.9 GTexel/s texture rate, and the 4K rows place much more emphasis on that fill capacity. At 1080p, even Ultra manages 263 FPS, which suggests the CPU is not preventing very high frame rates at lower resolution. At 4K, the Ultra preset falls to 87 FPS, and Medium’s minimum frame rate drops to 149 FPS. That behavior is consistent with a GPU-heavy limit once the pixel workload becomes large.
The Medium min/max data also illustrates how resolution affects frame consistency. At 1080p, Medium stays within 450-609 FPS. At 1440p, the same preset stays within 284-385 FPS. At 4K, it stays within 149-201 FPS. The absolute window narrows, but the lower bound falls with resolution, reinforcing the idea that the limiting component shifts toward the GPU’s rendering throughput as resolution increases.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Minecraft-specific rank for this pairing is 746 out of 3710 tested combos. That places it comfortably in the upper part of the database, but not at the very top. The CPU’s synthetic standing is the 95th percentile among all CPUs, while the GPU is in the 84th percentile among all GPUs. The 746/3710 rank is therefore closer to the GPU’s percentile than the CPU’s, which suggests Minecraft’s measured results depend on the full rendering pipeline rather than CPU synthetic strength alone.
The CPU’s average benchmark score is 76212. Its nearest rivals are tightly clustered: the Intel Core Ultra 9 285HX scores 76155 with a deltaPct of 0.1, the AMD EPYC Embedded 8224P scores 76492 with a deltaPct of -0.4, the AMD Ryzen Threadripper PRO 9945WX scores 76513 with a deltaPct of -0.4, and the AMD Ryzen 9 9950X3D scores 75779 with a deltaPct of 0.6. These close deltaPct values mean the Ryzen 9 8945HX is in a credible class of high-end processors in synthetic workloads.
The GPU’s average benchmark score is 45152. Its nearest rivals include the AMD Radeon Pro 5500 XT at 45384 with a deltaPct of -0.5, the NVIDIA GeForce RTX 4070 Ti at 44795 with a deltaPct of 0.8, the Intel Arc A730M at 45592 with a deltaPct of -1, and the NVIDIA RTX 5880 Ada Generation at 45972 with a deltaPct of -1.8. The deltaPct spread around the GPU is wider than the CPU’s, and the 84th percentile places it behind a meaningful set of other GPUs. In Minecraft, the 746th rank reflects strong results at 1080p and 1440p, while the 4K Ultra row at 87 FPS and the 4K High row at 139 FPS keep the overall ranking from climbing further.
GPU Role — VRAM, clocks, and how they relate to this game's results
The GPU is an NVIDIA GeForce RTX 5090 Mobile based on the GB203 chip and Blackwell 2.0 architecture. Its memory configuration is unusually large: 24 GB of GDDR7 on a 256-bit bus, with 896.0 GB/s of bandwidth. The memory clock is 1750 MHz, listed as 28 Gbps effective. The base clock is 990 MHz, and the boost clock is 1515 MHz. The GPU contains 10496 shading units, 328 TMUs, 112 ROPs, 82 RT cores, and 328 tensor cores, with FP32 performance of 31.80 TFLOPS.
In the Minecraft measured rows, the highest 4K result is 221 FPS at Low. Medium at 4K averages 175 FPS, with a minimum of 149 and a maximum of 201. High at 4K averages 139 FPS, and Ultra averages 87 FPS. The 4K Medium window shows that the memory and GPU resources do not produce a catastrophic minimum-frame collapse even under 4K rendering. The 24 GB memory capacity is present, though the fact pack does not contain VRAM usage data, so the exact margin cannot be measured. The data does show that a GPU with this bandwidth and memory speed can keep 4K Medium above 149 FPS at its recorded minimum.
Synthetic GPU results offer a wider view. Passmark G3D returns 30034, Passmark GPU compute returns 13401, Geekbench OpenCL returns 201834, and Geekbench Vulkan returns 198405. The DirectX Passmark scores are 138 for DirectX 12, 269 for DirectX 11, 183 for DirectX 10, and 324 for DirectX 9. The GPU also supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. None of these numbers directly replace game-specific FPS measurements, but they establish that the GPU is a high-end mobile part, and the Minecraft data confirms that its role grows at higher resolution.
FAQ
Q: What is the highest measured average FPS in this data?
A: 669 FPS at 1920x1080 Low. The next highest measured average is 530 FPS at 1920x1080 Medium.
Q: What is the lowest measured average FPS?
A: 87 FPS at 3840x2160 Ultra. The next lowest is 139 FPS at 3840x2160 High.
Q: Which preset is the only one with min and max FPS values?
A: Medium. At 1080p it records 450-609 FPS, at 1440p it records 284-385 FPS, and at 4K it records 149-201 FPS.
Q: How does this combo rank in Minecraft?
A: It ranks 746th out of 3710 tested combos.
Q: What percentiles are reported for the CPU and GPU?
A: The CPU is in the 95th percentile among all CPUs, and the GPU is in the 84th percentile among all GPUs.
Q: What are the closest CPU rivals by average benchmark score?
A: The Intel Core Ultra 9 285HX scores 76155 with a deltaPct of 0.1, the AMD EPYC Embedded 8224P scores 76492 with a deltaPct of -0.4, the AMD Ryzen Threadripper PRO 9945WX scores 76513 with a deltaPct of -0.4, and the AMD Ryzen 9 9950X3D scores 75779 with a deltaPct of 0.6.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured rows make Medium the only preset with a documented frame variance window, which makes it valuable for judging consistency. At 1080p, Medium averages 530 FPS and stays within 450-609 FPS. That is a strong result for smooth high-FPS gameplay, and it carries the most complete frame data. Low at 1080p is faster at 669 FPS, but it has no min/max values. High at 1080p averages 421 FPS, also without min/max values. Ultra at 1080p still averages 263 FPS, making it the slowest 1080p setting but still a high measured result.
At 1440p, Medium is again the most informative row: 334 FPS with a 284-385 window. Low offers 422 FPS, High offers 265 FPS, and Ultra offers 166 FPS. If a stable minimum matters more than the average, Medium is the setting where the data proves a floor. High and Ultra no longer include min/max information, so their consistency cannot be evaluated from the fact pack.
At 4K, Low and Medium are the strongest measured presets. Low averages 221 FPS, while Medium averages 175 FPS with a 149-201 window. High drops to 139 FPS, and Ultra drops to 87 FPS. Based on the measured rows, 4K Low is the best choice for maximum smoothness, while 4K Medium is the best choice when the Medium preset’s known min/max range is the priority. High and Ultra exist in the data but trade away a large portion of the average FPS.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 8945HX is a Zen 4 Dragon Range processor with 16 cores and 32 threads. Its base clock is 2.50 GHz, and its boost clock is 5.40 GHz. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 64 MB of L3. It supports DDR5 memory in dual-channel mode and reaches 83.2 GB/s of memory bandwidth. The processor is mobile-oriented with a 55 W TDP and connects over PCIe Gen 5 with 28 lanes.
Synthetic CPU benchmarks show a strong single-thread and multithread profile. Cinebench R23 scores are 42713 multicore and 6030 single-core. Cinebench R20 scores are 17939 multicore and 2532 single-core. Cinebench R15 scores are 4305 multicore and 607 single-core. Passmark results include 51405 multithread, 3907 singlethread, 2168 physics, and 195180 integer math. These numbers place the CPU in the 95th percentile among all CPUs.
In Minecraft, the highest measured frame rate of 669 FPS occurs at 1080p Low. That result depends on both the CPU and GPU, but the CPU’s 5.40 GHz boost clock and high single-thread scores help explain how the system is capable of feeding such a high FPS in a less visually demanding row. The CPU does not change when resolution rises, yet FPS falls to 221 at 4K Low, 175 at 4K Medium, 139 at 4K High, and 87 at 4K Ultra. This indicates that the CPU is not the only factor in the measured scaling. Its role appears strongest at low resolution and low preset, where the engine can reach very high frame rates, while the GPU workload increasingly dominates at 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The exact measured rows are listed below. Medium is the only setting with recorded min and max values; Low, High, and Ultra rows provide only average FPS.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| --- | --- | ---: | ---: | ---: |
| 3840x2160 | High | 139 | — | — |
| 3840x2160 | Low | 221 | — | — |
| 3840x2160 | Medium | 175 | 149 | 201 |
| 3840x2160 | Ultra | 87 | — | — |
| 2560x1440 | High | 265 | — | — |
| 2560x1440 | Low | 422 | — | — |
| 2560x1440 | Medium | 334 | 284 | 385 |
| 2560x1440 | Ultra | 166 | — | — |
| 1920x1080 | High | 421 | — | — |
| 1920x1080 | Low | 669 | — | — |
| 1920x1080 | Medium | 530 | 450 | 609 |
| 1920x1080 | Ultra | 263 | — | — |
Across all three resolutions, Low produces the highest average FPS and Ultra produces the lowest. Medium sits between them on average while providing the only documented frame windows. High also sits between Medium and Ultra on average, but without min/max values it is less useful for frame-time analysis. The data shows a clear ordering: Low, Medium, High, and then Ultra, with every preset dropping as resolution moves from 1080p to 1440p to 4K.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 5090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5090 Mobile in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 221.0 |
| 3840x2160 | Medium | 175.0 |
| 3840x2160 | High | 139.0 |
| 3840x2160 | Ultra | 87.0 |
| 2560x1440 | Low | 422.0 |
| 2560x1440 | Medium | 334.0 |
| 2560x1440 | High | 265.0 |
| 2560x1440 | Ultra | 166.0 |
| 1920x1080 | Low | 669.0 |
| 1920x1080 | Medium | 530.0 |
| 1920x1080 | High | 421.0 |
| 1920x1080 | Ultra | 263.0 |
Minecraft with Ryzen 9 8945HX + Other GPUs
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Minecraft with RTX 5090 Mobile + Other CPUs
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