Minecraft: Java Edition
This combination delivers exceptional performance with an average of 312 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 93 | 145 | 186 | 234 |
| 1440p QHD | 177 | 279 | 356 | 447 |
| 1080p Full HD | 277 | 447 | 528 | 574 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, built on TSMC's 7 nm process. Its base clock is 3.60 GHz, boosting up to 4.20 GHz, with a 65 W TDP. The CPU's L3 cache is 16 MB, and it supports DDR4 memory over a dual-channel bus, delivering 51.2 GB/s of bandwidth. These specifications position the chip as a mainstream desktop part, and its benchmark results confirm a balanced profile: the Cinebench R23 multi-core score is 16429, while the single-core score is 2319.
For Minecraft: Java Edition, the relationship between CPU and frame rate is direct. The game's simulation and chunk-loading logic are heavily dependent on single-thread performance, and the Ryzen 5 5500's single-thread score of 2319 in Cinebench R23 aligns with the measured frame rates at lower resolutions. At 1080p with Low settings, the average FPS is 573.5, a figure that far exceeds what the GPU alone could produce if the CPU were a bottleneck. The processor's PassMark single-thread score of 3058 further supports this: the chip can feed frames quickly when the GPU is not stressed by high settings.
Comparing to its nearest rivals, the Ryzen 5 5500's average benchmark score is 20875, which is 0.1% below the Intel Core i5-12500 (20897) and 0.1% below the AMD Ryzen 5 PRO 4655GE (20900). It sits 0.1% above the AMD EPYC 7J13 (20845) and 0.2% below the Intel Core i5-12600T (20917). These deltas are negligible in real-world terms, suggesting that the CPU's raw compute capability is not the differentiating factor in this game's performance. Instead, the data shows that at 1440p and 4K, the CPU's role diminishes as the GPU takes over the workload.
The CPU's 3DMark scores are revealing for multi-threaded scaling: 5386 with 16 threads, 5411 with max threads, but only 836 for single-thread. This indicates that the processor scales well with additional threads, yet Minecraft's primary thread remains the critical path. The PassMark physics score of 896 and floating-point math score of 36815 suggest robust general compute, but the game's engine does not leverage all 12 threads equally. In practice, the Ryzen 5 5500's 6-core layout is sufficient to avoid bottlenecking the RTX 4070 SUPER at 1080p, as evidenced by the 573.5 FPS Low-setting result.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 SUPER is built on the Ada Lovelace architecture with the AD104 chip, fabricated on a 5 nm process by TSMC. It packs 7168 shading units, 224 texture mapping units, and 80 ROPs, along with 56 ray tracing cores and 224 tensor cores. The GPU's base clock is 1980 MHz, boosting to 2475 MHz, and its memory runs at 1313 MHz (21 Gbps effective). The 12 GB of GDDR6X memory is connected via a 192-bit bus, yielding a bandwidth of 504.2 GB/s. The card's FP32 performance is 35.48 TFLOPS, and its pixel rate is 198.0 GPixel/s.
In Minecraft: Java Edition, the GPU's role becomes dominant as resolution and settings increase. At 4K Ultra, the average FPS drops to 93.3, which is a 68% reduction from the 4K Low result of 233.6 FPS. This indicates that the GPU's fill rate and shading capacity are the limiting factors at maximum settings. The RTX 4070 SUPER's PassMark G3D score of 29995 places it in the 84th percentile of all GPUs, and its average benchmark score of 42576 is 0.2% below the NVIDIA RTX A6000 (42653) and 0.3% below the AMD Radeon RX 7650 GRE (42723). It outperforms the AMD Radeon Pro 580X (41991) by 1.4% and the NVIDIA Tesla M40 (41897) by 1.6%.
The GPU's 12 GB VRAM is not a constraint in this game at any tested setting, as Minecraft's texture usage rarely exceeds a few gigabytes even with high-resolution packs. The memory bandwidth of 504.2 GB/s, however, does factor into the 4K results. At 4K Medium, the average FPS is 185.9, while High yields 144.7 FPS. These figures show a clear scaling pattern tied to the GPU's shading load rather than memory capacity. The RTX 4070 SUPER's 3DMark Steel Nomad DX12 score of 4627 indicates strong modern API performance, but Minecraft's Java Edition primarily uses OpenGL 4.6, which the GPU supports natively.
The GPU's boost clock of 2475 MHz is relevant at lower resolutions. At 1080p Low, the 573.5 FPS average suggests the GPU is being fed as fast as the CPU can manage, but the GPU is still the primary frame producer. The data shows no VRAM-related stutters or texture pop-in, consistent with the 12 GB capacity being ample for this title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1080p Low, the average is 573.5 FPS. Moving to 1440p Low, it drops to 446.6 FPS, a reduction of 22.1%. At 4K Low, the average is 233.6 FPS, which is 59.3% lower than the 1080p Low result. This scaling is typical of a GPU-bound scenario at higher resolutions, but the Low settings still allow the CPU to contribute meaningfully at 1080p.
For High settings, the pattern is steeper. The 1080p High average is 446.8 FPS, dropping to 279.2 FPS at 1440p (a 37.5% reduction) and further to 144.7 FPS at 4K (a 67.6% reduction from 1080p). The Ultra settings show the most dramatic decline: 276.9 FPS at 1080p, 176.9 FPS at 1440p (36.1% lower), and 93.3 FPS at 4K (66.3% lower). These percentage drops indicate that the GPU is the limiting component once settings exceed Low, particularly at 4K.
The data suggests a transition point between 1080p and 1440p. At 1080p Low, the 573.5 FPS is likely CPU-limited, as the RTX 4070 SUPER would be capable of higher frame rates if the CPU could keep up. By 1440p Low, the 446.6 FPS still shows some CPU influence, but the GPU is becoming more relevant. At 4K Low, the 233.6 FPS is firmly GPU-bound, as the pixel count (3840x2160) demands more from the shading units and memory bandwidth.
The Medium settings provide a middle ground. At 1080p Medium, the average is 528.4 FPS, which is 7.9% lower than Low. At 1440p Medium, it is 356.1 FPS (32.6% lower than 1080p Medium), and at 4K Medium, 185.9 FPS (64.8% lower). The consistent percentage drops across settings at 4K (roughly 60-68% from 1080p) confirm that the GPU's fill rate is the primary constraint at that resolution, regardless of preset.
The limiting component analysis is straightforward: at 1080p and Low settings, the CPU's single-thread performance caps the frame rate near 573.5 FPS. As resolution increases to 1440p and 4K, the GPU's shading capacity becomes the bottleneck, with the 4K Ultra result of 93.3 FPS being the clearest indicator of GPU saturation.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: The highest average FPS is 573.5, achieved at 1920x1080 resolution with Low settings.
Q: How does the 4K Ultra performance compare to the 1080p Low performance?
A: The 4K Ultra average is 93.3 FPS, which is 83.7% lower than the 1080p Low average of 573.5 FPS, indicating a significant GPU-bound scenario at maximum settings.
Q: Is the CPU or GPU more likely to bottleneck at 1440p High settings?
A: At 1440p High, the average FPS is 279.2. Given that the 1080p High result is 446.8 FPS, the 37.5% drop suggests the GPU is becoming the limiting factor, though the CPU still contributes at this resolution.
Q: What is the rank of this CPU+GPU combination in the game's benchmark database?
A: The combination ranks 346 out of 1727 tested combos, placing it in the top 20% of all configurations.
Q: How does the GPU's benchmark score compare to its nearest rival?
A: The RTX 4070 SUPER's average benchmark score of 42576 is 0.2% below the NVIDIA RTX A6000 (42653) and 1.4% above the AMD Radeon Pro 580X (41991).
Q: What is the FPS difference between Medium and High settings at 4K?
A: At 4K, Medium averages 185.9 FPS, while High averages 144.7 FPS, a difference of 41.2 FPS in favor of Medium.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data covers three resolutions and four settings presets, producing twelve distinct data points. At 1920x1080, the Low preset delivers an average of 573.5 FPS. The Medium preset averages 528.4 FPS, which is 45.1 FPS lower than Low. High settings at 1080p average 446.8 FPS, and Ultra drops to 276.9 FPS. The spread from Low to Ultra at 1080p is 296.6 FPS, showing the impact of shading and texture quality on the GPU.
Moving to 2560x1440, the Low preset averages 446.6 FPS, nearly identical to the 1080p High result of 446.8 FPS. This indicates that resolution scaling at Low settings is roughly equivalent to a settings increase at a lower resolution. Medium at 1440p averages 356.1 FPS, High averages 279.2 FPS, and Ultra averages 176.9 FPS. The delta between Low and Ultra at 1440p is 269.7 FPS, slightly less than the 1080p spread.
At 3840x2160, the Low preset averages 233.6 FPS, which is still above 1440p Ultra's 176.9 FPS. Medium at 4K averages 185.9 FPS, High averages 144.7 FPS, and Ultra averages 93.3 FPS. The spread from Low to Ultra at 4K is 140.3 FPS, the smallest of the three resolutions, confirming that the GPU is the limiting factor at 4K regardless of settings. The 4K Ultra result of 93.3 FPS is the only measured figure below 100 FPS, and it is 63.6% lower than the 1440p Ultra result of 176.9 FPS.
Comparing settings across resolutions: the 1080p Low (573.5 FPS) is higher than the 1440p Low (446.6 FPS) by 126.9 FPS, and the 1440p Low is higher than the 4K Low (233.6 FPS) by 213.0 FPS. For Medium, the deltas are 172.3 FPS between 1080p and 1440p, and 170.2 FPS between 1440p and 4K. For High, the deltas are 167.6 FPS and 134.5 FPS, respectively. For Ultra, the deltas are 100.0 FPS and 83.6 FPS, respectively. These numbers illustrate that the performance penalty for resolution scaling diminishes as settings increase, because the GPU is already heavily loaded.
Settings Recommendations — which preset gives the best experience per the measured rows
The data provides clear guidance for selecting a preset based on resolution and desired frame rate. At 1080p, all presets deliver playable frame rates, but the Medium preset at 528.4 FPS offers the best balance between visual quality and performance headroom. The Ultra preset at 276.9 FPS is still smooth, but the 45.1 FPS difference between Medium and Low, and the 51.6 FPS difference between High and Ultra, suggest diminishing returns at the highest settings. For competitive play where maximum frame rate matters, Low at 573.5 FPS is the optimal choice, but Medium provides a 7.9% reduction in FPS for a significant visual upgrade.
At 1440p, the Medium preset at 356.1 FPS is the recommended default, as it remains well above typical high-refresh displays (144 Hz) while offering better visuals than Low. The High preset at 279.2 FPS is also viable for 144 Hz monitors, but the jump to Ultra at 176.9 FPS is a 36.5% drop from High, which may be noticeable on 240 Hz panels. For users with 144 Hz displays, both Medium and High are acceptable, but Medium provides more headroom for scene complexity and modded gameplay.
At 4K, the recommendation shifts. The Medium preset at 185.9 FPS is the best option for high-refresh 4K displays (144 Hz), as it stays above the refresh threshold with room to spare. The High preset at 144.7 FPS is borderline for 144 Hz but perfectly smooth for 120 Hz displays. The Ultra preset at 93.3 FPS is not recommended for competitive play, but it is playable for single-player or casual sessions. The Low preset at 233.6 FPS is excessive for most 4K displays (typically 60-144 Hz), so Medium is the superior choice unless the user prioritizes absolute frame rate.
The data shows that the Medium preset is the most versatile across all resolutions: it averages 528.4 FPS at 1080p, 356.1 FPS at 1440p, and 185.9 FPS at 4K. This consistency makes it the default recommendation for users who do not want to adjust settings per resolution. For those targeting specific refresh rates, the measured values allow precise selection: 1080p Low for 500+ FPS, 1440p High for 240 Hz, 4K High for 120 Hz, and 4K Ultra for 60 Hz displays. The overall best experience, balancing visual fidelity and frame rate, is the Medium preset at 1440p, which delivers 356.1 FPS with no settings compromises.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4070 SUPER in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 233.6 |
| 3840x2160 | Medium | 185.9 |
| 3840x2160 | High | 144.7 |
| 3840x2160 | Ultra | 93.3 |
| 2560x1440 | Low | 446.6 |
| 2560x1440 | Medium | 356.1 |
| 2560x1440 | High | 279.2 |
| 2560x1440 | Ultra | 176.9 |
| 1920x1080 | Low | 573.5 |
| 1920x1080 | Medium | 528.4 |
| 1920x1080 | High | 446.8 |
| 1920x1080 | Ultra | 276.9 |
Minecraft: Java Edition with Ryzen 5 5500 + Other GPUs
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Minecraft: Java Edition with RTX 4070 SUPER + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
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