Minecraft

Minecraft

AVERAGE FPS
272
excellent

This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 155 195
1440p QHD 147 235 296 374
1080p Full HD 233 372 469 592

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 155
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 374
2560x1440 Medium 296
2560x1440 High 235
2560x1440 Ultra 147
1920x1080 Low 592
1920x1080 Medium 469
1920x1080 High 372
1920x1080 Ultra 233

Minecraft with AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

Minecraft with the AMD Ryzen 7 5800X3D and AMD Radeon RX 6800 XT delivers exceptional frame rates across all tested resolutions, with the data showing that this combination is far more likely to be limited by the CPU than the GPU at lower resolutions, while the GPU becomes the primary constraint only at 4K Ultra. The measured results place this combo at rank 1131 out of 3710 tested combinations, putting it in the upper third of all systems tested for this game, and the frame rates achieved are so high that they exceed the refresh rates of most displays on the market.

Resolution Scaling

The frame rate behavior across resolutions reveals a classic pattern of CPU limitation at 1080p and a gradual shift toward GPU dependence at 4K. At 1920x1080 with Low settings, the system produces 592 FPS on average, which is an extraordinarily high figure that indicates the CPU and memory subsystem are doing the heavy lifting, since the GPU is nowhere near its rendering ceiling at this resolution. Moving to 2560x1440 Low drops the average to 374 FPS, a reduction of approximately 37% from the 1080p result, which shows that the GPU is beginning to take on more of the workload but still has ample headroom. At 3840x2160 Low, the average falls to 195 FPS, which is roughly 48% lower than the 1440p figure and 67% lower than the 1080p figure, demonstrating that the GPU is now the dominant limiting factor as pixel count increases dramatically.

The scaling pattern across all settings follows the same trajectory. With High settings, the system delivers 372 FPS at 1080p, 235 FPS at 1440p, and 123 FPS at 4K. The drop from 1080p to 1440p is about 37%, while the drop from 1440p to 4K is approximately 48%. This consistent percentage reduction across settings indicates that the game's rendering workload scales predictably with resolution, and the fact that even at 4K High the system still produces 123 FPS means that neither component is being pushed to its absolute limit in most scenarios. The Ultra preset tells a slightly different story, with 233 FPS at 1080p, 147 FPS at 1440p, and 77 FPS at 4K, and the 4K Ultra result being the only configuration in the measured data that drops below the 100 FPS mark, suggesting that this is where the RX 6800 XT's rendering capabilities are truly stressed.

What the resolution scaling data indicates is that for most players, the limiting component will be the CPU at 1080p and the GPU at 4K, with 1440p representing a balanced point where both components contribute meaningfully. The fact that 1080p Low reaches 592 FPS and 1080p High still achieves 372 FPS shows that the Ryzen 7 5800X3D's large 96 MB shared L3 cache is highly effective for Minecraft's world-generation and entity-update workloads, which tend to be single-threaded and cache-sensitive. At 4K Ultra, the 77 FPS result suggests that the RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are sufficient for the game's texture and chunk data, but the rendering load at that resolution and preset combination is the first point where the system dips below high-refresh-rate territory.

How This Combo Ranks

The benchmark database places this CPU-GPU combination at rank 1131 out of 3710 tested combos for Minecraft, which means it outperforms roughly 70% of all tested systems in this game. This ranking reflects the fact that Minecraft is not particularly demanding on GPU hardware compared to many modern titles, and the Ryzen 7 5800X3D's strengths in cache-sensitive workloads give it an advantage over many newer CPUs that might have higher raw multi-core scores but lack the 3D V-Cache architecture. The CPU's nearest rivals in the overall benchmark database include the AMD Ryzen 7 6800U with an average score of 27887 and a delta of 0%, the Intel Core i9-10900K at 27872 with a delta of 0.1%, the AMD Ryzen AI 5 PRO 340 at 27932 with a delta of -0.1%, and the Intel Core i5-12600KF at 27799 with a delta of 0.3%. These delta values are all within one-tenth of a percent of each other, indicating that the 5800X3D's overall CPU benchmark performance is essentially tied with these four rivals, yet its in-game Minecraft performance is likely boosted by the 96 MB L3 cache which none of those rivals possess.

On the GPU side, the RX 6800 XT sits at the 85th percentile among all GPUs in the database, with an average benchmark score of 48477. Its nearest rivals include the NVIDIA RTX A1000 Mobile at 47743 with a delta of 1.5%, the Intel Arc A550M at 49737 with a delta of -2.5%, the NVIDIA GeForce RTX 5070 Ti at 49957 with a delta of -3%, and the AMD Radeon RX Vega 64 at 50001 with a delta of -3%. The RX 6800 XT's percentile ranking of 85 means it is outperformed by only 15% of GPUs in the database, and its performance is within 3% of the RTX 5070 Ti and RX Vega 64, which are both newer or more powerful cards. For Minecraft specifically, the GPU is rarely the bottleneck at 1080p or 1440p, so the GPU's rank among all GPUs matters less than the CPU's ability to feed frames quickly, and the 5800X3D excels at that task.

The combo rank of 1131 out of 3710 is particularly notable because it places this system in the top 30% despite using a CPU and GPU that are both from previous generations (the CPU released in April 2022 and the GPU in October 2020). Many newer systems with higher raw benchmark scores will still fall behind this combo in Minecraft because they lack the specific architectural features that this game benefits from, such as the 5800X3D's large cache and the RX 6800 XT's high raw throughput.

Settings Recommendations

Based on the measured FPS data, the recommended preset for this system depends entirely on the target refresh rate of the display being used. For a 60 Hz display, every single settings and resolution combination in the measured data exceeds 60 FPS, including 4K Ultra at 77 FPS, so the user can safely enable Ultra at any resolution without worrying about dips below 60 FPS. For a 144 Hz display, the system can handle High settings at 4K with 123 FPS, Medium at 4K with 155 FPS, and Ultra at 1440p with 147 FPS, which means that 144 Hz is achievable at 4K with High or Medium presets and at 1440p with Ultra.

For a 240 Hz display, the options become more restricted. At 1080p, even Ultra settings deliver 233 FPS, which is just below 240 Hz, while High at 1080p achieves 372 FPS and Medium at 1080p reaches 469 FPS, both well above the 240 Hz threshold. At 1440p, High produces 235 FPS, which is just barely below 240 Hz, while Low at 1440p reaches 374 FPS, comfortably exceeding 240 Hz. For players with 240 Hz displays, the data suggests using High settings at 1440p or 1080p, as those configurations provide frame rates in the 235-372 FPS range, with the caveat that the frame rate will occasionally dip as the game loads new chunks or processes complex scenes.

The Medium preset is the most balanced option across all resolutions, offering 469 FPS at 1080p, 296 FPS at 1440p, and 155 FPS at 4K, with the only measured min FPS values in the entire dataset coming from this preset (399 FPS at 1080p, 252 FPS at 1440p, and 131 FPS at 4K). These minimum frame rates indicate that Medium provides a consistent experience without severe frame-time spikes. Low settings offer the highest frame rates but are unnecessary for most users, as even Ultra at 4K remains playable at 77 FPS. The recommendation is to use High settings as the default for any resolution, since it provides a good balance of visual quality and performance, with Medium as a fallback for 4K users who want additional headroom.

Measured FPS Breakdown

At 1920x1080, the system achieves 592 FPS average on Low settings, 469 FPS average on Medium with a minimum of 399 FPS and maximum of 539 FPS, 372 FPS average on High, and 233 FPS average on Ultra. These figures show that even the most demanding preset at 1080p produces frame rates that are far beyond what any mainstream display can show, and the gap between Low and Ultra is approximately 2.5x. The Medium preset's measured minimum of 399 FPS indicates that even in demanding scenes, the frame rate does not drop below the refresh rate of any consumer monitor.

At 2560x1440, the results are 374 FPS on Low, 296 FPS on Medium with a minimum of 252 FPS and maximum of 340 FPS, 235 FPS on High, and 147 FPS on Ultra. The 1440p data shows a similar pattern to 1080p, with Low being about 2.5x faster than Ultra, and the Medium preset's minimum of 252 FPS still exceeds 240 Hz. The High preset at 235 FPS is just shy of 240 Hz but well above 144 Hz, making it an excellent choice for high-refresh-rate gaming.

At 3840x2160, the system delivers 195 FPS on Low, 155 FPS on Medium with a minimum of 131 FPS and maximum of 178 FPS, 123 FPS on High, and 77 FPS on Ultra. The 4K results are the only ones where any preset drops below 100 FPS, with Ultra at 77 FPS being the sole configuration that might require a compromise. The Medium preset at 4K with 155 FPS average and 131 FPS minimum is a particularly strong option for 4K users, as it provides smooth performance on 120 Hz displays with only a modest visual quality reduction compared to High.

GPU Role

The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip manufactured on TSMC's 7 nm process, containing 26,800 million transistors on a 520 mm² die. The GPU operates at a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz, with 4608 shading units, 288 texture mapping units, and 128 raster operation units. The memory subsystem consists of 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth, which is more than sufficient for Minecraft's texture and chunk data requirements.

In Minecraft specifically, the GPU's role becomes significant only at higher resolutions and settings. The data shows that at 1080p, the frame rate is essentially independent of GPU capability, as even Low and High settings differ by only a factor of 1.6x (592 vs 372 FPS), which is far less than what would be expected if the GPU were the bottleneck. At 4K, the GPU becomes more important, with the difference between Low and Ultra growing to 2.5x (195 vs 77 FPS), indicating that the GPU's rendering pipeline is being stressed by the increased pixel count and effects. The RX 6800 XT's 72 ray tracing cores are not directly relevant to Minecraft's standard rendering path, but the GPU's high pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s help maintain high frame rates even at 4K.

The GPU's 16 GB of VRAM is more than adequate for Minecraft, as the game's texture packs and world data rarely exceed even 4 GB, and this headroom means there is no risk of memory-related stuttering or texture thrashing. The GPU's 20.74 TFLOPS of FP32 performance and 41.47 TFLOPS of FP16 performance provide ample compute capability for any shader mods or post-processing effects, but the measured data suggests that the GPU is rarely the limiting factor outside of 4K Ultra. The GPU's percentile ranking of 85 among all GPUs, with an average benchmark score of 48477, places it in the upper tier of available hardware, and its nearest rival, the NVIDIA RTX A1000 Mobile, scores 47743 with a delta of 1.5%, showing that the RX 6800 XT is competitive with modern mobile workstation GPUs.

CPU Role

The AMD Ryzen 7 5800X3D is a desktop processor from the 5000 series, based on the Zen 3 architecture with the Vermeer codename, manufactured on TSMC's 7 nm process. It features 8 cores and 16 threads with a base clock of 3.40 GHz and a boost clock of 4.50 GHz, and its defining feature is the 96 MB shared L3 cache, which is substantially larger than the typical 32 MB found on other Zen 3 chips. The CPU supports DDR4 memory with a dual-channel bus and 51.2 GB/s bandwidth, and it uses the AMD Socket AM4 platform with PCIe Gen 4 support.

In Minecraft, the CPU's role is paramount, and the benchmark data confirms this. The fact that 1080p Low produces 592 FPS while 1080p Ultra produces 233 FPS — a 2.5x difference — shows that the CPU is capable of feeding the GPU far more frames than the GPU can render at Ultra settings, but the CPU's own performance ceiling is what limits the absolute maximum frame rate. The 5800X3D's large L3 cache is particularly well-suited for Minecraft's world-generation algorithm, which frequently accesses the same chunk data repeatedly, and the 96 MB cache can hold a significant portion of the active world data, reducing the need to fetch from main memory.

The CPU's benchmark scores show it is a strong all-around performer, with a Cinebench R23 multicore score of 14317 and single-core score of 1452, a Geekbench multicore score of 11765 and single-core score of 2017, and a Passmark multithread score of 28309 with a single-thread score of 3234. The CPU's percentile ranking of 80 among all CPUs means it outperforms 80% of all processors in the database, and its average benchmark score of 27896 places it in a dead heat with its nearest rivals, all of which are within 0.3% of its score. However, for Minecraft specifically, the 5800X3D's architectural advantage in cache size likely gives it a performance edge over those rivals that is not reflected in synthetic benchmarks.

The CPU's 8 cores and 16 threads are more than sufficient for Minecraft, which is primarily single-threaded in its main game loop, but can use additional threads for world generation and entity updates. The 3.40 GHz base clock and 4.50 GHz boost clock provide strong single-thread performance, and the 105 W TDP indicates efficient power consumption for the performance delivered. The CPU's launch MSRP was $449, and it remains a competitive option for gaming despite being end-of-life, particularly for titles like Minecraft that benefit from large caches and high single-thread performance.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 155.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 374.0
2560x1440 Medium 296.0
2560x1440 High 235.0
2560x1440 Ultra 147.0
1920x1080 Low 592.0
1920x1080 Medium 469.0
1920x1080 High 372.0
1920x1080 Ultra 233.0

Minecraft with Ryzen 7 5800X3D + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6800 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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