Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 25 32
1440p QHD 24 25 34 43
1080p Full HD 30 31 42 54

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 43
2560x1440 Medium 34
2560x1440 High 25
2560x1440 Ultra 24
1920x1080 Low 54
1920x1080 Medium 42
1920x1080 High 31
1920x1080 Ultra 30

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + AMD Radeon RX 580, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the data for this specific combination—the Intel Core Ultra 9 290K Plus paired with the AMD Radeon RX 580—illustrates a system that is heavily constrained by its graphics card. The benchmark results show a configuration that can achieve playable frame rates only at lower resolutions and settings, with performance collapsing as graphical demands increase. This analysis breaks down the measured FPS data to provide practical guidance for users of this specific hardware pairing.

Settings Recommendations

The measured frames per second (FPS) across different settings and resolutions paint a clear picture: this system is not built for high-fidelity flight simulation. At 1080p, the most viable path to a smooth experience is the Low preset, which delivers an average of 54 FPS. This is the only setting that consistently breaks the 50 FPS threshold, making it the recommended choice for general gameplay. The Medium preset at 1080p yields a respectable 42 FPS average, with a minimum of 36 FPS, which is still playable for many users who prioritize visual fidelity over maximum smoothness.

The High and Ultra presets at 1080p are where the system begins to struggle. High produces an average of 31 FPS, while Ultra drops to 30 FPS. While these numbers are technically playable, they sit right at the edge of what most consider acceptable for a flight simulator, where smooth camera panning and detailed scenery are crucial. The data suggests that the performance cost of moving from Medium to High is significant, and the visual gains may not justify the frame rate penalty on this hardware.

At 1440p, the situation becomes more challenging. The Low preset is the only option that provides a playable experience, with an average of 43 FPS. The Medium preset falls to 34 FPS, and the High and Ultra presets drop to 25 FPS and 24 FPS respectively. Based on this data, the best experience for a user with a 1440p monitor would be to stick with the Low preset, or to use a dynamic resolution scaler to render at a lower internal resolution.

For 4K, the data indicates that this combination is not suitable for a playable experience. Even the Low preset only manages an average of 32 FPS, while Medium, High, and Ultra all fall below 25 FPS (25, 19, and 18 FPS respectively). The recommendation for 4K is clear: avoid it with this GPU. The most balanced experience, balancing visual quality with performance, is the Medium preset at 1080p, which offers a 42 FPS average with a 36 FPS minimum. This provides a stable baseline that avoids the lowest frame rates seen on High and Ultra.

GPU Role

The AMD Radeon RX 580, an end-of-life product from the Polaris generation, is unequivocally the primary bottleneck in this system. The data shows that frame rates are highly sensitive to resolution and settings changes, which are primarily GPU-bound workloads. The GPU's 8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth is a critical limitation for a game like Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data. The 8 GB frame buffer is likely being saturated at higher settings and resolutions, leading to texture pop-in and severe frame rate drops.

The RX 580's core specifications—2304 shading units, 144 TMUs, and 32 ROPs—are simply not enough to handle the complex geometry and lighting calculations required by the simulator at high presets. The GPU's compute capabilities, measured at 6.175 TFLOPS FP32, are also a limiting factor. The benchmark results show that the GPU's average benchmark score of 12928 places it at the 53rd percentile among all GPUs, indicating it is a mid-range part that is now several generations old.

Its nearest rivals in the benchmark database include the NVIDIA GeForce RTX 3050 Ti Mobile (with a deltaPct of -0.1) and the NVIDIA GeForce GTX 1660 SUPER (with a deltaPct of -0.4). This suggests the RX 580 is performing at a level similar to those parts, which are themselves not considered high-end for modern gaming. The performance drop from 1080p Medium (42 FPS) to 1080p High (31 FPS) is a 26% reduction, highlighting how quickly the GPU's resources are exhausted when shader complexity and texture quality increase.

Resolution Scaling

The measured FPS data clearly demonstrates how the system's performance degrades as resolution increases, confirming the GPU-bound nature of this pairing. Moving from 1080p to 1440p on the Low preset results in a frame rate drop from 54 FPS to 43 FPS, a 20% decrease. When moving from 1440p to 4K on Low, the frame rate falls further to 32 FPS, another 26% decrease. This scaling pattern shows that the GPU is working progressively harder to fill more pixels, with limited headroom.

At the Medium preset, the scaling is even more pronounced. The frame rate drops from 42 FPS at 1080p to 34 FPS at 1440p (a 19% decrease), and then to 25 FPS at 4K (a 26% decrease from 1440p). The minimum FPS values also scale poorly, from 36 FPS at 1080p to 29 FPS at 1440p to 21 FPS at 4K. This indicates that not only the average performance but also the stability of the frame rate suffers as resolution increases.

The data suggests that the limiting component is the GPU. If the CPU were the bottleneck, we would expect to see less variation in frame rates across different resolutions, as the CPU's workload is less dependent on pixel count. The fact that performance scales so directly with resolution is a classic sign of a GPU-bound scenario. The Intel Core Ultra 9 290K Plus, with its 24 cores and high boost clock of 5.80 GHz, is clearly capable of feeding the GPU with data; the RX 580 simply cannot render the frames fast enough to keep up.

How This Combo Ranks

The overall performance of this combination is poor relative to other tested configurations. The combo rank in game is 2733 out of 2996 tested combos, placing it in the bottom 9% of all systems tested. This ranking is a stark indicator of the system's overall capability, or lack thereof, for this specific title. The high-end CPU does little to boost the ranking because the GPU is holding the system back so significantly.

This low rank is unsurprising given the measured FPS data. A ranking in the 2733rd position out of 2996 means that the vast majority of other CPU and GPU combinations tested for Microsoft Flight Simulator are able to achieve higher frame rates. The data indicates that this system is only suitable for playing at the lowest settings and resolutions, which is a far cry from the experience most users would expect from a modern desktop setup.

The CPU itself, the Intel Core Ultra 9 290K Plus, is a high-performing part. Its average benchmark score of 84003 places it at the 96th percentile of all CPUs, and it performs nearly identically to the Intel Core Ultra 9 285K (a deltaPct of 0.2). However, in this pairing, its potential is completely unrealized. The combo rank is a direct consequence of the GPU's performance, showing that a top-tier processor cannot compensate for a mid-range graphics card in a graphically intensive game like Microsoft Flight Simulator.

CPU Role

While the GPU is the clear bottleneck, the CPU's role is still important to understand. The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process. This is an exceptionally powerful CPU, with a boost clock of 5.80 GHz and 36 MB of shared L3 cache. The data shows that it is more than capable of handling the simulation and physics calculations required by Microsoft Flight Simulator.

The CPU's performance is not the limiting factor in this system. This is demonstrated by the fact that the frame rates scale so heavily with resolution and graphical settings, which are primarily GPU tasks. A CPU-bound scenario would show similar frame rates regardless of resolution, which is not the case here. The CPU is likely delivering frames to the GPU as fast as the GPU can process them, but the RX 580's processing power is simply insufficient.

The CPU's benchmark scores support its high-end status. Its Cinebench R23 multi-core score of 51731 and single-core score of 7303 are excellent. Its Passmark multithread score of 60860 and single-thread score of 4823 also place it among the top-tier processors. The data suggests that with a more powerful GPU, this CPU could deliver significantly higher frame rates in Microsoft Flight Simulator. However, in this specific pairing, the CPU's capabilities are largely irrelevant to the final performance, as it is waiting on the GPU to complete its rendering tasks.

FAQ

Q: What is the best settings preset for this CPU and GPU combination at 1080p?

A: The Low preset is the best choice for performance, delivering an average of 54 FPS. The Medium preset offers a good balance with a 42 FPS average and a 36 FPS minimum.

Q: Can this system run Microsoft Flight Simulator at 4K?

A: No, the data shows that 4K performance is not playable. The highest average FPS at 4K is 32 FPS on the Low preset, with Medium, High, and Ultra falling below 25 FPS.

Q: Is the Intel Core Ultra 9 290K Plus or the AMD Radeon RX 580 the bottleneck?

A: The AMD Radeon RX 580 is the definitive bottleneck. This is evidenced by the significant frame rate drops when increasing resolution and settings, which are GPU-centric workloads.

Q: How does the AMD Radeon RX 580 compare to its nearest rivals?

A: Its average benchmark score of 12928 is nearly identical to the NVIDIA GeForce RTX 3050 Ti Mobile (deltaPct of -0.1) and the NVIDIA GeForce GTX 1660 SUPER (deltaPct of -0.4).

Q: What is the performance difference between the Low and Medium presets at 1440p?

A: The Low preset averages 43 FPS, while the Medium preset averages 34 FPS. The Low preset is the only playable option at this resolution.

Q: How does this combination rank among all tested systems for this game?

A: It ranks 2733 out of 2996 combos, placing it in the bottom 9% of all tested systems for Microsoft Flight Simulator.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 43.0
2560x1440 Medium 34.0
2560x1440 High 25.0
2560x1440 Ultra 24.0
1920x1080 Low 54.0
1920x1080 Medium 42.0
1920x1080 High 31.0
1920x1080 Ultra 30.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RX 580

Explore FPS benchmarks for other games using this same hardware combination.