Microsoft Flight Simulator
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 27 | 36 | 46 |
| 1440p QHD | 35 | 37 | 49 | 62 |
| 1080p Full HD | 43 | 45 | 60 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-14700F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The pairing of the Intel Core i7-14700F and the NVIDIA GeForce GTX 1660 Ti presents a significant bottleneck scenario in Microsoft Flight Simulator. The data shows a CPU capable of high multi-threaded throughput consistently constrained by a GPU that ranks in the 41st percentile globally. The measured frames per second (FPS) across all resolutions and settings indicate that users will need to prioritize graphical fidelity carefully to maintain playable performance.
FAQ
Q: What is the average FPS at 1920x1080 with Medium settings?
A: The measured average FPS at 1920x1080 with Medium settings is 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS.
Q: How does the combo rank in this specific game?
A: This specific combination of the Core i7-14700F and GTX 1660 Ti ranks 3181 out of 3714 tested combos in Microsoft Flight Simulator, placing it in a lower percentile for this title.
Q: What is the performance difference between the GTX 1660 Ti and its closest rival?
A: The GTX 1660 Ti has an average benchmark score of 7723, which is 0.7% higher than the AMD Radeon 540's score of 7673, making the difference negligible in synthetic tests.
Q: Is the CPU or GPU more likely to limit performance in this game?
A: The data suggests the GPU is the primary limiting factor. The GTX 1660 Ti's 6 GB of VRAM and compute capabilities are challenged by the game's demands, especially at higher resolutions, while the CPU has ample headroom.
Q: What is the FPS difference between Low and Ultra settings at 2560x1440?
A: At 2560x1440, switching from Low to Ultra settings reduces the average FPS from 62 to 35, a drop of 27 frames per second.
Q: What is the GPU's DirectX 12 performance score?
A: The GTX 1660 Ti achieves a Passmark DirectX 12 score of 51, which is lower than its DirectX 11 score of 103.
Settings Recommendations
The benchmark data indicates that the "Medium" preset provides the most balanced experience for this hardware combination. At 1920x1080, Medium settings yield an average of 60 FPS, which is generally considered the baseline for smooth gameplay. While the Low preset at this resolution produces a higher average of 77 FPS, the visual compromise is substantial. The Medium preset at 1080p also shows a minimum FPS of 51, suggesting relatively stable frame pacing without the severe drops seen in more demanding presets.
Moving to 2560x1440, the Medium preset remains the most viable option, delivering an average of 49 FPS. This is a playable rate for a flight simulator, where precision is more critical than fast reaction times. The High preset at this resolution drops to 37 FPS average, which may introduce noticeable stutter in dense scenery. For users targeting a consistent 60 FPS, the Low preset at 1440p is the only option, achieving 62 FPS average, but this sacrifices too much visual detail for a simulator that relies heavily on immersion.
At 3840x2160, the situation becomes more challenging. The Medium preset is the only one that provides a minimum FPS reading, at 30 FPS, with an average of 36 FPS. This is the minimum threshold for playability but will feel sluggish. The High and Ultra presets at 4K, with averages of 27 and 26 FPS respectively, are not recommended for a satisfying experience. Therefore, the best overall experience is achieved with Medium settings at 1080p, offering a balance of visual quality and performance, with Medium at 1440p serving as a viable alternative for users with higher-resolution displays who can tolerate lower frame rates.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture. Its high core count and 33 MB of shared L3 cache provide substantial computational power for Microsoft Flight Simulator's complex physics and AI calculations. The CPU's benchmark results are strong, with a Cinebench R23 multi-core score of 35122 and a single-core score of 4958, placing it in the 91st percentile of all CPUs.
However, the measured FPS data reveals that this CPU's capabilities are not the primary constraint in this specific configuration. The CPU's performance headroom is evident when comparing its benchmark scores to its rivals. The nearest rival, the Intel Xeon 6505P, has an average score only 0.2% lower, while the AMD Ryzen 9 7900X is 0.6% lower. This suggests the i7-14700F is more than adequate for the game's threading requirements.
The bottleneck is clearly the GPU. While the CPU can process the game's simulation data quickly, the GTX 1660 Ti cannot render the frames fast enough to utilize that processing power fully. This is typical of a system with a high-end CPU paired with a mid-range GPU. The CPU's boost clock of 5.40 GHz ensures it can handle single-threaded tasks efficiently, but the overall frame rate is dictated by the GPU's rendering speed, limiting the system to the averages shown in the measured FPS data.
How This Combo Ranks
The combination of the Core i7-14700F and GTX 1660 Ti ranks 3181 out of 3714 tested combos in Microsoft Flight Simulator. This ranking places it in the lower 15% of all tested systems, which is a stark contrast to the CPU's individual high percentile ranking. This discrepancy highlights the severity of the GPU bottleneck. The CPU is capable of performing at a level that would typically be associated with a much higher system ranking.
The ranking is likely suppressed by the GPU's 41st percentile standing among all GPUs. The GTX 1660 Ti's average benchmark score of 7723 is only slightly above its nearest rivals, such as the AMD Radeon 540 (0.7% lower) and AMD Radeon Pro WX 3100 (1.9% lower). This places it in a performance tier that is simply not suited for the demanding rendering tasks of a modern flight simulator at higher settings.
For users, this ranking means that the system is not optimized for this game. While it can run the game, it will not provide a high-end experience. The data indicates that users with this combo should expect performance comparable to much older or less capable systems, and they will need to make significant compromises in graphical settings to achieve acceptable frame rates. The ranking serves as a clear indicator that the GPU is the limiting component.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is based on the Turing architecture and features 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 288.0 GB/s. Its boost clock of 1770 MHz and 1536 shading units give it a theoretical FP32 performance of 5.437 TFLOPS. These specifications are modest by modern standards, and the GPU's 41st percentile ranking reflects its position in the current market.
In Microsoft Flight Simulator, the GPU's role is to render the world, including terrain, buildings, and weather effects. The data shows that this GPU struggles with this task, particularly at higher resolutions. At 1920x1080, the GPU can manage average FPS figures between 43 (Ultra) and 77 (Low). However, the VRAM capacity and memory bandwidth become limiting factors at higher resolutions.
The most telling evidence of the GPU bottleneck is the performance difference between resolutions. Moving from 1080p Low (77 FPS) to 4K Low (46 FPS) shows a dramatic 40% reduction in average FPS. This is a classic sign of a GPU that is running out of fill rate and memory bandwidth. The 6 GB VRAM is also a concern for a game that can use more than 8 GB at higher settings, potentially leading to texture pop-in or stuttering. While the CPU has headroom, the GPU is consistently saturated, pinning the system's performance to its limits.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across 12 different configurations. At 1920x1080, the Low settings achieve an average of 77 FPS, which is the highest recorded for this combo. Medium settings at this resolution average 60 FPS with a minimum of 51 and maximum of 69, showing a narrow and stable range. High settings drop to an average of 45 FPS, and Ultra settings bring the average down to 43 FPS. This resolution shows a consistent step-down in performance as graphical fidelity increases.
At 2560x1440, the Low settings still manage a respectable 62 FPS average, but Medium settings fall to 49 FPS. The High and Ultra presets at this resolution produce averages of 37 and 35 FPS respectively. The step from Low to Medium at 1440p represents a 13 FPS drop, indicating that the GPU is beginning to struggle with the increased pixel count.
At 3840x2160, the performance diminishes significantly. Low settings average 46 FPS, which is the only playable option at this resolution. Medium settings average 36 FPS with a minimum of 30 FPS, which is on the edge of playability. High and Ultra settings both drop to averages of 27 and 26 FPS respectively, making them effectively unplayable. The data shows a clear pattern: the system can handle 1080p and, to a lesser extent, 1440p, but it is not suitable for 4K gaming in this title.
Resolution Scaling
The FPS drop from 1080p to 4K provides insight into the system's limiting component. At Low settings, the average FPS drops from 77 at 1080p to 62 at 1440p, a 19.5% decrease, and then to 46 at 4K, a 40.3% decrease from 1080p. This scaling is typical of a GPU-bound scenario. If the CPU were the limiting factor, the frame rate would remain relatively constant across resolutions, as the CPU workload does not change significantly with resolution.
The data shows that almost every increase in resolution results in a proportional decrease in frame rate, which is a strong indicator of GPU saturation. The GTX 1660 Ti's rendering capabilities are being fully utilized, and as the pixel count increases, the time required to render each frame increases linearly. The CPU, with its high core count and fast clock speeds, is waiting idle for the GPU to finish its work.
The only exception to this linear scaling is at the Ultra preset, where the FPS drops from 43 at 1080p to 35 at 1440p and 26 at 4K. The smaller relative drop from 1440p to 4K (9 FPS) compared to 1080p to 1440p (8 FPS) suggests that at Ultra settings, other factors like memory bandwidth or driver overhead may start to play a role. However, the overall trend is clear: this configuration is severely GPU-limited, and users who want to play at higher resolutions will need to lower settings or upgrade the graphics card.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1660 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 46.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 62.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 77.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 43.0 |
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Microsoft Flight Simulator with GTX 1660 Ti + Other CPUs
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