Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 83 | 87 | 116 | 146 |
| 1440p QHD | 112 | 118 | 156 | 198 |
| 1080p Full HD | 141 | 146 | 193 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070, In-Depth Analysis
Microsoft Flight Simulator presents one of the more demanding workloads in the database, and the combination of the Intel Core Ultra X7 368H with the NVIDIA GeForce RTX 4070 produces a clear performance profile across the three tested resolutions. The data shows a consistent pattern: this pairing is capable of high frame rates at lower resolutions, but the demands of 4K push it to the edge of playability, particularly at higher settings presets. The measured results offer a precise look at how the CPU and GPU share the load, with the GPU becoming the primary constraint as resolution scales upward.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 reveals a steep performance curve, with the average frame rate dropping by roughly 45% across all settings. At 1080p Low, the system delivers an average of 119 FPS, which falls to 96 FPS at 1440p and 71 FPS at 4K. This scaling pattern indicates that at 1080p, the system has ample headroom, but the gap between 1440p and 4K narrows as the GPU becomes the limiting factor. The most telling data point is the High preset: it drops from 70 FPS at 1080p to 56 FPS at 1440p, then to 42 FPS at 4K—a 40% reduction from the lowest to highest resolution.
The Medium preset shows a similar trajectory, moving from 93 FPS at 1080p to 75 FPS at 1440p and 55 FPS at 4K. The Ultra preset is the most demanding, starting at 66 FPS at 1080p, falling to 54 FPS at 1440p, and bottoming out at 40 FPS at 4K. The fact that the 1080p-to-1440p drop is consistently around 20-25% across all presets, while the 1440p-to-4K drop is another 25-30%, suggests that the GPU’s pixel throughput is the dominant factor. The RTX 4070, with its 158.4 GPixel/s pixel rate, is clearly being saturated at 4K, while the CPU has more headroom to spare at lower resolutions.
Interestingly, the gap between Low and Ultra presets widens with resolution. At 1080p, the difference between Low (119 FPS) and Ultra (66 FPS) is 53 FPS. At 1440p, that gap shrinks to 42 FPS (96 vs 54). At 4K, it shrinks further to 31 FPS (71 vs 40). This compression indicates that at higher resolutions, the GPU is so heavily loaded that even reducing settings to Low cannot fully compensate for the pixel count. The data suggests that for smooth 4K play, the user would need to accept the Low preset, which still achieves 71 FPS, but the Medium preset at 55 FPS is borderline for a flight simulator where smooth panning is critical.
Settings Recommendations
Based on the measured frame rates, the optimal balance of visual quality and performance shifts depending on the target resolution. At 1920x1080, the Medium preset delivers 93 FPS average, with a minimum of 79 FPS and maximum of 107 FPS, making it the best choice for smooth gameplay without sacrificing too much visual fidelity. The High preset at 70 FPS is acceptable, but the jump from Medium to High costs 23 FPS, which is a significant loss for marginal visual gains. The Ultra preset at 66 FPS is playable but leaves little headroom for complex scenes.
At 2560x1440, the Medium preset again stands out, with 75 FPS average, a minimum of 64 FPS, and a maximum of 86 FPS. This provides a comfortable margin above the 60 FPS threshold. The High preset at 56 FPS may cause noticeable stuttering in dense urban areas or during weather effects, while the Low preset at 96 FPS offers the smoothest experience but with reduced detail. The Ultra preset at 54 FPS is below the ideal threshold and should be avoided for consistent performance.
At 3840x2160, the situation becomes more constrained. The Low preset at 71 FPS is the only setting that clears 60 FPS comfortably, though it sacrifices most of the visual enhancements. The Medium preset at 55 FPS is playable but may dip in heavy scenarios, as indicated by its minimum of 47 FPS. The High preset at 42 FPS and Ultra at 40 FPS are not recommended for anything beyond static screenshots. For 4K users, the data clearly points to the Low preset as the only viable option for fluid flight, with Medium as a compromise for those willing to tolerate occasional frame drops.
FAQ
Q: What is the best resolution for this CPU-GPU combo?
A: The 2560x1440 Medium preset offers the best balance, with 75 FPS average and a minimum of 64 FPS. At 1080p, Medium reaches 93 FPS, but the visual difference from 1440p Medium is notable. 4K is only viable on Low settings, which achieves 71 FPS.
Q: Can this system handle 4K at Ultra settings?
A: No, the Ultra preset at 3840x2160 produces only 40 FPS average, which is below the playability threshold for a flight simulator. Even the High preset at 42 FPS is too low for smooth flight.
Q: How much performance is lost when moving from 1080p to 4K?
A: Across all settings, the average frame rate drops by roughly 45%. For example, High goes from 70 FPS at 1080p to 42 FPS at 4K, a 40% reduction. The Medium preset falls from 93 FPS to 55 FPS, a 41% drop.
Q: Is the CPU or GPU the bottleneck at 4K?
A: The data indicates the GPU is the limiting factor at 4K. The frame rate drops consistently as resolution increases, while the CPU’s 16 cores and 5.00 GHz boost clock provide ample processing power for the game’s simulation logic. The RTX 4070’s 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are sufficient, but the pixel throughput is not enough for high settings at 4K.
Q: What is the minimum FPS recorded in the data?
A: The lowest minimum FPS is 47, recorded at 3840x2160 on Medium settings. The 1440p Medium shows a minimum of 64 FPS, and 1080p Medium shows a minimum of 79 FPS. No minimum values are listed for Low, High, or Ultra presets.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 1564 out of 2996 tested combinations, placing it in the 48th percentile. This suggests it is a mid-range performer, not a top-tier setup, but it still manages playable frame rates at medium settings in most resolutions.
How This Combo Ranks
The comboRankInGame of 1564 out of 2996 places this system in the lower half of tested configurations, specifically at the 47.8th percentile. This ranking reflects the balance between the CPU and GPU: the Intel Core Ultra X7 368H is a strong mobile processor, but the RTX 4070 is a mid-range GPU in the context of all tested combos. The ranking indicates that while this setup is capable of running Microsoft Flight Simulator, it sits below many combinations that pair higher-end GPUs with similar or better CPUs.
In terms of raw scores, the CPU’s average benchmark score is 40518, placing it in the 87th percentile of all CPUs tested. The GPU’s average benchmark score is 37648, placing it in the 81st percentile of all GPUs. The fact that the CPU ranks higher than the GPU in their respective pools suggests that the overall combo ranking is dragged down by the GPU’s relative position. The nearest rival CPUs, such as the Intel Core 7 253PE with an average score of 40557 (delta of -0.1%), and the AMD Ryzen 9 7940H with a score of 40431 (delta of 0.2%), show that the processor is competitive with peers. On the GPU side, the nearest rival is the NVIDIA Tesla P4 with a score of 37628 (delta of 0.1%), indicating the RTX 4070 is precisely in line with expectations for its class.
The rank of 1564 out of 2996 means that roughly half of the tested combinations outperform this setup, but it also means that this combo beats the other half. For a flight simulator, which is notoriously demanding on both CPU and GPU, this mid-pack ranking is acceptable but not exceptional. Users seeking higher frame rates at 4K would need to look at combos with higher-ranked GPUs, while those primarily playing at 1080p would find this ranking more than sufficient.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with a 5 nm process node from TSMC. It features 12 GB of GDDR6X memory on a 192-bit bus, providing a bandwidth of 504.2 GB/s. The memory clock runs at 1313 MHz, with an effective data rate of 21 Gbps. The GPU’s base clock is 1920 MHz, boosting to 2475 MHz, and it houses 5888 shading units, 184 TMUs, and 64 ROPs. The 46 RT cores and 184 tensor cores support ray tracing and DLSS, though the measured data does not indicate whether these features were enabled.
In Microsoft Flight Simulator, the GPU’s role is to render the complex scenery, weather, and lighting. The benchmark results show that the RTX 4070’s performance is heavily dependent on resolution and settings. The pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s are the key specifications that explain the frame rate drops at higher resolutions. At 4K, the GPU must process four times the pixels of 1080p, and the data confirms that this overwhelms the GPU at High and Ultra presets. The 12 GB VRAM is sufficient for the game’s textures, as no memory-related stuttering is evident in the min FPS values, but the compute throughput is the limiting factor.
The GPU’s average benchmark score of 37648 places it in the 81st percentile of all GPUs, with nearest rivals including the NVIDIA Tesla P4 (37628, delta 0.1%) and the AMD Radeon RX Vega 56 (37507, delta 0.4%). The RTX 4080 Mobile scores higher at 38135 (delta -1.3%), confirming that the RTX 4070 is a step below the mobile flagship. The 200 W TDP and dual-slot design indicate it is a power-hungry mobile part, but the data does not include thermal throttling measurements.
Measured FPS Breakdown
At 1920x1080, the results show a clear progression across presets. Low settings yield an average of 119 FPS, which is the highest score in the entire dataset. Medium settings produce 93 FPS, with a minimum of 79 FPS and a maximum of 107 FPS. High settings drop to 70 FPS, and Ultra settings bottom out at 66 FPS. The 1080p Medium preset offers the best combination of smoothness and visual quality, with the minimum FPS still above 75.
At 2560x1440, the pattern continues but with lower absolute numbers. Low settings average 96 FPS, which is still excellent for a flight simulator. Medium settings average 75 FPS, with a minimum of 64 FPS and a maximum of 86 FPS. High settings fall to 56 FPS, and Ultra settings reach 54 FPS. The 1440p Medium preset maintains a playable frame rate, but the High and Ultra presets are marginal, with averages below 60 FPS.
At 3840x2160, the results highlight the GPU’s limitations. Low settings average 71 FPS, which is the only preset with a comfortable margin above 60 FPS. Medium settings average 55 FPS, with a minimum of 47 FPS and a maximum of 63 FPS, indicating significant frame time variance. High settings average 42 FPS, and Ultra settings average 40 FPS. The 4K Medium preset’s minimum of 47 FPS suggests that in complex scenes, the frame rate can dip noticeably, impacting the smoothness of the flight experience. The data shows no min or max values for Low, High, and Ultra at any resolution, limiting the analysis for those presets to average scores only.
CPU Role
The Intel Core Ultra X7 368H, part of the Core Ultra Series 3, is a 16-core, 16-thread processor based on the Panther Lake architecture. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The processor features a 3 nm process node from Intel and includes 18 MB of shared L3 cache, along with 2.5 MB of L2 cache per core and 192 KB of L1 cache per core. The CPU supports LPDDR5X memory on a dual-channel bus, providing a bandwidth of 153.6 GB/s.
In Microsoft Flight Simulator, the CPU handles the simulation logic, including physics, flight dynamics, and AI traffic. The 16 cores and 16 threads provide strong multi-threaded performance, as evidenced by the Cinebench R23 multi-core score of 28221. The single-core performance is also robust, with a Cinebench R23 single-core score of 3984, which is crucial for the game’s main thread. The boost clock of 5.00 GHz ensures that single-threaded tasks are executed quickly. The CPU’s average benchmark score of 40518 places it in the 87th percentile of all CPUs, with nearest rivals including the Intel Core 7 253PE (40557, delta -0.1%) and the AMD Ryzen 9 7940H (40431, delta 0.2%).
The data suggests that the CPU is not the bottleneck in this game, as the frame rates scale consistently with resolution and settings, which is characteristic of a GPU-limited scenario. At 1080p Low, the 119 FPS average indicates the CPU can feed the GPU well, but the GPU cannot maintain that rate at higher resolutions. The CPU’s PassMark single-thread score of 4005 and multi-thread score of 32956 reinforce its capability. The 25 W TDP is low for a mobile part with this core count, but the benchmark results show it does not compromise performance in this workload. The CPU’s role is to maintain the simulation’s integrity while the GPU renders, and the data indicates it performs this role without introducing frame rate inconsistencies, as the minimum FPS values at Medium presets are relatively close to the averages.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 83.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | Low | 146.0 |
| 2560x1440 | Ultra | 112.0 |
| 2560x1440 | High | 118.0 |
| 2560x1440 | Medium | 156.0 |
| 2560x1440 | Low | 198.0 |
| 1920x1080 | Ultra | 141.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Medium | 193.0 |
| 1920x1080 | Low | 243.0 |
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