Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 25 35 44
1440p QHD 30 45 53 65
1080p Full HD 39 60 73 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 35
3840x2160 High 25
3840x2160 Ultra 15
2560x1440 Low 65
2560x1440 Medium 53
2560x1440 High 45
2560x1440 Ultra 30
1920x1080 Low 92
1920x1080 Medium 73
1920x1080 High 60
1920x1080 Ultra 39

Downfall with AMD Ryzen 5 8400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

Resolution Scaling

The measured frame rates across resolutions reveal a system that is heavily constrained by the graphics processor. At 1080p with Low settings, the combination produces an average of 91.8 FPS. Moving to 1440p at the same settings drops performance to 64.6 FPS, a reduction of approximately 30%. The scaling continues to 4K, where the Low preset yields only 44 FPS, representing a 52% loss compared to the 1080p baseline.

This pattern of performance degradation is consistent with a GPU-bound scenario. When the resolution increases from 1080p to 1440p, the pixel count rises significantly, and the GTX 1650's 4 GB of GDDR5 memory and 128-bit memory bus become the limiting factors. The 128.1 GB/s of memory bandwidth is insufficient to feed the rendering pipeline at higher resolutions without substantial frame rate penalties.

The Ultra settings tell an even more telling story. At 1080p Ultra, the system manages 38.8 FPS, but this collapses to 29.9 FPS at 1440p and a barely playable 14.9 FPS at 4K. The drop from 1440p to 4K at Ultra settings represents a 50% reduction in performance, indicating that the GPU's compute resources are completely saturated. The TU117 chip's 896 shading units and 32 ROPs simply cannot handle the geometric and shading complexity of the Ultra preset at high pixel densities.

Interestingly, the scaling between Medium and High settings is relatively consistent across resolutions. At 1080p, the difference between these presets is 13.5 FPS (73 vs 59.5), while at 1440p it narrows to 8.7 FPS (53.4 vs 44.7). This suggests that the game's Medium preset offers a better balance of visual features versus computational load, whereas High introduces additional effects that disproportionately impact the GPU.

The data indicates that 1080p is the only resolution where this combination can approach playable frame rates across all settings. The 4K results, with a maximum of 44 FPS at Low settings, demonstrate that this hardware configuration is fundamentally mismatched for ultra-high-definition gaming in Downfall. The limiting component is unequivocally the GPU, as the CPU's performance headroom is not being taxed given the frame rates observed.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this hardware configuration is achieved at 1080p with Medium settings, which delivers 73 FPS on average. This represents a 23% improvement over the High preset's 59.5 FPS while maintaining a substantial visual quality upgrade over Low settings at 91.8 FPS. The Medium preset appears to be the sweet spot where the game's horror atmosphere benefits from adequate detail without sacrificing smoothness.

For players prioritizing frame rate stability, the Low preset at 1080p offers the highest measured average at 91.8 FPS. This provides a comfortable margin above typical 60 FPS display refresh rates, ensuring consistent performance during intense gameplay sequences. However, the visual compromise may diminish the atmospheric tension that is crucial to the horror genre experience.

At 1440p, the Medium preset produces 53.4 FPS, which is playable but below the 60 FPS threshold that many consider ideal for smooth motion. The High preset at this resolution drops to 44.7 FPS, which may introduce noticeable judder during camera movements. For 1440p users, Low settings at 64.6 FPS is the only preset that maintains fluid motion, though it does so at the cost of visual fidelity.

The Ultra preset is not recommended at any resolution for this configuration. Even at 1080p, it only achieves 38.8 FPS, and the visual enhancements over High are unlikely to compensate for the 35% performance penalty. The data clearly shows that Ultra is designed for more powerful GPUs, and attempting to use it with the GTX 1650 results in a degraded experience.

The measured results indicate that the game engine scales settings in a predictable manner. The transition from Low to Medium at 1080p costs 18.8 FPS, while Medium to High costs another 13.5 FPS. The jump from High to Ultra is the most expensive, costing 20.7 FPS. This non-linear scaling suggests that the Ultra preset introduces particularly demanding effects that provide diminishing returns on this hardware.

GPU Role

The NVIDIA GeForce GTX 1650 serves as the primary bottleneck in this configuration for Downfall. With 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth, the card is positioned at the lower end of the desktop GPU spectrum. Its percentile ranking of 43 among all GPUs places it below the median, and its average benchmark score of 8713 is within 0.5% of rivals such as the NVIDIA Quadro P2200 and 0.4% below the AMD Radeon 550X.

The GPU's memory capacity is a critical concern for this game. At 4K resolution with High settings, the system only manages 24.8 FPS, suggesting that the 4 GB frame buffer is insufficient for the texture and geometry data required at this resolution. The 128-bit memory interface compounds this limitation, as the 128.1 GB/s bandwidth cannot quickly swap data between VRAM and the rendering pipeline.

The clock speeds of 1485 MHz base and 1665 MHz boost are modest by modern standards. The TU117 chip's 2.984 TFLOPS of FP32 compute performance represents the theoretical peak, but real-world gaming performance is limited by memory bandwidth and fill rate. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are adequate for 1080p gaming but become strained at higher resolutions.

The GPU's DirectX 12 support (12_1) ensures compatibility with Downfall's rendering requirements, and the Vulkan 1.4 API support provides additional flexibility. However, the absence of ray tracing cores means any ray-traced effects in the game must be handled through compute shaders, which would further tax the already limited resources.

The measured performance at 1080p Low of 91.8 FPS represents the GPU's comfortable operating envelope. As settings increase, the frame rate drops proportionally, confirming that the GTX 1650's compute and memory resources scale predictably with workload intensity. The 75 W TDP and lack of power connectors indicate this is a power-efficient design, but that efficiency comes at the cost of raw performance headroom.

Measured FPS Breakdown

At 1920x1080, the configuration delivers its best results across all settings. Low settings produce 91.8 FPS average, providing the highest measured frame rate in the entire dataset. Medium settings reduce this to 73 FPS, while High settings achieve 59.5 FPS. The Ultra preset drops significantly to 38.8 FPS, representing a 58% reduction compared to Low.

Moving to 2560x1440, the performance penalty becomes evident. Low settings yield 64.6 FPS, a 30% decrease from the 1080p result. Medium settings produce 53.4 FPS, while High settings manage 44.7 FPS. Ultra at 1440p falls to 29.9 FPS, which is below the threshold for comfortable gameplay in a horror title where responsiveness matters.

At 3840x2160, the results are largely unusable for serious play. Low settings achieve 44 FPS, Medium drops to 34.7 FPS, and High falls to 24.8 FPS. Ultra at 4K bottoms out at 14.9 FPS, which is effectively a slideshow. The progression from Low to Ultra at 4K shows a 66% performance reduction, highlighting the extreme demands of the highest preset at this resolution.

The combination ranks 1679 out of 1741 tested configurations for this game, placing it in the bottom 4% of all hardware combinations. This ranking underscores the fundamental mismatch between the GTX 1650 and the demands of Downfall at higher settings and resolutions. The data indicates that this configuration is only suitable for 1080p gaming, and even then, only at Low or Medium settings for optimal performance.

CPU Role

The AMD Ryzen 5 8400F provides ample processing power for this gaming workload, with 6 cores and 12 threads based on the Zen 4 architecture. The CPU's boost clock of 4.70 GHz and base clock of 4.20 GHz ensure that single-threaded performance is sufficient for game logic and physics calculations. In Cinebench R23, the processor scores 2943 in single-core and 20851 in multi-core, demonstrating strong computational capability.

The CPU's 82nd percentile ranking among all processors places it well above the GPU's 43rd percentile, confirming that the processor is not the limiting factor in this configuration. The Ryzen 5 8400F's average benchmark score of 25064 is essentially identical to its nearest rivals, with the AMD Ryzen 7 2700X scoring 25057 (0% delta) and the AMD Ryzen 5 7500F scoring 24993 (0.3% delta). This indicates the CPU has sufficient headroom for gaming tasks.

The processor's 16 MB of shared L3 cache and 1 MB L2 cache per core provide adequate data locality for game assets. The DDR5 memory support with dual-channel configuration and 83.2 GB/s bandwidth ensures that memory bandwidth is not a bottleneck when transferring data between system memory and the GPU. This is particularly important for Downfall, which may stream textures and level data during gameplay.

The CPU's 3DMark scores illustrate its threading capabilities: 951 for single-thread, 1874 for 2-threads, 3563 for 4-threads, 5275 for 8-threads, and 6165 for max threads. The scaling from 2 to 8 threads demonstrates efficient utilization of additional cores, which benefits games that can leverage multiple threads for AI, physics, and rendering tasks.

Given that the GPU is the clear performance bottleneck, the Ryzen 5 8400F has considerable unused headroom in this configuration. The measured frame rates are consistently limited by the GTX 1650's capabilities rather than CPU performance. This means that upgrading the GPU would yield substantial performance improvements without requiring a processor change, as the 8400F has the computational reserves to support a more powerful graphics card.

Hardware Specifications

AMD Ryzen 5 8400F

Cores / Threads 6 / 12
Base Clock 4200 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 8400F + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 44.0
3840x2160 Medium 34.7
3840x2160 High 24.8
3840x2160 Ultra 14.9
2560x1440 Low 64.6
2560x1440 Medium 53.4
2560x1440 High 44.7
2560x1440 Ultra 29.9
1920x1080 Low 91.8
1920x1080 Medium 73.0
1920x1080 High 59.5
1920x1080 Ultra 38.8

Downfall with Ryzen 5 8400F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 8400F + GTX 1650

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