Minecraft
This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 85 | 107 | 136 |
| 1440p QHD | 102 | 163 | 206 | 260 |
| 1080p Full HD | 162 | 259 | 326 | 411 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
Minecraft running on the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 4060 Mobile is a case study in pairing a very strong mobile CPU with a mid-tier mobile GPU in a sandbox title that has always leaned on single-threaded processor performance. The measured data shows the pairing comfortably clearing high refresh rates at 1080p and 1440p, while remaining playable even at 4K Ultra. Across 3710 tested hardware combinations in this game's database, this CPU-and-GPU pairing ranks 2273rd — a middling overall placement that reflects the GPU's positioning more than the processor's, and one that deserves a closer look resolution by resolution.
FAQ
Q: What FPS does Minecraft deliver with the Ryzen 9 8945HX and RTX 4060 Mobile at 1080p?
A: At 1920x1080 the measured averages are 411 FPS on Low, 326 FPS on Medium (with a measured range of 277 to 375 FPS), 259 FPS on High, and 162 FPS on Ultra.
Q: Is this combo good for 4K gaming in Minecraft?
A: Yes, within limits. At 3840x2160 the pairing averages 136 FPS on Low, 107 FPS on Medium (91 to 124 FPS measured range), 85 FPS on High, and 53 FPS on Ultra. Medium and High are clearly playable; Ultra dips into territory where fluidity suffers.
Q: Where does this hardware combination rank in Minecraft compared to other tested combos?
A: It ranks 2273 out of 3710 tested combinations in this game. That places it in the lower half of the database, which is notable given that the CPU itself sits in the 95th percentile versus all CPUs tested.
Q: How strong is the Ryzen 9 8945HX relative to rival CPUs?
A: Its average benchmark score of 76212 lands it within a fraction of a percent of the Intel Core Ultra 9 285HX (0.1 percent), the AMD EPYC Embedded 8224P and Ryzen Threadripper PRO 9945WX (both -0.4 percent), and the Ryzen 9 9950X3D (0.6 percent) — an extremely tight cluster of high-performance parts.
Q: What GPU class does the RTX 4060 Mobile belong to?
A: It sits in the 67th percentile versus all GPUs, with an average benchmark score of 22729. Its nearest rivals are the RTX 2080 (-0.7 percent), Radeon RX 7700 XT (0.8 percent), Arc B580 (-1.3 percent), and RTX 5060 Mobile (1.3 percent).
Q: Does the CPU or the GPU limit Minecraft performance here?
A: The data points to the GPU as the primary limiter at higher settings and resolutions: frame rates fall steadily as pixel count and quality presets rise, and the CPU's single-threaded credentials (6030 points in Cinebench R23 single-core, 3907 in PassMark single-thread) are more than sufficient for this title.
CPU Role
The AMD Ryzen 9 8945HX is a Dragon Range part built on the Zen 4 architecture, fabricated by TSMC on a 5 nm process. It carries 16 cores and 32 threads, a 2.50 GHz base clock and a 5.40 GHz boost clock, inside a 55 W thermal envelope on AMD Socket FL1. The die layout is 2x 71 mm² carrying 13,140 million transistors, with 64 KB of L1 cache and 1 MB of L2 cache per core, plus a shared 64 MB of L3. Memory support is DDR5 over a dual-channel bus delivering 83.2 GB/s of bandwidth, and the platform exposes PCIe Gen 5 with 28 CPU lanes. An unlocked multiplier is present, and the integrated Radeon 610M graphics round out the mobile-focused feature set.
For Minecraft specifically, the single-threaded numbers matter more than the core count. Minecraft's simulation loop is famously dependent on one fast thread, and the 8945HX's credentials here are strong: 607 points in Cinebench R15 single-core, 2532 in R20 single-core, 6030 in R23 single-core, and 3907 in PassMark single-thread. Those figures place the chip in the 95th percentile versus all CPUs in the database, with an average benchmark score of 76212.
The multi-threaded results confirm there is headroom to spare: 4305 in Cinebench R15 multi-core, 17939 in R20, 42713 in R23, and a PassMark multithread score of 51405. None of that capacity is the bottleneck in this game — the measured frame rates never plateau at a fixed ceiling across settings, which would be the signature of a CPU limit. Instead, they scale with resolution and preset, the fingerprint of GPU-bound behavior.
Against its nearest rivals, the 8945HX is essentially indistinguishable in aggregate: the Intel Core Ultra 9 285HX sits 0.1 percent behind, the EPYC Embedded 8224P and Threadripper PRO 9945WX are 0.4 percent ahead, and the Ryzen 9 9950X3D is 0.6 percent behind. In a title like Minecraft, differences of that magnitude are unlikely to translate into a meaningfully different experience for this combination.
How This Combo Ranks
The combination ranks 2273 out of 3710 tested hardware pairings in Minecraft. That is a lower-half placement, and the explanation is straightforward: the ranking is driven by the GPU, not the CPU. The RTX 4060 Mobile occupies the 67th percentile among all GPUs, which is solid mid-pack territory, while the 8945HX sits at the 95th percentile among CPUs. Pairing an elite mobile processor with a mid-tier mobile GPU produces a configuration that is imbalanced in the GPU's disfavor for ranking purposes.
Context from the GPU's rival cluster reinforces this. The RTX 4060 Mobile's average score of 22729 sits between the Radeon RX 7700 XT at 22549 (0.8 percent behind it) and the NVIDIA GeForce RTX 2080 at 22895 (0.7 percent ahead of it), with the Arc B580 at 23021 (-1.3 percent) and the RTX 5060 Mobile at 22435 (1.3 percent behind) bracketing the range. All four rivals are within 1.3 percent — a tightly banded mid-performance cohort. A Minecraft ranking that places this combo in the lower half therefore says less about the hardware's absolute capability and more about how much faster the top of the database is, particularly configurations carrying flagship GPUs that can exploit Minecraft's relatively light rendering load at lower resolutions.
It is also worth noting the practical reading: rank 2273 of 3710 still corresponds to frame rates that are high by any practical standard — 326 FPS at 1080p Medium, 206 FPS at 1440p Medium — because Minecraft's demands are modest for modern discrete graphics. The ranking is a relative measure, not a playability verdict.
Measured FPS Breakdown
All figures below are measured average frame rates from this pairing's recorded runs.
At 1920x1080:
- Low: 411 FPS
- Medium: 326 FPS (min 277, max 375)
- High: 259 FPS
- Ultra: 162 FPS
At 2560x1440:
- Low: 260 FPS
- Medium: 206 FPS (min 175, max 236)
- High: 163 FPS
- Ultra: 102 FPS
At 3840x2160:
- Low: 136 FPS
- Medium: 107 FPS (min 91, max 124)
- High: 85 FPS
- Ultra: 53 FPS
Several patterns stand out. First, the Medium preset rows are the only ones with minimum and maximum frame data recorded, and the ranges are tight: 277 to 375 at 1080p is roughly a 35 percent spread around the mean, and 91 to 124 at 4K is similar. Tight ranges indicate consistent frame delivery rather than stuttery outliers. Second, the Low-to-High spread at 1080p — 411 down to 259 — is proportionally similar to the 4K spread of 136 down to 85, meaning the settings burden scales consistently regardless of resolution. Third, Ultra is where the curve breaks: at every resolution, Ultra costs disproportionately relative to High. At 1080p, High already delivers 259 FPS while Ultra drops to 162; at 4K the same step takes 85 FPS down to 53, the single weakest result in the dataset and the only figure that approaches an uncomfortable zone for smooth play on a high-refresh display.
The 4K Medium row deserves particular attention: 107 FPS average with a minimum of 91 means even the worst recorded moments stayed above 90 FPS at native 4K on a mid-tier mobile GPU. That is a strong result for this hardware class in any title, let alone at that resolution.
GPU Role
The NVIDIA GeForce RTX 4060 Mobile is an Ada Lovelace part on the AD107 chip, built by TSMC on a 5 nm process. It packs 18,900 million transistors into a 159 mm² die, giving a transistor density of 118.9M per mm². The clock configuration is 1545 MHz base and 1890 MHz boost, and the memory subsystem is 8 GB of GDDR6 on a 128-bit bus running at 2000 MHz (16 Gbps effective), producing 256.0 GB/s of bandwidth. Rendering resources include 3072 shading units, 96 TMUs, 48 ROPs, 24 RT cores, and 96 Tensor cores, with a pixel rate of 90.72 GPixel/s, a texture rate of 181.4 GTexel/s, and 11.61 TFLOPS of FP32 (with FP16 at a 1:1 ratio). The card draws 115 W, uses PCIe 4.0 x8, and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Its benchmark record: 89420 in Geekbench OpenCL, 89569 in Geekbench Vulkan, 17469 in PassMark G3D, and 6816 in PassMark GPU Compute, alongside 730 in G2D and per-API PassMark results of 216 (DirectX 9), 157 (DirectX 11), 107 (DirectX 10), and 73 (DirectX 12). Minecraft on PC renders through Java's OpenGL path in its most common configuration, so the card's OpenGL 4.6 support is the relevant API line here.
How does this hardware map onto the measured results? The 8 GB VRAM buffer and 256 GB/s of bandwidth are generous for Minecraft's blocky geometry and modest texture footprint; nothing in the data suggests memory pressure. What the results do show is raw shading and fill-rate limits: frame rates fall by roughly 61 percent from 1080p Low (411) to 4K Low (136), and by about 67 percent from 1080p High (259) to 4K High (85), tracking the 4x pixel-count increase almost linearly at the higher presets. That near-linear scaling is classic GPU-bound behavior, and it means the RTX 4060 Mobile — not the 95th-percentile CPU beside it — is the component setting the performance ceiling in this game at every tested setting except possibly 1080p Low, where the 411 FPS figure begins to approach territory where per-frame CPU work could also contribute.
Against its rivals, the practical takeaway is that a configuration swapping in an RTX 2080, RX 7700 XT, Arc B580, or RTX 5060 Mobile would land within roughly a percent of this GPU's aggregate score, so Minecraft frame rates in that cohort should be broadly comparable at matched settings.
Settings Recommendations
The measured rows point to clear choices at each resolution.
At 1920x1080, High is the standout recommendation. It averages 259 FPS — far beyond what any standard display can fully show — while preserving visual quality, and even Ultra's 162 FPS remains smooth if maximum fidelity is the goal. There is no scenario at 1080p where the Low preset's 411 FPS is necessary; the Medium row's 277 FPS minimum already guarantees consistency.
At 2560x1440, Medium is the balanced pick: 206 FPS average with a 175 FPS minimum keeps frame delivery well above any high-refresh threshold. High at 163 FPS is also entirely viable and is arguably the better choice if the display tops out at 144 Hz or similar. Ultra at 102 FPS is smooth in absolute terms but sacrifices more than a third of the High preset's frame rate for the fidelity step.
At 3840x2160, Medium is the recommendation. Its 107 FPS average and 91 FPS minimum mean the experience never drops below the high-80s region, while High's 85 FPS average leaves less margin and Ultra's 53 FPS is the weakest result recorded and should be avoided. If the visual gap between Low and Medium is acceptable, Low's 136 FPS offers maximum fluidity, but Medium represents the best measured combination of fluidity and quality at native 4K.
In short: High at 1080p, Medium or High at 1440p depending on the display's refresh rate, and Medium at 4K.
Resolution Scaling
The scaling data tells a consistent story. From 1080p to 1440p, the average frame rate drops by roughly 37 percent at Low (411 to 260), 37 percent at Medium (326 to 206), 37 percent at High (259 to 163), and 37 percent at Ultra (162 to 102). From 1440p to 4K, the drops are steeper: about 48 percent at Low (260 to 136), 48 percent at Medium (206 to 107), 48 percent at High (163 to 85), and 48 percent at Ultra (102 to 53).
Near-identical percentage drops at every preset — regardless of how demanding the preset is — is the signature of a GPU-limited configuration. If the CPU were constraining the frame rate, the low-settings rows would flatten out as resolution rose, since the processor's per-frame cost does not change with pixel count. Instead, every row scales almost perfectly with the increase in rendered pixels: 1440p is 1.78 times the pixel count of 1080p and frame rates fall by almost exactly the reciprocal proportion; 4K is 2.25 times 1440p and the same pattern holds.
The conclusion is unambiguous. The Ryzen 9 8945HX, with its 5.40 GHz boost clock, 64 MB of L3 cache, and 95th-percentile standing among all tested CPUs, is not the limiting component in this game at any measured setting. The RTX 4060 Mobile, competent as its 67th-percentile standing is, sets the ceiling — and it does so gracefully, with 4K Medium holding above 90 FPS even at its measured minimum. For a mobile pairing, that is a strong outcome: the processor will never be the excuse for a frame drop in Minecraft, and the GPU delivers playable-to-excellent results across the entire resolution and settings range tested.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4060 Mobile in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 136.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 85.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 260.0 |
| 2560x1440 | Medium | 206.0 |
| 2560x1440 | High | 163.0 |
| 2560x1440 | Ultra | 102.0 |
| 1920x1080 | Low | 411.0 |
| 1920x1080 | Medium | 326.0 |
| 1920x1080 | High | 259.0 |
| 1920x1080 | Ultra | 162.0 |
Minecraft with Ryzen 9 8945HX + Other GPUs
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Minecraft with RTX 4060 Mobile + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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