Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 42 52 59
1440p QHD 46 75 93 118
1080p Full HD 74 120 150 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 52
3840x2160 High 42
3840x2160 Ultra 25
2560x1440 Low 118
2560x1440 Medium 93
2560x1440 High 75
2560x1440 Ultra 46
1920x1080 Low 185
1920x1080 Medium 150
1920x1080 High 120
1920x1080 Ultra 74

Minecraft: Java Edition with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650, In-Depth Analysis

Resolution Scaling

The measured FPS data for Minecraft: Java Edition with the AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1650 reveals a steep performance curve as resolution climbs. At 1920x1080 with Low settings, the combo delivers 184.6 FPS, but dropping to 2560x1440 Low reduces that to 117.7 FPS — a 36% decline. Pushing further to 3840x2160 Low yields 59.1 FPS, which is less than a third of the 1080p Low result. This scaling pattern indicates that the GTX 1650 becomes the limiting factor well before 4K, as the pixel throughput demand outpaces what the GPU can render.

The gap between settings widens dramatically at higher resolutions. At 1080p, the spread from Low to Ultra spans 184.6 FPS down to 73.6 FPS, a difference of 111 FPS. At 1440p, that spread narrows to 117.7 FPS versus 45.6 FPS, a 72.1 FPS gap. At 4K, the range compresses further: Low sits at 59.1 FPS while Ultra collapses to 25 FPS. This compression suggests that at 4K, even the lowest settings cannot escape the GPU's rendering ceiling, whereas at 1080p the CPU has enough headroom to let settings dictate the frame rate more freely.

The transition from 1080p to 1440p at High settings shows a moderate drop from 119.9 FPS to 75.3 FPS, a 37% reduction. Moving from 1440p to 4K at High is more punishing, falling to 41.9 FPS — another 44% cut. The data indicates that the 5700G's eight cores and 16 threads are not the primary constraint here; instead, the GTX 1650 with its 4 GB of GDDR5 memory and 128-bit bus begins to saturate as resolution increases, particularly when texture and shader complexity rise with higher settings. At 4K Ultra, the 25 FPS result is essentially unplayable, confirming that this combination is best suited for 1080p or modest 1440p gameplay, not 4K.

CPU Role

The AMD Ryzen 7 5700G is a Zen 3 (Cezanne) part built on TSMC's 7 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz boosts to 4.60 GHz, and it carries 16 MB of L3 cache alongside 512 KB of L2 per core and 64 KB of L1 per core. In Minecraft: Java Edition, which is known for its single-threaded world generation and physics simulation, the CPU's single-core performance is often more critical than raw multi-thread throughput. The 5700G posts a 3DMark single-thread score of 899 and a Cinebench R23 single-core score of 2930, indicating solid per-thread capability for this workload.

The CPU's multi-threaded results are equally robust, with a Cinebench R23 multi-core score of 20755 and a Geekbench multi-core score of 8970. However, the benchmark data for this game shows that at 1080p Low, the system reaches 184.6 FPS, which is likely near the upper bound of what the GTX 1650 can feed back to the CPU. The 5700G's PassMark single-thread score of 3283 and its 3DMark 2-thread score of 1758 suggest it can handle the game's primary logic thread without bottlenecking at these frame rates. The CPU's percentile ranking of 83 among all tested processors places it in the upper tier, and its nearest rivals — the AMD Ryzen 7 6800U, Intel Xeon D-2752TER, Intel Core 5 210H, and AMD Ryzen 5 7640U — all score within 0.6% of it on average, confirming that the 5700G is a competitive mid-range option for this title.

The CPU's memory bandwidth of 51.2 GB/s over dual-channel DDR4 is adequate for feeding the GPU, but the game's performance at 4K suggests that the CPU is not the limiting factor there. At 3840x2160 Ultra, the system only manages 25 FPS, which is far below the CPU's potential. The data points to the GPU as the bottleneck at higher resolutions, while the CPU's 16 threads remain underutilized in a game that historically leverages only a few cores. For players targeting high refresh rates at 1080p, the 5700G's single-thread performance is sufficient to keep up with the GTX 1650's output, as evidenced by the 184.6 FPS Low result.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture part built on TSMC's 12 nm process, with a chip design that includes 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock runs at 1485 MHz and boosts to 1665 MHz, while the 4 GB of GDDR5 memory operates at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth. The GPU's FP32 throughput is 2.984 TFLOPS, and its texture rate is 93.24 GTexel/s. These specifications place the GTX 1650 in the lower-mid range of modern GPUs, with a percentile ranking of 43 among all tested graphics cards.

In Minecraft, the GPU's role becomes increasingly dominant as resolution and settings rise. At 1080p Low, the GTX 1650 delivers 184.6 FPS, but this drops to 119.9 FPS at High settings — a 35% reduction that reflects the added shading and texture work. The 4 GB VRAM is sufficient for 1080p, but at 4K Ultra, the game's chunk rendering and mipmapping can pressure the memory subsystem. The 25 FPS result at 4K Ultra suggests the GPU is overwhelmed, likely due to both pixel fill rate and memory bandwidth constraints. The GTX 1650's nearest rivals in the benchmark database include the NVIDIA GeForce RTX 3050 A Mobile and AMD Radeon 550X, both within 0.4% of its average score, which underscores its mid-pack positioning.

The GPU's PassMark G3D score of 7880 and 3DMark Steel Nomad DX12 score of 305 indicate moderate DirectX 12 capability, though Minecraft's Java Edition primarily relies on OpenGL 4.6, which the GTX 1650 supports. The card's pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are the likely bottlenecks at 4K, where the 41.9 FPS High result and 52.1 FPS Medium result show that even reducing settings cannot fully compensate for the resolution's demands. The GPU's power draw is rated at 75 W with no additional power connectors, making it a capable air-cooled solution, but the data shows it is not designed for high-resolution Minecraft play.

Measured FPS Breakdown

At 1920x1080, the combo demonstrates its strongest performance. Low settings produce 184.6 FPS, Medium yields 149.7 FPS, High drops to 119.9 FPS, and Ultra bottoms out at 73.6 FPS. These numbers indicate that the GTX 1650 can comfortably handle 1080p gaming, with even Ultra settings remaining above 60 FPS. The 73.6 FPS Ultra result is playable, though the jump from High to Ultra costs 46.3 FPS, suggesting that Ultra settings impose a significant rendering penalty.

Moving to 2560x1440, the performance declines noticeably. Low settings average 117.7 FPS, which is still smooth, but Medium falls to 92.5 FPS, High to 75.3 FPS, and Ultra to 45.6 FPS. The 1440p Ultra result is below the 60 FPS threshold, making it less ideal for competitive play, while High remains acceptable. The 75.3 FPS High figure is 37% lower than the 1080p High result, confirming that resolution scaling is a primary factor.

At 3840x2160, the combo struggles. Low settings manage 59.1 FPS, Medium drops to 52.1 FPS, High falls to 41.9 FPS, and Ultra collapses to 25 FPS. None of these results reach 60 FPS, and the Ultra setting is nearly unplayable. The 4K data shows a clear ceiling: even at Low settings, the GTX 1650 cannot sustain a smooth frame rate, with the 59.1 FPS result barely hitting 60. The progression from Low to Ultra at 4K shows a 34.1 FPS drop, indicating that the GPU's shader and memory resources are exhausted.

Across all resolutions, the pattern is consistent: Low settings offer the highest FPS, Ultra the lowest, with Medium and High in between. The 1080p Low result of 184.6 FPS is the best measured outcome, while the 4K Ultra result of 25 FPS is the worst. The data suggests that users should stick to 1080p for competitive play and reserve 1440p for less demanding settings, while 4K is only viable at Low settings and still not smooth.

How This Combo Ranks

The AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1650 combination ranks 1641 out of 1727 tested combos in Minecraft: Java Edition. This places it in the bottom 5% of all configurations, which is notable given the CPU's strong benchmark scores. The 5700G ranks in the 83rd percentile among CPUs, but the GTX 1650 only reaches the 43rd percentile among GPUs, indicating that the GPU drags down the overall combo ranking. The data suggests that this pairing is unbalanced for this particular game, where the GPU's limitations become the dominant factor at higher resolutions.

The combo's rank of 1641 out of 1727 means that 86 other configurations perform worse, but the vast majority of tested combos outperform it. This is likely because Minecraft's rendering demands scale heavily with GPU capability, and the GTX 1650's 4 GB VRAM and 128-bit bus are below average for modern gaming. In contrast, the CPU's nearest rivals — the AMD Ryzen 7 6800U, Intel Xeon D-2752TER, Intel Core 5 210H, and AMD Ryzen 5 7640U — all have average scores within 0.6% of the 5700G, yet they would likely rank higher when paired with stronger GPUs.

The rank reflects the measured FPS data: at 1080p, the combo is competitive, but at 4K, it falls behind. The 25 FPS Ultra result at 4K is particularly poor, and even the 59.1 FPS Low result at 4K is below the 60 FPS target. For users seeking a balanced system, this combination is adequate for 1080p gaming, but the data indicates that the GPU is the limiting component in nearly every scenario. The combo's low rank is a direct consequence of the GTX 1650's mid-pack GPU performance (43rd percentile) combined with the game's heavy reliance on GPU throughput, rather than any deficiency in the 5700G's CPU capabilities.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 59.1
3840x2160 Medium 52.1
3840x2160 High 41.9
3840x2160 Ultra 25.0
2560x1440 Low 117.7
2560x1440 Medium 92.5
2560x1440 High 75.3
2560x1440 Ultra 45.6
1920x1080 Low 184.6
1920x1080 Medium 149.7
1920x1080 High 119.9
1920x1080 Ultra 73.6

Minecraft: Java Edition with Ryzen 7 5700G + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with GTX 1650 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.