Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
213
excellent

This combination delivers exceptional performance with an average of 213 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 59 99 124 151
1440p QHD 117 185 230 293
1080p Full HD 181 289 365 464

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 151
3840x2160 Medium 124
3840x2160 High 99
3840x2160 Ultra 59
2560x1440 Low 293
2560x1440 Medium 230
2560x1440 High 185
2560x1440 Ultra 117
1920x1080 Low 464
1920x1080 Medium 365
1920x1080 High 289
1920x1080 Ultra 181

Minecraft: Java Edition with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4060, In-Depth Analysis

The AMD Ryzen 5 4600G pairs a 6-core, 12-thread Zen 2 architecture with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. This CPU sits in the 75th percentile of all tested processors, with an average benchmark score of 17489. Its nearest rivals in aggregate performance are the AMD Ryzen 3 PRO 5355GE (17482, 0% delta) and the Intel Core i5-12450H (17475, 0.1% delta), placing it statistically in the same tier as those parts. The CPU’s 8 MB of shared L3 cache and dual-channel DDR4 memory support at 51.2 GB/s bandwidth are the relevant specifications for Minecraft: Java Edition, a title known for its reliance on single-thread performance. In single-thread workloads, the 4600G scores 2653 on PassMark’s single-thread test and 726 on 3DMark’s single-thread test, while its multi-thread scores reach 15992 on PassMark and 4889 on 3DMark’s max-threads test. The gap between these figures suggests that while the CPU can leverage its 12 threads for heavily parallel tasks, the game’s primary simulation thread will be the limiting factor. The data shows that at 1080p Low settings, the combo achieves 463.8 FPS, which is exceptionally high, but the scaling from that point onward is steep; dropping to 1080p Ultra reduces the average to 180.8 FPS, a decline of 61%. This indicates that even with a capable CPU, the game’s rendering settings impose a significant load that shifts the bottleneck.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 4600G provides 6 cores and 12 threads, a configuration that allows for adequate handling of background tasks while dedicating a single core to the main game loop. Its boost clock of 4.20 GHz is the primary driver for Minecraft’s frame generation, as the game’s logic is largely single-threaded. The benchmark data reflects this: the CPU’s 3DMark 2-thread score of 1430 is less than half of its 4-thread score of 2732, but the real-world impact is seen in the FPS numbers. At 1080p Low, the 463.8 FPS average means the CPU is feeding frames faster than most displays can show, but this is the ceiling for this combination. Comparing to its nearest rival, the Intel Core i3-14100T (17636 avg score, -0.8% delta), the 4600G is slightly behind in overall compute, yet the game results show the CPU is not the primary constraint at lower settings. The 4600G’s multi-thread capability, evidenced by a Cinebench R23 multi-core score of 13593, ensures that chunk loading and entity processing do not cause stutter, but the single-core ceiling of 1919 in Cinebench R23 single-core is what ultimately caps maximum FPS in lightly loaded scenes. The data shows a pattern: at 1080p, increasing settings from Low to High reduces FPS from 463.8 to 289.2, a 37.6% drop. This drop is not proportional to the CPU’s capability, suggesting that the game’s rendering pipeline is beginning to demand more from the graphics card. However, the fact that 1080p Ultra still delivers 180.8 FPS indicates the CPU has enough headroom to keep up with the GPU’s output, even when the GPU is fully engaged.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4060 brings 8 GB of GDDR6 memory on a 128-bit bus, with a memory clock of 2125 MHz (17 Gbps effective) and a bandwidth of 272.0 GB/s. Its boost clock of 2460 MHz and 3072 shading units define its rasterization throughput. The GPU sits in the 66th percentile of all tested GPUs, with an average benchmark score of 23181. Its nearest rivals include the AMD Radeon RX 6600M (23321, -0.6% delta) and the Intel Arc B580 (23021, 0.7% delta), showing it is a mid-pack performer. In Minecraft: Java Edition, the GPU’s role becomes more pronounced as resolution and settings increase. At 4K Ultra, the combo delivers 58.8 FPS, which is the lowest measured result. This is a clear indication that the RTX 4060’s 8 GB VRAM and 128-bit bus are being stressed by the game’s high-resolution textures and draw distance. The GPU’s PassMark G3D score of 19545 is strong, but the game’s reliance on fill rate and memory bandwidth is evident in the scaling. At 1440p, the GPU handles the load better: High settings yield 184.6 FPS, while Ultra drops to 117.1 FPS. The gap between Medium (229.7 FPS) and High (184.6 FPS) at 1440p is 19.6%, which is larger than the gap between Low (293.4 FPS) and Medium (229.7 FPS) at 21.7%, indicating a non-linear scaling curve where the GPU’s resources are being consumed more aggressively at higher settings. The RTX 4060’s 24 RT cores and 96 tensor cores are present, but this game does not utilize ray tracing in the measured data, so those units remain idle, and the focus is purely on traditional shading and memory throughput.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear shift in bottleneck behavior across resolutions. At 1080p, the combo is CPU-limited, as evidenced by the fact that Low settings produce 463.8 FPS, which is more than double the 4K Low result of 151.2 FPS. Moving from 1080p Low to 1440p Low, the FPS drops from 463.8 to 293.4, a reduction of 36.7%. This is a substantial decline, but it is not proportional to the pixel count increase (2.25x), indicating that the CPU is still the primary limiter at 1440p Low. However, at 1440p High, the FPS is 184.6, and at 4K High, it is 99. The drop from 1440p High to 4K High is 46.4%, which is closer to the pixel count ratio (2.25x from 1440p to 4K) but still not exact, suggesting a mixed bottleneck. At 4K Ultra, the FPS falls to 58.8, and the difference between 4K Medium (124.1 FPS) and 4K High (99 FPS) is 20.2%, while the difference between 4K High and 4K Ultra is a massive 40.6%. This steepening curve at 4K Ultra strongly indicates that the GPU has become the limiting component. The data shows that the CPU can maintain high frame rates at lower resolutions, but the RTX 4060’s memory bandwidth of 272.0 GB/s and 8 GB VRAM are insufficient to sustain the game’s demands at 4K with Ultra settings. The 1080p to 4K scaling factor for Low settings is 3.07x (463.8 divided by 151.2), which is higher than the pixel count factor of 4x, confirming that the GPU is not fully saturated at 4K Low. In contrast, the 1080p to 4K scaling factor for Ultra settings is 3.07x as well (180.8 divided by 58.8), but the absolute FPS is much lower, indicating that the GPU is working harder but still cannot overcome the memory and processing limits.

FAQ

Q: Is the AMD Ryzen 5 4600G a bottleneck for the RTX 4060 in this game?

A: At 1080p Low, the CPU is the limiting factor, as the 463.8 FPS result is far above what the GPU can render at higher settings, but the CPU’s single-thread score of 2653 on PassMark suggests it caps performance in lightly loaded scenes. At 4K Ultra, the GPU becomes the bottleneck, with the FPS dropping to 58.8.

Q: What FPS can I expect at 1440p with High settings?

A: The measured data shows an average of 184.6 FPS at 2560x1440 with High settings. This is a playable frame rate for most monitors, and the GPU is handling the load well, with the CPU still providing enough headroom.

Q: How does the RTX 4060 compare to its nearest rival in this game?

A: The RTX 4060’s average benchmark score is 23181, which is 0.7% higher than the Intel Arc B580 (23021) and 0.6% lower than the AMD Radeon RX 6600M (23321). In-game, the 4060’s performance is strong, but the deltaPct values suggest the differences are minimal in synthetic tests.

Q: Does increasing settings from Low to Ultra have a linear effect on FPS?

A: No, the scaling is non-linear. At 1080p, going from Low (463.8 FPS) to Medium (364.7 FPS) is a 21.4% drop, but from High (289.2 FPS) to Ultra (180.8 FPS) is a 37.5% drop. At 4K, the drop from High (99 FPS) to Ultra (58.8 FPS) is 40.6%, showing a steepening curve.

Q: Is 8 GB of VRAM sufficient for Minecraft: Java Edition at 4K?

A: The data shows that at 4K Ultra, the average FPS is 58.8, which is below 60 FPS. While the game does not crash or stutter visibly in the measured data, the 8 GB VRAM on a 128-bit bus appears to be a limiting factor, as the performance drops significantly from 4K High (99 FPS) to 4K Ultra (58.8 FPS).

Q: What is the best resolution/settings combo for a 60 FPS target?

A: For a consistent 60 FPS, 4K High settings deliver 99 FPS, which is above the target. For a higher refresh rate, 1440p High provides 184.6 FPS, and 1080p Ultra gives 180.8 FPS, both exceeding 144 Hz.

How This Combo Ranks

The combination of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 4060 ranks 970th out of 1727 tested combos in Minecraft: Java Edition. This places it in the 56th percentile of all combinations, meaning it outperforms a majority of systems but is far from the top. The rank reflects the balance of a mid-range CPU and a mid-range GPU. The CPU’s 75th percentile standing is dragged down by the GPU’s 66th percentile, but the game’s CPU-heavy nature means the 4600G’s single-thread performance is crucial. Compared to other combos, this system is not designed for 4K Ultra, where it falls to 58.8 FPS, but it excels at 1080p and 1440p, where it delivers well over 100 FPS in most settings. The rank of 970 suggests that many combos with stronger CPUs (like those with higher single-thread scores) or stronger GPUs (like those with more memory bandwidth) would outperform it. However, the data shows that this combo is highly capable for the majority of players who target 1080p or 1440p, as it consistently exceeds 100 FPS in every measured config except 4K Ultra. The gap between the combo’s rank and the CPU’s percentile indicates that the GPU is the weaker link; if the CPU were paired with a faster GPU, the rank would likely improve significantly in this game.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings levels (Low, Medium, High, Ultra), providing a comprehensive view of performance scaling.

At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 463.8 FPS, which is the fastest measured result. Medium settings yield 364.7 FPS, a drop of 21.4% from Low. High settings reduce the average to 289.2 FPS, a further 20.7% drop from Medium. Ultra settings bring the average down to 180.8 FPS, which is a 37.5% reduction from High. This shows that even at the most demanding 1080p settings, the system maintains a frame rate well above 144 Hz.

At 2560x1440, the frame rates remain high but show a more pronounced scaling. Low settings average 293.4 FPS, which is 36.7% lower than the 1080p Low result. Medium settings average 229.7 FPS, a 21.7% drop from Low. High settings average 184.6 FPS, a 19.6% drop from Medium. Ultra settings average 117.1 FPS, which is a 36.6% drop from High. The 1440p Ultra result is still above 100 FPS, indicating a playable experience for high-refresh-rate monitors.

At 3840x2160, the GPU becomes the limiting factor. Low settings average 151.2 FPS, which is 48.5% lower than the 1440p Low result. Medium settings average 124.1 FPS, a 17.9% drop from Low. High settings average 99 FPS, a 20.2% drop from Medium. Ultra settings average 58.8 FPS, which is a 40.6% drop from High and the only measured result below 60 FPS. This final data point confirms that 4K Ultra is too demanding for this combo, but 4K High remains playable at nearly 100 FPS. The progression from 1080p to 4K shows a consistent pattern of the GPU taking on more responsibility as pixel count increases, with the CPU maintaining its role until the very highest settings.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4060 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 151.2
3840x2160 Medium 124.1
3840x2160 High 99.0
3840x2160 Ultra 58.8
2560x1440 Low 293.4
2560x1440 Medium 229.7
2560x1440 High 184.6
2560x1440 Ultra 117.1
1920x1080 Low 463.8
1920x1080 Medium 364.7
1920x1080 High 289.2
1920x1080 Ultra 180.8

Minecraft: Java Edition with Ryzen 5 4600G + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 4060 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 4060

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