Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 201
1080p Full HD 142 148 195 245

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 201
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 245

Microsoft Flight Simulator with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080, In-Depth Analysis

Microsoft Flight Simulator with the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4080 presents a compelling dataset for understanding how a high-end mobile platform handles one of the most demanding simulation titles. The measured frames per second reveal a system that scales predictably across resolutions and presets, with the data pointing to a specific bottleneck dynamic between the CPU and GPU. This analysis breaks down those figures, contextualizes the combo's standing against other tested hardware, and offers guidance on how to best configure the experience based on the measured results.

Resolution Scaling

The performance drop from 1080p to 4K is substantial, but the pattern of that drop tells a clear story about where the workload is heaviest. At 1080p with Low settings, the combo achieves an average of 151 FPS. Stepping up to 1440p Low reduces that to 122 FPS, a decrease of roughly 19%. Moving to 4K Low further drops the average to 90 FPS, which is a 26% reduction from the 1440p figure and a 40% reduction from the 1080p baseline. This scaling indicates that even at Low settings, the GPU is becoming the primary limiter as pixel count increases, though the CPU still has enough headroom to push high frame rates at the lower resolutions.

The data becomes more telling when examining the High preset. At 1080p High, the average is 88 FPS. This falls to 71 FPS at 1440p High, a 19% drop. At 4K High, the average plummets to 53 FPS, which is a 25% reduction from 1440p and a 40% drop from 1080p. The consistency of the percentage drop between Low and High presets suggests that the additional graphical workload from the preset is scaling linearly with resolution, reinforcing that the GPU's rendering pipeline is the dominant constraint at higher resolutions. The CPU is not showing signs of being overwhelmed, as the frame rate degradation is directly proportional to the increase in pixel output.

The most extreme case is the Ultra preset, where the average at 4K is just 50 FPS. This is only 3 FPS lower than the High preset at the same resolution, suggesting that the Ultra preset's additional effects are pushing the GPU to its absolute limit, where it can no longer compensate for the increased load without significant performance loss. The scaling from 1080p Ultra (84 FPS) to 1440p Ultra (68 FPS) shows a 19% drop, but the drop from 1440p to 4K is 26%, indicating that the GPU is hitting a wall where the sheer number of pixels is more impactful than the visual quality settings. This points to a system where, at 4K, the RTX 4080 is the clear limiting component, while at 1080p, the CPU provides sufficient support to allow the GPU to stretch its legs.

How This Combo Ranks

In the grand scheme of tested hardware combinations for Microsoft Flight Simulator, this pairing sits at rank 917 out of 2996 combos. This places it in the 69th percentile of all tested systems, which is a strong showing given the sheer number of possible CPU and GPU pairings. The rank indicates that this specific combination of the Intel Core Ultra 9 185H and the RTX 4080 is capable of outperforming the majority of other tested setups, but it is not at the very top of the leaderboard. The 917th position suggests there is a significant population of higher-performing combos, likely featuring more powerful desktop-class components.

Looking at the individual components, the CPU's percentile versus all CPUs is 85, meaning it outperforms 85% of all tested processors. The GPU's percentile versus all GPUs is 86, putting it in a similarly strong position. However, the combo's rank of 917 out of 2996 is lower than what these individual percentiles might suggest, implying that the pairing is not perfectly optimized for this particular game. The data indicates that while each part is individually powerful, the combination for this flight simulator is slightly less effective than the sum of its parts would suggest, possibly due to the game's unique reliance on specific CPU features or the mobile platform's power constraints.

The nearest rivals for the CPU include the AMD Ryzen AI 7 PRO 350, which has an average score that is 0.1% higher, and the Intel Core 7 250H, which is 0.2% higher. These are extremely tight margins, indicating that the Core Ultra 9 185H is performing right at the expected level for its class. The GPU's nearest rival is the RTX 4080 SUPER, which is 0.1% higher in average score, showing that the standard 4080 is essentially on par with its SUPER variant in synthetic benchmarks. This context is useful because it shows that the combo's rank is not due to a weak individual component, but rather the specific interaction between the two parts under this game's workload.

GPU Role

The NVIDIA GeForce RTX 4080 is a formidable mobile GPU, built on the Ada Lovelace architecture with a 5 nm process. It features 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 716.8 GB/s. This large memory pool is particularly relevant for Microsoft Flight Simulator, a title known for its extensive texture streaming and large world data. The 16 GB capacity ensures that the GPU does not run into memory limitations at the tested settings and resolutions, allowing the framerate to be determined by raw compute and memory bandwidth rather than capacity constraints.

The GPU's core configuration is substantial, with 9728 shading units, 304 texture mapping units, and 112 raster output pipelines. The boost clock is rated at 2505 MHz, and the memory operates at an effective speed of 22.4 Gbps. These specifications translate to a pixel rate of 280.6 GPixel/s and a texture rate of 761.5 GTexel/s, which are the raw metrics that dictate how quickly the GPU can fill the screen with rendered geometry and textures. In this game, the data shows that the GPU is the primary driver of performance at higher resolutions. For example, at 4K Medium, the average FPS is 70, with a minimum of 59 and a maximum of 80. This spread suggests that the GPU is working hard to maintain a playable frame rate, and the variance in the min and max values indicates that the rendering load is not constant, likely due to the dynamic nature of the flight simulation environment.

The GPU's synthetic benchmark scores further contextualize its role. Its Passmark G3D score is 34457, and its 3DMark Steel Nomad DX12 score is 6567. These scores place it in the 86th percentile of all GPUs, confirming its high-end status. However, the measured FPS in this game shows that even with this level of performance, 4K Ultra is only achievable at an average of 50 FPS. This is a clear indicator that Microsoft Flight Simulator is exceptionally demanding on the GPU's compute resources, especially when all visual effects are enabled. The data suggests that the GPU's architecture is well-suited for the task, but the sheer complexity of the simulation's rendering pipeline is a significant challenge for even a top-tier mobile graphics processor.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities across all primary resolution and settings combinations. At 1920x1080, the system is exceptionally fast, with an average of 151 FPS on Low, 118 FPS on Medium, 88 FPS on High, and 84 FPS on Ultra. The Medium preset shows a minimum of 100 FPS and a maximum of 135 FPS, suggesting a stable experience with some fluctuation. These numbers indicate that at 1080p, the system has more than enough power to deliver a smooth and highly responsive simulation, making it ideal for users who prioritize high frame rates.

Moving to 2560x1440, the performance remains strong but shows a clear step down. The Low preset averages 122 FPS, which is still very high. The Medium preset averages 95 FPS, with a minimum of 81 and a maximum of 109. The High preset drops to 71 FPS, and the Ultra preset averages 68 FPS. This resolution is a sweet spot for the combination, as it offers a significant visual improvement over 1080p while still maintaining frame rates that are above the standard 60 FPS threshold for most presets. The data shows that 1440p High is perfectly playable, and even 1440p Ultra is within a reasonable range for a smooth experience.

At 3840x2160, the system begins to show its limitations. The Low preset averages 90 FPS, which is still respectable. The Medium preset averages 70 FPS, with a minimum of 59 and a maximum of 80. However, the High preset drops to 53 FPS, and the Ultra preset averages just 50 FPS. The step from Low to Medium at 4K is a 22% drop, but the step from Medium to High is a 24% drop, and from High to Ultra is a mere 6% drop. This indicates that the Ultra preset does not add as much performance cost as the jump from Medium to High, but it also means that the GPU is so saturated that it cannot maintain a high frame rate regardless of the settings. For 4K users, the data suggests that Medium is the highest setting that guarantees a playable average frame rate above 60 FPS, while High and Ultra will require a tolerance for sub-60 FPS performance.

Settings Recommendations

Based on the measured data, the optimal settings depend heavily on the target resolution and the user's tolerance for frame rate fluctuations. For 1080p users, the data shows that the Ultra preset, with an average of 84 FPS, is a viable option for those who want the best visual quality without sacrificing too much fluidity. However, the High preset at 88 FPS offers nearly identical performance with a slightly lower graphical load, which could result in more consistent frame times. For a balance of visual fidelity and performance, the High preset at 1080p is the recommended choice, as it is only 4 FPS slower than Ultra but likely provides a more stable experience.

At 1440p, the High preset, with an average of 71 FPS, is the strongest recommendation for most users. It provides a significant visual upgrade over Medium while maintaining a frame rate that is comfortably above 60 FPS. The Ultra preset at 68 FPS is also playable, but the marginal visual gain over High is not worth the 4% performance drop for those who prioritize smoothness. For users who have a high-refresh-rate monitor, the Medium preset at 95 FPS is an excellent choice, as it offers a much higher frame rate while still looking significantly better than Low.

For 4K users, the data clearly points to the Medium preset as the best experience. At 70 FPS average, it is the only preset at this resolution that maintains an average above 60 FPS. The High and Ultra presets, at 53 and 50 FPS respectively, will be playable for some but will likely result in noticeable stuttering during complex scenes. The data suggests that 4K Medium is the sweet spot, as it balances the visual quality of the higher presets with a frame rate that is more in line with what most users consider acceptable for a simulation game. The Low preset at 90 FPS is an option for those seeking maximum fluidity, but it sacrifices too much visual quality to be a general recommendation.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on a 7 nm process. It has a base clock of 3.90 GHz and a boost clock of 5.10 GHz. This CPU is designed for mobile platforms, with a TDP of 45 W, and its performance in synthetic benchmarks is impressive. For instance, its Cinebench R23 multi-core score is 17984.5, and its single-core score is 1810.5. These scores place it in the 85th percentile of all CPUs, indicating that it is a very capable processor for both multi-threaded and single-threaded workloads.

In Microsoft Flight Simulator, the CPU's role is to handle the simulation logic, physics, and AI calculations, which are often heavily single-threaded but also benefit from multiple cores. The data shows that the CPU is not the primary bottleneck at higher resolutions, as the FPS scales downward with resolution in a predictable manner. For example, at 4K Low, the system achieves 90 FPS, which is a significant drop from the 151 FPS at 1080p Low. This drop is almost entirely attributable to the GPU's increased workload, as the CPU's core count and clock speed are sufficient to feed the GPU with data at 1080p.

However, the CPU's performance is still relevant. Its Passmark multi-thread score is 29376, and its single-thread score is 3697. These numbers suggest that the CPU can handle the game's complex simulation loops without being a limiting factor. The nearest rival, the AMD Ryzen AI 7 PRO 350, has a nearly identical average benchmark score, with a delta of -0.1%, showing that the Core Ultra 9 is right at the expected performance level for its class. The data implies that while the CPU is a strong performer, it is the GPU that determines the ultimate visual ceiling of this combo, especially at 4K. For users with this setup, the CPU provides a stable foundation, but the GPU is the component that will require the most careful settings management to achieve the desired frame rate.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows that 2560x1440 offers the best balance, with the High preset averaging 71 FPS and the Medium preset averaging 95 FPS. At 4K, the frame rates drop significantly, with the High preset averaging only 53 FPS.

Q: Can this system handle 4K Ultra settings?

A: The measured data shows that at 4K Ultra, the average FPS is 50, which is below the standard 60 FPS threshold. This is playable but may not be smooth during demanding scenes. The 4K Medium preset, at 70 FPS, is a better choice for a stable 4K experience.

Q: How does the CPU compare to its nearest rival?

A: The Intel Core Ultra 9 185H has an average benchmark score that is 0.1% lower than the AMD Ryzen AI 7 PRO 350. This indicates that the two CPUs offer nearly identical performance in synthetic tests.

Q: How does the GPU compare to the RTX 4080 SUPER?

A: The NVIDIA GeForce RTX 4080 has an average benchmark score that is 0.1% lower than the RTX 4080 SUPER. This shows that the standard 4080 is essentially on par with its SUPER counterpart in terms of synthetic performance.

Q: What is the highest FPS recorded for this combo?

A: The highest average FPS in the measured data is 151, achieved at 1920x1080 with Low settings. The Medium preset at 1080p reaches 118 FPS, and the Low preset at 1440p reaches 122 FPS.

Q: Is the CPU or GPU the limiting factor at 4K?

A: The data indicates that the GPU is the primary limiting factor at 4K. The FPS drops consistently as resolution increases, and the CPU's high single-thread and multi-thread scores suggest it is not struggling to keep up with the GPU's demands.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 201.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 245.0

Microsoft Flight Simulator with iUltra 9 185H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 4080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 4080

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