Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
29
limited

This combination may struggle with this title, averaging 29 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 19 23 31
1440p QHD 18 24 33 38
1080p Full HD 30 28 36 50

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 14
2560x1440 Low 38
2560x1440 Medium 33
2560x1440 High 24
2560x1440 Ultra 18
1920x1080 Low 50
1920x1080 Medium 36
1920x1080 Ultra 30
1920x1080 High 28

Microsoft Flight Simulator with Intel Core i5-12400 + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core i5-12400 + NVIDIA GeForce GTX 1650

The pairing of a 6-core Intel Core i5-12400 with the 4 GB NVIDIA GeForce GTX 1650 produces a deeply GPU-limited experience in Microsoft Flight Simulator, where the simulator's visual fidelity demands far more from the graphics card than the processor can compensate for. The measured frame rates across all resolutions and settings presets tell a consistent story: this combo ranks 1706th out of 1795 tested combinations, placing it in the bottom 5% of all tested hardware configurations for this title. The data reveals that while the CPU is a competent mid-range part with strong single-threaded performance, the GTX 1650's modest 4 GB memory capacity and 128-bit bus become the decisive bottleneck at every resolution tested, from 1080p to 4K.

Resolution Scaling

The frame rate drop from 1080p to 4K is severe across every settings preset, quantifying how quickly the GTX 1650's resources are exhausted as pixel count rises. Moving from 1920x1080 to 3840x2160 at Low settings, the average FPS falls from 50.4 to 30.6 — a 39% reduction that demonstrates the GPU's raw throughput limits rather than any CPU constraint. The same resolution jump at High settings sees performance collapse from 28.1 FPS to 18.7 FPS, a 33% loss, while at Ultra the decline from 29.5 FPS to 13.8 FPS represents a 53% drop that pushes the experience into unplayable territory.

The scaling pattern reveals something important: the gap between 1440p and 4K is proportionally larger than the gap between 1080p and 1440p at higher settings. At Ultra settings, 1080p delivers 29.5 FPS, 1440p drops to 18.4 FPS (a 38% reduction), and 4K falls to 13.8 FPS (another 25% reduction from 1440p). This nonlinear degradation suggests that the GTX 1650's 128.1 GB/s memory bandwidth becomes increasingly inadequate as resolution increases, with the frame buffer demands of 4K overwhelming the card's capabilities. The data implies that 1080p is the only resolution where this combo can approach playable frame rates, and even then only at lower settings presets.

GPU Role

The GTX 1650's specifications directly explain the measured performance ceiling. With 4 GB of GDDR5 memory on a 128-bit bus delivering 128.1 GB/s bandwidth, the card is fundamentally limited in how much texture and geometry data it can process per frame. The 896 shading units running at a boost clock of 1665 MHz produce a peak FP32 throughput of 2.984 TFLOPS, which is simply insufficient for the complex rendering workloads of Microsoft Flight Simulator's photogrammetry and dynamic weather systems.

The GPU's 43rd percentile ranking among all tested GPUs places it firmly in the lower half of graphics cards, and its nearest rivals in benchmark scores include the NVIDIA Quadro P2200 (0.5% faster) and AMD Radeon Pro WX 5100 (0.5% slower). The GTX 1650's 12 nm Turing architecture, while supporting DirectX 12 (12_1), lacks the dedicated ray tracing cores found in later GeForce parts, meaning the simulator's advanced lighting effects must be handled by traditional rasterization pipelines. The 75 W TDP and lack of power connectors indicate this is a card designed for basic 1080p gaming, and the benchmark results confirm that Microsoft Flight Simulator at 4K Ultra (13.8 FPS) is far beyond its intended workload.

How This Combo Ranks

This combination ranks 1706th out of 1795 tested combos in Microsoft Flight Simulator, placing it in the bottom 4.9% of all configurations. The rank reflects the cumulative impact of pairing a mid-range 6-core CPU with an entry-level GPU, where the graphics card's limitations dominate the overall system performance. The CPU's 77th percentile ranking among all processors — with an average benchmark score of 19850, nearly identical to the Intel Core i7-9700 (0.1% faster) and Intel Core i7-8700 (0.2% slower) — indicates that the processor is not the primary constraint.

However, the GPU's 43rd percentile ranking pulls the combined score down dramatically. The delta between the CPU's strong relative position and the GPU's weak one means this combo sits in the bottom tier of tested systems, far below what the processor alone would suggest. The data indicates that users with this CPU could achieve significantly better results in this game by pairing it with a more capable GPU, as the i5-12400's benchmark scores (Cinebench R23 multicore: 15935, single core: 2249) show substantial headroom that the GTX 1650 cannot utilize in this title.

Measured FPS Breakdown

At 1920x1080, the measured results span a wide range depending on settings. Low settings produce 50.4 FPS on average, which is the only configuration in the entire dataset that approaches smooth gameplay. Medium settings drop to 35.6 FPS, High settings reach 28.1 FPS, and Ultra settings manage 29.5 FPS — the latter two being nearly identical, suggesting that the GTX 1650 hits a rendering ceiling where additional graphical features beyond High do not meaningfully change the frame rate.

Moving to 2560x1440, the performance picture deteriorates across all presets. Low settings deliver 37.8 FPS, Medium achieves 33.1 FPS, High falls to 23.5 FPS, and Ultra drops to 18.4 FPS. The gap between Low and Medium at 1440p (37.8 vs 33.1, a 12% difference) is smaller than at 1080p (50.4 vs 35.6, a 29% difference), indicating that resolution scaling reduces the relative impact of settings changes as the GPU becomes more pixel-bound.

At 3840x2160, every preset fails to reach playable frame rates. Low settings average 30.6 FPS, Medium drops to 22.7 FPS, High falls to 18.7 FPS, and Ultra bottoms out at 13.8 FPS. The 4K Low result is particularly telling: even with minimal graphical features enabled, the GTX 1650 cannot maintain 30 FPS at this resolution, confirming that the card's 4 GB memory buffer and 128-bit bus are insufficient for 4K rendering in this simulator.

Settings Recommendations

The measured data points to a single viable configuration for acceptable gameplay: 1080p with Low settings, which delivers 50.4 FPS. This is the only preset across all 12 tested combinations that exceeds 40 FPS, and the 30% gap between Low and Medium at 1080p (50.4 vs 35.6 FPS) suggests that the performance cost of enabling medium-quality textures and effects is disproportionately high on this hardware.

For users who prioritize visual fidelity over frame rate, 1080p High at 28.1 FPS and 1080p Ultra at 29.5 FPS are nearly identical in performance, indicating that the Ultra preset adds minimal visual benefit at this resolution for this GPU. The data suggests that High settings at 1080p provide the best balance of visual quality and playability, as Ultra's additional features do not justify the negligible frame rate difference. At 1440p, even Low settings at 37.8 FPS may be borderline playable for less demanding scenarios, but the 1080p Low configuration remains the safest recommendation based on the measured results.

CPU Role

The Intel Core i5-12400 brings 6 cores and 12 threads with a base clock of 2.50 GHz and boost up to 4.40 GHz, representing a solid mid-range processor for gaming workloads. Its Cinebench R23 multicore score of 15935 and single-core score of 2249 demonstrate strong performance, and the 3DMark single-thread score of 910 indicates capable single-threaded execution — important for a simulator like Microsoft Flight Simulator that relies heavily on main-thread performance for flight physics and scenery loading.

However, the benchmark data shows that this CPU's capabilities are largely wasted in this GPU-limited configuration. The processor's 77th percentile ranking and average benchmark score of 19850 place it in the upper-middle tier of CPUs, with nearest rivals including the Intel Core i7-9700 (0.1% faster) and Intel Core i5-11600K (0.4% faster). Yet the measured FPS across all resolutions more closely tracks the GTX 1650's 43rd percentile GPU ranking, implying that the CPU is never the limiting factor. The 18 MB of shared L3 cache and dual-channel DDR4/DDR5 memory support provide ample bandwidth for the simulator's data streaming, but the GTX 1650's 4 GB frame buffer and 128.1 GB/s memory bandwidth create a bottleneck that no amount of CPU headroom can overcome.

FAQ

Q: What is the best frame rate this combo can achieve in Microsoft Flight Simulator?

A: The highest measured average FPS is 50.4 at 1920x1080 with Low settings. Every other configuration produces lower results, with 1440p Low reaching 37.8 FPS and 4K Low dropping to 30.6 FPS.

Q: How does this combo rank against other tested configurations?

A: This combination ranks 1706th out of 1795 tested combos, placing it in the bottom 4.9% of all systems tested for this game.

Q: Is the CPU or GPU the primary bottleneck?

A: The GPU is clearly the limiting factor. The CPU ranks in the 77th percentile with an average score of 19850, while the GPU ranks in the 43rd percentile. The measured FPS closely mirrors the GPU's weaker relative performance.

Q: Can this system run Microsoft Flight Simulator at 4K?

A: Yes, but only at Low settings achieving 30.6 FPS. Medium settings at 4K drop to 22.7 FPS, High to 18.7 FPS, and Ultra to 13.8 FPS, none of which are comfortably playable.

Q: What settings preset gives the best experience?

A: 1080p Low is the only configuration exceeding 40 FPS, delivering 50.4 FPS. At 1080p High the result is 28.1 FPS, and Ultra is 29.5 FPS, showing diminishing returns beyond Low settings.

Q: How does the GTX 1650 compare to its nearest GPU rivals?

A: The GTX 1650's average benchmark score is 8713, with the NVIDIA Quadro P2200 scoring 0.5% higher and the AMD Radeon Pro WX 5100 scoring 0.5% lower. This places it in a tight cluster of similar-performance GPUs.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 30.6
3840x2160 Medium 22.7
3840x2160 High 18.7
3840x2160 Ultra 13.8
2560x1440 Low 37.8
2560x1440 Medium 33.1
2560x1440 High 23.5
2560x1440 Ultra 18.4
1920x1080 Low 50.4
1920x1080 Medium 35.6
1920x1080 Ultra 29.5
1920x1080 High 28.1

Microsoft Flight Simulator with ii5-12400 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1650 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-12400 + GTX 1650

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