Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 57 | 76 | 98 |
| 1440p QHD | 74 | 78 | 103 | 133 |
| 1080p Full HD | 92 | 96 | 128 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i3-12100F + NVIDIA GeForce RTX 4070, In-Depth Analysis
The measured results for Intel Core i3-12100F paired with NVIDIA GeForce RTX 4070 in Microsoft Flight Simulator place this combination at rank 833 out of 3,714 tested CPU–GPU pairings. The data spans three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra), giving a complete picture of how this hardware scales with the simulator's render load. The observed frame rates indicate that the CPU, a four-core Alder Lake part, still delivers enough raw performance to keep even the RTX 4070 occupied at lower resolutions, while the GPU becomes the controlling factor as pixel count climbs. This article breaks down the numbers to guide purchasing and in-game configuration decisions.
Resolution Scaling
Frame rate response to resolution changes is uniform across all four settings. At 1080p Low, the average is 165 FPS; at 2560x1440 Low that falls to 133 FPS; and at 3840x2160 Low the system manages 98 FPS. For Medium, the progression is 128 FPS at 1080p, 103 at 1440p, and 76 at 4K. High preset yields 96 FPS at 1080p, 78 at 1440p, and 57 at 4K. Ultra sticks to the same pattern: 92, 74, and 55 FPS respectively.
These absolute values tell a clear story: the performance hit from 1080p to 4K is nearly identical regardless of preset, roughly a 40% reduction in frame rate across the board. This consistency indicates that the limiting component remains the same at all resolutions—the GPU. If the CPU were the primary bottleneck, we would expect the penalty from 1080p to 1440p to be much smaller than the 1440p to 4K gap, because pixel independence would be masked by a CPU cap. That does not happen here; every step upward in pixel count produces a correspondingly large drop in FPS, a signature of a render-bound scenario.
The Medium preset also provides minimum and maximum frame values, which offer insight into frame pacing. At 1080p Medium, the range is 109 to 147; at 1440p it spans 88 to 119; and at 4K it narrows to 65 to 88. The spread of roughly 20 FPS in every case shows that the system has stable headroom without severe stutters, even when the GPU is heavily loaded. No other preset exposes minimums, so direct comparison is impossible, but the medium values at least confirm that the hardware does not exhibit pathological spikes during typical simulation.
FAQ
Q: Is the 4-core i3-12100F too weak for a flight simulator like this?
A: The data says no. At 1080p Low, the CPU–GPU pair hits 165 FPS; even at 4K Ultra it stays above 55 FPS. The four cores are capable of feeding the GPU adequately down to 1440p, and the 1080p values are pinned well beyond typical 60 Hz displays. Benchmarks from the CPU also place it in the 68th percentile of all processors, confirming it is not an outlier.
Q: Which resolution gives the best balance between fluid and quality?
A: 2560x1440 appears sweet. At High it holds 78 FPS, and Medium at 1440p reaches 103 FPS. The 4K sustained numbers end at 57 FPS for High, which is playable but noticeably below the likely 60 Hz refresh. A 1440p display with High or Medium will match what the GPU can maintain with ample headroom, while still using the Full HD advantage of the RTX 4070.
Q: Should I use the Medium preset to get the widest frame margins?
A: Yes, if you want consistent minimums. The Medium preset is the only one that reports min and max FPS, and at each resolution the average sits sufficiently above the 60 FPS line. 1080p Medium averages 128 FPS with a 65 minimum; 1440p averages 103 with a 88 minimum; 4K averages 76 with a 65 minimum. Those minimums ensure no devastating frame hits.
Q: How does this CPU compare to its nearest rivals?
A: According to synthetic benchmarks, the i3-12100F average score of 13,494 is within 1% of several nearby parts. The Intel Core 3 N355 has an identical average score, while the i5-9500 is 0.3% ahead, the Core 5 120UL is 0.7% behind, and the i7-1250U leads by 1.1%. These deltas are negligible in real-world gaming, so the i3-12100F holds its own in its class.
Q: Is the RTX 4070 sufficient for 4K flight simulation?
A: The measurements show 4K averages of 57 FPS on High and 55 on Ultra. That is playable, though not silky. If the display is 60 Hz, you will end up with frequent drops below the refresh rate in busy scenes—the minimum at Medium is 65 FPS, which is fine, but there is no headroom for frame‑to‑frame variation. For truly fluid 4K, consider the higher the resolution, the more GPU is required.
Q: Does the VRAM capacity limit the game?
A: The GPU has 12 GB of GDDR6X and a 504.2 GB/s memory bus. The measured frame values at 4K Ultra show 55 FPS, meaning the display and the memory subsystem manage the high texture loads without a hard cap. No evidence of frame collapse points to VRAM shortage; the scaling is smooth from Low to Ultra at every resolution.
How This Combo Ranks
Within the full database of 3,714 CPU–GPU pairs, this setup holds position 833. That places it in the upper quarter of tested hardware, though not in the top tier. It does this with a relatively modest CPU component: the Core i3-12100F scores 4,051 in the 3DMark 16‑thread test and sits at the 68th percentile among all CPUs. Its GPU, meanwhile, is the stronger element, ranking at the 81st percentile of all graphics cards with an average benchmark score of 37,648.
Those percentiles translate into the game itself. The 1080p Ultra 92 FPS and 4K High 57 FPS are solid numbers, driven less by the CPU’s absolute core count and more by the RTX 4070’s capabilities. The CPU’s peer group includes the Core 3 N355 (deltaPct 0), the i5-9500 (+0.3%), Core 5 120UL (−0.7%), and i7-1250U (+1.1%) — all within 2% of each other. None of those would change the in-game physics engine; the i3-12100F’s single-thread score of 3444 in Passmark and 1,674 in Cinebench R23 describes a processor that handles the simulation tasks without dragging the frame rate low.
The GPU, by comparison, is outranked only by a few midrange competitors. Against the RTX 4080 Mobile, the 4070 is 1.3% slower; the Radeon Pro W6400 sits 1.3% slower; there are 0.1% and 0.4% differences to the Tesla P4 and Vega 56, respectively. For flight simulation, those differences would be invisible in a cockpit. The overall rank of 833 / 3714 is therefore a fair reflection of a strong pairing, leaning on the GPU to carry 4K while the CPU still holds up at 1440p.
With 1080p Low, the i3 stays idle enough to allow the RTX 4070 to render 165 FPS, which is near the ceiling of what a fast 1080p display uses. At 1440p High, the CPU load stays moderate—unlike a heavier sim, the i3 keeps enough core threads alive to feed the rasterizer consistently.
Measured FPS Breakdown
The exact average FPS values recorded under each preset and resolution:
| Resolution | Settings | Avg FPS | Min | Max |
|------------|-----------|---------|------|-----|
| 1920x1080 | Low | 165 | – | – |
| 1920x1080 | Medium| 128 | 65 | 88 |
| 1920x1080 | High | 96 | – | – |
| 1920x1080 | Ultra| 92 | – | – |
| 2560x1440 | Low | 133 | – | – |
| 2560x1440 | Medium | 103 | 88 | 119 |
| 2560x1440 | High | 78 | – | – |
| 2560x1440 | Ultra| 74 | – | – |
| 3840x2160 | Low | 98 | – | – |
| 3840x2160 | Medium | 76 | 65 | 88 |
| 3840x2160 | High | 57 | – | – |
| 3840x2160 | Ultra| 55 | – | – |
No st... The High and Ultra settings are close to each other at every resolution, especially at 4K where 57 vs 55 FPS means the extra quality cost only 2 frames. Low swings beyond because it cuts most effect work. The Medium values are also stable, and the min/max numbers shown for that preset give a sense of saddle variability. Because only Medium has min/max, the differences between presets cannot be compared on spike behavior, but the consistent averages suggest the system never collapses under load.
GPU Role
The RTX 4070 contributes the bulk of the simulation’s visual processing. Its 12 GB GDDR6X video memory operates at 1313 MHz with an effective 21 Gbps data rate over a 192‑bit interface, yielding 504.2 GB/s bandwidth. This memory subsystem is exactly what heavy texture streaming scenes in flight simulation like to chew on—it allows the game to keep entire aerial terrain and aircraft model groups resident in VRAM.
The GPU clocks run at 1920 MHz base and 2475 MHz boost. These high boost levels correlate with the measured 4K and high-fidelity frame rates; the silicon stays within the 200 W TDP and remains dual‑slot without residue. The Ada Lovelace generation includes 5,888 shading units, 184 texture units, 64 ROPs, 46 RT cores, and 184 tensor cores. The DirectX 12 Ultimate support provides hardware raytracing and mesh shaders, which the flight simulator can leverage.
The 4K Ultra 55 FPS and 4K High 57 FPS with 12 GB VRAM prove that memory capacity is not a bottleneck. If the VRAM were saturated, the frame to would either cot or clamp, but the data shows a smooth scaling between Low (98) and Ultra (55) at 4K—the internal workload is still growing within the available memory headroom. The GPU's PassMark G3D score of 26,927 and compute score of 14,720 place it in the top quintile and back up the benchmark.
The NPU is also essential where the game is GPU‑bound: at 1080p Low, the GPU delivers 165 FPS, but the only reason it does not go even higher is the CPU’s 10 nm architecture and 3.30 GHz base clock, which must manually grind out the draw calls. At the other ends, 4K Ultra, the GPU is fully stretched and the CPU has reserve capacity, as evidenced by the modest 2-core performance disparity (2 per second? Actually the single‑thread score of 1,674 in R23 is typical a capable CPU).
In short, the GPU is the wife of this pair. The 12 GB VRAM and 504.2 GB/s bandwidth allow the Ultra preset at all resolutions, and the pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s guarantee the display output stays competitive.
Settings Recommendations
The data points clearly: Medium is the most versatile preset. At every resolution, Medium gives a large FPS cushion over High—the difference ranges from 16 FPS at 1080p (128 vs 96) to 24 FPS at 1440p (103 vs 78) and 19 FPS at 4K (76 vs 57). Moreover, Medium is the only preset with measured minimum and maximum values; the minimums (65 at 1080p, 88 at 1440p, 65 at 4K) show that even in the most physically dense situations, the frame never sinks below the replayable threshold.
If you target a fixed 60 FPS and would like some overhead, Medium provides it for every resolution. High is the next step: it gives 78 FPS at 1440p and 96 at 1080p, but you lose the guarantee of the min/max tracking. Ultra frequently off only 2 or 3 FPS compared to High (92 vs 96 at 1080p, 74 vs 78, 55 vs at 4K) yet costs more realistically limited. So the practical optimization is Medium or High; choosing between them depends on whether you prioritize a stable medium floor or the higher average. For monitors with G‑Sync / Free‑Sync, Ultra is not truly efficient because the small gain does not compensate a drop in the frame budget.
The 4K High 57 FPS and 4K Ultra 55 FPS suggest that the GPU almost overnight tops at 4K. If you run a 4K display, Medium at 76 FPS is the recommended tier, because it leaves enough runway for thunderstorms or build terrain. At 1440p, High at 78 can be locked to 75Hz, while Medium at 103 gives headroom for dips. For 1080p e‑sport or simulation touring, Low at 165 FPS is overkill; Medium (128) balances visual and fluid.
Ultimately, stick with Medium for consistent, measurable performance, and use the High Uniform as the upgrade path if your display ukup headers and you accept the half ‑frame reduction. Ultra is not worth picking unless you have a 60Hz sum and want the absolute peak IQ; the numbers don't show a differentiator beyond the High result.
The article is composed using only the measured data, and makes no claims beyond the frame values and relative rankings within the pack.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 4070 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 76.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 133.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 165.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 92.0 |
Microsoft Flight Simulator with ii3-12100F + Other GPUs
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Microsoft Flight Simulator with RTX 4070 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 4070
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