Allods Online
This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 91 | 116 |
| 1440p QHD | 69 | 110 | 174 | 204 |
| 1080p Full HD | 109 | 174 | 218 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i3-12100F + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake family, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. For a 2010 MMORPG like Allods Online, this configuration is interesting because the game’s engine was designed long before modern multi-core scaling became standard. The benchmark data shows that the CPU’s single-threaded performance, as measured by a 3dmark single-thread score of 893, is likely a more critical factor for this title than its multi-threaded capabilities. The processor’s 3dmark 4-thread score of 2859 and 8-thread score of 4026 indicate that raw thread count is not a bottleneck, but the game may not fully utilize all eight threads. The CPU’s 12 MB of shared L3 cache and 1.25 MB per-core L2 cache could help with the game’s asset streaming, but the data suggests that the primary workload is likely handled by a few fast cores rather than many slower ones. The i3-12100F’s 68th percentile ranking among all CPUs, with an average benchmark score of 13494, places it in the upper-midrange, and its nearest rival, the Intel Core 3 N355, scores nearly identically at 13492 with a 0% deltaPct, indicating that the i3’s architecture offers no distinct advantage in general compute tasks. However, for Allods Online, the boost clock of 4.30 GHz is probably the more relevant spec, as higher single-core frequency often translates to better frame pacing in older MMO engines that rely on a main thread.
The GeForce RTX 4070 is a substantial GPU with 12 GB of GDDR6X memory and a 192-bit bus, providing a bandwidth of 504.2 GB/s. Its memory clocks are listed at 1313 MHz with 21 Gbps effective speed. For a game from 2010, this GPU is massively overqualified in terms of raw fill rate and compute power, but the test results reveal that the bottleneck in Allods Online is not the GPU’s throughput. The RTX 4070’s 81st percentile ranking among all GPUs, with an average benchmark score of 37648, shows it is a high-end part, but its performance in this game is curiously tied to the settings preset rather than the resolution. The GPU has 5888 shading units, 184 TMUs, and 64 ROPs, with a pixel rate of 158.4 GPixel/s and a texture rate of 455.4 GTexel/s. These specs suggest that the card can easily handle the geometric complexity of a 2010 MMO, yet the measured FPS numbers show a wide variance between settings, implying that the game’s rendering pipeline is not optimized for modern hardware. The RTX 4070’s 46 ray tracing cores and 184 tensor cores are irrelevant for this title, as Allods Online almost certainly does not use either technology, but the GPU’s legacy DirectX performance, as evidenced by PassMark DirectX 10, 11, and 12 scores of 139, 244, and 103 respectively, indicates that it runs older APIs efficiently. The GPU’s launch MSRP is 599 USD, and it is now end-of-life, but its 200 W TDP and 550 W suggested PSU are purely physical constraints, not performance indicators for this game.
CPU Role — cores, clocks, and how they relate to this game's results
The Core i3-12100F’s role in Allods Online is defined by its clock speed and limited core count. With only 4 physical cores and 8 threads, the processor is not a multi-core monster, but the game’s engine, being from 2010, likely responds better to high-frequency single-core execution. The boost clock of 4.30 GHz is the key figure here, as it provides the raw speed needed to process game logic, AI, and network code that are often serialized in older MMOs. The benchmark data shows that at 1080p Low settings, the combo achieves 238 avg FPS, which is close to the 240 Hz refresh rate of some monitors, suggesting that the CPU is not the primary limiter at these settings. However, when moving to 1080p Ultra, the FPS drops to 109, which is a 54% reduction. This drop is more likely due to the GPU’s workload, but the CPU’s 4-core architecture might still cause frame hitches if the game spawns many NPCs or players on screen simultaneously. The i3-12100F’s Cinebench R23 multi-core score of 11860 and single-core score of 1674 demonstrate that it has solid per-core performance, but the 3dmark 16-thread score of 4051 is nearly identical to the 8-thread score of 4026, indicating that the processor’s performance plateaus after 8 threads. For Allods Online, which was released before the proliferation of 6-core CPUs, this means the game likely only uses a few threads, and the i3’s ability to boost to 4.30 GHz on those threads is what matters. The CPU’s percentile rank of 68 and its near tie with the Intel Core 5 120UL (which has a deltaPct of -0.7%) suggest that in synthetic tests, the i3 is average, but in this specific game, the data shows it is sufficient to feed the RTX 4070 at lower settings without becoming a major bottleneck.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 4070’s role is more about memory bandwidth and fill rate than raw compute. The 12 GB of VRAM is far more than Allods Online requires, even at 4K Ultra, but the memory bandwidth of 504.2 GB/s ensures that texture streaming is not a bottleneck. The GPU’s base clock of 1920 MHz and boost clock of 2475 MHz are high for a modern card, but the game’s rendering engine may not be able to leverage these clocks fully due to its age. The measured FPS data shows that at 4K High, the RTX 4070 delivers 57 FPS, while at 4K Low, it jumps to 116 FPS. This 2x difference highlights that the GPU is heavily utilized when the game’s shader complexity increases. The RTX 4070’s PassMark G3D score of 26927 and DirectX 11 score of 244 indicate strong legacy API performance, but the game might be limited by draw calls rather than pixel throughput. The GPU’s 64 ROPs and 184 TMUs are more than sufficient for a 2010 title, but the fact that 4K Ultra only yields 36 FPS suggests that the game’s ultra preset might be using unsupported or inefficient rendering paths that the Ada Lovelace architecture does not accelerate well. The RTX 4070’s nearest rival, the AMD Radeon RX Vega 56, has an average score of 37507 with a deltaPct of 0.4%, meaning they are nearly identical in synthetic benchmarks, but in Allods Online, the RTX 4070’s newer architecture does not provide a clear advantage due to the game’s age. The GPU’s 81st percentile ranking confirms it is a top-tier card, but the data implies that the game’s engine, not the GPU’s power, is the limiting factor at higher settings.
FAQ
Q: Why does the FPS drop so significantly from Low to Ultra settings at 4K?
A: The data shows that at 3840x2160, the average FPS goes from 116 on Low to 36 on Ultra, a 69% decrease. This suggests that the Ultra preset likely enables effects like advanced shadows, post-processing, or higher draw distances that the 2010 engine renders inefficiently on modern hardware, causing the RTX 4070 to become the bottleneck despite its high compute power.
Q: Is the Intel Core i3-12100F a bottleneck for the RTX 4070 in this game?
A: At 1080p Low, the combo reaches 238 FPS, which is near the practical limit for many displays, indicating the CPU is not limiting at that point. However, at 1080p Ultra, the FPS drops to 109, and since the CPU’s 4-core design may struggle with the game’s single-threaded logic under heavy load, the CPU could be a secondary contributor to the frame drop, though the GPU is likely the primary cause.
Q: How does the RTX 4070’s 12 GB of VRAM affect performance in Allods Online?
A: The 12 GB of GDDR6X memory with a bandwidth of 504.2 GB/s is vastly more than needed for a 2010 MMO. The data does not show VRAM capacity as a limiting factor, as even at 4K Ultra with 36 FPS, the game likely uses less than 6 GB of VRAM. The high bandwidth ensures that texture loading is not a stutter source.
Q: What does the combo rank of 964 out of 3670 tell us?
A: The combo rank of 964 out of 3670 places this configuration in the 26th percentile of all tested combos for Allods Online. This is surprisingly low for such a powerful GPU, indicating that the game’s engine is not well-suited to modern hardware and that many older or less powerful combos may achieve similar or better frame rates due to better optimization.
Q: Why does the 1080p Medium setting have a min FPS of 185 while the average is 218?
A: The 1080p Medium setting shows a min FPS of 185 and a max of 251, with an average of 218. The variance between min and max suggests that the game experiences occasional frame dips, likely due to CPU load spikes during combat or asset loading, but the average remains high, indicating smooth overall gameplay.
Q: Is the RTX 4070’s performance in this game representative of its capabilities?
A: No, the RTX 4070’s 81st percentile ranking and average benchmark score of 37648 reflect its power in modern titles, but in Allods Online, the measured FPS at 4K Ultra is only 36, which is below 60 FPS. This indicates that the game’s old engine does not utilize the GPU’s Ada Lovelace features, making the card’s performance in this game an outlier compared to its synthetic benchmarks.
Settings Recommendations
The measured FPS data suggests that the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p Medium, the combo achieves an average of 218 FPS with a min of 185 and max of 251, which provides a smooth experience on high-refresh-rate monitors while maintaining better visuals than Low. At 1440p Medium, the average drops to 174 FPS with a min of 148 and max of 200, still well above the 60 FPS threshold and suitable for most gaming displays. At 4K Medium, the average is 91 FPS with a min of 77 and max of 105, which is playable on a 60Hz screen but not ideal for high-refresh 4K monitors. The Low preset at 1080p yields 238 FPS, which is marginally higher than Medium, but it sacrifices visual fidelity for only a 9% frame increase. The High preset is a middle ground, but the data shows that at 4K High, the FPS drops to 57, which is below the 60 FPS target, while at 1440p High, it hits 110 FPS. The Ultra preset is not recommended, as it produces 36 FPS at 4K and 69 FPS at 1440p, which are below playable thresholds for most users. Therefore, Medium is the optimal choice, as it provides the largest FPS margin above 60 at all resolutions while still offering enhanced textures and effects compared to Low. The 1080p Medium setting’s min FPS of 185 also suggests that even during intense moments, the frame rate stays high, making it the most consistent option.
How This Combo Ranks
The combination of the Intel Core i3-12100F and the NVIDIA GeForce RTX 4070 ranks 964 out of 3670 tested combos in Allods Online, placing it in the upper 26% of all configurations. This ranking is surprisingly modest given the GPU’s high-end status, and it reflects the game’s poor utilization of modern hardware. The CPU’s 68th percentile and GPU’s 81st percentile rankings in their respective fields do not translate to a proportional in-game rank, highlighting a significant mismatch between synthetic performance and real-world results in this specific title. The combo’s rank suggests that many other pairings, potentially with older CPUs or lower-tier GPUs, achieve better frame rates because they are better suited to the game’s engine. The near-identical scores of the i3-12100F and its rivals, such as the Intel Core i5-9500 with a deltaPct of 0.3%, indicate that CPU choice has minimal impact on the overall combo ranking, as the game is likely GPU-limited at higher settings but CPU-limited at lower settings. The RTX 4070’s rival, the RTX 4080 Mobile, scores 38135 with a deltaPct of -1.3%, meaning it is slightly faster in synthetic tests, but in this game, the desktop RTX 4070’s performance is already constrained by the engine. This rank of 964 implies that users interested in Allods Online should not prioritize high-end components, as the game’s frame rates are more dependent on settings presets than on the raw power of the CPU or GPU.
Measured FPS Breakdown
The measured FPS data provides a detailed look at how the combo performs across four settings presets and three resolutions. At 1920x1080, the Low preset delivers an average of 238 FPS, which is the highest recorded in the dataset. The Medium preset at 1080p achieves a 218 average with a minimum of 185 and maximum of 251, showing a tight range that indicates stable performance. The High preset at 1080p drops to 174 average, while the Ultra preset falls further to 109 average. Moving to 2560x1440, the Low preset yields 204 FPS, which is a 14% decrease from 1080p Low. The Medium preset at 1440p produces 174 average with a min of 148 and max of 200, matching the 1080p High average exactly. The High preset at 1440p drops to 110 average, and the Ultra preset falls to 69 average. At 3840x2160, the Low preset still manages 116 FPS, which is above 60. The Medium preset at 4K averages 91 FPS with a min of 77 and max of 105, showing that it is the only 4K setting that maintains a playable frame rate. The High preset at 4K averages 57 FPS, which is below the 60 FPS target, and the Ultra preset averages only 36 FPS. The data reveals a clear pattern: the difference between Low and Medium is relatively small, but the jump from Medium to High and then to Ultra causes significant frame drops, particularly at higher resolutions. For example, at 1080p, the drop from Medium to High is 44 FPS, and from High to Ultra is 65 FPS. This suggests that the Ultra preset enables features that are disproportionately expensive to render on the RTX 4070, leading to the low 36 FPS at 4K Ultra.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Analyzing the FPS scaling from 1080p to 4K reveals that the RTX 4070 is the limiting component at higher settings, while the CPU becomes more relevant at lower settings. At Low settings, the average FPS drops from 238 at 1080p to 204 at 1440p and then to 116 at 4K. The drop from 1440p to 4K is 43%, which is substantial, but the fact that the game still runs above 100 FPS at 4K Low indicates that the GPU is not fully saturated, and the CPU’s 4.30 GHz boost clock is likely helping to maintain high frame rates. At Medium settings, the FPS drops from 218 at 1080p to 174 at 1440p (a 20% decrease) and then to 91 at 4K (a 48% decrease from 1440p). The scaling from 1440p to 4K is nearly linear with the pixel count increase, suggesting that the GPU’s pixel fill rate is becoming the bottleneck. At High settings, the drop is more pronounced: 174 at 1080p, 110 at 1440p (a 37% decrease), and 57 at 4K (a 48% decrease from 1440p). This pattern indicates that as settings increase, the GPU’s workload grows faster than the pixel count, likely due to more complex shaders and effects. At Ultra settings, the FPS drops from 109 at 1080p to 69 at 1440p (a 37% decrease) and then to 36 at 4K (a 48% decrease), showing a consistent scaling ratio. The fact that the 4K-to-1080p FPS ratio is roughly 0.33 at Ultra (36/109) but 0.49 at Low (116/238) suggests that at Ultra, the GPU is more heavily taxed by per-pixel work, while at Low, the CPU may be limiting the frame rate at 1080p, preventing the GPU from reaching its full potential. Overall, the data implies that for a 2010 MMO, the RTX 4070’s raw power is underutilized, and the game’s engine imposes a ceiling on FPS that is more evident at lower resolutions, where the CPU’s single-thread performance becomes the primary constraint.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 4070 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 91.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 204.0 |
| 2560x1440 | Medium | 174.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 238.0 |
| 1920x1080 | Medium | 218.0 |
| 1920x1080 | High | 174.0 |
| 1920x1080 | Ultra | 109.0 |
Allods Online with ii3-12100F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 4070 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.