Minecraft: Java Edition
This combination delivers exceptional performance with an average of 321 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 93 | 147 | 186 | 234 |
| 1440p QHD | 174 | 282 | 357 | 448 |
| 1080p Full HD | 281 | 443 | 559 | 653 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with Intel Core i5-12400F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
# Minecraft: Java Edition — Intel Core i5-12400F + NVIDIA GeForce RTX 4070 SUPER
The benchmark data for this combination reveals an exceptional pairing for Minecraft: Java Edition, with measured frame rates that scale predictably across resolutions and settings. At 1080p, the combo delivers between 281 and 652.7 FPS depending on the preset, while even the most demanding 4K Ultra configuration maintains a smooth 92.6 FPS average. This system is clearly capable of pushing well beyond standard 60 Hz displays, and the performance deltas between settings tiers indicate where the GPU becomes the primary constraint versus where the CPU takes over.
Resolution Scaling
The performance drop from 1080p to 4K is substantial but not uniform across all settings, which reveals important information about the system's bottleneck characteristics. At Low settings, the average frame rate falls from 652.7 FPS at 1080p to 233.7 FPS at 4K, representing a reduction to roughly one-third of the original performance. This steep decline indicates that at Low presets, the game is heavily GPU-bound at higher resolutions, as the CPU has ample headroom to feed frames but the GPU's rendering workload at 4K becomes the limiting factor.
The Medium preset shows a similar pattern, dropping from 558.9 FPS at 1080p to 186.3 FPS at 4K. The High preset tells a slightly different story: 442.9 FPS at 1080p falls to 282 FPS at 1440p, then to 146.8 FPS at 4K. The scaling from 1440p to 4K here is roughly linear with pixel count, which is the classic signature of a GPU-limited scenario. However, at the Ultra preset, the 4K result of 92.6 FPS versus the 1080p result of 281 FPS shows a similar proportional drop, confirming that the RTX 4070 SUPER's rendering capacity is the dominant constraint at high resolutions.
The most revealing data point comes from comparing resolution scaling at Low versus Ultra settings. At 1080p, the difference between Low (652.7 FPS) and Ultra (281 FPS) is a factor of roughly 2.3, but at 4K that gap narrows to 233.7 FPS versus 92.6 FPS, a factor of about 2.5. This consistency suggests that both the CPU and GPU are being utilized effectively across the settings spectrum, with the CPU capable of sustaining extremely high frame rates at low resolutions while the GPU becomes increasingly stressed as resolution climbs.
How This Combo Ranks
This combination ranks 278th out of 1,727 tested combos for Minecraft: Java Edition, placing it in the top 16 percent of all configurations in the database. That ranking is impressive given the game's reputation as a title that can be surprisingly demanding on certain hardware configurations due to its Java-based rendering pipeline. The percentile placement indicates that the i5-12400F's strong single-thread performance—evidenced by its 3DMark single-thread score of 909 and Cinebench R23 single-core score of 2,332—pairs exceptionally well with the RTX 4070 SUPER's raw throughput.
The CPU's nearest rivals in the broader benchmark database provide context for its contribution to this ranking. The Intel Core i7-8700K sits within 0.1 percent of the i5-12400F's average benchmark score, while the AMD Ryzen 5 7533HS trails by 0.3 percent. The AMD EPYC 7773X leads by 1.3 percent, but that server-class chip is unlikely to appear in gaming systems. This tight clustering around the i5-12400F's performance level suggests that the CPU is not a weak link in this combo—it provides sufficient computational headroom for the GPU to express its full potential in Minecraft.
On the GPU side, the RTX 4070 SUPER's nearest rivals in the database include the NVIDIA RTX A6000 (0.2 percent ahead), AMD Radeon RX 7650 GRE (0.3 percent ahead), and AMD Radeon Pro 580X (1.4 percent behind). The fact that the RTX 4070 SUPER trades blows with workstation-class cards like the A6000 in average benchmark scores—despite being a consumer gaming GPU—underscores its capability for this title.
GPU Role
The RTX 4070 SUPER's specifications directly explain its strong showing in this game. With 12 GB of GDDR6X memory on a 192-bit bus delivering 504.2 GB/s of bandwidth, the card has ample memory resources for Minecraft's chunk-based world rendering, even at 4K with distant render distances. The 35.8 billion transistors packed into a 294 mm² die at TSMC's 5 nm process node give the GPU substantial compute resources: 7,168 shading units, 224 texture mapping units, and 80 raster output units.
The boost clock of 2,475 MHz (with a base of 1,980 MHz) is significant for Minecraft, which relies heavily on fill rate and pixel throughput. The card's pixel rate of 198.0 GPixel/s and texture rate of 554.4 GTexel/s are the specifications that matter most for a game like Minecraft, where block-based geometry translates into large numbers of simple triangles rather than complex polygon meshes. The 56 ray tracing cores and 224 tensor cores are less relevant for Minecraft's default rendering path, but they contribute to the card's overall architectural efficiency.
The GPU's 35.48 TFLOPS of FP32 compute and equal FP16 throughput provide headroom for any shader mods or post-processing effects that players might enable. The 16-pin power connector and 220 W TDP indicate that this card draws significant power under load, but the benchmark results show that the thermal and power delivery design translates into sustained high frame rates without apparent throttling, as evidenced by the consistent performance across different resolutions and settings.
Settings Recommendations
The measured data provides a clear picture of which settings offer the best experience. For 1080p displays, the Medium preset at 558.9 FPS is arguably the sweet spot—it delivers nearly triple the refresh rate of a standard 144 Hz monitor while maintaining visual quality that is only moderately reduced from High. The High preset at 442.9 FPS still provides an excellent experience, but the 116 FPS advantage of Medium over High comes at a relatively small visual cost in Minecraft's aesthetic.
For 1440p gaming, the High preset at 282 FPS is the recommended choice for most users with high-refresh-rate displays. It provides a 108.5 FPS improvement over Ultra (173.5 FPS) while retaining most of the game's visual fidelity. Players with 144 Hz monitors will find that Ultra at 1440p (173.5 FPS) exceeds their display's refresh rate, making it a viable choice for those who prioritize image quality over raw frame rates.
At 4K, the situation is more nuanced. The High preset at 146.8 FPS is sufficient for 120 Hz displays and represents the best balance of quality and performance. The Medium preset at 186.3 FPS offers a substantial frame rate advantage if that is a priority, but the visual downgrade from High is more noticeable at this resolution. The Ultra preset at 92.6 FPS is playable for 60 Hz displays but falls short of what this hardware is capable of delivering—the 54.2 FPS gap between High and Ultra at 4K suggests that the Ultra preset's additional effects are not worth the performance cost for most players.
Measured FPS Breakdown
At 1920x1080, the full range of settings produces remarkably high frame rates. Low achieves 652.7 FPS, Medium reaches 558.9 FPS, High delivers 442.9 FPS, and Ultra still maintains 281 FPS. The delta between Low and Ultra is 371.7 FPS, indicating that even the most demanding preset at 1080p leaves this system with performance headroom that exceeds virtually all consumer displays.
Moving to 2560x1440, the frame rates remain high but show the expected decline from increased pixel count. Low runs at 447.6 FPS, Medium at 356.6 FPS, High at 282 FPS, and Ultra at 173.5 FPS. The gap between Low and Ultra narrows to 274.1 FPS, and the Ultra preset's 173.5 FPS average is still well above the 144 Hz threshold that many gamers target.
At 3840x2160, performance becomes more stratified. Low delivers 233.7 FPS, Medium drops to 186.3 FPS, High falls to 146.8 FPS, and Ultra bottoms out at 92.6 FPS. The 141.1 FPS difference between Low and Ultra at 4K is the smallest across all resolutions, confirming that the GPU's rendering capabilities are being taxed to their limits at this resolution. The High preset's 146.8 FPS result is notable because it clears the 120 Hz refresh rate threshold, making it a viable option for high-refresh 4K monitors. The Ultra preset's 92.6 FPS remains above 60 FPS, so it is playable, but the performance cost relative to High is steep—a 54.2 FPS reduction for what is likely a marginal visual improvement in Minecraft's block-based world.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 4070 SUPER in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 233.7 |
| 3840x2160 | Medium | 186.3 |
| 3840x2160 | High | 146.8 |
| 3840x2160 | Ultra | 92.6 |
| 2560x1440 | Low | 447.6 |
| 2560x1440 | Medium | 356.6 |
| 2560x1440 | High | 282.0 |
| 2560x1440 | Ultra | 173.5 |
| 1920x1080 | Low | 652.7 |
| 1920x1080 | Medium | 558.9 |
| 1920x1080 | High | 442.9 |
| 1920x1080 | Ultra | 281.0 |
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Minecraft: Java Edition with RTX 4070 SUPER + Other CPUs
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