Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 33 46 58
1440p QHD 45 50 61 80
1080p Full HD 56 58 77 103

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 Ultra 34
3840x2160 High 33
2560x1440 Low 80
2560x1440 Medium 61
2560x1440 High 50
2560x1440 Ultra 45
1920x1080 Low 103
1920x1080 Medium 77
1920x1080 High 58
1920x1080 Ultra 56

Microsoft Flight Simulator with Intel Core i5-12600KF + AMD Radeon RX 6600 XT, In-Depth Analysis

Microsoft Flight Simulator presents an unusual scaling challenge for the Intel Core i5-12600KF and AMD Radeon RX 6600 XT combination. The data shows a dramatic performance shift as resolution increases, but the pattern is not a simple linear decline. At 1920x1080, the combo achieves 102.5 FPS on Low settings, yet this drops to 58.3 FPS on High settings—a 43.2 FPS gap that reveals how heavily this simulator leans on graphical fidelity. The scaling from 1080p to 1440p is moderate: High settings fall from 58.3 to 49.6 FPS, a 15% reduction, while Low settings drop from 102.5 to 79.9 FPS, a 22% decline. The move to 4K is where the curve steepens dramatically. At 3840x2160, High settings produce 33.1 FPS, which is 43% below the 1440p result, and Ultra settings at 4K yield just 33.6 FPS—nearly identical to High, suggesting the GPU is becoming the hard limiting factor.

Resolution Scaling

The resolution scaling behavior indicates a system that transitions from CPU-bound at lower resolutions to GPU-bound at 4K. At 1080p Low, the 102.5 FPS figure suggests the i5-12600KF is feeding frames faster than the RX 6600 XT can render them, but the gap between Low and Medium at 1080p (102.5 vs 77.2 FPS, a 24.7% drop) shows how quickly the GPU becomes strained. The 1080p Ultra result of 56.4 FPS is only 3.4% lower than the 4K Low result of 58.4 FPS, which is a striking inversion: the same GPU at four times the pixel count nearly matches the lowest settings at 1080p. This indicates that at 1080p Low, the system is heavily CPU-limited, because raising resolution to 4K Low only costs 44.1 FPS (from 102.5 to 58.4). The CPU’s 10 cores and 16 threads, with a boost clock of 4.90 GHz, are sufficient to keep the GPU fed at lower resolutions, but the RX 6600 XT’s 8 GB of GDDR6 memory on a 128-bit bus becomes the bottleneck as pixel count rises.

At 1440p, the scaling pattern shows a more balanced load. Medium settings at 1440p (60.9 FPS) are only 21.1% lower than 1080p Medium (77.2 FPS), while High settings at 1440p (49.6 FPS) are 14.9% lower than 1080p High (58.3 FPS). The 4K results reveal the GPU’s hard ceiling: Ultra at 4K (33.6 FPS) is actually 0.5 FPS higher than High at 4K (33.1 FPS), an anomaly within measurement variance that suggests both settings are hitting the same rendering limit. The data shows that the RX 6600 XT’s 10.60 TFLOPS of FP32 performance is the constraining factor at 4K, regardless of quality presets. The difference between 4K Low (58.4 FPS) and 4K Medium (46.0 FPS) is 12.4 FPS, but the jump from Medium to High costs 12.9 FPS, and High to Ultra costs only 0.5 FPS—indicating that Ultra settings add graphical features that do not significantly impact the framerate at this resolution, or that the GPU is already saturated.

FAQ

Q: What is the best resolution for smooth gameplay with this combo?

A: The data shows 1440p Low produces 79.9 FPS, while 1080p Medium achieves 77.2 FPS. For a 60 FPS target, 1440p Medium at 60.9 FPS is the highest quality preset that maintains playability, as 1440p High drops to 49.6 FPS.

Q: How does the CPU affect 4K performance?

A: At 4K, the i5-12600KF is not the limiting factor. The 4K Low score of 58.4 FPS versus 1080p Low’s 102.5 FPS shows a 44.1 FPS drop from resolution alone, with the GPU’s 256.0 GB/s bandwidth becoming the primary constraint.

Q: Is the RX 6600 XT’s 8 GB VRAM sufficient for this game?

A: The measured data shows no VRAM-related stutter or failure, as the 4K Ultra preset still renders at 33.6 FPS. However, the 128-bit memory bus and 256.0 GB/s bandwidth limit texture streaming at high resolutions.

Q: What settings should be prioritized for competitive framerates?

A: At 1080p, dropping from High to Medium yields a 18.9 FPS improvement (58.3 to 77.2 FPS), while dropping to Low adds another 25.3 FPS (to 102.5 FPS). At 1440p, the Low preset is the only option above 75 FPS, at 79.9 FPS.

Q: How does this combo compare to other configurations in the database?

A: This specific pairing ranks 1288 out of 1795 tested combos for this game, placing it in the lower-middle tier. The CPU alone sits at the 84th percentile versus all processors, but the GPU’s 71st percentile ranking drags the overall combo down.

Q: What is the maximum framerate achievable with this setup?

A: The highest recorded average is 102.5 FPS at 1080p Low settings. No measured configuration exceeds this, and the 1080p Ultra preset caps at 56.4 FPS.

GPU Role

The AMD Radeon RX 6600 XT plays a defining role in this combination’s performance envelope. Its base clock of 1968 MHz and boost clock of 2589 MHz, with a game clock of 2359 MHz, provide the computational throughput for the measured results. The GPU’s 2048 shading units and 64 ROPs deliver a pixel rate of 165.7 GPixel/s, which explains why 4K Ultra (33.6 FPS) is nearly identical to 4K High (33.1 FPS)—the pixel throughput is maxed out. The 8 GB of GDDR6 memory operating at 2000 MHz (16 Gbps effective) yields 256.0 GB/s of bandwidth, which is the critical constraint at higher resolutions. Flight Simulator’s terrain streaming and photorealistic scenery demand significant memory bandwidth, and the 128-bit bus width becomes a bottleneck as resolution increases.

The GPU’s benchmark scores contextualize its performance. Its Passmark G3D score of 16461 puts it in the 71st percentile of all GPUs, but its nearest rivals include the NVIDIA GeForce GTX 980 Ti (0.1% higher) and the Radeon R9 M395X (0.4% higher). The RTX 3070 scores 0.9% higher, which is a marginal difference in synthetic tests but translates to meaningful gaps in rasterization-heavy workloads like flight sim. The GPU’s FP32 throughput of 10.60 TFLOPS is the raw compute number, but the texture rate of 331.4 GTexel/s and the 32 RT cores (which are unused in this non-ray-traced game) show where the design priorities lie. The 7 nm process node from TSMC, with 11,060 million transistors on a 237 mm² die, gives a transistor density of 46.7M per mm², which explains the GPU’s efficiency but not its bandwidth limitation.

The GPU’s role becomes clearer when examining the FPS deltas across settings. At 1080p, the difference between Low (102.5 FPS) and Medium (77.2 FPS) is 25.3 FPS, while the difference between Medium and High (58.3 FPS) is 18.9 FPS. These large step-downs indicate that each quality tier adds significant pixel shader work that the 2048 shading units must process. At 4K, the differences compress: Low (58.4) to Medium (46.0) is 12.4 FPS, Medium to High (33.1) is 12.9 FPS, but High to Ultra (33.6) is only 0.5 FPS. This plateau at 4K Ultra confirms that the GPU’s memory bandwidth, not its compute units, is the final arbiter of performance. The 256.0 GB/s bandwidth simply cannot feed the shading units fast enough at 4K, regardless of the 2589 MHz boost clock.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four quality presets. At 1920x1080, the combo delivers 102.5 FPS on Low, 77.2 FPS on Medium, 58.3 FPS on High, and 56.4 FPS on Ultra. The Low to Medium gap of 25.3 FPS is the largest single step in the entire dataset, suggesting that Medium settings enable volumetric clouds or higher terrain detail that disproportionately impact the GPU. The High to Ultra gap of only 1.9 FPS is remarkably small, indicating that Ultra adds mostly ambient occlusion or shadow quality improvements that are cheap to render at 1080p.

Moving to 2560x1440, the scores are 79.9 FPS (Low), 60.9 FPS (Medium), 49.6 FPS (High), and 45.0 FPS (Ultra). The Low to Medium drop is 19.0 FPS, Medium to High is 11.3 FPS, and High to Ultra is 4.6 FPS. This shows a more gradual degradation than at 1080p, as the GPU becomes more evenly loaded. The 1440p Low score of 79.9 FPS is notable because it exceeds the 1080p High score of 58.3 FPS—players can gain 21.6 FPS by increasing resolution while dropping settings from High to Low. At 3840x2160, the results are 58.4 FPS (Low), 46.0 FPS (Medium), 33.1 FPS (High), and 33.6 FPS (Ultra). The 4K Low score matching the 1080p High score (58.4 vs 58.3 FPS) is a critical data point: it means the GPU is rendering four times the pixels for the same cost as a lower-quality 1080p render, which only happens when the 1080p High preset was already GPU-bound.

The Ultra preset at 4K (33.6 FPS) being 0.5 FPS higher than High (33.1 FPS) is within measurement tolerance but also suggests that the Ultra preset’s additional features (likely higher draw distance or texture filtering) do not add GPU load at this resolution—the bottleneck has fully shifted to memory bandwidth. The 4K Medium score of 46.0 FPS is the only 4K preset that exceeds the 30 FPS console-like threshold by a comfortable margin, but it still falls short of the 60 FPS target that the 1080p Low preset achieves.

How This Combo Ranks

This specific pairing of the Intel Core i5-12600KF with the AMD Radeon RX 6600 XT ranks 1288 out of 1795 tested combinations for Microsoft Flight Simulator, placing it in the 28th percentile from the top (or 72nd percentile from the bottom). This ranking is lower than the individual component percentiles would suggest—the CPU sits at the 84th percentile versus all processors, and the GPU at the 71st percentile. The discrepancy indicates that this game is particularly sensitive to the GPU’s memory subsystem, and the RX 6600 XT’s 128-bit bus and 8 GB VRAM are below what high-end combos typically offer.

The CPU’s nearest rivals in synthetic benchmarks show that the i5-12600KF is well-matched against contemporaries. It scores 27827 on average, essentially tied with the Core i9-10900K at 27829 (0% delta), and 0.1% below the Core i5-12600K at 27851. It is 0.4% ahead of the Core i7-13700H at 27716 and 0.2% above the Core Ultra 5 125H at 27872. These tiny deltas (all within 0.4%) mean the CPU is not the differentiator in this game’s ranking. The GPU’s nearest rivals tell a similar story: the RX 6600 XT scores 27985, which is 0.1% above the GTX 980 Ti (27956), 0.4% above the R9 M395X (27883), 0.9% below the RTX 3070 (28238), and 1.5% below the FirePro S7150 (28409). The GPU is competitive with last-generation high-end cards but falls short of current mid-range offerings.

The combo ranking of 1288/1795 reflects a system that can run the game at acceptable framerates at 1080p and 1440p with adjusted settings, but struggles to maintain playable performance at 4K Ultra. The data shows that this combination is best suited for 1080p High (58.3 FPS) or 1440p Medium (60.9 FPS), where it delivers a balanced experience. The 4K results, particularly the 33.1 FPS High and 33.6 FPS Ultra, are below the 60 FPS standard that most flight sim enthusiasts expect, and even the 4K Low score of 58.4 FPS is barely above the 30 FPS minimum. In the context of the 1795 tested combos, the 1288 rank indicates that roughly 28% of configurations perform worse, meaning this setup is in the lower-middle tier—capable, but not competitive with higher-end GPU pairings that feature wider memory buses or larger VRAM pools. The CPU’s strength in multithreaded workloads (Cinebench R23 multicore score of 23444) does not translate to a better combo rank because Flight Simulator’s performance is gated by the GPU’s pixel throughput and memory bandwidth, not by the 10-core processor’s computational abilities.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + AMD Radeon RX 6600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.4
3840x2160 Medium 46.0
3840x2160 Ultra 33.6
3840x2160 High 33.1
2560x1440 Low 79.9
2560x1440 Medium 60.9
2560x1440 High 49.6
2560x1440 Ultra 45.0
1920x1080 Low 102.5
1920x1080 Medium 77.2
1920x1080 High 58.3
1920x1080 Ultra 56.4

Microsoft Flight Simulator with ii5-12600KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6600 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-12600KF + RX 6600 XT

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