Minecraft

Minecraft

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 74 93 117
1440p QHD 88 141 177 224
1080p Full HD 139 223 281 355

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 93
3840x2160 High 74
3840x2160 Ultra 46
2560x1440 Low 224
2560x1440 Medium 177
2560x1440 High 141
2560x1440 Ultra 88
1920x1080 Low 355
1920x1080 Medium 281
1920x1080 High 223
1920x1080 Ultra 139

Minecraft with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060, In-Depth Analysis

Minecraft with the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 delivers a highly playable experience across all tested resolutions, but the performance scaling reveals a system that is firmly CPU-limited at lower settings and GPU-limited at the highest presets. The data shows a clear pattern: at 1080p Low, the combo produces 355 FPS, which drops to 224 FPS at 1440p Low, and further to 117 FPS at 4K Low. This 67% reduction from 1080p to 4K at Low settings suggests that the CPU is doing much of the heavy lifting at the lower resolution, while the GPU becomes the bottleneck as pixel count rises. At Ultra settings, the same resolution scaling shows 139 FPS at 1080p, 88 FPS at 1440p, and 46 FPS at 4K — a 67% drop again, but from a much lower starting point, indicating that at Ultra, the GPU is already strained even at 1080p.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a system where the limiting component shifts depending on both resolution and settings. At Low settings, the gap between 1080p and 4K is enormous — 355 FPS versus 117 FPS — which is a 238 FPS difference, or roughly a 67% reduction. This steep decline indicates that at Low settings, the GPU is being pushed harder as resolution increases, but the CPU is still capable of feeding it frames at 1080p. The fact that 1080p Low produces 355 FPS, which is far beyond what most displays can show, suggests that the CPU is not the primary constraint at this setting; instead, the GPU is able to keep up with the CPU's output until the pixel count becomes too high.

Moving to Medium settings, the scaling pattern shifts. At 1080p Medium, the average is 281 FPS with a minimum of 239 FPS and maximum of 323 FPS. At 1440p Medium, it drops to 177 FPS (min 151, max 204), and at 4K Medium, it falls to 93 FPS (min 79, max 107). The percentage drop from 1080p to 1440p is 37%, while from 1440p to 4K it's 47%. This non-linear scaling is typical of a game that becomes more GPU-bound at higher resolutions, but the CPU still has headroom at 1080p Medium to allow the GPU to work harder. The minimum FPS numbers at Medium settings are worth noting: the 4K minimum of 79 FPS shows that even in the most demanding moments, the system stays above 60 FPS, which is a solid result for a game like Minecraft.

At High settings, the scaling is more moderate: 223 FPS at 1080p, 141 FPS at 1440p, and 74 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. This pattern suggests that at High settings, the GPU is becoming the primary limiter, especially at 4K, where the 74 FPS average is still playable but significantly lower than the 223 FPS at 1080p. The CPU's role here is less pronounced because the GPU is working harder to render the higher-quality visuals.

Ultra settings show the most dramatic scaling: 139 FPS at 1080p, 88 FPS at 1440p, and 46 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. At 4K Ultra, the system produces only 46 FPS, which is below the 60 FPS threshold that many players consider the minimum for smooth gameplay. This indicates that at Ultra 4K, the RTX 2060 is heavily overloaded, and the CPU is no longer the bottleneck — the GPU's 6 GB of VRAM and 192-bit memory bus are simply not enough to handle Minecraft's most demanding settings at 4K.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience depends on the target resolution and the player's preference for visual quality versus frame rate. At 1080p, even Ultra settings produce 139 FPS, which is above the 120 FPS mark that many competitive players prefer. However, the jump from High to Ultra at 1080p costs 84 FPS (from 223 to 139), which is a significant reduction for what may be a marginal visual improvement in a game like Minecraft. The data suggests that High settings at 1080p is the sweet spot: 223 FPS leaves ample headroom for any display, and the visual quality is likely close to Ultra for most practical purposes.

At 1440p, High settings produce 141 FPS, which is excellent for a 1440p monitor. Medium settings at 1440p yield 177 FPS, but the visual difference between Medium and High is often noticeable in Minecraft's textures and lighting. The measured data shows that High at 1440p is a solid choice, as it maintains a high frame rate while offering better visuals than Medium. Ultra at 1440p drops to 88 FPS, which is still playable but may cause frame pacing issues on higher refresh rate displays. For a smooth 1440p experience, High is recommended, as it offers 141 FPS with a comfortable margin above 60 FPS.

At 4K, the situation becomes more constrained. High settings produce 74 FPS, which is above the 60 FPS threshold for most players, but it's not a huge margin. Medium settings at 4K yield 93 FPS, which is a better choice if frame rate is the priority, but it comes at the cost of visual fidelity. Low settings at 4K produce 117 FPS, which is the best performance at this resolution, but the visual quality is likely too low for many players who invest in a 4K display. Ultra at 4K is not recommended, as 46 FPS is below the playable threshold for most people. The data suggests that for 4K, Medium is the best compromise: 93 FPS average with a minimum of 79 FPS, which keeps the experience smooth while maintaining reasonable visuals.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 2060 is a Turing-architecture GPU with 6 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth. Its base clock is 1365 MHz with a boost clock of 1680 MHz, and it features 1920 shading units, 120 TMUs, and 48 ROPs. The memory runs at 1750 MHz, or 14 Gbps effective, which is a key factor in this game's performance. Minecraft is known for its large texture packs and world data, and the 6 GB VRAM capacity is sufficient for most scenarios at 1080p and 1440p, but at 4K with High or Ultra settings, the VRAM allocation may become a limiting factor.

The measured FPS data shows that the GPU is the primary bottleneck at 4K Ultra, where the average drops to 46 FPS. This is likely due to the combination of high resolution and high-quality textures exceeding the RTX 2060's memory bandwidth and compute capacity. The 336.0 GB/s bandwidth is adequate for 1080p and 1440p, but at 4K, the demand for texture data increases significantly, and the 192-bit bus may struggle to keep up. The GPU's 6.451 TFLOPS FP32 performance is also a factor; at 4K Ultra, the shading units are working at full capacity, and the 48 ROPs may not be enough to handle the pixel throughput required.

In contrast, at 1080p Low, the GPU produces 355 FPS, which is far above what any current display can show. This indicates that the GPU is not the limiting factor at this setting; instead, the CPU is likely capping the frame rate. The benchmark results for the RTX 2060 show a Passmark G3D score of 14111 and a percentile rank of 58 among all GPUs, placing it in the mid-range tier. The nearest rivals include the NVIDIA GeForce GTX 580 (0% delta), AMD Radeon 680M (0.1% delta), NVIDIA GeForce RTX 3050 OEM (0.6% delta), and AMD Radeon RX 7600 (0.8% delta), all of which score within 1% of the RTX 2060. This suggests that the RTX 2060 is a balanced performer for its class, but its 6 GB VRAM is a potential weakness for future games or heavy texture mods.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured FPS dataset provides a detailed picture of this combo's performance. At 1920x1080, the settings produce the following averages: Low at 355 FPS, Medium at 281 FPS (min 239, max 323), High at 223 FPS, and Ultra at 139 FPS. The jump from Low to Medium is 74 FPS, from Medium to High is 58 FPS, and from High to Ultra is 84 FPS. This shows that the biggest performance hit comes from moving from High to Ultra, which is a 38% reduction in frame rate.

At 2560x1440, the averages are: Low at 224 FPS, Medium at 177 FPS (min 151, max 204), High at 141 FPS, and Ultra at 88 FPS. The scaling from 1080p to 1440p at Low is a 37% reduction (355 to 224), at Medium it's 37% (281 to 177), at High it's 37% (223 to 141), and at Ultra it's 37% (139 to 88). This consistent 37% drop across all settings indicates that the GPU is handling the increased pixel count similarly regardless of visual quality, suggesting a balanced workload between CPU and GPU at 1440p.

At 3840x2160, the averages are: Low at 117 FPS, Medium at 93 FPS (min 79, max 107), High at 74 FPS, and Ultra at 46 FPS. The scaling from 1440p to 4K is steeper: Low drops 48% (224 to 117), Medium drops 47% (177 to 93), High drops 48% (141 to 74), and Ultra drops 48% (88 to 46). This consistent 48% reduction at 4K across all settings strongly indicates that the GPU is the limiting factor at this resolution, as the pixel count quadruples from 1080p but the frame rate doesn't scale linearly.

The minimum FPS data is only available for Medium settings: 239 FPS at 1080p, 151 FPS at 1440p, and 79 FPS at 4K. These minimums show that the system maintains a stable frame rate even in demanding scenes, with the 4K minimum of 79 FPS being particularly impressive for a mid-range GPU. The maximum FPS at Medium settings follows a similar pattern: 323 FPS at 1080p, 204 FPS at 1440p, and 107 FPS at 4K.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations, this specific pairing of AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 ranks 2881 out of 3710 total combos for Minecraft. This places it in the bottom 22% of all tested systems, which may seem surprising given the high FPS numbers measured. However, this ranking likely reflects the fact that Minecraft is a highly CPU-bound game, and many other tested combos include newer or more powerful CPUs that can push frame rates even higher.

The CPU's percentile rank of 73 among all CPUs indicates that the Ryzen 5 5500 is in the top 27% of processors, which is respectable for a mid-range chip. Its nearest rivals include the AMD Ryzen AI 5 430 (delta -0.1%), Intel Core i5-12500 (delta -0.4%), Intel Core i7-10700F (delta 0.5%), and Intel Core i5-11600KF (delta -0.7%). These rivals all score within 1% of the Ryzen 5 5500's average benchmark score of 19593, showing that it performs on par with other six-core processors from similar generations.

The GPU's percentile rank of 58 places it in the top 42% of all GPUs, which is solid for a card from the 20-series. Its nearest rivals are all within 0.8% of its average benchmark score of 15290, with the NVIDIA GeForce GTX 580 at 0% delta, AMD Radeon 680M at 0.1%, NVIDIA GeForce RTX 3050 OEM at 0.6%, and AMD Radeon RX 7600 at 0.8%. This tight grouping suggests that the RTX 2060 is a well-balanced card for its performance class.

The combo rank of 2881 out of 3710 suggests that while this system is capable of high frame rates in Minecraft, there are many other combinations that perform better. This is likely due to the CPU's Zen 3 architecture, which, while efficient, doesn't have the single-thread performance of newer processors like the Ryzen 7000 series or Intel 12th/13th gen parts. In a game like Minecraft, which heavily relies on single-thread performance, the Ryzen 5 5500's 3.60 GHz base clock and 4.20 GHz boost clock may not be enough to top the charts, even though it provides excellent value for the price.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of L3 cache. The CPU supports DDR4 memory in a dual-channel configuration with 51.2 GB/s of bandwidth, and it uses the AMD Socket AM4 with PCIe Gen 3.0.

In Minecraft, the CPU's role is critical because the game's world generation and entity updates are largely single-threaded. The Ryzen 5 5500's single-thread performance, as measured by Cinebench R23, is 2319 points, which is solid but not exceptional. Its multi-thread score of 16429 in Cinebench R23 shows that the 6-core/12-thread configuration is capable of handling other background tasks while gaming, but the game itself may not utilize all threads effectively.

The measured FPS data shows that at 1080p Low, the system produces 355 FPS, which is likely close to the CPU's maximum frame output. This suggests that the Ryzen 5 5500 can push frames well beyond what most displays can show, but it may not be able to reach the 400+ FPS that some higher-end CPUs achieve. The boost clock of 4.20 GHz is decent for gaming, but newer processors with higher boost clocks or better IPC can deliver more frames in CPU-bound scenarios.

The CPU's benchmark results show a Passmark single-thread score of 3058 and a Passmark multi-thread score of 19330, with a percentile rank of 73. The nearest rivals, including the Intel Core i5-12500 and Intel Core i7-10700F, all score within 1% of the Ryzen 5 5500, indicating that this CPU is competitive with other mid-range options from around the same era. However, in Minecraft specifically, the CPU's performance at 1080p Low (355 FPS) versus 1440p Low (224 FPS) suggests that the CPU is not the bottleneck at lower resolutions — the GPU is. This is an interesting finding, as it implies that the Ryzen 5 5500 has enough single-thread headroom to feed the RTX 2060 at 1080p Low, but at 4K Low, the GPU's limitations become apparent.

The CPU's 65 W TDP and 7 nm process node make it an efficient choice for a gaming system, but its lack of PCIe Gen 4.0 support (it uses Gen 3.0) may be a minor limitation for future GPU upgrades. The 16 MB L3 cache is adequate for Minecraft, which benefits from cache for world data, but it's not as large as some competitors' offerings. Overall, the Ryzen 5 5500 provides a solid foundation for this gaming combo, but its position in the 73rd percentile means there are faster CPUs available for those who prioritize maximum frame rates in CPU-bound titles like Minecraft.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 93.0
3840x2160 High 74.0
3840x2160 Ultra 46.0
2560x1440 Low 224.0
2560x1440 Medium 177.0
2560x1440 High 141.0
2560x1440 Ultra 88.0
1920x1080 Low 355.0
1920x1080 Medium 281.0
1920x1080 High 223.0
1920x1080 Ultra 139.0

Minecraft with Ryzen 5 5500 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 2060 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.