Minecraft: Java Edition
This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 83 | 103 | 130 |
| 1440p QHD | 95 | 156 | 194 | 247 |
| 1080p Full HD | 154 | 246 | 309 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with Intel Core i5-12400F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
Minecraft: Java Edition is notoriously variable in performance, but the measured data for the Intel Core i5-12400F and NVIDIA GeForce RTX 3060 Ti combination shows a clear pattern: this system is exceptionally strong at 1080p, solid at 1440p, and dips noticeably at 4K Ultra. The pairing of a 6-core, 12-thread CPU with an 8 GB Ampere GPU produces results that are heavily influenced by the game's settings and resolution, with the CPU taking the lead at lower resolutions and the GPU becoming the primary constraint at higher ones.
FAQ
Q: What is the best resolution to use with this combo for a high refresh rate monitor?
A: At 1080p with Low settings, the system averages 391.7 FPS, and even at High settings it maintains 245.7 FPS. This makes 1080p the clear choice for maximizing frame rates, as it is the only resolution where the average FPS stays above 240 in all but the Ultra preset.
Q: How does the CPU compare to its closest rivals in synthetic benchmarks?
A: The Core i5-12400F has an average benchmark score of 19221, which puts it 0.1% ahead of the Intel Core i7-8700K (19210) and 0.3% ahead of the Intel Core i5-1335U (19167). It trails the AMD Ryzen 5 7533HS by 0.7% (19364) and the AMD EPYC 7773X by 1.3% (18979).
Q: Can this GPU handle 4K gaming in Minecraft?
A: The data shows it can run 4K, but with caveats. At 4K High settings, the average FPS is 82.8, which is playable. However, at 4K Ultra, the average drops to 48.4 FPS, indicating a significant performance hit at the highest settings.
Q: Is the RTX 3060 Ti a strong performer relative to other GPUs?
A: Yes, the GPU scores in the 69th percentile among all GPUs, with an average benchmark score of 25120. Its closest rival, the AMD Radeon RX 6700M, scores 25180, which is a 0.2% difference, showing they are nearly identical in overall synthetic performance.
Q: What is the impact of the CPU's core and thread count on this game?
A: The CPU has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. In Minecraft, this configuration appears sufficient to drive very high frame rates at 1080p, as evidenced by the 391.7 FPS average on Low settings.
Q: What is the size of the GPU's memory and its bandwidth?
A: The RTX 3060 Ti features 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. This memory configuration is a key factor in its performance, especially at higher resolutions where more data needs to be moved quickly.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with 4864 shading units and 152 texture mapping units. Its memory subsystem includes 8 GB of GDDR6 on a 256-bit bus, delivering a bandwidth of 448.0 GB/s. The GPU's core clocks are set at a base of 1410 MHz and a boost of 1665 MHz. These specifications directly correlate with the measured frame rates in Minecraft. The game's performance scales with the GPU's ability to process rendering tasks, and the data shows a clear relationship between settings and FPS.
At 1080p, the GPU is not the primary bottleneck. The jump from Low to Ultra settings at 1080p reduces the average FPS from 391.7 to 154.1, a drop of 237.6 FPS. This indicates that while the GPU is capable, the CPU and game engine are able to feed it enough data to reach very high frame rates. The RTX 3060 Ti's 448.0 GB/s bandwidth and 16.20 TFLOPS of FP32 performance ensure it can handle these tasks efficiently. The GPU's 8 GB of VRAM is not a limiting factor at this resolution, as the game does not appear to require more than that, even at Ultra settings.
The GPU's role becomes more prominent at 1440p and 4K. At 1440p, the average FPS on High is 155.7, which is still a very good result. However, at 4K, the demand on the GPU increases substantially. The average FPS at 4K High is 82.8, and at 4K Ultra it falls to 48.4. This shows that the RTX 3060 Ti is being pushed to its limits at 4K with the highest settings. The 8 GB VRAM buffer and the GPU's compute power are sufficient for 4K High, but the Ultra preset demands more than the card can deliver at a consistently smooth frame rate.
Resolution Scaling
The measured FPS data reveals a predictable scaling pattern across resolutions, but with interesting nuances. At 1080p Low, the system achieves an impressive 391.7 FPS. Moving to 1440p Low, this drops to 246.6 FPS, a 37% decrease. At 4K Low, the average FPS is 129.9, which is a 67% decrease from the 1080p Low result. This substantial drop indicates that the GPU is becoming the limiting factor as the pixel count increases, even on the lowest settings.
The scaling is more dramatic at the High preset. The 1080p High average of 245.7 FPS drops to 155.7 FPS at 1440p (a 37% decrease) and then to 82.8 FPS at 4K (a 66% decrease from 1080p). The consistency of the percentage drops across Low and High settings suggests that the performance scaling is primarily driven by the resolution's pixel count, which directly increases the load on the GPU's 80 ROPs and 152 TMUs.
The Ultra preset shows the most severe scaling from 1440p to 4K. At 1440p Ultra, the average is 95.4 FPS, but at 4K Ultra, it plummets to 48.4 FPS, a 49% drop. This is a larger relative decrease than the 37% drop seen from 1080p to 1440p for other settings, indicating that the Ultra preset includes effects that heavily tax the GPU at 4K. The data suggests that for a consistently smooth experience at 4K, users should stick to High settings, while 1080p and 1440p offer more headroom for higher settings.
How This Combo Ranks
In the database of tested combinations, this pairing of the Intel Core i5-12400F and NVIDIA GeForce RTX 3060 Ti ranks 1186 out of 1727 combos. This places it in the 69th percentile of all tested configurations for this game. While the absolute FPS numbers are high, the relative ranking indicates that there are many other combinations that can achieve even higher frame rates in Minecraft, likely due to the game's sensitivity to single-core CPU performance.
The rank is a holistic measure that includes all resolutions and settings. The combo's strength at 1080p, where it excels, is balanced against its performance at 4K Ultra, where it struggles. The benchmark results show that the CPU's single-thread score of 909 in 3DMark and 2332 in Cinebench R23 are solid, but not top-tier. Meanwhile, the GPU's PassMark G3D score of 20349 is competitive, but it is not the fastest card available. This combination of a mid-range CPU and GPU results in a system that is very capable but not at the absolute top of the performance hierarchy.
The fact that the GPU ranks in the 69th percentile and the CPU in the 77th percentile suggests that the CPU is slightly stronger relative to its peers than the GPU. This is reflected in the data, where at 1080p Low, the CPU is able to drive the FPS to nearly 400, showing it is not the bottleneck. At 4K Ultra, however, the GPU's limits are exposed, and the overall combo rank suffers because of this.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture. It operates at a base clock of 2.50 GHz and can boost up to 4.40 GHz. The CPU has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and a shared 18 MB L3 cache. These specifications are crucial for Minecraft, a game that is known to be sensitive to single-threaded performance.
The benchmark data for the CPU shows strong single-core results. Its 3DMark single-thread score is 909, and its Cinebench R23 single-core score is 2332. These scores are indicative of how well the CPU handles the primary game thread. At 1080p Low, the system achieves 391.7 FPS, which is a direct result of the CPU's ability to process game logic and issue draw calls quickly. The high boost clock of 4.40 GHz is a key factor here, as it allows for rapid execution of single-threaded tasks.
The CPU's multi-threaded performance is also respectable, with a Cinebench R23 multicore score of 16518 and a Geekbench multicore score of 9138. While Minecraft does not heavily utilize all 12 threads, the CPU's overall capability prevents it from becoming a bottleneck in most scenarios. The 18 MB of shared L3 cache helps with data locality, which can reduce latency. However, the data suggests that the CPU's role is primarily to feed the GPU, and at higher resolutions, the GPU becomes the limiting factor, as seen by the FPS drops at 4K.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across 12 different configurations. At 1920x1080, the system delivers its highest frame rates. With Low settings, the average FPS is 391.7. This drops to 308.5 on Medium, 245.7 on High, and 154.1 on Ultra. These numbers show that at 1080p, the system is capable of driving high refresh rate monitors even at the highest settings.
At 2560x1440, the performance is still very strong. The Low setting yields an average of 246.6 FPS. Medium settings produce 194.3 FPS, and High settings achieve 155.7 FPS. The Ultra setting at 1440p produces an average of 95.4 FPS, which is still above the 60 FPS threshold for smooth gameplay. The step from 1080p to 1440p reduces performance by roughly 37% across the board, which is a typical scaling factor for this resolution increase.
At 3840x2160, the GPU is clearly the limiting factor. The Low setting produces an average of 129.9 FPS, which is a significant drop from the 1440p Low result. Medium settings yield 102.7 FPS, and High settings produce 82.8 FPS. The Ultra setting at 4K is the most demanding configuration, resulting in an average of just 48.4 FPS. This is below the ideal for smooth gameplay and indicates that users should avoid 4K Ultra with this combination unless they are willing to accept lower frame rates. The data shows a clear hierarchy: 1080p for maximum FPS, 1440p for a balance of quality and speed, and 4K for high-fidelity visuals at lower settings.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 3060 Ti in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.9 |
| 3840x2160 | Medium | 102.7 |
| 3840x2160 | High | 82.8 |
| 3840x2160 | Ultra | 48.4 |
| 2560x1440 | Low | 246.6 |
| 2560x1440 | Medium | 194.3 |
| 2560x1440 | High | 155.7 |
| 2560x1440 | Ultra | 95.4 |
| 1920x1080 | Low | 391.7 |
| 1920x1080 | Medium | 308.5 |
| 1920x1080 | High | 245.7 |
| 1920x1080 | Ultra | 154.1 |
Minecraft: Java Edition with ii5-12400F + Other GPUs
See how Minecraft: Java Edition performs with the same CPU but different graphics cards.
Minecraft: Java Edition with RTX 3060 Ti + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.