Minecraft

Minecraft

AVERAGE FPS
357
excellent

This combination delivers exceptional performance with an average of 357 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 106 169 213 269
1440p QHD 202 323 407 514
1080p Full HD 320 512 596 648

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 269
3840x2160 Medium 213
3840x2160 High 169
3840x2160 Ultra 106
2560x1440 Low 514
2560x1440 Medium 407
2560x1440 High 323
2560x1440 Ultra 202
1920x1080 Low 648
1920x1080 Medium 596
1920x1080 High 512
1920x1080 Ultra 320

Minecraft with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 4080, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5800X is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC's 7 nm process node. It operates with a base clock of 3.80 GHz and a boost clock of 4.70 GHz, with 32 MB of L3 cache and 512 KB of L2 cache per core. The CPU's 16 threads are relevant to Minecraft's world-generation and entity-update workloads, which can scale across multiple threads, though the game's core simulation loop remains largely single-thread-bound.

Benchmark results place this CPU's multi-threaded performance at 15,476 points in Cinebench R23 and 11,036 in Geekbench multicore, while single-core scores reach 1,574.5 in Cinebench R23 and 2,032 in Geekbench. These single-thread numbers are particularly telling for Minecraft, where chunk updates and redstone calculations often bottleneck on a single thread. The CPU's 3DMark single-thread score of 943 and 2-thread score of 1,846 suggest that even lightly threaded workloads see strong performance, which aligns with the game's tendency to rely on one or two primary threads for the main game loop.

The processor holds an 81st percentile rank among all CPUs tested, with an average benchmark score of 29,123. Its nearest rivals in aggregate performance are the Intel Core Ultra 5 135H (29,093, delta +0.1%), Intel Xeon Phi 7210 (29,245, delta -0.4%), Intel Core i5-13500HX (29,270, delta -0.5%), and AMD Ryzen 5 5600XT (28,940, delta +0.6%). The 5800X sits essentially at parity with these parts in overall CPU benchmarks, but its Zen 3 architecture delivers strong per-core efficiency, which matters for a game like Minecraft that often cannot fully utilize all 16 threads.

The CPU's 105 W TDP and 4,150 million transistors on a 74 mm² die indicate a dense, power-efficient design. For Minecraft specifically, the measured frame rates at lower resolutions and settings — where the CPU becomes the primary limiter — suggest that the 5800X's single-thread capabilities are sufficient to drive very high frame rates, as evidenced by 648 FPS at 1080p Low. The data shows that the CPU does not become a severe constraint until the GPU load is reduced to its minimum, which is the expected behavior for a high-end 2020-era desktop processor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4080 utilizes the AD103 chip on TSMC's 5 nm process, featuring 16 GB of GDDR6X memory on a 256-bit bus with 716.8 GB/s of bandwidth. The GPU operates at a base clock of 2205 MHz and a boost clock of 2505 MHz, with memory running at 1400 MHz (22.4 Gbps effective). It includes 9,728 shading units, 304 texture mapping units, and 112 raster output units, along with 76 RT cores and 304 tensor cores. The card's FP32 throughput is 48.74 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Minecraft is not typically a GPU-bound title at lower resolutions, but the data shows that the RTX 4080's massive compute resources become relevant as resolution increases. The GPU's pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s provide ample fill rate for the game's blocky textures, which are relatively simple but can become numerous with high render distances. The 16 GB VRAM capacity is far beyond what Minecraft requires, even with high-resolution texture packs, so memory capacity is not a limiting factor in any of the measured scenarios.

The GPU holds an 86th percentile rank among all GPUs, with an average benchmark score of 54,247. Its nearest rivals are the NVIDIA GeForce RTX 4080 SUPER (54,209, delta +0.1%), AMD Radeon Pro W5700X (54,828, delta -1.1%), AMD Radeon RX 6750 GRE 12 GB (55,698, delta -2.6%), and AMD Radeon 8060S (55,757, delta -2.7%). The RTX 4080 sits nearly identical to the 4080 SUPER in aggregate GPU benchmarks, differing by only 0.1%.

At 4K Ultra, the measured average FPS drops to 106, which indicates the GPU is being pushed hard by the combination of high resolution and maximum settings. In contrast, at 1080p Low, the GPU is largely idle relative to the CPU, with 648 FPS. The transition from 1080p to 4K at High settings — from 512 FPS to 169 FPS — demonstrates that the RTX 4080's rendering load scales strongly with resolution, and the GPU becomes the dominant bottleneck at 4K.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p Low, the system produces 648 FPS, which drops to 514 FPS at 1440p and 269 FPS at 4K. This represents a 21% reduction from 1080p to 1440p and a 48% reduction from 1440p to 4K. At High settings, the progression is 512 FPS (1080p) → 323 FPS (1440p) → 169 FPS (4K), showing a 37% drop from 1080p to 1440p and a 48% drop from 1440p to 4K.

The Medium preset shows a similar pattern: 596 FPS at 1080p, 407 FPS at 1440p, and 213 FPS at 4K. This equates to a 32% reduction from 1080p to 1440p and a 48% reduction from 1440p to 4K. Interestingly, the percentage drop from 1440p to 4K remains consistent at around 48% across Low, Medium, and High settings. This consistency suggests that the GPU is scaling predictably with pixel count, which is characteristic of a GPU-bound scenario at higher resolutions.

The Ultra preset shows the steepest absolute drop: 320 FPS at 1080p → 202 FPS at 1440p → 106 FPS at 4K. The 1080p to 1440p reduction is 37%, and the 1440p to 4K reduction is 48%, matching the scaling pattern of other presets. The fact that 4K Ultra produces 106 FPS — the lowest measured value — indicates that the Ultra preset at 4K is the most demanding configuration, likely due to additional rendering effects that tax the GPU's shading units and memory bandwidth.

The scaling behavior points to the GPU as the primary limiting component at 1440p and 4K. At 1080p, the high frame rates (320-648 FPS depending on settings) suggest that the CPU's single-thread performance is adequate to feed the GPU, but the GPU's workload still scales with resolution. The consistent ~48% drop from 1440p to 4K across all presets is a strong indicator of a GPU-bound scenario, as pixel count quadruples but the FPS roughly halves, which aligns with the increased rendering load on the RTX 4080's 9,728 shading units.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 4080 achieves a rank of 290 out of 3,710 tested combos in Minecraft. This places the setup in the top 8% of all tested configurations, which is consistent with the high individual percentile ranks of both components (81st for CPU, 86th for GPU). The combo rank of 290 indicates that while both components are individually strong, there are 289 other combos that produce higher measured frame rates in this game.

The gap between the combo's rank and the components' individual percentiles suggests that Minecraft's performance characteristics — particularly its sensitivity to single-thread CPU performance — may not fully leverage the RTX 4080's immense GPU compute capabilities. The data shows that at 1080p Low, the system achieves 648 FPS, which is likely near the upper limit of what the game's engine can produce given CPU constraints. This means that the combo rank is likely limited by the CPU in low-resolution scenarios, while the GPU's strengths become more apparent at higher resolutions.

Compared to the nearest rival combos, the 5800X is essentially tied in aggregate CPU benchmarks with the Intel Core Ultra 5 135H (delta +0.1%) and slightly behind the Intel Xeon Phi 7210 (delta -0.4%) and Intel Core i5-13500HX (delta -0.5%). The RTX 4080 is within 0.1% of the RTX 4080 SUPER in GPU benchmarks. However, the actual in-game ranking of 290 out of 3,710 suggests that the combination's performance is competitive but not at the very top, likely because Minecraft does not scale perfectly with the multi-threaded capabilities of the 5800X or the raw compute of the 4080.

The data indicates that this combo delivers exceptionally high frame rates across all tested resolutions and settings, with the lowest measured average being 106 FPS at 4K Ultra. This means the combo is capable of maintaining playable frame rates even at the most demanding settings, which is a notable achievement given that 4K Ultra represents the maximum load in the test matrix.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Medium preset at 1440p appears to offer the best balance of visual quality and performance. At 1440p Medium, the system produces 407 FPS average with a minimum of 346 FPS and maximum of 468 FPS. This represents a 26% reduction from 1440p Low (514 FPS) but a 101% improvement over 1440p Ultra (202 FPS). The minimum FPS of 346 at 1440p Medium is still far above any playability threshold, and the consistency between minimum and average (85% of average) suggests stable frame delivery.

For users prioritizing maximum visual fidelity, the 4K Ultra preset delivers 106 FPS average, which is above the 60 FPS threshold commonly considered smooth for most gaming scenarios. However, the jump from 4K High (169 FPS) to 4K Ultra (106 FPS) represents a 37% performance penalty for what is likely a marginal visual improvement in a game with blocky graphics. Similarly, 1440p Ultra (202 FPS) vs 1440p High (323 FPS) shows a 37% drop, suggesting the Ultra preset imposes a significant cost.

At 1080p, all settings produce frame rates above 320 FPS, with the Low preset reaching 648 FPS. For competitive or high-refresh-rate displays (240 Hz or higher), 1080p Medium (596 FPS) or High (512 FPS) provides substantial headroom. The 1080p Medium preset shows a minimum of 507 FPS and maximum of 685 FPS, indicating excellent frame pacing.

The data suggests that 1440p Medium is the optimal choice for most users, as it maintains frame rates well above 300 FPS while preserving visual quality. For those with 4K displays, High settings (169 FPS) strike a better balance than Ultra (106 FPS), as the 63 FPS difference is substantial and likely not worth the visual trade-off in a game where texture quality differences are less pronounced. The 1080p Low preset (648 FPS) is recommended only for extreme competitive play where every frame matters.

FAQ

Q: What is the lowest average FPS this combo produces in the measured data?

A: The lowest average FPS is 106, recorded at 3840x2160 resolution with Ultra settings. This is still above the 60 FPS threshold for smooth gameplay.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The CPU achieves a Cinebench R23 single-core score of 1,574.5 and a multi-core score of 15,476, indicating a 9.8x scaling factor. The 3DMark single-thread score is 943 versus 7,578 for max threads, showing a 8.0x scaling.

Q: What is the performance difference between 1080p and 4K at Medium settings?

A: At Medium settings, the system produces 596 FPS at 1080p and 213 FPS at 4K. This represents a 64% reduction in average FPS when moving from 1080p to 4K.

Q: How does the RTX 4080 compare to the RTX 4080 SUPER in aggregate benchmarks?

A: The RTX 4080 has an average benchmark score of 54,247, while the RTX 4080 SUPER scores 54,209. This represents a delta of 0.1%, meaning the two GPUs are essentially identical in overall performance.

Q: What is the combo's rank among all tested combinations in Minecraft?

A: The combo ranks 290 out of 3,710 tested combinations, placing it in the top 8% of all tested configs for this game.

Q: Which settings preset shows the smallest performance drop from 1080p to 1440p?

A: The Low preset drops from 648 FPS at 1080p to 514 FPS at 1440p, a 21% reduction. This is the smallest percentage drop among all presets, with Medium at 32% and High/Ultra both at 37%.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 648 FPS average
  • Medium: 596 FPS average, 507 FPS minimum, 685 FPS maximum
  • High: 512 FPS average
  • Ultra: 320 FPS average

2560x1440 (1440p):

  • Low: 514 FPS average
  • Medium: 407 FPS average, 346 FPS minimum, 468 FPS maximum
  • High: 323 FPS average
  • Ultra: 202 FPS average

3840x2160 (4K):

  • Low: 269 FPS average
  • Medium: 213 FPS average, 181 FPS minimum, 245 FPS maximum
  • High: 169 FPS average
  • Ultra: 106 FPS average

The Medium preset is the only setting where minimum and maximum FPS values were recorded for all three resolutions. At 1080p, the Medium preset shows a range of 507 to 685 FPS (178 FPS spread). At 1440p, the range is 346 to 468 FPS (122 FPS spread). At 4K, the range narrows to 181 to 245 FPS (64 FPS spread). This decreasing spread at higher resolutions indicates that frame time consistency improves as the GPU becomes more uniformly utilized, reducing the variance caused by CPU-side frame generation spikes.

The scaling from Low to Ultra within each resolution shows a consistent pattern. At 1080p, the drop from Low (648 FPS) to Ultra (320 FPS) is 51%. At 1440p, the drop is 61% (514 to 202 FPS). At 4K, the drop is 61% (269 to 106 FPS). The similar percentage drops at 1440p and 4K suggest that the Ultra preset imposes a consistent additional load on the GPU regardless of resolution, while the 1080p case shows a smaller relative impact due to the CPU limiting overall throughput.

The highest measured average FPS in the entire dataset is 648 at 1080p Low, while the lowest is 106 at 4K Ultra. This 6.1x ratio between the best and worst case scenarios highlights the wide performance envelope of this combo, from extreme competitive settings to maximum visual quality at 4K. The data confirms that the combo is capable of delivering playable frame rates at every tested configuration, with the most demanding scenario (4K Ultra) still exceeding 100 FPS.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 4080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 269.0
3840x2160 Medium 213.0
3840x2160 High 169.0
3840x2160 Ultra 106.0
2560x1440 Low 514.0
2560x1440 Medium 407.0
2560x1440 High 323.0
2560x1440 Ultra 202.0
1920x1080 Low 648.0
1920x1080 Medium 596.0
1920x1080 High 512.0
1920x1080 Ultra 320.0

Minecraft with Ryzen 7 5800X + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.