Minecraft
This combination delivers exceptional performance with an average of 366 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 105 | 168 | 212 | 267 |
| 1440p QHD | 201 | 321 | 405 | 511 |
| 1080p Full HD | 318 | 509 | 641 | 735 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 4080 SUPER delivers exceptionally high frame rates in Minecraft, but the performance scaling across resolutions reveals a clear shift in system bottleneck. At 1080p, the combo produces up to 735 FPS on Low settings, while dropping to 318 FPS on Ultra—a pattern that highlights the CPU’s dominance at lower resolutions. Moving to 4K, the frame rate compresses to a range of 105–267 FPS, showing the GPU beginning to take over the workload. This analysis breaks down the measured data to explain what these numbers mean for the limiting component, the individual roles of the CPU and GPU, and how this pairing ranks against other tested configurations.
Resolution Scaling
The measured FPS data shows a steep decline as resolution increases, but the shape of that decline is not uniform across settings. At 1080p Low, the system achieves 735 FPS, which drops to 511 FPS at 1440p and further to 267 FPS at 4K. That represents a 52% reduction from 1080p to 4K on Low settings, a substantial hit that indicates the GPU is not the primary constraint at the lowest quality preset. The CPU, with its 6 cores and 12 threads boosting to 5.10 GHz, is likely pushing the game’s single-threaded render loop to its limits, and the frame rate is capped by how fast the processor can issue draw calls rather than how quickly the GPU can rasterize pixels.
On Ultra settings, the scaling pattern shifts. The system produces 318 FPS at 1080p, 201 FPS at 1440p, and 105 FPS at 4K. The drop from 1080p to 4K is 67%, which is steeper than the Low preset’s 52% reduction. This suggests that as settings increase, the GPU becomes more heavily utilized, with the RTX 4080 SUPER’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth being taxed by the higher-resolution textures and effects. The Ultra preset at 4K produces only 105 FPS, which is the lowest measured number in the entire dataset, indicating that the GPU is now the limiting factor at this extreme configuration.
The Medium preset provides the only complete min/max data in the pack, showing 641 FPS average at 1080p with a min of 545 and max of 738, 405 FPS at 1440p with min 344 and max 466, and 212 FPS at 4K with min 180 and max 243. The consistency of the min-to-average gap (roughly 15-18% below average) across resolutions suggests a stable frame pacing, but the absolute values still show the same resolution-driven decline. The High preset follows a similar trajectory: 509 FPS at 1080p, 321 FPS at 1440p, and 168 FPS at 4K, representing a 67% drop that matches the Ultra pattern more closely than Low.
What the data implies is that Minecraft’s renderer is highly sensitive to both CPU and GPU limits depending on the configuration. At 1080p, the Ryzen 5 7600’s single-thread performance (evidenced by a 3DMark single-thread score of 999 and Geekbench single-core score of 2521) is the ceiling, and the RTX 4080 SUPER is underutilized. At 4K, the GPU’s 52.22 TFLOPS FP32 throughput and 285.6 GPixel/s pixel rate become the deciding factor, and the CPU has more headroom to feed frames. The scaling curves suggest that users targeting 1440p will see the best balance, with the GPU and CPU both contributing meaningfully to the final frame rate.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is a high-end Ada Lovelace part with 10,240 shading units, 320 texture mapping units, and 112 ROPs. Its boost clock of 2550 MHz and base clock of 2295 MHz are relatively close, indicating good sustained performance under load. The 16 GB of GDDR6X memory on a 256-bit bus provides 736.3 GB/s of bandwidth, which is critical for Minecraft’s texture streaming and chunk loading, especially at 4K Ultra where the game can consume significant VRAM for high-resolution textures and distant render distances.
The GPU’s benchmark scores place it in the 86th percentile of all GPUs, with an average benchmark score of 54209. Its nearest rival, the NVIDIA GeForce RTX 4080, scores 54247, a delta of -0.1%, meaning the SUPER variant is essentially tied with the non-SUPER in synthetic tests. The data shows the RTX 4080 SUPER is 1.1% behind the AMD Radeon Pro W5700X (54828) and 2.7% behind the AMD Radeon RX 6750 GRE 12 GB (55698), though these rivals are not necessarily gaming-focused parts. In Minecraft specifically, the GPU’s role becomes dominant only at the highest resolutions and settings, as evidenced by the 4K Ultra score of 105 FPS being the only measured result below 1440p Ultra’s 201 FPS.
The GPU’s direct relationship to the measured FPS is most visible when comparing the Low and Ultra presets at the same resolution. At 4K, Low produces 267 FPS while Ultra produces 105 FPS—a 61% reduction that is almost entirely attributable to the GPU’s workload, since the CPU is less likely to be the bottleneck at 4K. The Medium preset’s min FPS of 180 at 4K versus the average of 212 shows that the GPU can still hit frame rate dips, likely during complex scene transitions or when new chunks are generated. The RTX 4080 SUPER’s 80 RT cores and 320 tensor cores are present in the architecture, but Minecraft’s traditional rasterized rendering does not appear to leverage them heavily, as the frame rates are already high without ray tracing enabled in the measured settings.
CPU Role
The AMD Ryzen 5 7600 is a 6-core, 12-thread Zen 4 processor with a base clock of 3.80 GHz and a boost clock of 5.10 GHz. Its 32 MB of shared L3 cache and 64 KB L1 per core provide the low-latency access that Minecraft’s single-threaded game loop benefits from. The CPU’s 3DMark single-thread score of 999 and Geekbench single-core score of 2521 are strong indicators of its ability to handle the game’s primary thread, which is responsible for world simulation, entity updates, and chunk management.
The CPU’s multi-threaded capabilities are also relevant, as evidenced by a Cinebench R23 multi-core score of 12735 and a Geekbench multi-core score of 13413. While Minecraft is primarily single-thread bound, the game does spawn background threads for chunk generation and lighting updates, which can utilize the 12 threads. The PassMark multi-thread score of 27058 and physics score of 1776 suggest the CPU can handle these auxiliary tasks without starving the main thread. The data shows that at 1080p Low, the system hits 735 FPS, which is likely near the engine’s frame rate limit or the CPU’s instruction throughput cap, as the GPU is certainly capable of rendering more frames at those settings.
The Ryzen 5 7600’s percentile rank of 78 among all CPUs, with an average benchmark score of 26324, places it close to rivals such as the AMD Ryzen 9 6900HX (26274, delta 0.2%) and Intel Core i9-11900KF (26212, delta 0.4%). This indicates the 7600 is a mid-to-upper tier CPU, adequate for feeding a high-end GPU in most scenarios. However, in Minecraft at 1080p, the CPU’s single-thread performance is the limiting factor, as evidenced by the fact that dropping from High (509 FPS) to Low (735 FPS) at 1080p yields a 44% improvement, whereas the same settings change at 4K yields only a 59% improvement from 168 to 267 FPS. The CPU’s role is to maintain high frame rates at lower resolutions and to ensure the GPU is not starved of data at higher resolutions, which it does effectively given the frame rates remain above 100 FPS even at 4K Ultra.
How This Combo Ranks
In the database of tested CPU-GPU combinations for Minecraft, this pairing ranks 257th out of 3710 combos, placing it in the top 7% of all tested systems. This rank reflects the overall performance across all resolutions and settings, and it is consistent with the high frame rates observed. The rank of 257 is surprisingly modest given the absolute FPS numbers, but it suggests that many other combos, likely with even higher-end CPUs or more specialized configurations, can achieve comparable or better results in Minecraft, which is a game that rewards high single-thread performance above all else.
The combo’s rank relative to its individual components’ percentiles (CPU at 78th, GPU at 86th) indicates that the pairing is well-matched, but the game’s CPU-bound nature at lower resolutions means the GPU’s 86th percentile is somewhat underutilized. If the combo were ranked purely on 4K Ultra performance, it would likely be higher, as the GPU’s capabilities are fully exercised there. The 257th rank out of 3710 also implies that users with slightly faster CPUs, such as those with higher boost clocks or more cache, could push the combo higher in the rankings, even if the GPU remains the same.
The data shows that this combo is not at the absolute top for Minecraft, but it is far above the median. The measured FPS at 1440p High (321 FPS) and 4K High (168 FPS) are both well above the 60 FPS target that most gamers consider smooth, and even the 4K Ultra result of 105 FPS is playable on high-refresh-rate displays. The rank of 257 out of 3710 suggests that while there are 256 combos that perform better, the vast majority of systems (over 3400) will not match this level of performance.
FAQ
Q: What is the highest average FPS this combo achieves in Minecraft?
A: The highest measured average FPS is 735 at 1920x1080 with Low settings. The CPU’s single-thread performance is the likely limiter at this resolution, as the GPU is capable of far more.
Q: How does the RTX 4080 SUPER compare to its nearest rival in synthetic benchmarks?
A: The RTX 4080 SUPER has an average benchmark score of 54209, which is 0.1% lower than the NVIDIA GeForce RTX 4080’s 54247. It is 1.1% lower than the AMD Radeon Pro W5700X and 2.7% lower than the AMD Radeon RX 6750 GRE 12 GB.
Q: What is the frame rate difference between Low and Ultra settings at 4K?
A: At 3840x2160, Low settings produce 267 FPS, while Ultra settings produce 105 FPS. This 162 FPS difference (61% reduction) is primarily due to the GPU’s increased workload with higher-quality textures and effects.
Q: Is the AMD Ryzen 5 7600 a limiting factor at 1080p?
A: Yes, the data suggests so. At 1080p Low, the combo hits 735 FPS, but at 1440p Low it drops to 511 FPS, a 30% reduction. The CPU’s 3DMark single-thread score of 999 and Geekbench single-core score of 2521 indicate it is the bottleneck at lower resolutions.
Q: What is the combo’s rank among all tested systems?
A: The combo ranks 257th out of 3710 tested combinations, placing it in the top 7% of all systems tested for Minecraft.
Q: Does the 16 GB of VRAM on the RTX 4080 SUPER matter for Minecraft?
A: The 16 GB of GDDR6X memory with 736.3 GB/s bandwidth is sufficient for the highest settings, as evidenced by the 4K Ultra result of 105 FPS. No memory-related stuttering is indicated in the measured min FPS of 180 at 4K Medium.
Measured FPS Breakdown
At 1920x1080, the combo produces its highest frame rates across all settings. Low settings yield 735 FPS, Medium yields 641 FPS with a min of 545 and max of 738, High yields 509 FPS, and Ultra yields 318 FPS. The gap between Low and Ultra is 417 FPS, showing that settings have a massive impact at this resolution, but even Ultra exceeds 300 FPS, which is far above any display refresh rate currently available.
Moving to 2560x1440, the frame rates remain very high but show a clearer scaling with settings. Low produces 511 FPS, Medium produces 405 FPS with a min of 344 and max of 466, High produces 321 FPS, and Ultra produces 201 FPS. The drop from 1080p to 1440p is 30% for Low (735 to 511), 37% for Medium (641 to 405), 37% for High (509 to 321), and 37% for Ultra (318 to 201). The consistency of this drop suggests a balanced CPU-GPU load at this resolution.
At 3840x2160, the GPU becomes the primary constraint. Low yields 267 FPS, Medium yields 212 FPS with a min of 180 and max of 243, High yields 168 FPS, and Ultra drops to 105 FPS. The drop from 1440p to 4K is 48% for Low (511 to 267), 48% for Medium (405 to 212), 48% for High (321 to 168), and 48% for Ultra (201 to 105). This uniform 48% reduction across all settings at the 4K step confirms that the GPU’s pixel throughput and memory bandwidth are the limiting factors, as the CPU’s frame generation capability is not being fully taxed.
Settings Recommendations
The measured data provides clear guidance for optimizing the experience. At 1920x1080, even Ultra settings produce 318 FPS, which is far beyond the 144 Hz or 240 Hz refresh rates of most gaming monitors. Users with 1080p displays can safely select Ultra without any performance concern, as the frame rate remains above 300 FPS, and the visual quality improvement from Lower presets is substantial.
At 2560x1440, the choice depends on the display’s refresh rate. For a 144 Hz monitor, High settings at 321 FPS provides more than double the required frame rate, allowing for maximum visual fidelity without any risk of dropping below the refresh rate. Ultra at 201 FPS is also viable for 144 Hz displays, but for 240 Hz displays, High (321 FPS) is the better choice, as it provides consistent frame rates above 240 FPS with only a modest visual quality reduction from Ultra. Medium at 405 FPS is overkill for any current display and does not justify the visual downgrade.
At 3840x2160, the recommendations become more nuanced. For a 60 Hz display, Ultra at 105 FPS is perfectly playable and provides the best visual experience, with headroom for frame drops. For a 120 Hz display, High at 168 FPS is the optimal choice, as it stays above 120 FPS while offering better image quality than Medium’s 212 FPS. For 144 Hz displays, High is borderline (168 FPS average with potential dips), so Medium at 212 FPS is the safer choice to ensure no frame rate drops below the refresh rate. Low at 267 FPS is not recommended at 4K, as the visual quality penalty is severe for no practical benefit, given that all other presets exceed 100 FPS. The best overall experience per the measured rows is 1440p High, which balances the 321 FPS average with the highest visual fidelity that remains comfortably above any current display refresh rate.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 267.0 |
| 3840x2160 | Medium | 212.0 |
| 3840x2160 | High | 168.0 |
| 3840x2160 | Ultra | 105.0 |
| 2560x1440 | Low | 511.0 |
| 2560x1440 | Medium | 405.0 |
| 2560x1440 | High | 321.0 |
| 2560x1440 | Ultra | 201.0 |
| 1920x1080 | Low | 735.0 |
| 1920x1080 | Medium | 641.0 |
| 1920x1080 | High | 509.0 |
| 1920x1080 | Ultra | 318.0 |
Minecraft with Ryzen 5 7600 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4080 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.