Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 42 | 56 | 72 |
| 1440p QHD | 54 | 57 | 76 | 97 |
| 1080p Full HD | 67 | 71 | 94 | 121 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT, In-Depth Analysis
Resolution Scaling
The measured frame rates across resolutions reveal a system that scales predictably, with the most significant performance drop occurring when moving from 1440p to 4K. At 1080p High settings, the combo delivers 71 FPS, which falls to 57 FPS at 1440p High (a 19.7% reduction) and then to 42 FPS at 4K High (a further 26.3% reduction from 1440p). This pattern indicates that the AMD Radeon RX 6700 XT becomes the primary limiting factor as resolution climbs, with the GPU's pixel throughput being taxed heavily at 4K.
The scaling from 1080p to 1440p is relatively gentle, suggesting that the CPU has enough headroom to keep feeding the GPU at these resolutions. However, the jump from 1440p to 4K is where the frame rate drops most sharply across all settings presets. At Low settings, the system achieves 121 FPS at 1080p, 97 FPS at 1440p, and 72 FPS at 4K — the 4K figure representing a 40.5% drop from the 1080p baseline. This steep decline at 4K Low, even when the graphical load is minimized, points to the GPU's memory bandwidth and compute resources being saturated at that resolution.
The Medium preset shows the most complete data with min and max FPS recorded. At 1080p Medium, the system averages 94 FPS with a range of 80 to 108 FPS. At 1440p Medium, the average falls to 76 FPS with a range of 64 to 87 FPS. At 4K Medium, the average drops to 56 FPS with a range of 47 to 64 FPS. The consistent narrowing of the FPS range at higher resolutions — from a 28 FPS spread at 1080p to a 17 FPS spread at 4K — indicates that frame time consistency improves as the GPU becomes the bottleneck, with less CPU-driven variance.
Ultra settings present the most demanding scenario, with 67 FPS at 1080p, 54 FPS at 1440p, and 40 FPS at 4K. The 4K Ultra result is barely playable by conventional standards, and the scaling from 1080p to 4K represents a 40.3% performance loss. This suggests that at Ultra quality, the GPU is consistently maxed out even at lower resolutions, with the resolution scaling being more linear than at lower presets.
The data clearly indicates that this combination is best suited for 1080p or 1440p gaming, with 4K requiring significant settings reductions to maintain playable frame rates. The 4K Low result of 72 FPS shows that even the most demanding resolution can be handled when graphical quality is minimized, but the 4K High and Ultra results are below the 60 FPS threshold that many users target.
GPU Role
The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process, serves as the performance ceiling for this combination. Its 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which proves adequate for 1080p and 1440p but becomes a limiting factor at 4K. The GPU's boost clock of 2581 MHz and game clock of 2424 MHz are the key drivers of the measured frame rates, and the data shows that these clocks are sufficient to maintain 60+ FPS at 1080p across all presets except Ultra.
The GPU's benchmark scores place it in the 72nd percentile of all GPUs, with an average benchmark score of 27425. Its nearest rival, the NVIDIA GeForce RTX 4070 Mobile, scores 27435 with a deltaPct of 0%, indicating essentially identical performance. The RTX 3090 sits slightly ahead at 27565 with a -0.5% deltaPct, meaning the RX 6700 XT trails by half a percent. This positioning suggests that the GPU is a mid-to-high-range performer, and the measured FPS data in Microsoft Flight Simulator aligns with this assessment.
The 40 ray tracing cores and 2560 shading units contribute to the GPU's DirectX 12 Ultimate support, which is relevant for a game like Microsoft Flight Simulator that leverages modern rendering features. However, the game's heavy reliance on draw calls and geometry processing means that the GPU's 64 ROPs and 160 TMUs are more critical than raw compute. The texture rate of 413.0 GTexel/s and pixel rate of 165.2 GPixel/s are the specifications that most directly influence the measured frame rates at different resolutions.
At 4K, the GPU's 12 GB VRAM capacity is sufficient for the game's asset streaming, but the 384.0 GB/s bandwidth becomes strained when handling the higher resolution textures and geometry. This is evident in the 4K High result of 42 FPS, which is 26.3% lower than the 1440p High result of 57 FPS. The GPU compute benchmark score of 9336 in Passmark further confirms that the card's computational capabilities are solid but not exceptional, which is consistent with its 72nd percentile ranking.
The GPU's power draw of 230 W and its suggested PSU of 550 W indicate that it is a power-hungry component, but the FPS data does not show thermal throttling issues. The dual-slot cooler design with a 267 mm length suggests adequate cooling for sustained loads, which is important for a game like Microsoft Flight Simulator that can run for extended sessions.
CPU Role
The Intel Core Ultra 5 235, with its 14 cores and 14 threads, provides robust single-threaded and multi-threaded performance that complements the GPU well. Its boost clock of 5.00 GHz and base clock of 3.40 GHz are key to maintaining high frame rates in a simulation game that relies heavily on single-thread performance for physics and AI calculations. The CPU's 89th percentile ranking among all CPUs, with an average benchmark score of 46062, places it in the upper echelon of processors, though its nearest rivals show how competitive this segment is.
The Core Ultra 5 235's nearest rival is the Intel Core i9-13900HX, which scores 46098 with a deltaPct of -0.1%, meaning the Ultra 5 235 trails by just 0.1%. The AMD Ryzen AI 9 HX 375 scores 46030 with a deltaPct of 0.1%, indicating the Ultra 5 235 is 0.1% ahead. These razor-thin margins suggest that CPU performance is not a differentiator in this price segment, and the measured FPS data confirms this by showing that the CPU does not bottleneck the GPU at standard resolutions.
The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide ample fast memory for the game's data structures, while the dual-channel DDR5 memory support with 102.4 GB/s bandwidth ensures that data can flow to the CPU without stalling. The 3 nm TSMC process node with 17,800 million transistors on a 243 mm² die indicates a highly efficient design that can sustain high clocks without excessive power draw, as evidenced by its 65 W TDP.
In Cinebench R23, the CPU scores 14769 in multicore and 2085 in single-core, with the single-core performance being particularly relevant for Microsoft Flight Simulator's simulation logic. The Passmark single-thread score of 4516 and physics score of 2570 further indicate that the CPU can handle the game's computational demands without becoming a bottleneck. This is reflected in the FPS data, where the scaling from 1080p to 1440p is modest (e.g., 71 to 57 FPS at High), suggesting that the CPU maintains frame rates until the GPU becomes the limiting factor.
The CPU's 14 threads (equal to its core count, meaning no hyperthreading) is a notable characteristic. While this might seem limiting for multi-threaded workloads, the high clock speeds compensate, and the game's measured performance shows no CPU-related stutters or frame drops. The 192 KB of L1 cache per core and the PCIe Gen 5 support with 20 lanes ensure that the CPU can communicate with the GPU and storage subsystems without bandwidth constraints.
The CPU's release date of 2025-01-06 makes it a relatively new product, and its active production status suggests ongoing availability. The fact that it is not multiplier unlocked (locked multiplier) limits overclocking potential, but the stock clocks are sufficient for this game, as the data shows no CPU-induced performance ceiling at any resolution tested.
How This Combo Ranks
In the database of tested combinations, this pairing of the Intel Core Ultra 5 235 and AMD Radeon RX 6700 XT ranks 1524th out of 2996 total combos, placing it in the 49th percentile of all tested systems. This middle-of-the-pack ranking is consistent with the individual component rankings: the CPU sits in the 89th percentile while the GPU sits in the 72nd percentile, suggesting that the GPU is the weaker link in this pairing.
The combo's ranking relative to other tested systems can be interpreted through the lens of the measured FPS data. At 1080p High, the 71 FPS result is respectable for a flight simulator, which is traditionally more demanding than other genres. However, the 4K Ultra result of 40 FPS places this combo below the threshold for smooth 4K gaming, which likely contributes to its mid-pack ranking.
When compared to other combos that feature the RX 6700 XT, this system's ranking is influenced by the CPU's strong single-threaded performance. The Core Ultra 5 235's Cinebench R23 single-core score of 2085 is particularly valuable for Microsoft Flight Simulator, as the game's simulation loop is largely single-threaded. This means that the combo is likely ranked higher than systems with more powerful GPUs but weaker single-threaded CPUs.
The combo's ranking also reflects the balance between the two components. The CPU's 89th percentile performance combined with the GPU's 72nd percentile performance creates a system that is CPU-heavy, which is advantageous for this game. However, the GPU's limitations at 4K cap the system's overall potential, preventing it from ranking higher.
The data shows that this combo performs best at 1080p and 1440p, with the 1440p Medium result of 76 FPS being a highlight. At these resolutions, the system outperforms its overall percentile ranking suggests, indicating that the combo is well-suited for the game's demands. The 4K results, particularly at High and Ultra settings, drag the overall ranking down, as these are the scenarios where the GPU becomes the clear bottleneck.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the user's resolution and performance priorities. At 1080p, the Medium preset delivers 94 FPS average with a range of 80 to 108 FPS, which provides smooth gameplay with good visual quality. The High preset at 1080p yields 71 FPS, which is still playable but with a 24.5% performance penalty compared to Medium. The Ultra preset at 1080p drops to 67 FPS, making it the least attractive option given the modest visual gains over High.
For 1440p, the Medium preset is the clear recommendation, delivering 76 FPS average with a range of 64 to 87 FPS. This provides a solid 60+ FPS experience with good visual fidelity. The High preset at 1440p drops to 57 FPS, which is below the 60 FPS threshold and may result in noticeable stutter in a simulation game. The Low preset at 1440p offers 97 FPS but sacrifices too much visual quality for the performance gain.
At 4K, the situation is more nuanced. The Low preset delivers 72 FPS, which is playable but with significant visual compromises. The Medium preset drops to 56 FPS, which is borderline playable but may exhibit frame pacing issues. The High and Ultra presets at 4K (42 and 40 FPS respectively) are not recommended for smooth gameplay. For users who prioritize visual quality at 4K, the Medium preset at 56 FPS is the best compromise, though a 60 FPS lock would require the Low preset.
The data shows that the Medium preset offers the best balance of performance and visual quality across all three resolutions. The measured min and max FPS for Medium settings demonstrate consistent frame times, with the 1080p range of 80-108 FPS being particularly stable. This consistency is important for a flight simulator, where frame time spikes can cause noticeable judder during cockpit views or terrain flybys.
For users with 1080p monitors, the Medium preset is the safest choice, offering nearly 100 FPS average with excellent stability. For 1440p users, Medium is also recommended, as the 76 FPS average provides headroom for demanding scenes. For 4K users, the choice is between Low (72 FPS) for smoothness and Medium (56 FPS) for visual quality, with the latter being the recommended default for most users.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: The data shows that 1080p Medium delivers 94 FPS average, while 1440p Medium delivers 76 FPS. Both are excellent, but 1080p provides the highest frame rates with the most stability (80-108 FPS range). 4K is playable only at Low settings (72 FPS) or Medium (56 FPS).
Q: How does this combo perform at 4K Ultra settings?
A: At 4K Ultra, the combo averages 40 FPS, which is below the 60 FPS threshold for smooth gameplay. This is the worst-performing configuration tested, with a 40.3% drop from the 1080p Ultra result of 67 FPS.
Q: Is the CPU or GPU the bottleneck at 1440p?
A: The data indicates the GPU becomes the limiting factor at 1440p and above. The 1440p High result of 57 FPS is 19.7% lower than 1080p High (71 FPS), and the scaling pattern suggests the RX 6700 XT's 384.0 GB/s bandwidth is the constraint.
Q: How does the RX 6700 XT compare to its nearest rival in benchmarks?
A: The RX 6700 XT's average benchmark score of 27425 is essentially tied with the NVIDIA GeForce RTX 4070 Mobile at 27435 (0% deltaPct). It trails the RTX 3090 by 0.5% and leads the RTX PRO 4000 Blackwell by 1.1%.
Q: What is the CPU's single-threaded performance and why does it matter?
A: The Core Ultra 5 235 scores 2085 in Cinebench R23 single-core and 4516 in Passmark single-thread. This is critical for Microsoft Flight Simulator, which relies heavily on single-threaded simulation logic, and the CPU's 89th percentile ranking ensures it does not bottleneck the GPU.
Q: Can this combo achieve 60 FPS at 1440p with High settings?
A: No, the 1440p High preset averages 57 FPS, just below the 60 FPS target. To achieve 60+ FPS at 1440p, the Medium preset is required, which delivers 76 FPS with a range of 64-87 FPS.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 121.0 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 67.0 |
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