Inside
This combination delivers exceptional performance with an average of 203 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 91 | 95 | 152 | 191 |
| 1440p QHD | 144 | 152 | 243 | 302 |
| 1080p Full HD | 201 | 211 | 311 | 337 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 4080 delivers exceptional performance in Inside, a 2016 Puzzle Platformer. The measured frame rates are extraordinarily high across all tested configurations, indicating that this combination is heavily overqualified for the game's graphical demands. The data shows a system that is entirely GPU-bound at higher resolutions, while at 1080p, the sheer headroom available suggests the CPU’s single-thread performance becomes a more relevant factor. This analysis breaks down the measured FPS data to understand the scaling behavior, component roles, and optimal settings for this specific hardware pairing.
Resolution Scaling
The performance drop from 1080p to 4K is dramatic and clearly illustrates the shift in bottleneck. At the "Low" preset, the average frame rate falls from 337 FPS at 1920x1080 to 302 FPS at 2560x1440, and finally to 191 FPS at 3840x2160. This represents a 43% reduction in average FPS when moving from 1440p to 4K, a massive hit that underscores the pixel-pushing workload placed on the GPU. The transition from 1080p to 1440p is less severe, a 10% drop, which indicates that the RTX 4080 has ample bandwidth and compute headroom at the lower resolution.
The scaling pattern is consistent across all settings presets. For "Medium," the average FPS drops from 311 at 1080p to 243 at 1440p and then to 152 at 4K. The relative decrease from 1440p to 4K is 37%, slightly less than the Low preset's drop, but still substantial. This consistency suggests that the rendering load scales predictably with pixel count, a hallmark of a GPU-limited scenario. The "High" preset follows suit, with 211 FPS at 1080p, 152 FPS at 1440p, and 95 FPS at 4K, a 37.5% drop in the final step.
The most telling data comes from the 4K results. The gap between "Low" (191 FPS) and "Medium" (152 FPS) is 39 FPS, and the gap between "Medium" and "High" (95 FPS) is a significant 57 FPS. This non-linear scaling indicates that the higher presets are introducing effects that are disproportionately expensive at 4K resolutions. The jump from "High" to "Ultra" is small (91 FPS), suggesting the Ultra preset is not a massive leap in complexity for this game, or that the GPU is already saturated by the 4K workload. The fact that the Ultra preset at 4K (91 FPS) is barely above the High preset (95 FPS) shows the resolution is the primary limiter, not the incremental settings changes.
GPU Role
The NVIDIA GeForce RTX 4080 is the dominant component in this configuration, and its role is most clearly defined by the 4K performance. With 16 GB of GDDR6X memory on a 256-bit bus providing 716.8 GB/s of bandwidth, the card has ample resources for Inside's art style, which features a heavy use of shadow and lighting effects. The data suggests that memory bandwidth is not a bottleneck at any tested setting, as the frame rates remain high even at 4K Ultra.
The GPU’s clock speeds, with a base of 2205 MHz and a boost of 2505 MHz, contribute to its raw compute power. The benchmark results show that the card is capable of maintaining high frame rates, but the scaling from 1080p to 4K indicates a compute-intensive workload. The 48.74 TFLOPS of FP32 performance is more than sufficient for this title, which is why we see 191 FPS at 4K Low. The card is not being stressed to its absolute limit. The data indicates that the RTX 4080's sheer power allows it to brute-force its way through Inside, even at the highest resolutions.
The difference between 4K High (95 FPS) and 4K Medium (152 FPS) is where the GPU's role is most apparent. This 60% performance gap shows that the visual features enabled by the High preset, likely including higher-quality shadows and ambient occlusion, have a significant cost at 3840x2160. The GPU is the limiting factor here, as the CPU has already been shown to be capable of much higher frame rates at lower resolutions. The measured FPS data confirms that the RTX 4080 is the primary driver of performance, with the CPU only becoming a potential bottleneck at 1080p where the FPS approaches 337.
FAQ
Q: Why is the frame rate at 1080p Low so much higher than at 4K Low?
A: The average FPS drops from 337 at 1920x1080 to 191 at 3840x2160. This 43% reduction is due to the massive increase in pixel count, which places a proportionally larger workload on the GPU's rendering pipeline, making the RTX 4080 the definitive limiting factor at the higher resolution.
Q: What is the best resolution for a high-refresh-rate monitor?
A: For 144Hz or higher displays, 2560x1440 is the optimal choice. At this resolution, the "High" preset averages 152 FPS, and the "Medium" preset averages 243 FPS, both of which exceed typical refresh rate targets. At 4K, the "High" preset only reaches 95 FPS, which is not suitable for high-refresh-rate gaming.
Q: Does the Ultra preset provide a significant performance hit compared to High?
A: The data shows a minimal difference. At 4K, the average FPS drops from 95 on "High" to 91 on "Ultra," a negligible 4% decrease. At 1080p, the drop is from 211 to 201 FPS. The Ultra preset appears to add very little additional visual load for this specific game.
Q: Which component is the bottleneck at 1080p?
A: The CPU begins to play a more significant role at 1920x1080. The Intel Core Ultra 9 185H, with a boost clock of 5.10 GHz and a single-core Geekbench score of 1794, is likely preventing even higher frame rates. The difference between 1080p Medium (311 FPS) and 1080p Low (337 FPS) is smaller than the scaling from 1440p to 4K, hinting that the CPU is nearing its limits.
Q: Is the 16 GB of VRAM on the RTX 4080 ever a concern in this game?
A: No. The measured FPS data shows no signs of VRAM capacity or bandwidth limitations. The game is not resource-intensive enough to challenge the 16 GB GDDR6X memory, even at 4K with the highest settings.
Q: What is the performance difference between the "Medium" and "High" presets at 1440p?
A: The average frame rate drops from 243 FPS on "Medium" to 152 FPS on "High" at 2560x1440. This is a 37% decrease, indicating that the "High" preset enables significantly more computationally expensive graphical features.
How This Combo Ranks
The Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4080 combination ranks 1031 out of 3716 tested combos for Inside. This places it in the top 28% of all system configurations, which is a strong showing for a mobile CPU paired with a desktop-class GPU. The high ranking is primarily driven by the GPU's performance, as the RTX 4080 sits in the 86th percentile of all GPUs, while the CPU is in the 85th percentile of all CPUs.
The data indicates that this combo is well-matched for most games, but for Inside, the GPU is the star. The GPU's average benchmark score of 54247 is nearly identical to its nearest rival, the NVIDIA GeForce RTX 4080 SUPER, which has a deltaPct of 0.1%. This means the non-SUPER variant is performing essentially on par with its successor in synthetic tests, which translates to the excellent FPS numbers seen here. The CPU is also a strong performer, with its average score of 35670 being just 0.1% behind the AMD Ryzen AI 7 PRO 350, showing it is not a weak link.
Despite the high rank, the data suggests the combo is overkill for this specific title. The rank of 1031 is not higher because many other combos with more powerful desktop CPUs and GPUs can achieve similar or higher frame rates. However, for a mobile platform, this is an elite-level result. The 4K Ultra performance of 91 FPS confirms the GPU's capability, but the system is clearly held back by the CPU's mobile architecture in CPU-bound scenarios, as evidenced by the 1080p results.
Measured FPS Breakdown
The following data is taken directly from the measured FPS results for this hardware combination.
At 1920x1080, the performance is exceptionally high across all presets. The "Low" setting achieves an average of 337 FPS. The "Medium" setting averages 311 FPS, with a minimum of 264 FPS and a maximum of 357 FPS. The "High" setting averages 211 FPS, and the "Ultra" setting averages 201 FPS. This shows a clear hierarchy, with the "Low" and "Medium" presets providing the highest frame rates.
At 2560x1440, the frame rates remain very high. The "Low" setting averages 302 FPS. The "Medium" setting averages 243 FPS, with a minimum of 206 FPS and a maximum of 279 FPS. The "High" setting averages 152 FPS, and the "Ultra" setting averages 144 FPS. The scaling here shows a significant drop from "Medium" to "High," a 91 FPS difference.
At 3840x2160, the performance is still very playable but shows the GPU's limits. The "Low" setting averages 191 FPS. The "Medium" setting averages 152 FPS, with a minimum of 130 FPS and a maximum of 175 FPS. The "High" setting averages 95 FPS, and the "Ultra" setting averages 91 FPS. The data shows that the "High" and "Ultra" presets are nearly identical in performance at this resolution.
Settings Recommendations
For a 60Hz display, the "Ultra" preset at 4K is the optimal choice, as it delivers an average of 91 FPS, which is well above the 60 FPS target. The visual quality improvement from "High" to "Ultra" is negligible in performance cost, so it is free to enable. For users with a 120Hz or 144Hz display, the "High" preset at 2560x1440 is the best balance, offering an average of 152 FPS and a more detailed image than the "Medium" preset.
The "Medium" preset at 2560x1440 is a strong alternative for those seeking maximum smoothness, as it averages 243 FPS, which is far beyond the refresh rate of most gaming monitors. However, the jump to "High" is substantial in FPS cost, so it is only recommended if the display can support the refresh rate. At 1080p, the "Medium" preset is recommended for high-refresh-rate esports-style play, hitting 311 FPS, while the "High" preset provides a more visually rich experience at 211 FPS.
The data shows that the "Ultra" preset is not worth the performance loss at 1080p or 1440p. The difference between "High" and "Ultra" is a mere 10 FPS at 1080p and 8 FPS at 1440p, making the "High" preset the smarter choice for visual fidelity without the FPS penalty. The "Low" preset is only useful for absolute maximum frame rates, but the "Medium" preset offers a much better visual experience for a relatively small FPS drop.
CPU Role
The Intel Core Ultra 9 185H plays a supporting but crucial role in this combination. With 16 cores and 22 threads, it provides ample multi-threaded performance for system tasks, but Inside is a game that relies heavily on single-thread performance. The CPU's boost clock of 5.10 GHz is the key statistic here, as it helps to maintain high frame rates in CPU-bound scenarios. The Cinebench R23 single-core score of 1810.5 and Geekbench single-core score of 1794 indicate strong per-core performance.
The data suggests the CPU is not the bottleneck at 4K, as the GPU is clearly the limiting factor. However, at 1080p, the CPU's influence becomes more apparent. The fact that the "Low" preset only reaches 337 FPS, rather than higher, suggests that the CPU is hitting its limit. The difference between the "Low" and "Medium" presets at 1080p is 26 FPS, which is smaller than the difference at 1440p (59 FPS) or 4K (39 FPS), indicating that the CPU is becoming a more significant constraint as the resolution decreases.
The CPU's L3 cache of 24 MB shared across the cores is ample for this game's data needs, and the dual-channel memory bandwidth of 89.6 GB/s is sufficient to feed the CPU's cores. The benchmark results show the CPU is performing at a high level, with an average benchmark score of 35670, placing it in the 85th percentile of all CPUs. This is a capable processor that will not hold back the RTX 4080 in most gaming scenarios, but the data for Inside shows that the CPU is the limiting factor when trying to achieve frame rates beyond 300 FPS at 1080p.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 191.0 |
| 3840x2160 | Medium | 152.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Ultra | 91.0 |
| 2560x1440 | Low | 302.0 |
| 2560x1440 | Medium | 243.0 |
| 2560x1440 | High | 152.0 |
| 2560x1440 | Ultra | 144.0 |
| 1920x1080 | Low | 337.0 |
| 1920x1080 | Medium | 311.0 |
| 1920x1080 | High | 211.0 |
| 1920x1080 | Ultra | 201.0 |
Inside with iUltra 9 185H + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 4080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.