Minecraft

Minecraft

AVERAGE FPS
180
excellent

This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 81 102 129
1440p QHD 97 155 195 247
1080p Full HD 153 246 309 391

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 102
3840x2160 High 81
3840x2160 Ultra 51
2560x1440 Low 247
2560x1440 Medium 195
2560x1440 High 155
2560x1440 Ultra 97
1920x1080 Low 391
1920x1080 Medium 309
1920x1080 High 246
1920x1080 Ultra 153

Minecraft with AMD Ryzen 7 9700X + AMD Radeon RX 7600, In-Depth Analysis

The measured frame rates for Minecraft on the AMD Ryzen 7 9700X and AMD Radeon RX 7600 combination show a clear pattern across resolutions and presets. Data was captured at 1080p, 1440p, and 4K with Low, Medium, High, and Ultra settings, providing averages and, for Medium, minimum and maximum values. This benchmark set reveals how the 8-core Ryzen 7 9700X and the 8 GB Radeon RX 7600 behave in the sandbox title, and it also demonstrates where the GPU and CPU each become the bottleneck.

Resolution Scaling

Concerned with resolution scaling, the measured FPS numbers show a predictable decline as pixel count increases, but the magnitude of that decline depends heavily on the chosen preset. For the High setting, the jump from 1080p to 1440p yields 246 FPS versus 155 FPS, and at 4K it drops to 81 FPS. The drop from 1440p (155) to 4K (81) represents a heavier hit than the transition from 1080p to 1440p (246 to 155). This indicates a growing reliance on the GPU as the workload expands. For the Low setting, 1080p reaches 391 FPS, 1440p drops to 247 FPS, and 4K remains at 129 FPS. The gap between 1080p and 4K Low is from 391 to 129, which is a reduction of 262 FPS—a similar proportion to the high preset. The Medium preset shows a smaller step: 309 FPS at 1080p, 195 FPS at 1440p, and 102 FPS at 4K. With the Ultra preset, the values are 153 FPS, 97 FPS, and 51 FPS for 1080p, 1440p, and 4K, respectively.

The most striking difference appears at 4K. At this resolution, Ultra only manages 51 FPS, while Medium reaches 102 FPS; High gets 81 FPS, and Low provides 129 FPS. The gap between Low and Ultra at 4K is 78 FPS, and the 129 FPS floor of the Low preset suggests that even at 4K the CPU still has additional headroom to push higher frame rates in this title. Conversely, the 4K Ultra result of 51 FPS indicates that the RX 7600 is heavily constrained by its pixel output at this extreme configuration. The data also show that the Medium preset at 4K is the only preset to record minimum and maximum values (87 and 117 FPS) in addition to the average, suggesting stable framing in that configuration. In contrast, at 1440p only the Medium preset records min/max (166/225), which aligns with the smooth experience this resolution yields.

The scaling pattern across resolutions is consistent with a RDNA 3 mid-range GPU: at 1080p, all presets deliver very high frame rates in the upper range, but the margins between 1080p and 1440p show a noticeable drop. For example, the High preset goes from 246 to 155, a 91 FPS difference, while the Medium preset drops from 309 to 195, a 114 FPS difference. This is a typical behavior of a 288 GB/s memory bandwidth and 128-bit bus, where pixel fill becomes more important as the resolution increases. The 4K Ultra reading of 51 FPS is the one point where the limitation is virtually entirely graphical.

GPU Role

The RX 7600 is built around the Navi 33 GPU, based on RDNA 3.0, with 8 GB of GDDR6 memory on a 128-bit interface, providing 288.0 GB/s of bandwidth. Its base clock is 1720 MHz, with the game clock of 2250 MHz and a boost clock of 2655 MHz. The shading unit count is 2048, paired with 128 texture units and 64 ROPs. The FP32 compute is listed as 21.75 TFLOPS, and the power target is 165 W. These capabilities directly influence the measured FPS.

At 1080p, the GPU never becomes the chief limiting factor, except perhaps at the lowest settings, because the FPS values are very high (155–391). The 1080p Low result of 391 FPS shows that even a mid-range GPU can produce enormous throughput when the pixel load is low. However, at 4K with the Ultra preset, the frame rate collapses to 51 FPS, which is 33 FPS below the Medium preset's 102 FPS at the same resolution. That gap between 80 and 70 appears to be dominated by the pixel fill rate and memory bandwidth, both of which are moderate for the 128-bit and 8 GB VRAM. The 8 GB VRAM is a key resource for Minecraft's world texture sets and loading distance; at 4K with Ultra settings, the VRAM may become a cap, as the GPU must hold larger texture hierarchies. But the data does not isolate VRAM usage; nonetheless the medium and high settings at 4K – 102 and 81 FPS – indicate that the 8 GB capacity is not an absolute hard wall.

The GPU's memory bandwidth of 288 GB/s is moderate, and the bus width of 128 bits is a likely contributor to the scaling pattern. Between 1440p and 4K at Low, the FPS drops from 247 to 129, a fall of 118 FPS, while at High the drop is 74 FPS (155 to 81). This linearity suggests the GPU has enough pixel fill for Low and Medium but is limiting against the demand of the High and Ultra presets. The measured minimum and maximum FPS values are only recorded for Medium, both at 1080p (263/356) and 1440p (166/225) and 4K (87/117). These numbers show the relative frame-time stability that the RX 7600 delivers at that preset, with the min–max spread at 4K being 30 FPS, which is reasonable for a mid-range GPU.

The GPU's own metric, PassMark GPU DirectX, shows a G3D score of 16634 and a compute score of 8790. In comparison to its nearest rivals, the RX 7600 is 0.2% behind the NVIDIA GeForce RTX 3050 OEM (which scored 15199 on G3D), 0.6% ahead of the AMD Radeon Pro 560X (15082), and 0.7% ahead of the older GTX 660 Ti (15063). In the same pack, the AMD Radeon 680M integrated GPU is 0.7% ahead in G3D score (15270). These numbers show that the RX 7600 sits in the low middle tier of the overall GPU landscape, consistent with its 4K results in game.

CPU Role

The AMD Ryzen 7 9700X brings 8 cores and 16 threads to the test. The base clock is 3.80 GHz and the boost clock is 5.50 GHz; it has a 65 W TDP and uses the AMD Socket AM5. The CPU is built on the Zen 5 architecture with a 4 nm process and mounted a 32 MB shared L3 cache. In benchmark workloads, the CPU scores 20485 on the Cinebench R23 multi-core test and 2211 on the single-core test, and a Geekbench single-core value of 3023. For any game, the single-core scores are important, particularly Minecraft, which tends to favor high single-core performance. The data indicates that the CPU is not the primary bottleneck at 1080p; even the 4K Ultra output of 51 FPS is far above what a CPU bottleneck would typically produce, and the performance difference between the 1080p and 4K results suggests that the GPU is the limiting at high resolutions.

However, the CPU does influence the upper frame bound in the less demanding scenarios. At 1080p Low, the system reaches 391 FPS – a high number that likely approaches the CPU’s ability to feed the render pipe in many scenes. The 1080p Ultra is still 153 FPS, which is well within the CPU's capability. At 4K Low the FPS stays at 129, so even with light GPU load, the CPU can produce more than 120 frames per second. This suggests that the 9700X's 8 cores with 16 threads are sufficient to keep the game moving in this engine.

The CPU's benchmark results also place it 0.1% ahead of the Intel Core i9-14901E (37911 average score vs 37943) and 0.4% above the AMD Ryzen AI Embedded P132 (37804). It also shows a small 0.3% lead over the Intel Core 3 211E (37829). Those same CPU rivals are all within 0.4% of the 9700X’s average benchmark of 37943, meaning the processor is well within the neighbor group of other mid-to-high-end parts. In this game, the Ryzen 7's strong single-thread performance (3023 in Geekbench, 2211 in Cinebench R23 single) is a direct contributor to the 1080p High result of 246 FPS, which is well above the monitor refresh rate of many displays.

The measured FPS also shows that the Medium preset produces the only recorded minimum/maximum values in the data at each resolution. That suggests that the CPU-GPU combination is stable enough for smooth frame pacing within the Medium preset, and that the drop from 1080p to 4K on Medium is softened by the CPU capacity. At 1080p Medium, the FPS range is 263–356, with an average of 309; at 1440p Medium it is 166–225, with an average of 195; and at 4K Medium it is 87–117, with an average of 102. Low and High never show min/max, but Ultra also has no min/max values, which indicates that the Medium preset is the only configuration that produces consistent enough frame delivery to verify minimum and maximum.

How This Combo Ranks

Within the full list of tested hardware combinations for Minecraft, this bundle is ranked 2494 out of 3710 total entries. In other words, the 9700X + RX 7600 combination outperforms approximately 1216 other PC builds in this data pool, but it falls behind the majority of tested combos. When considering the percentile, 2494 are smaller in rank, which is a middling result – this rig is roughly in the mid-range of all tested settings. The ranking is consistent with the mid-tier standing of the GPU, which occupies the 57th percentile vs all GPUs, while the CPU places in the 86th percentile by average benchmark score. The large percentile difference between the CPU (86) and the GPU (57) is reflected in the fact that the GPU is more likely to pull down the team’s aggregate position.

That ranking is derived from the FPS measurements, since the dataIsMeasured flag is true. Note that the GPU rank within all GPUs (57th percentile) and the CPU rank within all CPUs (86th percentile) do not translate directly to a game‐rank, because game performance is a combination of the two components. However, the 2494/3710 position is a strong result given the GPU is rated at 16634 in G3D (57th percentile); the data show that the CPU has enough headroom to expose the GPU's full performance, but the GPU remains the lower of the two on a percentile basis. No other combination is referenced in this database for the game, so no direct same-game comparison is available. The CPU nearest rivals are all within 0.4% of the 9700X in overall average, which means the ranking would be almost identical if the Intel Core i9-14901E or the 5 211E are used. The GPU's nearest rival, the RTX 3050 OEM, is within 0.2% average, meaning swapping the GPU for that competitor could affect the position by only a few spots.

FAQ

Q: What is the average FPS of Minecraft at 1920x1080 resolution with Medium settings for this combo?

A: The average FPS is 309, with a minimum of 263 and a maximum 356.

Q: At 3840x2160 resolution with the Ultra preset, what is the measured average FPS?

A: Ultra at 4K yields an average of 51 FPS, with no minimum or maximum recorded.

Q: Which resolution delivers the highest FPS for the High preset?

A: The High preset is fastest 1080p, reaching 246 average FPS. At 1440p High, the result is 155 FPS, and at 4K High it is 81 FPS.

Q: What is the CPU's single-thread benchmark score in Geekbench?

A: The Ryzen 7 9700X scores 3023 in Geekbench single-core, and 17906 in multi-core.

Q: How do the GPU's G3D score and its closest rival compare?

A: The RX 7600's G3D score is 16634. The NVIDIA GeForce RTX 3050 OEM scored 15199, and the AMD Radeon Pro 560X scored 15082, showing the RX 7600 within 0.2% (the RX 7600 is 0.2% ahead of 3050 OEM and 0.6% ahead of the Pro 560X).

Q: In the dataset, what is the combo rank in Minecraft for this CPU/GPU pair?

A: The combination is ranked 2494 out of 3710 total tested setups.

Settings Recommendations

Based strictly on the measured FPS rows, the best experience per preset depends on the desired frame rate target. At 1080p, the Medium preset returns an average of 309 FPS with a solid minimum of 263 FPS, which is ideal for a smooth display at any refresh rate. The Low preset reaches 391 FPS, but this requires compromising visual fidelity; the Ultra preset drops to 153 FPS, equally playable but a moderate step down from Medium. For 1080p, the best experience is thus the Medium preset, because it provides a high average FPS and the only recorded min/max set in that resolution.

At 1440p, the situation is similar. Medium offers an average of 195 FPS and a minimum of 166 – both high enough for a 144Hz refresh, while High is 155 FPS and Ultra is 97 FPS. The Medium preset is clearly the most balanced: the 195 average is 40 FPS above High and 98 above Ultra, with the min values still adequate. The Low preset at 1440p is 247, which is attractive if visual effects are not a priority, but the Medium preset is the recommended block for a good balance.

At 4K, the data shows a wide span. Low results in 129 FPS, Medium in 102, High in 81, and Ultra in 51. Only Medium has its min/max defined (87–117), meaning that preset offers the most stable frame pacing. Given that all presets are above 55 FPS except Ultra, the Medium setting at 4K is the optimal choice among the measured rows: it is 21 FPS below Low but offers more visual details, and it sits 50 FPS above Ultra. It also provide the only FPS floor and ceiling numbers, which speak to consistency.

If the user attempts 4K Ultra, the experience would be low (51 FPS) and no min/max is given, signaling potential instability. The benchmarks do not include any settings beyond the four tested presets, so these are the only options we can evaluate. For overall optimization, the Medium preset across all three resolutions is the recommended configuration because it always lands within a high FPS range and is the only preset exhibiting recorded minimum and maximum values, product in a smoother experience. The Low preset can deliver the highest number of FPS, but the gain over Medium is generally modest (for example, from 102 to 129 FPS at 4K) and at the expense of visual detail. Therefore, the data strongly point toward selecting the Medium preset for the best measured experience in every tested resolution.

Hardware Specifications

AMD Ryzen 7 9700X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700X + AMD Radeon RX 7600 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 102.0
3840x2160 High 81.0
3840x2160 Ultra 51.0
2560x1440 Low 247.0
2560x1440 Medium 195.0
2560x1440 High 155.0
2560x1440 Ultra 97.0
1920x1080 Low 391.0
1920x1080 Medium 309.0
1920x1080 High 246.0
1920x1080 Ultra 153.0

Minecraft with Ryzen 7 9700X + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 7600 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 9700X + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.