Microsoft Flight Simulator
This combination offers playable performance with an average of 33 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 19 | 26 | 33 |
| 1440p QHD | 25 | 26 | 35 | 45 |
| 1080p Full HD | 31 | 33 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-12600KF + Intel Arc B390, In-Depth Analysis
Settings Recommendations
For Microsoft Flight Simulator, the measured data for this Intel Core i5-12600KF + Intel Arc B390 combination shows a clear pattern: the Low preset is the only setting tier that delivers consistently playable frame rates across all resolutions. At 1080p, Low produces an average of 56 FPS, which is the single highest score recorded for this combo. Medium at 1080p drops to 43 FPS, High falls to 33 FPS, and Ultra bottoms out at 31 FPS. The step from Low to Medium costs 13 FPS at 1080p, which is a substantial 23% reduction in average frame rate.
The data suggests that Low is the recommended preset for any playable experience, and it remains the only viable option when moving up in resolution. At 1440p, Low averages 45 FPS, while Medium manages 35 FPS, High 26 FPS, and Ultra 25 FPS. At 4K, Low produces 33 FPS, Medium 26 FPS, and both High and Ultra are locked at 19 FPS. The gap between Low and the next tier widens as resolution increases, indicating that the preset choice becomes even more critical at higher pixel counts.
For users who prioritize visual fidelity over smoothness, Medium at 1080p provides a compromise with a 43 FPS average and a minimum of 37 FPS, which keeps frame times relatively stable. However, the measured minimums for Medium at 1440p and 4K are 30 FPS and 22 FPS respectively, suggesting that dips below 30 FPS are likely during dense scenery or weather events. Given the simulation genre's demand for consistent frame pacing, Low is the only preset that offers a comfortable margin above the 30 FPS threshold at every resolution tested.
CPU Role
The Intel Core i5-12600KF brings a 10-core, 16-thread configuration based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. This processor holds a 79th percentile ranking among all CPUs in the database, indicating solid mid-to-high-tier performance. Its nearest rivals in aggregate benchmark scores include the Intel Core i9-10900K (0.3% faster), the AMD Ryzen 7 5800X3D (0.3% faster), and the AMD Ryzen 7 6800U (0.3% faster), placing it in a tightly contested performance band.
In Microsoft Flight Simulator, the CPU's role is substantial due to the game's heavy simulation logic, terrain streaming, and physics calculations. The measured FPS scaling across resolutions provides indirect evidence of CPU involvement. At 1080p Low, the combo achieves 56 FPS, but when resolution increases to 1440p Low, the score drops to 45 FPS, and at 4K Low it falls further to 33 FPS. This progressive decline suggests that the GPU becomes increasingly limiting at higher resolutions, but the CPU still maintains enough headroom to feed the graphics pipeline at 1080p.
The processor's single-thread performance, as indicated by a 3dmark single-thread score of 1016 and a Cinebench R23 single-core score of 3302, is relevant for a flight simulator that relies heavily on main-thread logic. The 10-core layout with 16 threads provides ample parallel capacity for background tasks like terrain loading and AI traffic, which can offload work from the primary rendering thread. The 20 MB of shared L3 cache helps keep frequently accessed simulation data close to the cores, potentially reducing memory latency during complex flight scenarios.
Benchmark results show the CPU's multithreaded capability through a Cinebench R23 multicore score of 23391 and a Geekbench multicore score of 12137, but the game's performance ceiling appears constrained by the GPU rather than the CPU. The fact that 1080p Low delivers 56 FPS while 4K Low delivers 33 FPS indicates that the processor is not the primary bottleneck at lower resolutions; otherwise, the frame rate would remain relatively flat across resolution changes. The CPU's 125W TDP and unlocked multiplier suggest overclocking potential, but the measured data does not include overclocked results, so any gains would be speculative.
GPU Role
The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, built on a 3 nm process. It features 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. The GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz, producing a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. Its FP32 compute throughput is rated at 7.680 TFLOPS, with FP16 at 15.36 TFLOPS (2:1).
Critically, the Arc B390 uses system shared memory, meaning its VRAM capacity, bus width, and bandwidth are all system-dependent rather than fixed specifications. This architectural choice has direct implications for Microsoft Flight Simulator, a game known for loading large texture sets and terrain data. The GPU's 9th percentile ranking among all GPUs places it in the lower performance tier, with nearest rivals including the NVIDIA GeForce GT 520MX (1.3% faster), NVIDIA GeForce 800M (1.5% faster), and NVIDIA GeForce GT 625 OEM (2.5% faster). These comparisons highlight the Arc B390's position near the entry-level segment.
The measured FPS data reflects this GPU limitation. At 1080p Low, the combo produces 56 FPS, which is playable but far from high-refresh territory. Moving to Medium settings at 1080p reduces the average to 43 FPS, and High drops to 33 FPS, demonstrating that the GPU struggles as shader complexity increases. The Ultra preset at 1080p yields only 31 FPS, showing a narrow 2 FPS difference between High and Ultra, which suggests the graphics pipeline is saturated.
The integrated nature of the GPU means it shares system memory bandwidth with the CPU, which can create contention during heavy asset streaming in flight simulation. The boost clock of 2500 MHz is respectable for an integrated part, but the 80W TDP and lack of dedicated memory bandwidth cap its ability to sustain high frame rates. The GPU's DirectX 12 Ultimate support (12_2) ensures feature compatibility with modern rendering techniques, but the hardware's raw throughput limits practical application of those features in this game.
How This Combo Ranks
The Intel Core i5-12600KF + Intel Arc B390 combination ranks 2665 out of 2996 tested combos in Microsoft Flight Simulator, placing it in the 11th percentile of all system configurations. This ranking puts the combo in the bottom tier of tested systems, which aligns with the GPU's low performance percentile. The CPU's 79th percentile ranking contrasts sharply with the GPU's 9th percentile, creating a significant performance imbalance where the graphics solution is the clear limiting factor.
The combo rank of 2665 out of 2996 means that approximately 89% of tested configurations deliver higher average frame rates in this game. This is not surprising given the GPU's position among its nearest rivals, all of which are older or lower-end parts. The Intel Arc B390's 3dmark Steel Nomad DX12 score of 1482 is the only GPU benchmark available, and it places the part just above the GeForce GT 520MX, which is a legacy mobile GPU from over a decade ago.
For context on the CPU side, the i5-12600KF's nearest rivals in aggregate score include the Ryzen 7 5800X3D, a gaming-focused processor with a strong reputation for simulation titles. The fact that the i5-12600KF trades blows with that chip (within 0.3%) in general benchmarks suggests the CPU is not the reason for this combo's low ranking. If paired with a more capable discrete GPU, this processor would likely rank substantially higher, but the measured data only reflects the current configuration.
The combination's rank indicates that users should not expect smooth high-settings gameplay at any resolution. The data shows that even at 1080p Low, the combo barely exceeds 55 FPS, and the experience degrades rapidly with higher settings. This ranking serves as a warning for anyone considering this pairing for Microsoft Flight Simulator: the system will require significant compromises in both resolution and visual quality to achieve playable frame rates.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals how the system scales with pixel count and what that says about the limiting component. At Low settings, the average FPS drops from 56 at 1080p to 45 at 1440p (a 20% reduction) and then to 33 at 4K (a 41% reduction from 1440p). This scaling pattern is characteristic of a GPU-bound scenario, where increasing pixel count directly impacts fill rate and memory bandwidth demands.
At Medium settings, the progression is 43 FPS at 1080p, 35 FPS at 1440p, and 26 FPS at 4K, representing 19% and 26% drops respectively. High settings show 33 FPS at 1080p, 26 FPS at 1440p, and 19 FPS at 4K, with the 4K figure being 42% lower than 1080p. Ultra settings follow a similar trend: 31 FPS at 1080p, 25 FPS at 1440p, and 19 FPS at 4K.
The consistent degradation across all preset levels indicates that the GPU is the primary bottleneck at every resolution. If the CPU were limiting, we would expect to see similar frame rates at 1080p and 1440p, with a significant drop only at 4K when the GPU becomes overwhelmed. Instead, the frame rate declines steadily with each resolution increase, confirming that the Arc B390's rendering capabilities are the constraint.
The 1080p Low result of 56 FPS versus the 4K Low result of 33 FPS shows a 41% performance loss from a 4x increase in pixel count, which is less severe than a perfectly linear scaling but still substantial. This suggests that the GPU has some headroom at 1080p that gets consumed at higher resolutions, but the overall performance ceiling remains low. Users targeting 1440p or 4K will need to accept Low settings and even then may experience frame rates below 45 FPS at 1440p and below 35 FPS at 4K.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce an average of 56 FPS, Medium averages 43 FPS with a minimum of 37 FPS and maximum of 50 FPS, High averages 33 FPS, and Ultra averages 31 FPS. The Medium preset shows the tightest frame pacing among the measured settings, with a 13 FPS spread between minimum and maximum.
Moving to 2560x1440, the performance drops across all presets. Low averages 45 FPS, Medium averages 35 FPS with a minimum of 30 FPS and maximum of 40 FPS, High averages 26 FPS, and Ultra averages 25 FPS. The Medium preset's minimum of 30 FPS is borderline for smooth gameplay, as dips below this threshold can cause noticeable stuttering in flight simulation.
At 3840x2160, the system struggles significantly. Low averages 33 FPS, Medium averages 26 FPS with a minimum of 22 FPS and maximum of 30 FPS, High averages 19 FPS, and Ultra also averages 19 FPS. The Medium preset's minimum of 22 FPS indicates that even moderate settings will produce frame times that feel sluggish during complex scenes. The identical averages for High and Ultra at 4K (both 19 FPS) suggest that the GPU has reached its absolute rendering ceiling, and additional settings changes have no measurable impact on performance.
Across all resolutions, Low settings provide the only consistently playable experience, with 1080p Low being the sole configuration to exceed 50 FPS. The data shows a clear hierarchy: resolution has a greater impact on performance than settings changes at higher presets, while settings changes have a greater impact at lower resolutions. This indicates that users should prioritize resolution reduction over visual quality reduction when seeking smoother performance, as dropping from 4K to 1080p at Low yields a 23 FPS improvement, whereas dropping from Ultra to Low at 1080p yields only a 25 FPS improvement.
Hardware Specifications
Intel Core i5-12600KF
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + Intel Arc B390 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | Ultra | 19.0 |
| 3840x2160 | High | 19.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 35.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 33.0 |
| 1920x1080 | Ultra | 31.0 |
Microsoft Flight Simulator with ii5-12600KF + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with Arc B390 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with ii5-12600KF + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.