Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 43 57 74
1440p QHD 56 58 78 100
1080p Full HD 69 73 96 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 57
3840x2160 High 43
3840x2160 Ultra 41
2560x1440 Low 100
2560x1440 Medium 78
2560x1440 High 58
2560x1440 Ultra 56
1920x1080 Low 124
1920x1080 Medium 96
1920x1080 High 73
1920x1080 Ultra 69

Microsoft Flight Simulator with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the data for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3060 Ti provides a clear picture of what to expect. This combination lands in the 1449th position out of 2996 tested combos, placing it in the middle of the pack for this specific flight sim. The benchmark results show a system that is capable of smooth gameplay at 1080p, but one that will require careful settings management at higher resolutions to maintain acceptable frame rates.

Resolution Scaling

The measured FPS data shows a significant performance drop as resolution increases, which is the classic signature of a GPU-bound scenario. At 1080p with High settings, the system produces 73 FPS. Moving to 1440p drops that to 58 FPS, and at 4K it falls further to 43 FPS. This represents a 41% reduction in frame rate from 1080p to 4K at High settings. The pattern is consistent across all settings presets: Low settings go from 124 FPS at 1080p to 100 FPS at 1440p and 74 FPS at 4K, while Ultra settings go from 69 FPS to 56 FPS and then 41 FPS.

The scaling curve indicates that the RTX 3060 Ti is the primary limiting factor as resolution climbs. The frame rate drop from 1440p to 4K is particularly steep, suggesting the GPU's 8 GB of VRAM and memory bandwidth are being stretched thin. At Medium settings, the only preset with min/max data, the gap between resolutions is telling: 1080p averages 96 FPS (min 82, max 111), 1440p averages 78 FPS (min 66, max 89), and 4K averages 57 FPS (min 49, max 66). The 4K minimum of 49 FPS shows that even at Medium settings, the system can dip below the 60 FPS threshold, which is critical for a smooth flight experience.

The data suggests that 1080p is the sweet spot for this GPU, with all presets except Ultra maintaining averages above 70 FPS. At 1440p, the system becomes more fragile, with only Low and Medium settings keeping averages above 78 FPS. At 4K, the system struggles to maintain 60 FPS on any preset, with the best result being 74 FPS on Low. This is a clear indicator that the RTX 3060 Ti, while adequate for 1080p and playable at 1440p, is not suited for 4K gaming in this title.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor built on the Arrow Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a desktop-class chip with a 65W TDP, and its benchmark scores place it in the 89th percentile against all CPUs. The processor's multi-threaded performance, as measured by Cinebench R23, is 14769 points, while its single-core score is 2085 points. These numbers show a strong CPU that is more than capable of handling the simulation-heavy workloads of Microsoft Flight Simulator.

The CPU's role in this game is primarily to handle the complex flight model, weather systems, and AI traffic. The data suggests that the Core Ultra 5 235 is not the bottleneck in most scenarios. When comparing to its nearest rivals, the CPU's average benchmark score of 46062 is nearly identical to the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1) and the Intel Core i9-13900HX (46098, deltaPct -0.1). This indicates that the Core Ultra 5 235 is on par with high-end mobile and workstation chips, providing ample headroom for the game's CPU-intensive calculations.

The fact that FPS scales so heavily with resolution and settings changes points to the GPU being the limiting factor, not the CPU. At 1080p Low, the system hits 124 FPS, which is likely approaching the CPU's rendering limit for this engine, but at 4K Ultra the frame rate drops to 41 FPS, far below any CPU constraint. The processor's 24 MB of shared L3 cache and DDR5 memory support with 102.4 GB/s bandwidth ensure that the system can feed data to the GPU efficiently, but the GPU's 448.0 GB/s bandwidth is the more critical number for high-resolution textures.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is an Ampere-architecture card with 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. Its boost clock is 1665 MHz, and it features 4864 shading units. The card's average benchmark score is 16129, placing it in the 59th percentile against all GPUs. This is a mid-range card by modern standards, and the data confirms that it is the primary bottleneck in this system for Microsoft Flight Simulator.

The GPU's performance relative to its rivals is tight. The RTX 3060 Ti's average score of 16129 is close to the AMD Radeon RX 9060 (16014, deltaPct 0.7) and the AMD Radeon RX 5700 XT (16361, deltaPct -1.4). This puts the card in a competitive but crowded field, and the 8 GB VRAM is a notable limitation for a game like Flight Simulator that streams large textures. The 4K Ultra preset, which averages 41 FPS, shows the card's struggle with high-resolution textures and effects.

The GPU's memory bandwidth and capacity are the key factors in the resolution scaling observed. At 1080p, the card can maintain high frame rates because the 8 GB VRAM is sufficient for the texture loads. At 4K, the VRAM capacity is likely exceeded, causing the system to rely on slower system memory, which explains the steep drop in performance. The card's 16.20 TFLOPS of FP32 compute is respectable, but the memory subsystem becomes the limiting factor at higher resolutions. The data shows that the RTX 3060 Ti is best suited for 1080p and 1440p gaming in this title, with 4K reserved for Low settings if users want playable frame rates.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Microsoft Flight Simulator?

A: Based on the measured FPS, 1080p is the best resolution. The system averages 124 FPS on Low, 96 FPS on Medium, and 73 FPS on High at 1080p, all of which are above the 60 FPS threshold for smooth gameplay. At 1440p, only Low (100 FPS) and Medium (78 FPS) maintain averages above 60 FPS.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: The data shows that 4K is playable only on Low settings, where the system averages 74 FPS. On Medium settings, the average drops to 57 FPS with a minimum of 49 FPS, while High and Ultra presets average 43 FPS and 41 FPS respectively, which are too low for a smooth experience.

Q: Is the CPU or GPU more important for this game?

A: Benchmark results indicate the GPU is the limiting factor. The frame rate drops significantly as resolution increases from 1080p to 4K, while the CPU's performance is consistent with high-end rivals. The CPU scores in the 89th percentile, while the GPU scores in the 59th percentile, suggesting the GPU is the weaker component.

Q: How does the RTX 3060 Ti compare to its nearest rivals in this context?

A: The RTX 3060 Ti's average benchmark score of 16129 is within 1.7% of its closest rivals, including the AMD Radeon RX 9060 (16014, deltaPct 0.7) and the AMD Radeon RX 5700 XT (16361, deltaPct -1.4). This indicates that users can expect similar performance from these cards in this game.

Q: What is the impact of the CPU's core count on Flight Simulator performance?

A: The Core Ultra 5 235 has 14 cores and 14 threads, which is a modern configuration. Its Cinebench R23 multi-core score of 14769 is competitive, and the data suggests this is sufficient for the game, as the FPS scaling with resolution points to the GPU as the bottleneck rather than the CPU.

Q: Does the system maintain 60 FPS on any 4K preset?

A: Yes, but only on Low settings, where the average is 74 FPS. All other presets at 4K fall below 60 FPS, with Medium at 57 FPS, High at 43 FPS, and Ultra at 41 FPS. This makes 4K gaming impractical for this system outside of the lowest preset.

Settings Recommendations

Based on the measured FPS data, the best experience for this system depends heavily on the target resolution. For 1080p, the High preset offers the best balance, averaging 73 FPS. The Ultra preset drops to 69 FPS, which is a marginal gain in visual quality for a small performance cost, but High is the safer choice for maintaining a stable frame rate above 70 FPS. At 1080p, users can also consider Medium (96 FPS) if they prefer higher frame rates over visual fidelity.

For 1440p, the Medium preset is the recommended choice, as it averages 78 FPS with a minimum of 66 FPS, ensuring smooth gameplay. The High preset at 1440p averages 58 FPS, which is below the 60 FPS target and may result in noticeable stutters during dense scenery. Low settings at 1440p hit 100 FPS, but the visual degradation is significant for a flight simulator where detail matters for situational awareness.

At 4K, the data clearly shows that only the Low preset is viable for a playable experience, averaging 74 FPS. The Medium preset at 4K averages 57 FPS with a 49 FPS minimum, which is too inconsistent for a smooth experience. Users with 4K displays should either accept Low settings or consider upgrading the GPU to achieve higher visual quality. The measured rows indicate that this system is best utilized at 1080p or 1440p with Medium to High settings, offering the best combination of visual fidelity and performance.

Measured FPS Breakdown

The complete measured FPS data for this system in Microsoft Flight Simulator is as follows:

1920x1080:

  • Low: Average 124 FPS
  • Medium: Average 96 FPS, Minimum 82 FPS, Maximum 111 FPS
  • High: Average 73 FPS
  • Ultra: Average 69 FPS

2560x1440:

  • Low: Average 100 FPS
  • Medium: Average 78 FPS, Minimum 66 FPS, Maximum 89 FPS
  • High: Average 58 FPS
  • Ultra: Average 56 FPS

3840x2160:

  • Low: Average 74 FPS
  • Medium: Average 57 FPS, Minimum 49 FPS, Maximum 66 FPS
  • High: Average 43 FPS
  • Ultra: Average 41 FPS

The data shows a consistent pattern of performance degradation as resolution increases. At 1080p, the system maintains playable frame rates on all presets, with even Ultra averaging 69 FPS. At 1440p, the system starts to struggle with High and Ultra presets, both falling below 60 FPS. At 4K, only Low settings remain above 60 FPS, and the Ultra preset drops to just 41 FPS, which is a 67% reduction from the 1080p Low performance. The Medium preset at each resolution provides the only min/max data, showing that the frame time consistency also degrades at higher resolutions, with the 4K minimum of 49 FPS being particularly concerning for a smooth flight experience.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 57.0
3840x2160 High 43.0
3840x2160 Ultra 41.0
2560x1440 Low 100.0
2560x1440 Medium 78.0
2560x1440 High 58.0
2560x1440 Ultra 56.0
1920x1080 Low 124.0
1920x1080 Medium 96.0
1920x1080 High 73.0
1920x1080 Ultra 69.0

Microsoft Flight Simulator with iUltra 5 235 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3060 Ti

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