Microsoft Flight Simulator
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 26 | 34 | 40 |
| 1440p QHD | 31 | 34 | 45 | 57 |
| 1080p Full HD | 39 | 43 | 56 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-12400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Microsoft Flight Simulator presents one of the most demanding workloads in PC gaming, and the pairing of the Intel Core i5-12400F with the NVIDIA GeForce RTX 3050 4 GB demonstrates a system that is heavily constrained by its graphics subsystem. The measured frame rates across three resolutions and four quality presets show a configuration that can achieve playable results, but only with careful attention to settings. The data indicates a system ranking 1617th out of 1795 tested combinations, placing it in the lower percentile of tested hardware configurations for this specific title.
Resolution Scaling
The frame rate data reveals a steep penalty when moving from 1080p to 4K, a pattern that clearly identifies the GPU as the primary limiting component in this configuration. At the Low preset, the average frame rate drops from 73.4 FPS at 1920x1080 to 57.1 FPS at 2560x1440, a 22% reduction, and then falls further to 40.1 FPS at 3840x2160, representing a 45% total decline from the 1080p baseline. This scaling behavior is typical of a graphics-bound scenario where the rendering resolution directly impacts the workload on the GPU.
The High preset shows an even more pronounced resolution sensitivity. At 1080p, the system manages 43.4 FPS, which drops to 33.9 FPS at 1440p and then to 25.7 FPS at 4K. The gap between Low and High settings widens as resolution increases, indicating that the combination of higher resolution and higher graphical fidelity pushes the RTX 3050 4 GB beyond its comfortable operating range. At 4K Ultra, the system produces 25.4 FPS, which is effectively unplayable for a flight simulator that requires smooth camera panning and instrument readability.
The Medium preset offers a middle ground, with 56.2 FPS at 1080p, 45.1 FPS at 1440p, and 34.1 FPS at 4K. The scaling from 1440p to 4K on Medium settings results in a 24% performance loss, which is proportionally smaller than the 27% loss seen on Low settings between those same resolutions. This suggests that the GPU's memory bandwidth and shading capacity become progressively more saturated as both resolution and quality increase, with the 4 GB VRAM buffer likely contributing to the performance ceiling at higher settings.
CPU Role
The Intel Core i5-12400F provides the computational foundation for this system, featuring 6 cores and 12 threads based on the Alder Lake architecture. With a base clock of 2.50 GHz and a boost clock of 4.40 GHz, this processor delivers strong single-threaded performance that is critical for flight simulation physics and flight model calculations. The benchmark data shows a single-thread score of 909 in 3dmark_single_thread and 2332 in cinebench_r23_singlecore, indicating solid per-core throughput that should prevent the CPU from becoming a bottleneck in most scenarios.
Multi-threaded performance is equally respectable, with a cinebench_r23_multicore score of 16518 and a 3dmark_max_threads score of 5912. The processor's 18 MB of shared L3 cache and 1.25 MB per-core L2 cache provide adequate data locality for the complex scenery streaming and terrain generation that Microsoft Flight Simulator performs. The CPU's percentile ranking of 77 against all CPUs places it above average, and its average benchmark score of 19221 puts it within 0.1% of the Intel Core i7-8700K and 0.3% of the Intel Core i5-1335U, while being 0.7% behind the AMD Ryzen 5 7533HS.
The data suggests that CPU performance is not the limiting factor in this configuration. At 1080p Low, the system achieves 73.4 FPS, which is respectable for a simulator known for its heavy CPU load during complex flight scenarios. However, the frame rate drops to 25.7 FPS at 4K High, a 65% reduction that cannot be attributed to CPU limitations alone. The processor's 65 W TDP and unlocked multiplier indicate it has headroom for sustained operation, but the measured results point to the GPU as the bottleneck, particularly at higher resolutions and quality settings.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the clear performance limiter in this configuration, and the benchmark data reflects its modest specifications. Based on the GA107 chip with 2048 shading units, 64 TMUs, and 32 ROPs, this GPU operates at a base clock of 1545 MHz and a boost clock of 1740 MHz. The 4 GB GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is adequate for 1080p gaming but becomes strained at higher resolutions where texture data exceeds the VRAM capacity.
The GPU's 50th percentile ranking among all GPUs places it exactly at the median, which aligns with the measured performance in this simulator. The 7.127 TFLOPS of FP32 compute and 111.4 GTexel/s texture fill rate are modest figures that explain the frame rates observed. At 1080p Ultra, the GPU produces 39.4 FPS, which drops to 30.7 FPS at 1440p and 25.4 FPS at 4K. The transition from High to Ultra at any given resolution results in a noticeable performance penalty: at 1080p, the drop from High to Ultra is 4 FPS, while at 4K, the difference between High and Ultra is only 0.3 FPS, suggesting the GPU is already saturated at 4K High and additional quality settings have minimal impact on the already-low frame rate.
The memory configuration is particularly telling. With only 4 GB of VRAM and a bandwidth of 192.0 GB/s, the GPU is likely exceeding its memory capacity at 4K resolution with High or Ultra settings. This would explain the disproportionately large performance drops between 1440p and 4K compared to the drops between 1080p and 1440p. The GPU's 90 W TDP and dual-slot design are modest, but the data clearly shows that the 4 GB frame buffer is the primary constraint preventing higher frame rates at 4K resolution.
FAQ
Q: What is the best resolution for this CPU-GPU combination?
A: The data shows 1920x1080 as the most viable resolution, with 73.4 FPS on Low settings and 56.2 FPS on Medium settings. At 2560x1440, only the Low preset achieves above 57.1 FPS, while 4K resolution produces sub-40 FPS results across all settings.
Q: How does the RTX 3050 4 GB compare to the CPU in terms of bottleneck?
A: The CPU has a percentile ranking of 77 against all CPUs, while the GPU sits at the 50th percentile. The frame rate scaling from 1080p to 4K shows a 45% performance drop on Low settings, indicating the GPU is the limiting component, not the 6-core, 12-thread processor.
Q: Can this system run Microsoft Flight Simulator at 4K?
A: The measured data shows 4K results ranging from 25.4 FPS on Ultra to 40.1 FPS on Low. Even at the lowest settings, 4K performance is below the 60 FPS threshold, making it unsuitable for a smooth simulation experience.
Q: What is the difference between High and Ultra settings at 1080p?
A: At 1920x1080, the High preset achieves 43.4 FPS while Ultra achieves 39.4 FPS, a 4 FPS difference. This suggests that the additional quality settings in Ultra have a modest impact on performance at this resolution.
Q: How does the processor's performance compare to its nearest rivals?
A: The Core i5-12400F has an average benchmark score of 19221, which is 0.1% above the Core i7-8700K (19210), 0.3% above the Core i5-1335U (19167), and 0.7% below the AMD Ryzen 5 7533HS (19364).
Q: What is the performance gap between Low and Medium settings at 1440p?
A: At 2560x1440, the Low preset produces 57.1 FPS while Medium produces 45.1 FPS, a 12 FPS difference. This 21% performance penalty for Medium settings suggests users should evaluate whether the visual improvements justify the frame rate reduction.
Settings Recommendations
For users seeking the best experience with this hardware configuration, the measured data provides clear guidance on which presets deliver acceptable performance. At 1920x1080, the Medium preset offers the best balance, achieving 56.2 FPS with improved visual fidelity over the Low preset's 73.4 FPS. The High preset at 1080p drops to 43.4 FPS, which may still be acceptable for a flight simulator where precise control input matters more than high frame rates, but Medium provides a more comfortable margin above the 30 FPS minimum typically required for smooth simulation.
At 2560x1440, the Low preset is the only configuration that maintains a playable frame rate, producing 57.1 FPS. The Medium preset at 1440p drops to 45.1 FPS, which is borderline but may be acceptable for less demanding flight scenarios. Users prioritizing visual quality over frame rate might consider Medium at 1440p, but the data suggests that High settings at this resolution (33.9 FPS) and Ultra (30.7 FPS) push the GPU too far for consistent performance during complex scenery rendering.
At 3840x2160, the data indicates that this configuration cannot deliver a playable experience at any preset. The Low preset achieves 40.1 FPS, which is marginal, but the Medium preset drops to 34.1 FPS and High to 25.7 FPS. For 4K users, the only viable option is the Low preset, and even then, performance will vary significantly depending on the density of the scenery being rendered. The 4 GB VRAM capacity is the fundamental limitation at this resolution, as the texture data required for 4K rendering likely exceeds the available memory buffer, causing performance to degrade regardless of quality settings.
The optimal configuration based on the measured rows is 1920x1080 with the Medium preset, which provides a 56.2 FPS average. This combination offers a reasonable compromise between visual quality and smoothness, with the 6-core processor providing sufficient headroom for the simulation's CPU demands while the GPU manages the rendering workload without exceeding its memory capacity. Users with a preference for higher frame rates should select the Low preset at 1080p for 73.4 FPS, while those with a tolerance for lower frame rates might push to High at 43.4 FPS if the visual improvements justify the 23% performance reduction.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 40.1 |
| 3840x2160 | Medium | 34.1 |
| 3840x2160 | High | 25.7 |
| 3840x2160 | Ultra | 25.4 |
| 2560x1440 | Low | 57.1 |
| 2560x1440 | Medium | 45.1 |
| 2560x1440 | High | 33.9 |
| 2560x1440 | Ultra | 30.7 |
| 1920x1080 | Low | 73.4 |
| 1920x1080 | Medium | 56.2 |
| 1920x1080 | High | 43.4 |
| 1920x1080 | Ultra | 39.4 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
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