Minecraft

Minecraft

AVERAGE FPS
300
excellent

This combination delivers exceptional performance with an average of 300 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 141 178 224
1440p QHD 169 270 340 429
1080p Full HD 267 427 513 558

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 224
3840x2160 Medium 178
3840x2160 High 141
3840x2160 Ultra 88
2560x1440 Low 429
2560x1440 Medium 340
2560x1440 High 270
2560x1440 Ultra 169
1920x1080 Low 558
1920x1080 Medium 513
1920x1080 High 427
1920x1080 Ultra 267

Minecraft with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

Minecraft (released) could raise rip perhaps 2011-11-17 as per the date listed in the fact pack; the measured data on this page pairs an AMD Ryzen 7 5700X3D with an NVIDIA GeForce RTX 5070 across 1920x1080, 2560x1440 and 3840x2160, each at four presets. The combo commands rank 777 out of 3,710 tested couples — about the 79th percentile of all recorded Minecraft system — with average CPU benchmark of 24,709 and an average GPU benchmark of 40,377. The sentiment is a solid mid-to-upper position, and the frame-rate patterns below explain why the Middle preset is the one tuned best from the measured data.

The frame rates show a consistent preset ordering: at every resolution the data reads Low > Medium > High > Ultra in average FPS, with Medium retaining the only recorded min/max frame values in the dataset. At 4K the Medium preset delivers 178 FPS average with a measured 151–204 FPS band — the only 4K row that includes a min value. High then drops a noticeable 141 FPS, and Ultra falls to 88 FPS. That 4K Ultra result is a striking 2.0x below Medium (178 vs 88), more than enough to push Ultra out of the 144 Hz class. 1080p increasingly pushes beyond any monitor need: Low averages 558, Medium 513, High 427, Ultra 267; at 1440p the equivalent figures are 429 for Low, 340 for Medium (289–391 band), 270 for High, and 169 for Ultra.

For a game that is usually locked to display refresh rather than GPU limit, the measured data places the robust plaque at 1440p on Medium: 340 FPS average and 289 frame min boxes in at the 1%/0.1% window measured, and this wraps harmon with 144–165 Hz monitors. At 4K, Medium's 178 FPS average is the only way to stay above 144 Hz out of the presented set p, but 4K Medium gives 178 FPS vs Ultra 88 — an 48% average FPS penalty for choosing Ultra. If the user prioritizes smoothness, Medium is: 4K averages 178, 1440p 340, 1080p 513 — vs High at each of those resolutions 141 / 270 / 427; in every tier Medium outperforms High.

There is a saturated recommendation: for crisp—and versus fps—use Medium. High only makes sense if the fuller render details are RAID, since High sits 100-point mid Ultra. Low is a pure number chase at high refresh displays but loses all the lighting and cloud rendering implicitly; its score surpasses Medium by 36% at 4K (224 vs 178), 26% at 1440p, 9% at 1080p. Ultra is the headroom for 4K but only acceptable if you cap at 60 FPS from the 88 FPS average, perhaps with scaling.

How This Combo Ranks

The Minecraft leaderboard entry for this pairing is 777th out of 3,710 configurations. That computes to 2,933 other combinations short-not later, projection that the duo outperforms about 79% of all recorded couples in this game — an upper-middle position rather than top ten percent, reflecting that both parts own middling-information percentile versus beyond. The CPU's average benchmark score is 24,709 against a 77th percentile of all the platform — the GPU's average 40,377 against an 82nd girl dynamic of all. The gap between the two - the GPU sits 5 points higher than CPU in percentile — appears in the game's scaling behavior: at low resolution the machine is tied to CPU's render overhead, while at high-as gets …

The nearest rivals for the GPU list three AMD Radeon Pro parts with avg scores within 1.2%: Radeon Pro 580 (40,318, −0.1%), Radeon Pro WX 7100 (40,063, −0.8%), Radeon Pro 5300 (40,870, +1.2%), and the NVIDIA RTX A500 Mobile at 39,568 (delta 2.0%). For Minecraft, this suggests the RTX 5070's measured role is not tied to extreme pro-class geometry but to the fragment pixel pipeline.

The CPU's nearest rivals all fall within a 1.1% spread: the 5700X3D's average 24,747 is 0.1% below the Ryzen 5 7600X3D (24,728), 0.5% below the Ryzen 9 5900HX (24,822), and it sits 0.5% higher than the i5-12450HX (24,576) and 0.6% higher than the i5-11600 (24,563). So within a dense “adjacent pack” of x8-core parts, the ranking is entirely the normal margin — and in Minecraft's CPU-shaped frame window at 1080p, that pack translates to sub-5% differences except for the small portion.

The overall combo rank 777/3710 is coherent: CPU percentile 77, GPU percentile 80, mild coupling—if anything, the game (which is often verb) picks up GPU-neutral: in this dataset the 5 hits the cadence of a 21% pureframe over room. Given the aggregate benchmarks, minecraft comxo lands an exact percentile—essentially a system that co-liv iron near their own GPU/CPU centiles. No champion, but it is very fine for a 5000-series platform pair.

FAQ

Q: What preset allows the 5700X3D + RTX 5070 to clear 144 FPS at 4K?

A: The Medium preset in the measured data averages 178 FPS at 3840x2160 with a min of 151, among the only frame band at that res. High drops to 141, Ultra to 88, so only Medium (or the faster Low) eliminates many artifacts — the direct.

Q: Is 1080p the ultimate in terms of FPS?

A: 1080p Low hits 558 FPS average; Medium 513 with min 436 max 590; any controlled mortar. Given that is far above typical refresh, the data shows no reason to seek beyond 1440p unless you want to force frame counters.

Q: How does the RTX 5070 compare in benchmarks to its nearest rivals?

A: Gpu average dominates: the 5070’s 40,377 vs Radeon Pro 580 (40,318 Delta -0.1%), Radeon Pro WX 7100 (40,063, −0.8%), Radeon Pro 5300 (40,870, +1.2%), and NVIDIA RTX A500 Mobile (39,568 +2.0%). Percent among all GPUs, its score is learning in the upper 82nd percentile.

Q: What is the multi-thread geometry?

A: The CPU scores 22,366 in Cinebench R23 multi-core, 1325 in R20 single (sot, yes), while Geekbench multi is 11,086 and single 1,849. The passmark full 26,318 other; 3,970 appears as 3DMark 16-thread 6,764. Those translate to a high thread-allocation, but not 8× scaled.

Q: Between 1080 and 4K Low, the frame drop is…

A: 4K Low 224 vs 1080 Low 558; that’s a 2.49-fold decline. With an engine where the draw is likely ….

Measured FPS Breakdown

The recorded rows (averages; min/max noted where data exists below):

1920x1080

  • Low: 558 avg
  • Medium: 513 avg (min 436, max 590)
  • High: 427 avg
  • Ultra: 267 avg

2560x1440

  • Low: 429
  • Medium: 340 (min 289, max 391)
  • High: 270
  • Ultra: 169

3840x2160

  • Low: 224
  • Medium: 178 (min 151, max 204)
  • High: 141
  • Ultra: 88

Cross-read: At 1080p, the Medium avg 513 sits 20% above High (427) and 49% above Ultra (267), while Low is 8%. At 1440p the same relative: Medium 340 is 26% faster than High (270) and just shy of 2x. At 4KUltra 88 is the gravitational low-point and also the only row where sub-High nesses.

The single — the most measured min band — occurs only on Medium settings, at every resolution: 436–590 in 1080p, 289–391 1440p, 151–204 4K. Thus Medium keeps the framewindow well-contained, e.g., at 4K the Min frames remain 85% of the average, which is a minimum metric LOD for frame-pacing. FPS fluctuation? High.

Resolution Scaling

Scaling the slices across three is pixel-bound: 1080p→1440p is a 1.78× pixel increase, and 1440p→4K is 2.25× (combined ≈4× from 1080p→4K). Data falloffs reveal a component the pixel patterns are dominated …

For Low: 558 →429→224 across the 3 res. The drop from 1080p to 1440p is a 23% decrease; 1440p→4K another 48% — an overall 2.49× lower. So the cost of resolution here isn’t near Linear 4×; suggests that 1080p low was not purely GPU-limited, but the IEEE curve presses the rest.

For Medium: 513 →340→178 — step 1440p -33%, step -48%, total 2.88×. For High: 427→270→141 total 3.03×. For Ultra: 267→169→88 — that’s 3.03× total fall. As the 1080p Low doesn’t take a 4× penalty but rather 2.49×; the frame rate at 4K is 387 higher than a pure raster bound would suggest. Interpret: because the pixel count at 1080p leaves GPU runtime unutilized (CPU-limited at 1080 fps around 550 or so), the dive is steeper once that ear is gone on 4K Medium.

The fact that at 4K Ultra drops to 88 Average yet 1080p? But not pink. This is canonical of a game that isn't overwhelmingly per-frame OB when rendering blocky low-poly: the RTX 5070 can fill huge amounts; 4K stretches fill (672 GB/s bandwidth, 201 GPix/s) until the geometry-not-shaders? Probably pointing to the CPU gating draw calls at the low-ups “cap” 1080p./pixels Both ends > any 412 Hz display — perfectly static

CPU Role

The AMD Ryzen 7 5700X3D is an 8-core, 16-thread Zen 3 (Vermeer) set on the 5000 family, base 3.00 GHz, boost 4.10 GHz, 96 MB shared L3 cache, TDP 105 W. Its cache layout—the large ep→L3—enhances many repeat-fetch game loops, and it is the marquee feature for a game like Minecraft where chunk-chunk base block data is revisited per frame, exponentially; the CPU average score 24,709 vs 77 percentile.

The thread performance table reads varied: Cinebench R23 single 3,157 vs multi 22,366 (that is one

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 224.0
3840x2160 Medium 178.0
3840x2160 High 141.0
3840x2160 Ultra 88.0
2560x1440 Low 429.0
2560x1440 Medium 340.0
2560x1440 High 270.0
2560x1440 Ultra 169.0
1920x1080 Low 558.0
1920x1080 Medium 513.0
1920x1080 High 427.0
1920x1080 Ultra 267.0

Minecraft with Ryzen 7 5700X3D + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5070 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.