Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 42 51 59
1440p QHD 47 77 94 116
1080p Full HD 75 120 150 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 51
3840x2160 High 42
3840x2160 Ultra 23
2560x1440 Low 116
2560x1440 Medium 94
2560x1440 High 77
2560x1440 Ultra 47
1920x1080 Low 186
1920x1080 Medium 150
1920x1080 High 120
1920x1080 Ultra 75

Minecraft: Java Edition with AMD Ryzen 7 3700X + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 3700X paired with the NVIDIA GeForce GTX 1650 delivers a highly playable Minecraft: Java Edition experience, particularly at 1080p, though performance degrades predictably as resolution and settings increase. The data shows a clear scaling pattern: at 1920x1080 with Low settings, the combo achieves 185.5 FPS, which drops to 75.1 FPS at Ultra. At 3840x2160, the average frame rate falls to 41.8 FPS on High and a barely playable 23.3 FPS on Ultra. This combination ranks 1635 out of 1727 tested combos, placing it in the lower percentile of systems, yet the game's unique rendering demands mean the CPU's 8 cores and 16 threads still provide a solid foundation.

FAQ

Q: What is the best resolution for this combo in Minecraft: Java Edition?

A: The data shows 1920x1080 as the clear sweet spot. At Low settings, the system pushes 185.5 FPS, and even at High it maintains 120.1 FPS. Moving to 2560x1440 drops High settings to 77.1 FPS, while 3840x2160 High yields only 41.8 FPS.

Q: How does the Ultra preset affect performance at different resolutions?

A: Ultra is demanding across the board. At 1920x1080, the average is 75.1 FPS, which is playable. At 2560x1440, it falls to 46.7 FPS, and at 3840x2160, it drops to 23.3 FPS, which is below the threshold for smooth gameplay.

Q: Is the GTX 1650's 4 GB VRAM sufficient for this game?

A: The measured results indicate that VRAM capacity is not the primary limiter in this title. The card's memory configuration, with a 128-bit bus and 128.1 GB/s bandwidth, supports the frame rates seen; the bottleneck shifts to the GPU's compute capability at higher settings, as evidenced by the drop from 58.9 FPS at 4K Low to 50.8 FPS at 4K Medium.

Q: How does this combo compare to the nearest rival GPUs?

A: The GTX 1650's average benchmark score is 8713, which is 0.4% behind the NVIDIA GeForce RTX 3050 A Mobile (8746) and 0.4% behind the AMD Radeon 550X (8749). It is 0.5% ahead of the NVIDIA Quadro P2200 (8671) and 0.5% behind the AMD Radeon Pro WX 5100 (8761).

Q: What is the CPU's standing among all processors?

A: The Ryzen 7 3700X sits in the 85th percentile of all CPUs, with an average benchmark score of 28631. Its nearest rival, the Intel Core i5-12600, scores 28654, a negligible 0.1% difference, indicating the CPU is not a significant differentiator in this pairing.

Q: Does the CPU hold back the GPU in this game?

A: Given the CPU's 85th percentile ranking and the GPU's 43rd percentile, the data suggests the GPU is the limiting factor. At 1080p Low, the 185.5 FPS result shows the CPU can feed the GPU adequately; the performance drop at higher settings aligns with GPU workload increases rather than CPU saturation.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip manufactured on a 12 nm process. Its clock speeds are a base of 1485 MHz and a boost of 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). The card features 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. These specifications place the GPU in the 43rd percentile of all GPUs, with an average benchmark score of 8713.

In Minecraft: Java Edition, the GPU's role is to handle the rendering pipeline, and the measured FPS shows a direct correlation between its workload and settings. At 1920x1080, the jump from Low (185.5 FPS) to Medium (149.6 FPS) to High (120.1 FPS) to Ultra (75.1 FPS) illustrates how the card's 896 shading units and 32 ROPs scale with graphical complexity. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are sufficient for 1080p but struggle at higher resolutions.

At 2560x1440, the performance gap between settings widens. Low yields 116.1 FPS, which is still smooth, but Ultra drops to 46.7 FPS. The 4 GB VRAM is not the bottleneck here; rather, the GPU's raw compute power, rated at 2.984 TFLOPS FP32, becomes insufficient for the increased pixel count. At 3840x2160, the trend continues: Low achieves 58.9 FPS, Medium 50.8 FPS, High 41.8 FPS, and Ultra 23.3 FPS. The data indicates that the GTX 1650 is a capable 1080p card for this game, with diminishing returns beyond that resolution.

Settings Recommendations

For the best experience, the measured data points to 1920x1080 with High settings as the optimal balance. The 120.1 FPS average is well above the threshold for smooth gameplay, and it provides better visual fidelity than the Low preset's 185.5 FPS without the significant drop seen at Ultra (75.1 FPS). This configuration leverages the GPU's strengths without overburdening it.

If the user prioritizes maximum frame rates, 1920x1080 Low is the clear choice at 185.5 FPS. This is ideal for competitive play or for users with high-refresh-rate monitors. However, the visual compromise is notable. The Medium preset at 1920x1080 (149.6 FPS) is a strong middle ground, offering better visuals than Low while still maintaining a substantial frame rate advantage over High.

At 2560x1440, the data suggests Medium (93.6 FPS) as the recommended preset. It provides a playable experience with decent visuals, whereas High (77.1 FPS) is still acceptable but less smooth, and Ultra (46.7 FPS) dips into less desirable territory. At 3840x2160, all presets are below 60 FPS, with Low (58.9 FPS) being the only marginally playable option. For 4K, users should expect to sacrifice visual quality for frame rate, and even then, the experience is not ideal.

How This Combo Ranks

This specific combination of AMD Ryzen 7 3700X and NVIDIA GeForce GTX 1650 ranks 1635 out of 1727 tested combos in Minecraft: Java Edition. This places it in the bottom 5% of all systems tested, indicating that while the game is playable, the hardware is not competitive with higher-end configurations. The rank reflects the GPU's 43rd percentile standing among all GPUs, which is the primary limiting factor.

The CPU's performance is not the issue here. The Ryzen 7 3700X's average benchmark score of 28631 puts it in the 85th percentile, with its nearest rivals being the Intel Core i5-12600 (28654, 0.1% difference) and the AMD Ryzen 5 5600XT (28591, 0.1% difference). This suggests that pairing this CPU with a stronger GPU would yield significantly better results, as the CPU has headroom to support higher frame rates.

The combo's low rank is consistent with the measured FPS data. At 1080p Ultra, the 75.1 FPS average is respectable, but at 4K Ultra, the 23.3 FPS result is among the lowest expected for a system of this class. The rank of 1635 out of 1727 indicates that most other tested combinations deliver better performance, underscoring the GTX 1650's limitations in this specific workload.

CPU Role

The AMD Ryzen 7 3700X is a 3000-series processor based on the Zen 2 architecture, codenamed Matisse, built on a 7 nm process. It features 8 cores and 16 threads, with a base clock of 3.60 GHz and a boost clock of 4.40 GHz. The CPU has a 32 MB L3 cache, 512 KB L2 cache per core, and 64 KB L1 cache per core. It supports DDR4 memory with a dual-channel bus and a bandwidth of 51.2 GB/s.

In Minecraft: Java Edition, the CPU's role is significant due to the game's single-threaded tendencies, but the 3700X's boost clock of 4.40 GHz helps mitigate this. The CPU's single-core performance, as measured by a Cinebench R23 score of 2694, is adequate for the game's logic and world generation. The 8 cores and 16 threads also ensure that background tasks and the game's auxiliary processes do not interfere with frame pacing.

The data shows that the CPU is not the bottleneck in this pairing. At 1080p Low, the system achieves 185.5 FPS, which is a high frame rate that suggests the GPU is being fed adequately. If the CPU were the limiting factor, we would expect to see similar FPS across different settings, but the data shows a clear drop from Low to Ultra, indicating GPU-bound performance. The CPU's 85th percentile ranking, with an average benchmark score of 28631, confirms its capability.

The 3700X's memory support for DDR4, with a dual-channel bus, provides sufficient bandwidth for the GPU. The CPU's PCIe Gen 4 support with 24 lanes is more than enough for the GTX 1650, which uses a PCIe 3.0 x16 interface. The CPU's TDP of 65 W and the GPU's 75 W TDP mean the system is power-efficient, requiring only a 250 W suggested PSU. The CPU's 3,800 million transistors on a 74 mm² die size reflect its efficiency, allowing it to maintain high boost clocks without excessive power draw.

Hardware Specifications

AMD Ryzen 7 3700X

Cores / Threads 8 / 16
Base Clock 3600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 3700X + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 58.9
3840x2160 Medium 50.8
3840x2160 High 41.8
3840x2160 Ultra 23.3
2560x1440 Low 116.1
2560x1440 Medium 93.6
2560x1440 High 77.1
2560x1440 Ultra 46.7
1920x1080 Low 185.5
1920x1080 Medium 149.6
1920x1080 High 120.1
1920x1080 Ultra 75.1

Minecraft: Java Edition with Ryzen 7 3700X + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with GTX 1650 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with Ryzen 7 3700X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.