Minecraft
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 38 | 47 | 60 |
| 1440p QHD | 45 | 72 | 91 | 115 |
| 1080p Full HD | 71 | 114 | 144 | 182 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 9 8945HX + AMD Radeon 880M, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 9 8945HX paired with the AMD Radeon 880M sits at rank 1,140 out of 1,176 tested combos for Minecraft. This places the combination in the bottom 3% of all tested systems, a surprisingly low position given the hardware involved. The ranking reflects the integrated GPU's limitations rather than the CPU's capabilities, as the data will show across multiple resolution and settings combinations.
The combo's position becomes clearer when examining the individual component percentiles. The Ryzen 9 8945HX holds a 95th percentile ranking among all CPUs, placing it in the top 5% of processors tested. The Radeon 880M, however, sits at the 43rd percentile among all GPUs, squarely in the middle of the pack. This stark contrast between CPU and GPU positioning explains why the combined system ranks so low — the integrated graphics simply cannot keep pace with what the processor can feed it.
Comparing the CPU to its nearest rivals shows just how strong the processor is on its own. The Ryzen 9 8945HX averages a benchmark score of 76,212, which is 0.1% ahead of the Intel Core Ultra 9 285HX at 76,155. It trails the AMD EPYC Embedded 8224P by 0.4% (76,492) and the AMD Ryzen Threadripper PRO 9945WX by the same margin (76,513), while sitting 0.6% ahead of the AMD Ryzen 9 9950X3D at 75,779. These are all extremely close margins, indicating the 8945HX competes at the very top tier of available processors.
The GPU tells a different story. The Radeon 880M averages 8,436 in benchmark scores, essentially matching the NVIDIA GeForce GTX 675MX at 8,427 (0.1% ahead) and the NVIDIA GeForce MX330 at 8,458 (0.3% behind). It also sits 0.3% behind the AMD Radeon HD 8870M at 8,462 and 1.3% ahead of the AMD Radeon R9 M375X at 8,325. These rivals represent older discrete graphics solutions, which contextualizes the 880M's position — it performs like a modest laptop GPU from several generations ago.
# Settings Recommendations
The measured FPS data reveals a clear pattern across all three resolutions: the Low preset provides the most playable experience, Medium offers a reasonable middle ground, and High/Ultra quickly become problematic. At 1920x1080, Low delivers 182 FPS average, Medium drops to 144 FPS, High falls to 114 FPS, and Ultra bottoms out at 71 FPS. The jump from Low to Medium costs 38 FPS, while the jump from Medium to High costs another 30 FPS, and High to Ultra costs 43 FPS.
At 2560x1440, the same hierarchy holds. Low produces 115 FPS, Medium drops to 91 FPS, High reaches 72 FPS, and Ultra falls to 45 FPS. The gap between Low and Medium is 24 FPS, Medium to High is 19 FPS, and High to Ultra is 27 FPS. At 3840x2160, Low still manages 60 FPS, Medium drops to 47 FPS, High falls to 38 FPS, and Ultra plummets to 24 FPS. The 4K Low result is the only 4K setting that clears the 60 FPS threshold.
For players targeting smooth gameplay, Low at 1080p and 1440p provides the best headroom, with 182 FPS and 115 FPS respectively. Medium at 1080p remains viable at 144 FPS, and even High at 1080p reaches 114 FPS. The data suggests that Medium at 1440p (91 FPS) offers a better balance than High at 1080p (114 FPS) for users with 1440p displays, though the difference is modest. At 4K, only Low (60 FPS) achieves a playable frame rate, with Medium (47 FPS) being borderline and High/Ultra falling below acceptable thresholds.
# FAQ
Q: What is the best resolution and settings combination for this system in Minecraft?
A: The data shows that 1920x1080 with Low settings delivers the highest average FPS at 182, followed by 1920x1080 Medium at 144 FPS. For a balance of visual quality and performance, 2560x1440 Medium at 91 FPS or 1920x1080 High at 114 FPS are reasonable choices, while 3840x2160 Low at 60 FPS is the only 4K option that maintains a 60 FPS average.
Q: How does the Ultra preset compare to High across different resolutions?
A: At 1920x1080, Ultra averages 71 FPS versus High's 114 FPS, a 43 FPS difference. At 2560x1440, Ultra averages 45 FPS versus High's 72 FPS, a 27 FPS gap. At 3840x2160, Ultra averages 24 FPS versus High's 38 FPS, a 14 FPS difference. The performance penalty for Ultra becomes proportionally smaller at higher resolutions.
Q: Is the Radeon 880M capable of running Minecraft at 4K?
A: Yes, but only at Low settings, which achieves 60 FPS average. Medium at 4K drops to 47 FPS, High to 38 FPS, and Ultra to 24 FPS. The measured data indicates that 4K gaming is possible but requires sacrificing visual quality to maintain playable frame rates.
Q: How does the CPU's benchmark performance compare to its closest rivals?
A: The Ryzen 9 8945HX averages 76,212 in benchmark scores, which is 0.1% ahead of the Intel Core Ultra 9 285HX, 0.4% behind the AMD EPYC Embedded 8224P and AMD Ryzen Threadripper PRO 9945WX, and 0.6% ahead of the AMD Ryzen 9 9950X3D. All margins are within 1%, indicating near-identical performance among these top-tier processors.
Q: What frame rates can be expected at 2560x1440 with Medium settings?
A: The measured data shows an average of 91 FPS, with a minimum of 77 FPS and a maximum of 104 FPS. This provides a smooth experience with some headroom above the 60 FPS threshold, though minimum frame rates could dip noticeably during demanding scenes.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At Low settings, 1080p delivers 182 FPS while 1440p delivers 115 FPS, a 67 FPS drop. At Medium, 144 FPS drops to 91 FPS, a 53 FPS loss. At High, 114 FPS drops to 72 FPS, a 42 FPS loss. At Ultra, 71 FPS drops to 45 FPS, a 26 FPS loss. The absolute FPS loss decreases as settings increase, but the percentage drop remains significant.
# Measured FPS Breakdown
At 1920x1080, the full range of settings produces widely varying results. Low averages 182 FPS, Medium averages 144 FPS with a minimum of 122 and maximum of 166, High averages 114 FPS, and Ultra averages 71 FPS. The Medium preset provides the only measured minimum and maximum values at 1080p, with a 44 FPS spread between the lowest and highest observed frame rates. This data suggests that 1080p Low and Medium are both well above the 60 FPS threshold, while High remains playable and Ultra drops to a level that may cause noticeable stuttering in busy scenes.
Moving to 2560x1440, Low averages 115 FPS, Medium averages 91 FPS with a minimum of 77 and maximum of 104, High averages 72 FPS, and Ultra averages 45 FPS. The Medium preset at 1440p shows a 27 FPS spread between minimum and maximum, which is narrower than the 44 FPS spread at 1080p Medium. This indicates more consistent frame pacing at the higher resolution, likely because the GPU is more consistently the limiting factor. High at 1440p remains above 60 FPS, while Ultra falls below it.
At 3840x2160, Low averages 60 FPS, Medium averages 47 FPS with a minimum of 40 and maximum of 55, High averages 38 FPS, and Ultra averages 24 FPS. The Medium preset at 4K shows a 15 FPS spread, the tightest of any Medium setting across resolutions, which suggests the GPU is fully saturated at this resolution. The 4K results demonstrate that only Low achieves the 60 FPS target, with every other setting falling progressively further behind.
The pattern across all resolutions is consistent: each step up in settings costs roughly 20-40 FPS at lower resolutions, with smaller absolute drops at 4K. The 1080p to 1440p transition at the same settings shows losses of 67 FPS at Low, 53 FPS at Medium, 42 FPS at High, and 26 FPS at Ultra. The 1440p to 4K transition shows losses of 55 FPS at Low, 44 FPS at Medium, 34 FPS at High, and 21 FPS at Ultra.
# GPU Role
The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, manufactured on a 4 nm process at TSMC with 34,000 million transistors on a 233 mm² die. It operates with a base clock of 400 MHz and a boost clock of 2900 MHz, with memory being system shared rather than dedicated. The GPU features 768 shading units, 48 texture mapping units, 16 render output units, and 12 ray tracing cores, delivering 4.454 TFLOPS of FP32 performance and 46.40 GPixel/s pixel rate.
The 880M's benchmark results place it at the 43rd percentile among all GPUs, with an average benchmark score of 8,436. Its closest rival, the NVIDIA GeForce GTX 675MX, scores 8,427, a 0.1% difference. The 880M's PassMark G3D score of 7,615 and PassMark G2D score of 969 reveal its strengths and weaknesses — the G3D score indicates modest 3D rendering capability, while the G2D score suggests adequate 2D performance. In DirectX tests, the GPU scores 97 in DirectX 9, 73 in DirectX 11, 32 in DirectX 12, and 31 in DirectX 10, showing that older API workloads perform relatively better.
In Minecraft specifically, the GPU's limitations become apparent at higher settings. The measured FPS data shows that the 880M cannot sustain 60 FPS at 4K beyond Low settings, and at 1080p Ultra it drops to 71 FPS. The GPU's system-shared memory means bandwidth is dependent on the system configuration, which likely contributes to the performance drops at higher resolutions where memory bandwidth becomes more critical. The integrated nature of the GPU, with a 15 W TDP and no power connectors, means it shares thermal and power budgets with the CPU.
# CPU Role
The AMD Ryzen 9 8945HX is a 16-core, 32-thread processor from the 8000 series, based on the Zen 4 architecture with the Dragon Range codename. It operates with a base clock of 2.50 GHz and a boost clock of 5.40 GHz, with a 55 W TDP. The CPU features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 64 MB of L3 cache, totaling 13,140 million transistors on a 5 nm process at TSMC with a 2x 71 mm² die size. It supports DDR5 memory on a dual-channel bus with 83.2 GB/s bandwidth.
The processor's benchmark results confirm its high-end positioning. In Cinebench R23, it scores 42,713 in multi-core and 6,030 in single-core tests. PassMark results show a multi-thread score of 51,405 and a single-thread score of 3,907, with notable achievements in integer math (195,180), floating-point math (117,453), and data compression (677,755). The CPU holds a 95th percentile ranking among all CPUs, with an average benchmark score of 76,212.
In the context of Minecraft, the CPU's role is to maintain high frame rates by feeding the GPU with enough data. The data shows that at 1080p Low, the system achieves 182 FPS, which suggests the CPU is capable of driving very high frame rates when the GPU is not the bottleneck. However, the integrated GPU's limitations mean that at higher settings or resolutions, the CPU's potential is never fully utilized. The CPU's 16 cores and 32 threads provide substantial computational headroom, but Minecraft's single-threaded nature means the boost clock of 5.40 GHz is likely more important than the core count for this specific game.
# Resolution Scaling
The FPS drop from 1080p to 4K reveals important information about which component limits performance. At Low settings, 1080p averages 182 FPS, 1440p averages 115 FPS, and 4K averages 60 FPS. This represents a 37% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. At Medium, the progression is 144 FPS to 91 FPS to 47 FPS, with drops of 37% and 48% respectively. At High, the progression is 114 FPS to 72 FPS to 38 FPS, with drops of 37% and 47%. At Ultra, the progression is 71 FPS to 45 FPS to 24 FPS, with drops of 37% and 47%.
The consistent percentage drops across all settings strongly indicate a GPU-bound scenario. If the CPU were the limiting factor, the frame rates would remain relatively flat as resolution increases, because the CPU's workload would not change significantly with resolution. Instead, the FPS drops proportionally with the increase in pixel count — 1080p has 2.07 million pixels, 1440p has 3.69 million, and 4K has 8.29 million. The 4K pixel count is roughly 4 times that of 1080p, and the FPS at Low drops from 182 to 60, a 67% reduction that aligns with the GPU's fill-rate limitations.
The GPU's pixel rate of 46.40 GPixel/s and texture rate of 139.2 GTexel/s provide context for these results. At 4K Ultra, the system averages 24 FPS, which translates to approximately 199 million pixels processed per second — below the theoretical pixel rate but within a realistic range when accounting for other bottlenecks. The 880M's 16 ROPs are a particular constraint at high resolutions, as they determine the pixel throughput. The system-shared memory bandwidth, listed as system dependent, also becomes more critical at higher resolutions where larger frame buffers are required. The data clearly shows that the Radeon 880M is the limiting component across all tested configurations, with the Ryzen 9 8945HX providing more than enough computational power to support the GPU's output.
Hardware Specifications
AMD Ryzen 9 8945HX
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + AMD Radeon 880M in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 115.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 182.0 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 71.0 |
Minecraft with Ryzen 9 8945HX + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with 880M + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 9 8945HX + 880M
Explore FPS benchmarks for other games using this same hardware combination.