Minecraft: Java Edition
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 37 | 51 | 61 |
| 1440p QHD | 47 | 71 | 94 | 116 |
| 1080p Full HD | 72 | 116 | 145 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with AMD Ryzen 5 8400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Resolution Scaling
The measured FPS data for Minecraft: Java Edition with the AMD Ryzen 5 8400F and NVIDIA GeForce GTX 1650 reveals a clear progression as resolution increases. At 1920x1080 with Low settings, the combo produces 185.4 FPS. Moving to 2560x1440 Low drops this to 115.5 FPS, a reduction of roughly 38%. At 3840x2160 Low, the average falls further to 61.3 FPS, which is about 47% lower than the 1440p result. This scaling pattern indicates that the frame rate is highly sensitive to pixel count, a hallmark of GPU-bound workloads.
The picture changes when examining the High preset. At 1080p High, the system delivers 116 FPS. At 1440p High, it drops to 71.4 FPS, a 38% decrease. At 4K High, the average is 37.1 FPS, which is 48% below the 1440p figure. The consistency of these percentage drops across Low and High settings suggests that the GTX 1650 is the primary limiting component at higher resolutions. The GPU's 4 GB of GDDR5 memory and 128-bit bus width likely contribute to this constraint, as the fill rate and memory bandwidth are stretched thinner with each resolution increase.
The Ultra preset tells a more severe story. At 1080p Ultra, the average is 71.8 FPS, which is still playable. At 1440p Ultra, it falls to 47.2 FPS. At 4K Ultra, the system manages only 24.3 FPS, a figure that would be considered borderline for smooth gameplay. The delta between Low and Ultra at 4K is stark: 61.3 FPS versus 24.3 FPS, a difference of 37 FPS. This wide gap indicates that the GPU's shading units — 896 in total — are overwhelmed by the combination of high resolution and demanding graphical settings.
The data suggests that the CPU is not the bottleneck in this scaling curve. The Ryzen 5 8400F's strong single-thread performance, evidenced by a 3DMark single-thread score of 951 and a Cinebench R23 single-core score of 2943, should be sufficient for Minecraft's typical single-threaded rendering workload. The consistent frame rate drops with resolution scaling point squarely at the GPU as the limiting factor, particularly at 1440p and above.
CPU Role
The AMD Ryzen 5 8400F brings six cores and twelve threads to this pairing, running at a base clock of 4.20 GHz and a boost clock of 4.70 GHz. Its Zen 4 architecture, built on a 4 nm process at TSMC, provides a solid foundation for Minecraft: Java Edition, which is known for being sensitive to per-core performance. The CPU's 3DMark single-thread score of 951 and multithreaded score of 6165 at max threads indicate strong single-threaded capabilities that align well with the game's typical demands.
In the broader context of CPU benchmarks, the 8400F ranks in the 82nd percentile against all CPUs, with an average benchmark score of 25064. Its nearest rival, the AMD Ryzen 7 2700X, scores 25057, which is effectively identical with a deltaPct of 0. The AMD Ryzen 5 7500F scores 24993, placing the 8400F 0.3% ahead. These figures suggest that the 8400F sits in a competitive position for gaming workloads, though its advantage is marginal against these specific alternatives.
The CPU's cache hierarchy — 64 KB L1 per core, 1 MB L2 per core, and 16 MB shared L3 — provides adequate data locality for a game like Minecraft, which frequently accesses world data structures. The dual-channel DDR5 memory support with 83.2 GB/s bandwidth ensures that the CPU can feed data to the GPU without significant stalling. However, the data shows that the CPU is not the main constraint in this system. At 1080p Low, the combo achieves 185.4 FPS, which is a high frame rate that would stress many CPUs, yet the 8400F appears to keep up given that the GPU becomes the bottleneck at higher resolutions.
The 8400F's 65 W TDP and unlocked multiplier offer headroom for overclocking, which could potentially improve frame rates in CPU-bound scenarios. However, based on the measured results, the CPU's role in this specific game is secondary to the GPU, as evidenced by the resolution scaling pattern discussed earlier.
GPU Role
The NVIDIA GeForce GTX 1650 is the more constrained component in this pairing. Its 4 GB of GDDR5 memory with a 128-bit bus provides 128.1 GB/s of bandwidth, which is modest by modern standards. The GPU's 896 shading units, 56 TMUs, and 32 ROPs deliver a peak FP32 performance of 2.984 TFLOPS. Its base clock of 1485 MHz and boost clock of 1665 MHz are reasonable for the Turing architecture, but the 12 nm process node at TSMC means it lacks the efficiency of newer designs.
The GTX 1650's benchmark scores place it in the 43rd percentile against all GPUs, with an average score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, which is 0.4% higher. The AMD Radeon 550X scores 8749, also 0.4% higher. The NVIDIA Quadro P2200 scores 8671, placing the GTX 1650 0.5% ahead. These deltas are small, indicating that the GTX 1650 performs in line with its immediate competitors.
In Minecraft: Java Edition, the GPU's role becomes increasingly critical as resolution and settings rise. At 1080p Low, the combo reaches 185.4 FPS, suggesting the GPU can handle lighter loads easily. But at 4K Ultra, the average drops to 24.3 FPS, a clear sign that the GPU's 4 GB VRAM and limited compute resources are exhausted. The 4 GB memory capacity is particularly relevant; Minecraft's chunk rendering and texture data can consume significant VRAM at high settings and resolutions, and the GTX 1650's modest allocation likely contributes to the steep FPS decline.
The GPU's DirectX 12 support (12_1) and Vulkan 1.4 compatibility mean it can run modern rendering paths, but its raw performance is insufficient for high-refresh-rate gaming at 4K. The measured data shows that the GTX 1650 is the clear bottleneck when resolution scales beyond 1080p, with the CPU's strong single-thread performance unable to compensate.
FAQ
Q: What is the highest average FPS this combo achieves at 1080p?
A: The highest average FPS at 1920x1080 is 185.4 FPS, achieved with Low settings. The Medium preset delivers 144.6 FPS, High delivers 116 FPS, and Ultra drops to 71.8 FPS.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS is 24.3. This is the lowest measured result across all resolutions and settings, indicating that the GTX 1650 is severely strained at this configuration.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the limiting factor. The FPS drops consistently as resolution increases — from 185.4 at 1080p Low to 61.3 at 4K Low — while the CPU's single-thread performance (3DMark single-thread score of 951) appears sufficient for the game's demands.
Q: How does the Ryzen 5 8400F compare to its nearest CPU rival?
A: The Ryzen 5 8400F has an average benchmark score of 25064, which is 0% different from the AMD Ryzen 7 2700X's 25057. It is 0.3% ahead of the AMD Ryzen 5 7500F, which scores 24993.
Q: What is the FPS difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset delivers 115.5 FPS, while Ultra delivers 47.2 FPS. This is a difference of 68.3 FPS, highlighting the significant impact of graphical settings on performance.
Q: Does the GTX 1650 outperform or underperform its nearest GPU rival?
A: The GTX 1650 has an average benchmark score of 8713. It is 0.5% ahead of the NVIDIA Quadro P2200 (score 8671) but 0.4% behind both the NVIDIA GeForce RTX 3050 A Mobile (8746) and AMD Radeon 550X (8749).
How This Combo Ranks
The combination of the AMD Ryzen 5 8400F and NVIDIA GeForce GTX 1650 ranks 1688 out of 1727 tested combos in Minecraft: Java Edition. This places the combo in the bottom 2.3% of all tested configurations, which is a low standing for a game that is not particularly demanding by modern standards. The rank reflects the GTX 1650's age and limited VRAM, as the GPU's 43rd percentile standing among all GPUs drags down the overall performance.
The CPU's 82nd percentile ranking among all CPUs suggests that the processor is not the weak link. The 8400F's average benchmark score of 25064 is competitive with its nearest rivals, all of which score within 0.3% of it. However, the GPU's average score of 8713 places it in the lower half of GPUs, and its 4 GB memory capacity is a significant handicap for higher-resolution gaming.
The combo's rank of 1688 out of 1727 indicates that most other combinations of CPUs and GPUs deliver better frame rates in this game. This is not surprising given the GPU's modest specifications. The data suggests that pairing a stronger GPU with the 8400F would yield substantially better results, as the CPU has headroom to support higher frame rates — evidenced by the 185.4 FPS at 1080p Low, which is likely CPU-bound or near it.
Measured FPS Breakdown
The complete set of measured average FPS values for the Ryzen 5 8400F and GTX 1650 combo in Minecraft: Java Edition is as follows:
1920x1080:
- Low: 185.4 FPS
- Medium: 144.6 FPS
- High: 116 FPS
- Ultra: 71.8 FPS
2560x1440:
- Low: 115.5 FPS
- Medium: 94.3 FPS
- High: 71.4 FPS
- Ultra: 47.2 FPS
3840x2160:
- Low: 61.3 FPS
- Medium: 50.8 FPS
- High: 37.1 FPS
- Ultra: 24.3 FPS
At 1080p, the combo delivers playable frame rates across all settings, with even Ultra exceeding 60 FPS. The 1440p results show a noticeable drop, with only Low and Medium staying above 60 FPS. At 4K, only Low settings achieve a playable average above 60 FPS, while Medium dips to 50.8 FPS, High to 37.1 FPS, and Ultra falls to 24.3 FPS.
The scaling from Low to Ultra at each resolution is consistent: at 1080p, Ultra is 61% lower than Low (185.4 to 71.8); at 1440p, it is 59% lower (115.5 to 47.2); at 4K, it is 60% lower (61.3 to 24.3). This uniformity suggests that the GPU's performance scales predictably with settings, but the absolute numbers reveal that the GTX 1650 is only comfortable at 1080p or at lower settings on higher resolutions. The data confirms that for smooth 1440p gaming, users would need to stick to Low or Medium settings, while 4K gaming is only viable at Low settings with the understanding that frame rates will hover around 60 FPS.
Hardware Specifications
AMD Ryzen 5 8400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 8400F + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.3 |
| 3840x2160 | Medium | 50.8 |
| 3840x2160 | High | 37.1 |
| 3840x2160 | Ultra | 24.3 |
| 2560x1440 | Low | 115.5 |
| 2560x1440 | Medium | 94.3 |
| 2560x1440 | High | 71.4 |
| 2560x1440 | Ultra | 47.2 |
| 1920x1080 | Low | 185.4 |
| 1920x1080 | Medium | 144.6 |
| 1920x1080 | High | 116.0 |
| 1920x1080 | Ultra | 71.8 |
Minecraft: Java Edition with Ryzen 5 8400F + Other GPUs
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Minecraft: Java Edition with GTX 1650 + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
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