Doom
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 50 | 59 | 68 |
| 1440p QHD | 75 | 92 | 109 | 125 |
| 1080p Full HD | 116 | 142 | 168 | 193 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9700X + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 7 9700X and AMD Radeon RX 7600 combination delivers a playable but not dominant experience in Doom, a 2016 FPS that remains demanding at higher presets. The pairing ranks in the lower third of tested configurations, with the GPU acting as the primary constraint at 4K while the CPU has sufficient headroom at lower resolutions. The data shows a clear pattern of diminishing returns as settings increase, with the gap between Low and Ultra widening significantly at higher resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 9700X is an 8-core, 16-thread processor built on the Zen 5 architecture (Granite Ridge) using TSMC's 4 nm process. It operates with a base clock of 3.80 GHz and a boost clock of 5.50 GHz, with a 65 W TDP. The CPU features 80 KB of L1 cache per core, 1 MB of L2 per core, and 32 MB of shared L3 cache, supported by dual-channel DDR5 memory with 89.6 GB/s of bandwidth. Its 3DMark single-thread score of 1280 and 16-thread score of 9824 indicate strong per-core performance, which aligns with Doom's engine that scales well across multiple threads but also benefits from high single-core throughput.
Benchmark results place the 9700X in the 86th percentile against all CPUs, with an average benchmark score of 37943. Its nearest rivals include the Intel Core i9-14901E at 37911 (0.1% delta), the AMD Ryzen AI 9 HX 370 at 37904 (0.1% delta), the Intel Core 5 211E at 37829 (0.3% delta), and the AMD Ryzen AI Embedded P132 at 37804 (0.4% delta). This clustering suggests the 9700X is competitively positioned among high-end desktop processors, though the marginal differences indicate that CPU-bound scenarios in Doom will see little variation across these parts.
In the measured FPS data, the CPU's influence is most apparent at 1080p, where the 193 FPS Low preset result approaches the engine's upper limits. The 9700X's 16 threads and high boost clock allow it to feed the GPU efficiently at lower resolutions, where frame rates are not yet constrained by pixel throughput. However, the CPU's 3DMark 2-thread score of 2525 and 4-thread score of 4869 show that Doom's lighter threads can be handled without bottlenecking, as evidenced by the 142 FPS High result at 1080p still exceeding the 4K Ultra result by a wide margin.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 7600 is a RDNA 3.0 GPU (Navi 33, codename Hotpink Bonefish) built on TSMC's 6 nm process with 13,300 million transistors on a 204 mm² die. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. The GPU's base clock is 1720 MHz, with a game clock of 2250 MHz and a boost clock of 2655 MHz, while memory runs at 2250 MHz (18 Gbps effective). The chip includes 2048 shading units, 128 TMUs, 64 ROPs, and 32 RT cores, with a theoretical FP32 throughput of 21.75 TFLOPS.
The RX 7600 sits in the 57th percentile against all GPUs, with an average benchmark score of 15171. Its nearest rivals include the NVIDIA GeForce RTX 3050 OEM at 15199 (-0.2% delta), the AMD Radeon Pro 560X at 15082 (0.6% delta), the AMD Radeon 680M at 15270 (-0.7% delta), and the NVIDIA GeForce GTX 660 Ti at 15063 (0.7% delta). This positioning places the RX 7600 in the mid-range segment, and the measured Doom results reflect that tier: 4K Ultra at 41 FPS is below the 60 FPS threshold, while 1440p High at 92 FPS is comfortable.
The 8 GB VRAM capacity is a notable factor in Doom's higher presets. At 4K Ultra, the GPU's memory bandwidth and capacity are stressed, contributing to the 41 FPS average. The 288.0 GB/s bandwidth is adequate for 1080p and 1440p, but 4K texture loads at Ultra settings create a bottleneck. The RX 7600's 64 ROPs and 169.9 GPixel/s pixel rate also limit fill-rate-bound scenarios, which explains why the 4K Medium result (59 FPS) drops sharply from the 4K Low result (68 FPS).
How This Combo Ranks — use comboRankInGame vs other tested combos
The Ryzen 7 9700X + RX 7600 combination ranks 2540 out of 3712 tested combos in Doom, placing it in the 68th percentile of all configurations (i.e., worse than roughly two-thirds of tested systems). This rank reflects the GPU's mid-range positioning, as the CPU's high percentile (86th) is offset by the graphics card's lower standing (57th). The combo's overall performance is therefore dictated primarily by the RX 7600, with the 9700X providing ample headroom that is not fully utilized in most scenarios.
Compared to the GPU's nearest rivals, the RX 7600's average benchmark score of 15171 is nearly identical to the RTX 3050 OEM (15199, -0.2% delta), suggesting that combos using either GPU would perform similarly in Doom. The CPU's nearest rivals also show negligible deltas (all within 0.4%), indicating that swapping the 9700X for an i9-14901E or Ryzen AI 9 HX 370 would not meaningfully change the measured FPS results. The rank of 2540 is thus a function of the GPU tier, not the CPU choice.
In practical terms, this rank means the combo is suited for 1080p and 1440p gaming but falls short of 4K Ultra expectations. At 1080p, the combo achieves frame rates well above 100 FPS at all presets, which is competitive for esports-style play. At 1440p, the 75 FPS Ultra result is playable but not high-refresh-rate material, while 4K requires dropping settings to Low (68 FPS) or Medium (59 FPS) to approach smoothness.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its highest frame rates. Low settings yield 193 FPS average, Medium produces 168 FPS (with min 143 and max 193), High achieves 142 FPS, and Ultra drops to 116 FPS. The scaling from Low to Ultra represents a 40% reduction in frame rate, but even the Ultra result is well above the 60 FPS threshold, making this resolution the sweet spot for maximum settings with headroom for high refresh rates.
At 2560x1440, the results show a more pronounced settings impact. Low reaches 125 FPS, Medium averages 109 FPS (min 92, max 125), High achieves 92 FPS, and Ultra falls to 75 FPS. The drop from Low to Ultra is exactly 50 FPS (40%), mirroring the 1080p percentage but with lower absolute values. The 92 FPS High result is notable as it maintains smooth gameplay, while Ultra at 75 FPS is still acceptable for most users.
At 3840x2160, the GPU becomes the clear limiting factor. Low averages 68 FPS, Medium reaches 59 FPS (min 50, max 68), High drops to 50 FPS, and Ultra falls to 41 FPS. The difference between Low and Ultra is 27 FPS (40%), consistent with other resolutions, but the absolute values place 4K Ultra below playable thresholds. Even the Low preset at 68 FPS is only marginally above 60, indicating that 4K requires compromises.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Moving from 1080p to 1440p, the FPS drop averages around 35% across presets: Low falls from 193 to 125 (35% drop), Medium from 168 to 109 (35%), High from 142 to 92 (35%), and Ultra from 116 to 75 (35%). This consistent scaling suggests the GPU is the primary constraint, as the CPU has sufficient headroom at 1080p to maintain higher frame rates, and the pixel count increase from 2.07 million to 3.69 million (78% more pixels) results in a proportional frame rate reduction.
From 1440p to 4K, the drop is more severe. Low falls from 125 to 68 (46% drop), Medium from 109 to 59 (46%), High from 92 to 50 (46%), and Ultra from 75 to 41 (45%). The 4K resolution has 8.29 million pixels, which is 2.25 times the 1440p count, yet the FPS drops by roughly half, indicating that the GPU's memory bandwidth (288.0 GB/s) and VRAM capacity (8 GB) become bottlenecks beyond simple pixel throughput. The RX 7600's 128-bit bus and 8 GB VRAM are insufficient for 4K textures at higher presets, as evidenced by the Ultra result at 41 FPS.
The data strongly indicates the GPU is the limiting component. At 1080p, the CPU could likely push higher frame rates if the GPU allowed, but the RX 7600's fill rate and bandwidth cap the output. At 4K, the GPU is saturated, and the CPU's 89.6 GB/s memory bandwidth and 32 MB L3 cache are not factors. The consistent 35-46% drops across resolution transitions align with GPU-bound performance, not CPU limitations.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1080p, the Ultra preset at 116 FPS is the best choice, as it delivers high frame rates while maximizing visual quality. The 193 FPS Low result offers no practical advantage unless targeting a 240 Hz display, and the 142 FPS High preset is a reasonable middle ground. However, Ultra at 116 FPS still exceeds 100 FPS, making it the recommended setting for this resolution.
At 1440p, the High preset at 92 FPS provides the best balance. Ultra at 75 FPS is playable but leaves less headroom for demanding scenes, while Medium at 109 FPS sacrifices visual fidelity for minimal gains. The 92 FPS High result is smooth on 60 Hz and 120 Hz displays, making it the optimal choice for most users. Low at 125 FPS is only useful for competitive play where frame rate matters more than visuals.
At 4K, the Medium preset at 59 FPS is the only viable option for a consistent experience, as it stays just below 60 FPS average with a 50 FPS minimum. Low at 68 FPS is technically smoother but noticeably downgrades textures and effects. High at 50 FPS and Ultra at 41 FPS are below the playable threshold for most users, so Medium is recommended for 4K. Users prioritizing frame rate over visuals can use Low, but Medium offers the best compromise between quality and performance in the measured data.
The combo's overall best experience is at 1440p High, where the 92 FPS average leverages the CPU's strength without overwhelming the GPU. At 1080p, Ultra provides a high-refresh-rate experience, while 4K requires Medium settings to stay near 60 FPS. The RX 7600's 8 GB VRAM and 128-bit bus are the primary constraints at higher resolutions, and the Ryzen 7 9700X's 16 threads and 5.50 GHz boost clock ensure the CPU never becomes the bottleneck in Doom.
Hardware Specifications
AMD Ryzen 7 9700X
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700X + AMD Radeon RX 7600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 125.0 |
| 2560x1440 | Medium | 109.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 193.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 116.0 |
Doom with Ryzen 7 9700X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 7600 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 9700X + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.