Fivem

Fivem

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 47 56 73
1440p QHD 65 84 100 127
1080p Full HD 96 124 154 195

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 73
3840x2160 Medium 56
3840x2160 High 47
3840x2160 Ultra 35
2560x1440 Low 127
2560x1440 Medium 100
2560x1440 High 84
2560x1440 Ultra 65
1920x1080 Low 195
1920x1080 Medium 154
1920x1080 High 124
1920x1080 Ultra 96

Fivem with Intel Core i5-9400 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The Intel Core i5-9400 and NVIDIA GeForce RTX 3060 Ti pairing delivers a Fivem experience that is heavily dictated by the CPU’s six physical cores and the GPU’s raw rasterization power. The i5-9400 operates with a base clock of 2.90 GHz and a boost clock of 4.10 GHz, with 6 threads and a shared 9 MB L3 cache. These specifications place the processor at the 50th percentile among all CPUs in the database, with an average benchmark score of 2305, positioning it nearly identically to the Intel Core i3-10305 (0.2% faster) and the Intel Core i3-1125G4 (0.2% faster), while trailing the Intel Core i7-8809G by a marginal 0.6%. For Fivem, a multiplayer title where server-side simulation and player density create variable CPU load, the lack of hyper-threading means the i5-9400 must rely on its 4.10 GHz boost clock to maintain frame pacing, particularly in densely populated areas where the 6 cores are fully saturated.

CPU Role — cores, clocks, and how they relate to this game's results

The Core i5-9400’s 6-core/6-thread configuration is the primary determinant of Fivem’s performance ceiling at lower resolutions. Benchmark results show that as resolution drops, the CPU becomes the limiting factor, and the data reflects this clearly. At 1080p with Low settings, the combination produces an average of 195.4 FPS, which is 57.1% higher than the 4K Low result of 72.9 FPS. This scaling pattern indicates that the i5-9400 is capable of feeding the RTX 3060 Ti at high frame rates, but only when the graphical workload is minimal. The processor’s 803 score in Cinebench R15 multicore and 3346 in R20 multicore suggest moderate multi-threaded throughput, yet its single-core scores of 113 (R15) and 472 (R20) are the more relevant metrics for Fivem’s engine, which typically favors higher clock speeds over additional threads. With a boost clock of 4.10 GHz, the i5-9400 provides sufficient single-thread performance to avoid severe bottlenecks, but the 6-thread limit means that background tasks or heavy server scripts can cause frame dips. The 42.7 GB/s memory bandwidth and DDR4 dual-channel support also feed the CPU’s cores adequately, though the data does not isolate memory performance as a variable.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS at 1440p with Ultra settings?

A: The measured average FPS at 2560x1440 with Ultra settings is 65.1 FPS, which is a 32.8% drop from the High preset at the same resolution (83.8 FPS).

Q: How does the i5-9400 compare to its nearest rivals in the database?

A: The i5-9400’s average benchmark score of 2305 places it 0.2% above the Intel Core i3-10305 and 0.4% above the Intel Xeon E-2134, while being 0.6% slower than the Intel Core i7-8809G.

Q: Is the RTX 3060 Ti capable of reaching 60 FPS at 4K in Fivem?

A: Yes, but only at Low settings. The data shows 72.9 FPS at 3840x2160 with Low settings, while Medium drops to 56.4 FPS and High falls to 46.9 FPS, meaning 60 FPS at 4K requires Low settings.

Q: What is the largest FPS gap between settings at a single resolution?

A: At 1920x1080, the gap between Low (195.4 FPS) and Ultra (96 FPS) is 99.4 FPS, representing a 50.9% reduction in average frame rate.

Q: What is the GPU’s percentile ranking among all GPUs?

A: The RTX 3060 Ti sits at the 69th percentile among all GPUs, with an average benchmark score of 25120, placing it just 0.2% behind the AMD Radeon RX 6700M.

Q: How does the 1080p High result compare to the 1440p High result?

A: The 1080p High average of 124.3 FPS is 48.4% higher than the 1440p High average of 83.8 FPS, showing a substantial drop when moving up in resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across the three resolutions, with the RTX 3060 Ti becoming increasingly dominant as the pixel count rises. At 1080p, the difference between Low (195.4 FPS) and Ultra (96 FPS) is vast, indicating that the i5-9400 is holding back the GPU at lower settings; the CPU’s 6 threads cannot consistently generate enough frames to saturate the 3060 Ti’s capabilities. Moving to 1440p, the average FPS across all settings drops by approximately 33-35%, which is a typical GPU-bound scaling factor. At 4K, the Ultra setting falls to 35 FPS, while Low still manages 72.9 FPS, proving that the GPU is now the primary bottleneck. The delta between 4K Low (72.9 FPS) and 4K Ultra (35 FPS) is 37.9 FPS, a 52% reduction, which is a purely GPU-driven performance hit due to the increased shader and memory workload. The RTX 3060 Ti’s 8 GB of GDDR6 memory is sufficient for Fivem at 4K, as evidenced by the playable Low setting, but the 448.0 GB/s memory bandwidth is strained by Ultra settings, causing the frame rate to dip below 40 FPS.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the full range of settings shows the i5-9400’s influence. Low settings produce an average of 195.4 FPS, Medium drops to 154.1 FPS, High delivers 124.3 FPS, and Ultra yields 96 FPS. The gap between Medium and High is 29.8 FPS, suggesting that the GPU is still processing the scene efficiently until Ultra settings introduce heavier effects. Moving to 2560x1440, the averages are 126.6 FPS (Low), 100 FPS (Medium), 83.8 FPS (High), and 65.1 FPS (Ultra). The step from Low to Medium at 1440p costs 26.6 FPS, while the step from High to Ultra costs 18.7 FPS, a smaller relative loss than at 1080p, indicating the GPU is beginning to hit its limits. At 3840x2160, the results are 72.9 FPS (Low), 56.4 FPS (Medium), 46.9 FPS (High), and 35 FPS (Ultra). The 4K Ultra result is the only configuration in the entire dataset that falls below 40 FPS, and the 4K High result is the only one below 50 FPS, making these the least viable options for smooth gameplay. Across all resolutions, the Low setting always provides the highest frame rate, with the 1080p Low result being the only one exceeding 190 FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip, featuring 4864 shading units, 152 texture mapping units, and 80 raster output units. Its base clock of 1410 MHz and boost clock of 1665 MHz are modest for the 30-series, but the 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is critical for Fivem’s open-world rendering at higher resolutions. The GPU’s 16.20 TFLOPS of FP32 performance and 253.1 GTexel/s texture rate explain its strong showing at 1440p, where it maintains 65.1 FPS on Ultra. The RTX 3060 Ti’s 38 RT cores and 152 tensor cores are present, though Fivem does not heavily utilize ray tracing, so the rasterization performance dominates. The GPU’s average benchmark score of 25120 places it at the 69th percentile, with the AMD Radeon RX 6700M being 0.2% faster and the AMD Radeon RX 6600 being 0.5% faster, showing that the 3060 Ti is well within the competitive mid-range segment. The 4K Low result of 72.9 FPS versus the 4K Ultra result of 35 FPS demonstrates that the GPU’s memory bandwidth and pixel rate (133.2 GPixel/s) are sufficient for the game’s assets, but the shading workload at Ultra settings causes a 52% reduction in frame rate.

Settings Recommendations — which preset gives the best experience per the measured rows

For a 1080p monitor, the High preset is the most balanced choice, delivering 124.3 FPS while maintaining visual fidelity; dropping to Medium only gains 29.8 FPS, which is not worth the visual downgrade for most players. At 1080p Ultra, the 96 FPS average is still playable, but the 28.3 FPS loss from High is substantial, and the extra graphical effects do not justify the dip for competitive play. At 1440p, the Medium preset offers the best compromise, with 100 FPS being smooth and the visual step up from Low being significant; High at 83.8 FPS is also viable for those prioritizing image quality, but Ultra at 65.1 FPS approaches the edge of acceptable smoothness. For 4K, the data is clear: only Low settings (72.9 FPS) provide a consistently playable experience, as Medium drops to 56.4 FPS and High falls to 46.9 FPS, both of which are below the ideal 60 FPS threshold. The 4K Ultra result of 35 FPS is not recommended under any circumstances, as the visual gains are minimal compared to the 37.9 FPS loss from Low. Given the i5-9400’s 6-core limit, players should also cap frame rates at 1440p High or below to avoid CPU-bound stutters, as the 1080p Low result of 195.4 FPS suggests the CPU can push high frame rates but may struggle with consistent frame pacing in multiplayer sessions.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 3060 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 72.9
3840x2160 Medium 56.4
3840x2160 High 46.9
3840x2160 Ultra 35.0
2560x1440 Low 126.6
2560x1440 Medium 100.0
2560x1440 High 83.8
2560x1440 Ultra 65.1
1920x1080 Low 195.4
1920x1080 Medium 154.1
1920x1080 High 124.3
1920x1080 Ultra 96.0

Fivem with ii5-9400 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.