Minecraft

Minecraft

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 43 54 69
1440p QHD 52 82 104 131
1080p Full HD 82 131 165 208

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 27
2560x1440 Low 131
2560x1440 Medium 104
2560x1440 High 82
2560x1440 Ultra 52
1920x1080 Low 208
1920x1080 Medium 165
1920x1080 High 131
1920x1080 Ultra 82

Minecraft with AMD Ryzen 5 8400F + AMD Radeon RX 580, In-Depth Analysis

Minecraft is a sandbox title where the measured performance of the AMD Ryzen 5 8400F paired with the AMD Radeon RX 580 shows a clear pattern: the combination delivers playable frame rates across most settings at 1080p and 1440p, but struggles to maintain smooth motion at 4K, particularly at higher quality presets. The data indicates that the RX 580’s 8 GB of GDDR5 memory and 256-bit bus provide adequate bandwidth for the game’s blocky geometry, while the Ryzen 5 8400F’s six Zen 4 cores and 4.70 GHz boost clock keep the CPU from becoming a bottleneck in most scenarios. However, the Ultra preset at any resolution pushes the GPU to its limits, with frame rates dropping to 27 FPS at 4K, suggesting that players should prioritize Medium or High settings for the best balance of visual fidelity and responsiveness.

Settings Recommendations

The measured FPS rows show a consistent hierarchy across all three resolutions: Low delivers the highest average frame rates, followed by Medium, then High, with Ultra bringing up the rear. At 1920x1080, the Low preset hits 208 FPS, which is far beyond what most displays can show, while Medium at 165 FPS still offers headroom for competitive play. High at 1080p produces 131 FPS, which remains smooth for most users. The Ultra preset at 1080p drops to 82 FPS, which is playable but represents a significant step down from the other settings.

At 2560x1440, the pattern shifts slightly. Low delivers 131 FPS, Medium manages 104 FPS, and High drops to 82 FPS. The Ultra preset falls to 52 FPS, which is borderline for a game that benefits from high frame rates, especially during fast movement or when rendering large vistas. For 1440p users, Medium appears to be the sweet spot, as it offers 104 FPS average with a minimum of 88 FPS, ensuring that frame pacing stays consistent even during chunk loading or entity-heavy scenes.

At 3840x2160, the situation becomes more constrained. Low yields 69 FPS, which is acceptable, but Medium drops to 54 FPS with a minimum of 46 FPS, and High falls to 43 FPS. Ultra at 4K produces just 27 FPS, which is effectively unplayable for most users. The data suggests that for 4K displays, the Low preset is the only option that maintains a comfortable frame rate, while Medium could be tolerable for those who prioritize image quality over smoothness. Overall, the best experience per the measured rows is Medium at 1080p or 1440p, as it provides high average FPS with documented minimums that indicate stability, whereas High and Ultra introduce larger performance penalties without proportional visual gains in this sandbox title.

CPU Role

The AMD Ryzen 5 8400F is a six-core, twelve-thread processor based on the Zen 4 architecture, manufactured on a 4 nm process by TSMC. Its base clock of 4.20 GHz boosts to 4.70 GHz, and it features 64 KB of L1 cache per core, 1 MB of L2 per core, and 16 MB of shared L3 cache. The CPU’s benchmark scores show strong single-threaded performance, with a 3DMark single-thread score of 951 and a Cinebench R23 single-core score of 2943. Multi-threaded results are equally robust, with Cinebench R23 multicore reaching 20851 and PassMark multithread at 24389. These figures place the 8400F in the 77th percentile of all CPUs, with an average benchmark score of 25005.

In Minecraft, the CPU’s role is primarily tied to game logic, world generation, and entity updates, which are often single-thread bound. The 8400F’s high boost clock of 4.70 GHz and strong single-core scores indicate that it can handle these tasks efficiently. The nearest rivals, such as the AMD Ryzen 5 7500F with a deltaPct of 0.2% and the Intel Core i7-11850H at 0.3%, show that the 8400F is effectively tied with these processors in aggregate benchmarks. This means that the CPU is unlikely to be the limiting factor in Minecraft’s frame rates, as the measured FPS differences between resolutions and settings are more attributable to the GPU.

The data supports this interpretation: at 1080p Low, the system reaches 208 FPS, which is well above the refresh rate of most monitors, and even at 4K Low it manages 69 FPS. If the CPU were a bottleneck, we would expect to see frame rates plateau regardless of resolution or settings, but the measured numbers show a clear scaling with GPU load. For example, dropping from 1080p High (131 FPS) to 1440p High (82 FPS) represents a 37% reduction, which aligns with the increased pixel count rather than a CPU limitation. The Ryzen 5 8400F’s 12 threads and 16 MB of L3 cache provide ample headroom for Minecraft’s background tasks, and its 83.2 GB/s memory bandwidth on DDR5 ensures that data flows smoothly to the GPU.

GPU Role

The AMD Radeon RX 580 is a Polaris 20 chip built on GlobalFoundries’ 14 nm process, featuring 2304 shading units, 144 texture mapping units, and 32 ROPs. It operates at a base clock of 1257 MHz with a boost clock of 1340 MHz, and its 8 GB of GDDR5 memory runs at 2000 MHz, yielding 8 Gbps effective speed across a 256-bit bus. This configuration provides a memory bandwidth of 256.0 GB/s, which is critical for Minecraft’s texture-heavy environments, especially when using higher resolution texture packs or mods. The GPU’s pixel rate is 42.88 GPixel/s, and its texture rate is 193.0 GTexel/s, with FP32 performance at 6.175 TFLOPS.

The RX 580’s benchmark scores place it in the 53rd percentile of all GPUs, with an average score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (deltaPct -0.1%), the GTX 1660 SUPER (deltaPct -0.4%), and the AMD Radeon 740M (deltaPct 0.5%). These comparisons show that the RX 580 is a mid-range card that is roughly equivalent to a mobile RTX 3050 Ti or a desktop GTX 1660 SUPER in aggregate performance. For Minecraft, the GPU’s role becomes dominant at higher resolutions and settings, as evidenced by the measured FPS scaling.

At 1080p, the RX 580 delivers 208 FPS on Low, 165 FPS on Medium, 131 FPS on High, and 82 FPS on Ultra. The gap between Low and Ultra is 126 FPS, indicating that the GPU is heavily taxed by the Ultra preset’s increased draw distance, shadow quality, and particle effects. At 1440p, the same settings produce 131, 104, 82, and 52 FPS respectively, showing a consistent ~20% drop from 1080p at each preset. At 4K, the RX 580’s limitations become clear: Low yields 69 FPS, Medium 54 FPS, High 43 FPS, and Ultra 27 FPS. The 4K Ultra result is particularly telling, as 27 FPS is below the threshold for smooth gameplay, and the GPU’s 8 GB VRAM and 256 GB/s bandwidth are insufficient to handle the combined load of 4K resolution and the Ultra preset’s features.

The RX 580’s 185 W TDP and dual-slot cooler are adequate for this workload, and its support for DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3 ensures compatibility with modern Minecraft versions. The GPU’s 42.88 GPixel/s fill rate is a limiting factor at 4K, as the card must process over eight million pixels per frame, and the data shows that frame rates drop by roughly 50% when moving from 1440p to 4K at the same settings. This indicates that the GPU is the primary bottleneck in this configuration, especially at higher resolutions.

FAQ

Q: What is the best preset for 1080p gaming on this hardware?

A: The Medium preset at 1920x1080 offers 165 FPS average with a minimum of 140 FPS and a maximum of 189 FPS, providing a stable and smooth experience. Low reaches 208 FPS but sacrifices visual quality, while High at 131 FPS is also viable, but Medium balances performance and fidelity best.

Q: Can this system handle 4K Minecraft?

A: At 3840x2160, the Low preset produces 69 FPS, which is playable, and Medium manages 54 FPS with a minimum of 46 FPS. High drops to 43 FPS, and Ultra falls to 27 FPS, making it unsuitable for smooth gameplay. For 4K, Low or Medium are the only reasonable choices.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 8400F has an average benchmark score of 25005, placing it 0.2% ahead of the Ryzen 5 7500F and 0.3% ahead of the Intel Core i7-11850H. It trails the AMD EPYC 9474F by 0.4%, but this difference is negligible in gaming workloads.

Q: What is the frame rate difference between High and Ultra at 1440p?

A: At 2560x1440, High delivers 82 FPS, while Ultra drops to 52 FPS, a reduction of 30 FPS or roughly 37%. The Ultra preset imposes a significant performance penalty that may not be justified by visual gains in Minecraft.

Q: Does the GPU’s VRAM affect performance at 4K?

A: The RX 580 has 8 GB of GDDR5 memory with 256 GB/s bandwidth. At 4K Ultra, the card produces only 27 FPS, and the combination of high resolution and the Ultra preset likely exceeds the GPU’s memory and bandwidth limits, as evidenced by the steep FPS drop from Medium (54 FPS) to Ultra (27 FPS).

Q: How does the RX 580 compare to the GTX 1660 SUPER in this game?

A: The RX 580’s average benchmark score is 12928, which is 0.4% lower than the GTX 1660 SUPER’s 12986. This suggests that the two cards deliver nearly identical performance in aggregate, meaning gameplay differences in Minecraft would be minimal.

Resolution Scaling

The measured FPS data shows a consistent pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At the Low preset, frame rates drop from 208 FPS at 1080p to 131 FPS at 1440p, a reduction of 77 FPS or 37%, and then to 69 FPS at 4K, another 62 FPS drop. This indicates that the GPU is the limiting component, as the CPU’s performance is constant across resolutions. The scaling from 1080p to 1440p represents a 2.25x increase in pixel count, which closely matches the observed frame rate reduction. From 1440p to 4K, the pixel count doubles again, and the Low preset FPS drops from 131 to 69, a near-perfect 47% reduction.

At the Medium preset, the pattern holds: 1080p yields 165 FPS, 1440p yields 104 FPS (a 37% drop), and 4K yields 54 FPS (a 48% drop from 1440p). The High preset shows similar behavior with 131, 82, and 43 FPS respectively, while Ultra drops from 82 at 1080p to 52 at 1440p and 27 at 4K. The Ultra preset’s scaling is more severe, with a 37% reduction from 1080p to 1440p and a 48% reduction from 1440p to 4K, suggesting that the GPU’s fill rate and memory bandwidth are being saturated at higher resolutions.

The data reveals that the system is GPU-bound at all resolutions except possibly 1080p Low, where the 208 FPS result may be close to the CPU’s limit. However, since the CPU has a 77th percentile ranking and the GPU is only in the 53rd percentile, the RX 580 is clearly the dominant factor in frame rate scaling. For players using this combination, reducing resolution from 4K to 1440p provides a substantial performance boost at every preset, while moving from 1440p to 1080p yields another significant improvement, particularly at Low and Medium settings.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers an average of 208 FPS, which is the highest measured value in the dataset. The Medium preset produces 165 FPS average, with a minimum of 140 FPS and a maximum of 189 FPS, indicating consistent frame times. High at 1080p yields 131 FPS average, and Ultra drops to 82 FPS. The difference between Low and Ultra at 1080p is 126 FPS, showing that the Ultra preset imposes a heavy load on the RX 580, despite the relatively modest resolution.

At 2560x1440, Low achieves 131 FPS average, which is identical to the 1080p High result, highlighting the performance cost of higher resolution. Medium at 1440p produces 104 FPS average, with a minimum of 88 FPS and a maximum of 119 FPS. High at 1440p yields 82 FPS, and Ultra falls to 52 FPS. The Medium preset’s minimum of 88 FPS ensures that even during demanding scenes, the frame rate stays above 60 FPS, making it the recommended choice for 1440p displays.

At 3840x2160, Low yields 69 FPS average, which is the only 4K setting that remains above 60 FPS. Medium produces 54 FPS average, with a minimum of 46 FPS and a maximum of 62 FPS, meaning that frame drops below 60 FPS will occur. High at 4K delivers 43 FPS, and Ultra manages just 27 FPS, which is below the threshold for acceptable playability. The 4K Medium result shows a 15 FPS drop from Low, while High drops another 11 FPS, and Ultra drops an additional 16 FPS, demonstrating that each preset increase at 4K carries a substantial performance penalty. Across all resolutions, the Medium preset is the only one that provides documented minimum and maximum FPS values, suggesting that the testing methodology captured more detailed data for this setting, and it consistently offers the best balance of frame rate and visual quality for this hardware combination.

Hardware Specifications

AMD Ryzen 5 8400F

Cores / Threads 6 / 12
Base Clock 4200 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 8400F + AMD Radeon RX 580 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 54.0
3840x2160 High 43.0
3840x2160 Ultra 27.0
2560x1440 Low 131.0
2560x1440 Medium 104.0
2560x1440 High 82.0
2560x1440 Ultra 52.0
1920x1080 Low 208.0
1920x1080 Medium 165.0
1920x1080 High 131.0
1920x1080 Ultra 82.0

Minecraft with Ryzen 5 8400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 580 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 8400F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.