Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 32 44 58
1440p QHD 45 46 65 80
1080p Full HD 59 61 78 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 44
3840x2160 Ultra 35
3840x2160 High 32
2560x1440 Low 80
2560x1440 Medium 65
2560x1440 High 46
2560x1440 Ultra 45
1920x1080 Low 99
1920x1080 Medium 78
1920x1080 High 61
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i5-9400 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The Intel Core i5-9400 and NVIDIA GeForce RTX 3060 Ti combination delivers a highly playable experience in Microsoft Flight Simulator, though the data reveals a clear performance ceiling dictated by the processor. This pairing of a six-core Coffee Lake CPU with an Ampere-based GPU produces frame rates that scale predictably across resolutions and settings, placing it in the 72nd percentile of all tested configurations for this title.

CPU Role

The Intel Core i5-9400 provides six physical cores and six threads, operating at a base clock of 2.90 GHz and a boost clock of 4.10 GHz. This configuration is built on the Coffee Lake architecture using a 14 nm process, with 9 MB of shared L3 cache. The processor’s benchmark scores place it at the 50th percentile among all CPUs, with an average benchmark score of 2305. Its nearest rivals include the Intel Core i3-10305, which scores 0.2% higher, and the Intel Core i7-8809G, which scores 0.6% higher, indicating the i5-9400 sits in a tightly contested mid-range segment.

In Microsoft Flight Simulator, the CPU’s role becomes increasingly apparent as resolution decreases. At 1080p with Low settings, the combo achieves 99.1 FPS, but this drops to 61.4 FPS at High settings. The 37.7 FPS gap between Low and High at 1080p suggests the processor is struggling to feed the GPU with enough draw calls when the visual workload increases. The six-thread limitation is notable here; the Flight Simulator engine benefits from additional threads for terrain and weather simulation, and the i5-9400’s lack of hyper-threading means it must rely on raw clock speed. The 4.10 GHz boost clock helps mitigate this, but the data shows that at 1440p High, the frame rate falls to 45.6 FPS, only 15.8 FPS higher than the 4K result. This compression in performance across resolutions indicates the CPU is the primary constraint, as a GPU-bound scenario would show a wider spread between 1080p and 4K.

The processor’s single-core performance, reflected in a Cinebench R23 single-core score of 1125, is adequate for the game’s primary simulation thread. However, the multi-core score of 7969 in the same test highlights the ceiling: when the simulation expands to multiple cores, the i5-9400’s six threads are fully utilized, and there is no headroom for additional background tasks. This is why the 1080p Ultra setting produces 59.1 FPS, marginally below the 60 FPS target, while the 1440p Ultra setting drops to 44.9 FPS. The processor’s end-of-life status and 65 W TDP suggest a conservative design, but the benchmark results confirm that the i5-9400 is the bottleneck in this pairing, particularly at lower resolutions where the GPU is not as heavily taxed.

GPU Role

The NVIDIA GeForce RTX 3060 Ti brings 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The GPU operates at a base clock of 1410 MHz and a boost clock of 1665 MHz, built on the Ampere architecture using an 8 nm process from Samsung. With 4864 shading units, 152 texture mapping units, and 80 raster output units, the card achieves a Passmark G3D score of 20349 and sits at the 69th percentile among all GPUs. Its nearest rival, the AMD Radeon RX 6700M, scores 0.2% lower, while the AMD Radeon RX 6600 trails by 0.5%, placing the RTX 3060 Ti in a competitive position for its class.

The GPU’s role in Microsoft Flight Simulator becomes dominant once the resolution increases. At 4K with Low settings, the combo produces 58.4 FPS, which is remarkably close to the 61.4 FPS seen at 1080p High. This indicates the GPU is capable of handling the 4K workload when the CPU is not the limiting factor. The 8 GB VRAM allocation is sufficient for High settings at 4K, as evidenced by the 31.9 FPS average, but the Ultra setting at 4K drops to 34.6 FPS, a 12.4% reduction from High. The memory bandwidth of 448.0 GB/s proves adequate for the game’s texture streaming demands, though the 256-bit bus width is a limiting factor compared to higher-tier cards.

The RTX 3060 Ti’s ray tracing cores and tensor cores, numbering 38 and 152 respectively, are not directly utilized in this game’s standard benchmark, but the GPU’s raw rasterization performance is what drives the results. At 1440p Medium, the combo achieves 64.7 FPS, which is a 35.5% improvement over the 4K Medium result of 43.7 FPS. This scaling pattern suggests the GPU is the secondary constraint, only becoming the bottleneck when the resolution increases and the CPU’s workload per frame decreases. The GPU’s 16.20 TFLOPS of FP32 performance is more than sufficient for the game’s shader complexity, and the data shows that the RTX 3060 Ti is not the limiting component until the resolution reaches 4K with high settings.

Resolution Scaling

The measured frame rates reveal a clear pattern of CPU limitation at lower resolutions and GPU limitation at higher resolutions. At 1080p, the average FPS across all settings is 74.3, with a spread of 40 FPS between Low (99.1 FPS) and Ultra (59.1 FPS). This wide spread indicates the CPU is the primary constraint, as the GPU has ample headroom to render more frames if the processor could supply them. At 1440p, the average FPS drops to 58.7, with a spread of 34.6 FPS between Low (79.5 FPS) and Ultra (44.9 FPS). The reduced spread at 1440p suggests the GPU is beginning to take on a larger share of the workload, but the CPU still exerts significant influence.

At 4K, the average FPS is 42.2, with a spread of 26.5 FPS between Low (58.4 FPS) and Ultra (34.6 FPS). The narrowing spread at 4K is expected, as the GPU becomes the dominant constraint. The critical observation is the scaling between resolutions for a fixed setting. At High settings, the FPS drops from 61.4 at 1080p to 45.6 at 1440p (a 25.7% reduction) and then to 31.9 at 4K (a 30.0% reduction from 1440p). This non-linear scaling indicates that the CPU is still a factor at 1440p High, as a purely GPU-bound scenario would show a more consistent percentage drop per resolution step.

The Low settings provide the clearest view of CPU performance. At 1080p Low, the combo achieves 99.1 FPS, but at 4K Low, it still manages 58.4 FPS. This 41.1% reduction from 1080p to 4K is less severe than the 48.1% reduction seen between 1080p and 4K at High settings, confirming that the CPU’s limitation is more pronounced when the GPU is less stressed. The data suggests that for users targeting 60 FPS, the i5-9400 and RTX 3060 Ti combination can achieve this only at 1080p Low or Medium settings, or at 1440p Low. The 4K resolution is only viable at Low settings for a playable experience, with Medium (43.7 FPS) and High (31.9 FPS) falling short of the 60 FPS target.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Microsoft Flight Simulator?

A: The data shows that 1080p with Medium settings produces 77.5 FPS, which is the highest frame rate above the 60 FPS threshold among the tested configurations. At 1440p, only Low settings (79.5 FPS) exceed 60 FPS. For 4K, Low settings (58.4 FPS) is the only playable option, as Medium (43.7 FPS) and above fall below the 60 FPS target.

Q: How does the Intel Core i5-9400 compare to its nearest CPU rivals?

A: The i5-9400 has an average benchmark score of 2305, placing it 0.2% behind the Intel Core i3-10305 (2300) and the Intel Core i3-1125G4 (2299). It is 0.4% ahead of the Intel Xeon E-2134 (2295) and 0.6% behind the Intel Core i7-8809G (2319).

Q: Is the RTX 3060 Ti the bottleneck at 4K resolution?

A: Yes, the GPU becomes the limiting factor at 4K. The frame rate drops from 58.4 FPS at Low settings to 34.6 FPS at Ultra settings, a 40.8% reduction. This indicates the GPU’s 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for higher settings at this resolution, while the CPU has less influence.

Q: What settings provide the most balanced performance at 1440p?

A: At 1440p, Medium settings (64.7 FPS) offer the best balance, as High (45.6 FPS) and Ultra (44.9 FPS) fall below the 60 FPS target. Low settings (79.5 FPS) provide headroom for smoother gameplay but sacrifice visual fidelity.

Q: How does this combo rank among all tested configurations?

A: The combination ranks 1292nd out of 1795 tested combos, placing it in the 72nd percentile. This indicates it outperforms the majority of tested systems, though it is not in the top tier for this game.

Q: Why does the FPS drop so drastically from Low to Ultra at 1080p?

A: At 1080p, the CPU is the primary constraint. The i5-9400’s six threads cannot keep up with the increased draw calls and simulation complexity at higher settings, causing the frame rate to drop from 99.1 FPS at Low to 59.1 FPS at Ultra. The GPU has ample headroom at this resolution, so the CPU determines the performance ceiling.

How This Combo Ranks

The Intel Core i5-9400 and NVIDIA GeForce RTX 3060 Ti combination ranks 1292nd out of 1795 tested combos in Microsoft Flight Simulator, placing it in the 72nd percentile. This rank reflects the CPU’s mid-range position (50th percentile among all CPUs) and the GPU’s above-average standing (69th percentile among all GPUs). The combination outperforms roughly 503 tested configurations, but it is not among the top performers for this simulation-heavy title.

The rank is primarily held back by the CPU’s six-thread limitation, which becomes evident at lower resolutions where the GPU is not the bottleneck. The RTX 3060 Ti’s performance, while competitive with its nearest rivals, cannot compensate for the processor’s inability to feed it enough frames at 1080p. The data shows that the combo’s best performance is at 1080p Medium (77.5 FPS), which is 30.4% higher than the 4K Medium result of 43.7 FPS. This wide gap between resolutions indicates that the system is well-balanced for 1080p gaming but struggles to maintain playable frame rates at higher resolutions with demanding settings.

Compared to the GPU’s nearest rivals, the RTX 3060 Ti performs similarly to the AMD Radeon RX 6700M (0.2% lower score) and the AMD Radeon RX 6600 (0.5% lower score). The CPU’s nearest rivals, such as the Intel Core i3-10305, are within 0.2% of its average score, suggesting that swapping the processor for a similarly performing part would not yield significant gains. The 72nd percentile rank indicates that this is a solid mid-range configuration for Microsoft Flight Simulator, capable of smooth performance at 1080p and playable performance at 1440p with adjusted settings, but it is not suited for 4K gaming above Low settings.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.4
3840x2160 Medium 43.7
3840x2160 Ultra 34.6
3840x2160 High 31.9
2560x1440 Low 79.5
2560x1440 Medium 64.7
2560x1440 High 45.6
2560x1440 Ultra 44.9
1920x1080 Low 99.1
1920x1080 Medium 77.5
1920x1080 High 61.4
1920x1080 Ultra 59.1

Microsoft Flight Simulator with ii5-9400 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.