Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 68 94 117
1440p QHD 91 97 124 159
1080p Full HD 113 119 156 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 94
3840x2160 Ultra 68
3840x2160 High 68
2560x1440 Low 159
2560x1440 Medium 124
2560x1440 High 97
2560x1440 Ultra 91
1920x1080 Low 184
1920x1080 Medium 156
1920x1080 High 119
1920x1080 Ultra 113

Microsoft Flight Simulator with Intel Core i3-12100F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Microsoft Flight Simulator presents an unusual challenge for the Intel Core i3-12100F and NVIDIA GeForce RTX 5070 Ti combination. The data reveals a system where the GPU is exceptionally powerful, but the 4-core/8-thread processor frequently dictates the upper limits of performance. This pairing produces a wide range of frame rates that shift dramatically based on resolution and settings, offering a clear look at how a high-end graphics card behaves when paired with an entry-level CPU in a simulation title.

Resolution Scaling

The transition from 1080p to 4K shows a significant drop in average frame rates, but the pattern is not uniform across all quality presets. At Low settings, the average FPS falls from 184 at 1920x1080 to 116.7 at 3840x2160, a decline of approximately 36.6%. This substantial reduction indicates that even at the lowest settings, the RTX 5070 Ti is being tasked with more work as pixel count increases, yet the CPU is still capable of feeding it frames at 1080p. The gap between 1080p Low (184 FPS) and 1440p Low (159.1 FPS) is 24.9 FPS, while the gap between 1440p Low and 4K Low is 42.4 FPS, showing that the GPU workload scales steeply with resolution.

At Ultra settings, the scaling is less aggressive. The average FPS drops from 113.2 at 1080p to 91.4 at 1440p, and then to 68.1 at 4K. This represents a total drop of 39.9% from 1080p to 4K, which is smaller than the 36.6% drop seen at Low settings. This suggests that at Ultra, the CPU is becoming a more significant limiting factor, especially at lower resolutions where the GPU could otherwise render faster. The data implies that at 1080p Ultra, the processor is likely holding back the graphics card, as the 113.2 FPS figure is not far off from the 119.3 FPS achieved at High settings, indicating a plateau in performance that is likely CPU-bound.

The most telling comparison is between the 4K High (67.8 FPS) and 4K Ultra (68.1 FPS) results. The difference is a mere 0.3 FPS, which is negligible. This suggests that the system is hitting a performance ceiling at 4K, likely due to the CPU's limited thread count struggling to keep up with the simulation's complex calculations, regardless of whether High or Ultra visual quality is selected.

Settings Recommendations

The benchmark data suggests that the most effective way to play this game with this hardware is to prioritize resolution over maxing out every visual option. At 4K, the difference between High and Ultra is only 0.3 FPS, yet the jump from Medium (93.7 FPS) to High (67.8 FPS) is a substantial 25.9 FPS loss. This indicates that High settings at 4K offer no tangible benefit over Ultra, and the cost is essentially zero, making Ultra the better choice if the frame rate is acceptable.

However, for players seeking higher frame rates, the Medium preset appears to be the sweet spot. At 1440p, Medium produces an average of 123.8 FPS, which is 27 FPS higher than High (96.8 FPS) and 32.4 FPS higher than Ultra (91.4 FPS). The visual quality difference between Medium and High is often less noticeable in a flight simulator than the frame rate improvement, especially when panning the camera. At 1080p, Medium (155.6 FPS) is a solid choice, but Low (184 FPS) offers a massive boost for competitive or high-refresh-rate displays. The data indicates that High is the least efficient preset, as it provides a large frame rate penalty over Medium with only modest visual gains, according to the performance metrics.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is a formidable component, evidenced by its 87th percentile ranking among all GPUs and its average benchmark score of 52086. Its 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is crucial for handling the high-resolution textures and detailed scenery in Microsoft Flight Simulator. The GPU's high pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s suggest it can process vast amounts of visual data. However, the measured FPS data suggests that this GPU is often underutilized, particularly at lower resolutions.

The RTX 5070 Ti's boost clock of 2452 MHz and base clock of 2295 MHz are high, but the performance in this game is not scaling as expected with the GPU's raw power. For instance, at 1080p Low, the system only achieves 184 FPS, which is well below what the GPU's FP32 compute of 43.94 TFLOPS might suggest. This points to the CPU being the primary bottleneck. The GPU is performing its role adequately, but the frame delivery is being throttled by the processor. The data shows that the GPU is most effective at 4K, where the increased pixel workload allows it to stretch its legs, yet even then, the CPU limits the frame rate to a narrow band between 67.8 and 116.7 FPS depending on settings.

How This Combo Ranks

In the comprehensive database of tested combinations for Microsoft Flight Simulator, this specific pairing of the Intel Core i3-12100F and NVIDIA GeForce RTX 5070 Ti ranks 150th out of 1795 combos. This places it in the top 8.4% of all tested systems, which is impressive given the entry-level nature of the processor. The ranking indicates that despite the CPU's limitations, the sheer power of the RTX 5070 Ti ensures a high overall performance level.

This rank is noteworthy because it shows that a system with a relatively modest CPU can still achieve a top-tier position in this game when paired with a top-tier GPU. The data suggests that the GPU is the dominant factor in determining the final rank, but it also highlights the potential for improvement. If the CPU were upgraded, this combo could likely move significantly higher in the rankings, as the GPU appears to have headroom left untapped at lower resolutions.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 12 MB shared L3 cache. Its benchmark scores are solid for its class, including a Cinebench R23 multicore score of 11912 and a single-core score of 1681. In the broader CPU landscape, it ranks in the 72nd percentile, with its average benchmark score of 13516 being nearly identical to the AMD Ryzen Threadripper PRO 3975WX, which has a deltaPct of -0.1%.

In Microsoft Flight Simulator, the CPU's role is critical due to the simulation's complex physics and world-building calculations. The data strongly suggests that the i3-12100F becomes a bottleneck, especially at 1080p and 1440p. The evidence is clear: at 4K, the frame rate difference between High and Ultra is negligible (0.3 FPS), while the difference between Low and Ultra is 48.6 FPS. This indicates that the CPU is struggling to process the game's logic faster than a certain threshold, which is around 116-119 FPS at 4K. The processor's 8 threads are likely insufficient for the game's multi-threaded workload, causing the frame rate to cap out regardless of GPU capabilities. The single-thread performance is adequate, but the lack of physical cores limits overall throughput in this demanding simulation.

Measured FPS Breakdown

The measured data provides a complete picture of performance across resolutions and settings. At 1920x1080, the system delivers an average of 184 FPS on Low, 155.6 FPS on Medium, 119.3 FPS on High, and 113.2 FPS on Ultra. This shows a clear progression, but the gap between High and Ultra is only 6.1 FPS, suggesting the CPU is nearing its limit. At 2560x1440, the averages are 159.1 FPS (Low), 123.8 FPS (Medium), 96.8 FPS (High), and 91.4 FPS (Ultra). The 1080p to 1440p drop is consistent, indicating the GPU is starting to feel the load, but the CPU is still a factor.

At 3840x2160, the averages are 116.7 FPS (Low), 93.7 FPS (Medium), 67.8 FPS (High), and 68.1 FPS (Ultra). The most striking data point is that 4K Low (116.7 FPS) produces a higher frame rate than 1080p Ultra (113.2 FPS). This is unusual and confirms that the CPU is the limiting factor at lower resolutions with high settings, while the GPU is the limiting factor at higher resolutions with low settings. The 4K High and Ultra results being nearly identical (67.8 vs 68.1 FPS) further cements the idea that the CPU is capping performance around 68 FPS when the GPU is heavily loaded with high-quality visuals.

FAQ

Q: Is the Intel Core i3-12100F a bottleneck for the RTX 5070 Ti in this game?

A: Yes, the data strongly suggests it is. At 1080p, the frame rate difference between High (119.3 FPS) and Ultra (113.2 FPS) is only 6.1 FPS, and at 4K, the difference between High (67.8 FPS) and Ultra (68.1 FPS) is negligible. This indicates the processor limits the system's maximum frame rate, especially when the GPU is not fully stressed.

Q: What is the best resolution to play at with this combo?

A: According to the data, 1440p Medium offers a balanced experience with an average of 123.8 FPS. For higher fidelity, 4K Ultra averages 68.1 FPS, which is playable, but the GPU is clearly being held back by the CPU at this resolution.

Q: How does this combo rank compared to others?

A: This combination ranks 150th out of 1795 tested combos for Microsoft Flight Simulator, placing it in the top 8.4% of all systems tested.

Q: Does the GPU's 16 GB of VRAM make a difference here?

A: The RTX 5070 Ti has 16 GB of GDDR7 memory with 896.0 GB/s bandwidth. This is likely sufficient for the game's high-resolution textures, but the measured FPS data does not show a scenario where VRAM is a limiting factor, as the CPU bottleneck occurs first.

Q: Is the CPU's performance comparable to higher-end processors?

A: The i3-12100F has an average benchmark score of 13516, which is nearly identical to the AMD Ryzen Threadripper PRO 3975WX (13534, deltaPct -0.1%). However, in this game, the 4-core design appears to limit its ability to maintain high frame rates compared to what the GPU can deliver.

Q: Why is 4K Low faster than 1080p Ultra?

A: The data shows 4K Low averages 116.7 FPS, while 1080p Ultra averages 113.2 FPS. This is because at 1080p Ultra, the CPU is heavily burdened by the simulation calculations, capping the frame rate. At 4K Low, the GPU has more pixel work to do, which relieves some pressure on the CPU, allowing for a slightly higher frame rate.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 116.7
3840x2160 Medium 93.7
3840x2160 Ultra 68.1
3840x2160 High 67.8
2560x1440 Low 159.1
2560x1440 Medium 123.8
2560x1440 High 96.8
2560x1440 Ultra 91.4
1920x1080 Low 184.0
1920x1080 Medium 155.6
1920x1080 High 119.3
1920x1080 Ultra 113.2

Microsoft Flight Simulator with ii3-12100F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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