Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 44 56 67
1440p QHD 50 83 107 130
1080p Full HD 81 129 163 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 56
3840x2160 High 44
3840x2160 Ultra 25
2560x1440 Low 130
2560x1440 Medium 107
2560x1440 High 83
2560x1440 Ultra 50
1920x1080 Low 207
1920x1080 Medium 163
1920x1080 High 129
1920x1080 Ultra 81

Minecraft: Java Edition with Intel Core i5-13400F + AMD Radeon RX 580, In-Depth Analysis

This combo pairs the 10-core Intel Core i5-13400F with the 8 GB AMD Radeon RX 580, placing it at rank 1613 out of 1727 tested configurations for Minecraft: Java Edition. The CPU’s Cinebench R23 multi-core score of 21279 and the GPU’s PassMark G3D score of 8813 indicate a system that can handle the game, but the data reveals significant bottlenecks at higher settings. Benchmark results show that the RX 580’s 8 GB VRAM and 256.0 GB/s bandwidth become limiting factors when resolution and quality presets increase, while the i5-13400F’s strong single-thread performance (3004 in Cinebench R23 single-core) keeps frame rates competitive at lower settings.

FAQ

Q: How does this combo rank among all tested systems for Minecraft?

A: The combination ranks 1613th out of 1727 tested combos, putting it in the lower 7% of all configurations. This suggests that while playable, the system is not optimized for the game’s demanding rendering pipeline.

Q: What is the best FPS this combo achieves at 1080p?

A: At 1920x1080 with Low settings, the combo reaches an average of 207.4 FPS. This is the highest measured frame rate across all resolutions and settings in the data.

Q: How does the RX 580’s performance compare to its nearest rivals?

A: The RX 580’s average benchmark score of 13559 is nearly identical to the NVIDIA GeForce GTX 570 (13564, 0% delta) and the NVIDIA GeForce GTX 950 (13549, 0.1% delta). It sits 1.1% above the AMD Radeon Pro 455 (13416) and 1.1% below the NVIDIA P106-090 (13716).

Q: What is the FPS drop from 1080p Low to 4K Ultra?

A: The system drops from 207.4 FPS at 1080p Low to 25.2 FPS at 4K Ultra, a reduction of approximately 88%. This indicates a severe scaling penalty at the highest resolution and quality preset.

Q: Does the CPU or GPU limit performance at 4K High?

A: At 4K High, the system averages 44.2 FPS. Given the CPU’s strong multi-core score (21279 in Cinebench R23), the data suggests the GPU’s 8 GB VRAM and 42.88 GPixel/s pixel rate are the primary constraints at this resolution.

Q: What is the CPU’s percentile ranking among all processors?

A: The Intel Core i5-13400F ranks in the 82nd percentile of all CPUs, indicating it is a high-performing processor relative to the broader market. This is consistent with its 3dmark single-thread score of 960.

How This Combo Ranks

The combo’s rank of 1613 out of 1727 tested configurations places it firmly in the lower quartile of all systems for Minecraft: Java Edition. This low standing is surprising given the CPU’s capabilities; the i5-13400F outperforms its nearest rival, the Intel Core i7-13620H, by 0.1% in average benchmark score (25236 vs 25201) and the AMD EPYC 9474F by 0.5% (25236 vs 25103). However, the RX 580’s average score of 13559 falls in the 53rd percentile of all GPUs, and its nearest rival, the NVIDIA GeForce GTX 570, matches it exactly (13564, 0% delta). The data indicates that the GPU drags the overall combo ranking down, as the CPU’s 82nd percentile standing is not enough to compensate for the GPU’s mid-pack performance.

The gap between this combo and top performers is stark. At 1080p Low, the system delivers 207.4 FPS, which is playable, but at 4K Ultra it falls to 25.2 FPS. This 88% reduction in frame rate across resolutions highlights the GPU’s inability to keep pace with the CPU’s processing power. The combo’s rank reflects this imbalance, as the system is neither fully CPU-bound nor GPU-bound but rather constrained by the GPU’s memory bandwidth and pixel throughput at higher loads.

GPU Role

The AMD Radeon RX 580’s role in this combo is defined by its 8 GB of GDDR5 memory on a 256-bit bus, providing 256.0 GB/s of bandwidth. This is paired with a base clock of 1257 MHz and a boost clock of 1340 MHz, yielding a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. The GPU’s 6.175 TFLOPS of FP32 performance is substantial for a card from its generation, but the data shows it struggles with Minecraft’s render distance and chunk loading at higher settings.

Benchmark results indicate that the RX 580’s memory subsystem becomes a bottleneck as resolution increases. At 1080p Medium, the system achieves 163.3 FPS, but at 1440p Medium it drops to 107 FPS, and at 4K Medium it falls to 55.6 FPS. This scaling pattern suggests that the 256.0 GB/s bandwidth cannot sustain the data throughput required for higher pixel counts. The GPU’s PassMark G3D score of 8813 places it in the 53rd percentile, and its nearest rival, the NVIDIA GeForce GTX 950, scores 13549 (0.1% delta), indicating that the RX 580 is not a standout performer in its class.

The GPU’s 8 GB VRAM is sufficient for the game’s texture loads, but the data shows that Ultra settings at 4K (25.2 FPS) are barely playable. The combination of 2304 shading units and 32 ROPs limits fill-rate-heavy workloads, which is evident in the 44.2 FPS at 4K High versus 82.8 FPS at 1440p High. The GPU is the clear limiting factor in this combo, as the CPU consistently delivers frame rates above 80 FPS even at 1440p High.

Measured FPS Breakdown

At 1920x1080, the system shows a wide range of performance across settings. Low settings produce an average of 207.4 FPS, while Medium drops to 163.3 FPS, High to 128.6 FPS, and Ultra to 80.7 FPS. This 61% reduction from Low to Ultra at 1080p indicates that the GPU scales poorly with increased quality presets, likely due to shader complexity and draw calls.

Moving to 2560x1440, the averages are 130.3 FPS (Low), 107 FPS (Medium), 82.8 FPS (High), and 50.3 FPS (Ultra). The drop from Low to Ultra at 1440p is 61%, mirroring the 1080p scaling. The system remains playable at High settings (82.8 FPS) but falls below 60 FPS at Ultra, suggesting that 1440p Ultra is the threshold for this combo.

At 3840x2160, the performance degrades significantly. Low settings yield 66.7 FPS, Medium drops to 55.6 FPS, High to 44.2 FPS, and Ultra to 25.2 FPS. The drop from Low to Ultra at 4K is 62%, consistent with lower resolutions, but the absolute frame rates are much lower. The system only maintains playable frame rates (above 60 FPS) at Low settings, and even Medium falls below 60 FPS at 55.6 FPS. The data shows that 4K gaming is only viable at Low settings, with High and Ultra being effectively unplayable for smooth gameplay.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a consistent pattern across all settings. At Low settings, the system drops from 207.4 FPS at 1080p to 130.3 FPS at 1440p (a 37% reduction) and then to 66.7 FPS at 4K (a 68% reduction from 1080p). At High settings, the drop is from 128.6 FPS at 1080p to 82.8 FPS at 1440p (36% reduction) and then to 44.2 FPS at 4K (66% reduction from 1080p). This scaling is relatively linear, suggesting that the GPU’s pixel throughput is the primary constraint.

The data indicates that the CPU is not the limiting factor at higher resolutions. The i5-13400F’s Cinebench R23 multi-core score of 21279 and single-core score of 3004 are strong, and its 82nd percentile ranking among all CPUs supports this. The GPU’s 42.88 GPixel/s pixel rate and 256.0 GB/s bandwidth are the bottlenecks, as evidenced by the 88% FPS drop from 1080p Low to 4K Ultra. The system exhibits a balanced profile at lower resolutions, where the CPU can feed the GPU adequately, but at 4K, the GPU’s memory bandwidth and pixel rate cannot keep up with the increased demand.

The scaling from 1080p to 1440p is more forgiving, with FPS dropping by roughly 36-37% across settings. This suggests that 1440p is a more appropriate resolution for this combo, providing playable frame rates at High settings (82.8 FPS) and even Ultra (50.3 FPS) for less demanding scenarios. At 4K, the system’s performance collapses, with even Medium settings falling below 60 FPS. The data strongly indicates that the RX 580 is the limiting component, as the CPU’s performance headroom is evident in the 207.4 FPS at 1080p Low, which far exceeds the GPU’s capabilities at higher resolutions.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + AMD Radeon RX 580 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 66.7
3840x2160 Medium 55.6
3840x2160 High 44.2
3840x2160 Ultra 25.2
2560x1440 Low 130.3
2560x1440 Medium 107.0
2560x1440 High 82.8
2560x1440 Ultra 50.3
1920x1080 Low 207.4
1920x1080 Medium 163.3
1920x1080 High 128.6
1920x1080 Ultra 80.7

Minecraft: Java Edition with ii5-13400F + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RX 580 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii5-13400F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.