Microsoft Flight Simulator
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 25 | 32 |
| 1440p QHD | 24 | 25 | 34 | 43 |
| 1080p Full HD | 30 | 31 | 42 | 54 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 7 270K Plus + AMD Radeon RX 580, In-Depth Analysis
The pairing of Intel’s Core Ultra 7 270K Plus with the AMD Radeon RX 580 presents a stark study in bottleneck dynamics within Microsoft Flight Simulator. This combination, while featuring a top-tier modern processor, is held back dramatically by a legacy graphics card, resulting in a performance profile that is almost entirely GPU-limited across all tested resolutions and settings. The data indicates this is not a balanced system for this specific simulation, and the measured frame rates reflect the age and capability gap between the two components.
Resolution Scaling
The measured FPS data shows a clear and predictable pattern: performance degrades consistently as resolution increases, but the severity of that degradation reveals the GPU-bound nature of this setup. At 1920x1080 with Low settings, the system manages an average of 54 FPS. Moving up to 2560x1440 at the same Low preset, the average drops to 43 FPS, a reduction of roughly 20%. At 3840x2160, the average falls further to 32 FPS, representing a significant 41% drop from the 1080p baseline.
This scaling pattern is a textbook indicator of a GPU-limited scenario. The CPU, which has ample headroom, is not the constraining factor; instead, the RX 580’s rendering capabilities are being taxed harder as the pixel count increases. The gap between resolutions narrows at higher settings, which further confirms this. For instance, at High settings, the drop from 1080p (31 FPS) to 1440p (25 FPS) is 19%, and from 1440p to 4K (19 FPS) is 24%. At Ultra, the progression is 30 FPS (1080p) to 24 FPS (1440p) to 18 FPS (4K). While the percentage drops are somewhat consistent, the absolute FPS values are already so low at 1080p that the higher resolutions become nearly unplayable.
The data suggests that the limiting component is unequivocally the GPU. The Core Ultra 7 270K Plus is not being utilized to its potential; instead, the RX 580’s fill rate and memory bandwidth are the primary bottlenecks. The fact that 4K Ultra yields an average of just 18 FPS, while 4K Low yields 32 FPS, shows that the GPU is struggling with both the computational load of higher resolutions and the graphical fidelity of higher presets. There is no scenario in the measured data where the CPU becomes the limiting factor, as the FPS drops are consistently tied to increases in GPU workload.
GPU Role
The AMD Radeon RX 580 is the clear performance ceiling for this combo. Its specifications, while respectable for its era, are simply outclassed by the demands of Microsoft Flight Simulator. The GPU features 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. Its 2304 shading units operate at base and boost clocks of 1257 MHz and 1340 MHz, respectively. These are the physical parameters that dictate its performance, and the benchmark results indicate they are insufficient for smooth gameplay in this title.
The RX 580’s percentile rank of 53 against all GPUs places it in the middle of the pack historically, but its measured performance in this game is at the bottom of the playable range. Its nearest rivals, according to the data, include the NVIDIA GeForce GTX 1660 SUPER and the RTX 3050 Ti Mobile, with which it trades blows in synthetic benchmarks (deltaPct of -0.4% and -0.1%, respectively). However, these synthetic scores do not translate to playability here. The GPU’s 6.175 TFLOPS of FP32 compute power is simply not enough to drive the complex scenery and physics calculations of the simulator at high frame rates.
The 8 GB VRAM capacity is a non-issue at the tested settings, as the card’s raw compute power is the limiting factor, not its memory buffer. The data shows that even at Low settings, the frame rates are not high, indicating that the GPU is bound by its processing capabilities rather than memory exhaustion. The boost clock of 1340 MHz is a modest figure, and the card’s age is evident in its 14 nm process node and GCN 4.0 architecture. In this specific game, the RX 580’s role is to be the bottleneck; its performance ceiling dictates that every other component in the system is effectively waiting for it to finish rendering each frame.
CPU Role
The Intel Core Ultra 7 270K Plus is an exceptionally powerful processor that is massively underutilized in this configuration. With 24 cores and 24 threads, it has the parallel processing headroom that a simulation like Microsoft Flight Simulator can theoretically leverage. Its boost clock of 5.50 GHz and base clock of 3.70 GHz provide substantial single-thread performance, which is often critical for this genre. The CPU’s benchmark scores are stellar, including a Cinebench R23 multicore score of 44253 and a single-core score of 2439, placing it in the 96th percentile of all CPUs.
However, the measured FPS data shows that this CPU power has no bearing on the game’s performance. The frame rates are dictated entirely by the GPU. The CPU’s nearest rivals, such as the Intel Xeon 6520P and AMD EPYC 4564P, have similar average benchmark scores (deltaPct of 0% and -1.5%, respectively), but this comparison is irrelevant in the context of this gaming test. The CPU is not the limiting factor; it is ready to feed frames at a much higher rate than the RX 580 can render them.
This creates a significant imbalance. The CPU’s 36 MB of shared L3 cache and 3 MB per-core L2 cache are more than sufficient for the game’s data needs, and its dual-channel DDR5 memory support with 115.2 GB/s bandwidth provides ample data throughput. The processor is essentially idle, waiting for the GPU to catch up. Any upgrade to a more modern GPU would unlock the full potential of this CPU, but as it stands, the Core Ultra 7 270K Plus is being wasted in this pairing. The data shows a system where the CPU's capabilities are far ahead of the GPU's, resulting in a performance profile that is solely a function of the graphics card's limits.
How This Combo Ranks
The combination’s overall ranking in the benchmark database for this game is poor. It holds a combo rank of 2733 out of 2996 tested combinations. This places it in the bottom 9% of all systems tested, which is a sobering statistic for a setup featuring such a high-end CPU. This low rank is almost entirely attributable to the RX 580, as the data indicates that the CPU is not the cause of the low frame rates.
The rank of 2733 suggests that the vast majority of other tested combos, even those with much weaker CPUs, achieve higher average frame rates in Microsoft Flight Simulator. This is because they likely pair those weaker CPUs with stronger GPUs. The performance of this combo is so heavily skewed by the GPU that the CPU’s potent benchmarks are irrelevant to the final result. The data implies that any modern mid-range GPU would dramatically improve this combo’s rank, as the CPU has demonstrated it is not a bottleneck.
The delta between this combo and better-performing ones is not detailed in the data, but the sheer number of combos ranked above it (2732) tells the story. This is a case where the sum of the parts is far less than what the individual components suggest. The system is functionally crippled by its graphics card, and its ranking reflects this reality. For a user with this CPU, this GPU is the single worst possible choice for this game, as it caps the experience at levels that are not competitive with even much older or cheaper processor pairings.
FAQ
Q: Why is the 4K Ultra performance so low at 18 FPS average?
A: The data shows that at 3840x2160 with Ultra settings, the average FPS is 18. This is because the AMD Radeon RX 580 is the limiting component. Its compute power and memory bandwidth are insufficient to handle the combined load of high resolution and maximum graphical detail, resulting in a frame rate that is below playable thresholds.
Q: Is the Intel Core Ultra 7 270K Plus a good match for the RX 580 in this game?
A: No, the data indicates a severe imbalance. The CPU is a high-performance part with a 96th percentile ranking, while the GPU has a 53rd percentile ranking. The measured FPS values are consistently low across all settings, proving that the GPU is the bottleneck and the CPU's power is not being utilized effectively in this specific game.
Q: What is the best resolution and settings combination for playable performance?
A: The only combination that approaches a playable frame rate is 1920x1080 with Low settings, which achieves an average of 54 FPS. The next best is 2560x1440 with Low settings at 43 FPS. All other tested configurations, including 1080p Medium (42 FPS) and 1080p High (31 FPS), fall below the 60 FPS threshold that is often considered smooth.
Q: How does this combo's rank compare to other tested systems?
A: This combo ranks 2733 out of 2996 tested combinations for this game. This places it in the bottom 9% of all systems, indicating that the vast majority of other tested hardware pairings achieve better performance in Microsoft Flight Simulator.
Q: Given the GPU's age, is the 8 GB of VRAM a problem at 4K?
A: The data does not suggest VRAM capacity is the primary issue. At 4K Low, the average FPS is 32, which is higher than 4K High (19 FPS) or 4K Ultra (18 FPS). This shows the performance drop is correlated with graphical settings and compute load, not memory capacity. The GPU's processing power is the limiting factor.
Q: How does the RX 580 compare to its direct rivals in synthetic benchmarks?
A: According to the data, the RX 580's average benchmark score is 12928. Its nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, has an average score of 12940 (deltaPct of -0.1%), and the NVIDIA GeForce GTX 1660 SUPER has a score of 12986 (deltaPct of -0.4%). These scores are nearly identical, showing they are in the same performance class, but that class is too weak for this game.
Settings Recommendations
Based strictly on the measured FPS data, the only viable path to a smooth experience is to prioritize resolution and settings reductions. The data shows that the 1920x1080 Low preset is the only configuration that breaks the 50 FPS mark, achieving an average of 54 FPS. This should be the starting point for any user looking for responsive gameplay. If a higher resolution is desired, 2560x1440 Low yields a playable 43 FPS average, which is a significant compromise but remains the best option for 1440p.
Every other preset tested is a compromise that results in sub-40 FPS averages. The 1080p Medium preset (42 FPS) and the 1440p Medium preset (34 FPS) are playable for a slower-paced simulation, but they will not feel smooth. The High and Ultra presets at any resolution produce average FPS in the 18-31 range, which is a stuttery and visually jarring experience for a game that requires continuous camera movement. The data is clear: to get the most out of this hardware, the user must accept Low settings.
The recommendation is to use the Low preset at either 1920x1080 or 2560x1440, depending on the user's preference for image quality over frame rate. The data shows that the jump from 1080p Low to 1440p Low costs 11 FPS (from 54 to 43), which is a substantial hit. For the best experience, 1080p Low is the only setting that provides a frame rate close to what is generally considered acceptable for a fluid experience. Given the GPU's limitations, there is no benefit to using higher settings, as the visual fidelity gains do not compensate for the significant loss in performance. This system, as configured, is best suited for Low preset gaming at 1080p.
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 34.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 54.0 |
| 1920x1080 | Medium | 42.0 |
| 1920x1080 | High | 31.0 |
| 1920x1080 | Ultra | 30.0 |
Microsoft Flight Simulator with iUltra 7 270K Plus + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RX 580 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RX 580
Explore FPS benchmarks for other games using this same hardware combination.