Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 45 56
1440p QHD 46 46 57 76
1080p Full HD 53 54 73 94

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 45
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 76
2560x1440 Medium 57
2560x1440 Ultra 46
2560x1440 High 46
1920x1080 Low 94
1920x1080 Medium 73
1920x1080 High 54
1920x1080 Ultra 53

Microsoft Flight Simulator with AMD Ryzen 7 9800X3D + Intel Arc B580, In-Depth Analysis

# Microsoft Flight Simulator with AMD Ryzen 7 9800X3D + Intel Arc B580

The benchmark data for Microsoft Flight Simulator with this AMD Ryzen 7 9800X3D and Intel Arc B580 combination shows a system that handles the simulator's demanding workloads with measurable consistency across resolutions. The combo ranks 1414th out of 1795 tested combinations, placing it in the lower-middle portion of the database, yet the raw frame rates demonstrate that this pairing can deliver playable sessions at 1080p and 1440p, with 4K requiring careful settings management. The data reflects measured performance across three resolutions and four quality presets, providing a complete picture of how the CPU and GPU interact under this flight sim's unique rendering load.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution-dependent scaling that points directly to the GPU as the primary limiting component. At 1080p with Low settings, the system reaches 94 FPS, but dropping to 4K Low reduces that to 55.8 FPS — a decline that shows the rendering pipeline becoming increasingly burdened as pixel count rises. The scaling from 1080p to 1440p at Low settings is more moderate, with 76.4 FPS at 1440p representing a 17.6 FPS drop from the 1080p figure. Moving from 1440p to 4K at Low settings costs another 20.6 FPS, demonstrating that the largest performance penalty occurs when pushing toward ultra-high resolutions.

The High preset tells a similar story with slightly different numbers. At 1080p High, the system produces 54 FPS; at 1440p High, it falls to 45.7 FPS; and at 4K High, it reaches 35.5 FPS. The progressive decline from 54 to 45.7 to 35.5 FPS shows a nearly linear relationship with resolution, which is characteristic of a GPU-bound scenario where the Arc B580's 12 GB memory and 456.0 GB/s bandwidth are being taxed by the simulator's detailed terrain rendering. The CPU's 96 MB of shared L3 cache and Zen 5 architecture appear sufficient at these resolutions, as the frame rate drops align with pixel-count increases rather than showing any sudden CPU-related stalling.

Ultra settings amplify the GPU limitation further. The system manages 52.8 FPS at 1080p Ultra, 45.9 FPS at 1440p Ultra, and 34.1 FPS at 4K Ultra. The 1080p-to-1440p gap at Ultra is only 6.9 FPS, while the 1440p-to-4K gap is 11.8 FPS, indicating that the 4K resolution with Ultra quality pushes the GPU into a heavily saturated state. This pattern suggests that for users targeting 4K, the Intel Arc B580's compute capabilities — rated at 13.67 TFLOPS FP32 with 2560 shading units — become the decisive factor, while at 1080p the CPU's headroom is more than adequate.

How This Combo Ranks

In the database of tested combinations, this CPU-GPU pairing sits at rank 1414 out of 1795 combos for Microsoft Flight Simulator, placing it in the 21st percentile of all tested systems. This rank reflects the overall frame rate performance across the measured settings and resolutions, and it indicates that while the combination is functional, it does not compete with top-tier gaming rigs in this specific title. The CPU itself performs strongly in synthetic benchmarks — the Ryzen 7 9800X3D achieves a Cinebench R23 multicore score of 34004 and a single-core score of 4800, with an average benchmark score of 37780 that places it in the 90th percentile of all CPUs. Its nearest rivals include the Intel Xeon 6353P at 37811 (0.1% faster), the Intel Core Ultra 5 225 at 37831 (0.1% faster), the Intel Core i9-13900HK at 38020 (0.6% faster), and the Intel Core i5-13600KF at 38028 (0.7% faster), showing that the CPU is well within a 1% margin of comparable processors.

The GPU, however, anchors the combo's overall rank. The Intel Arc B580 has an average benchmark score of 23021 and sits in the 66th percentile of all GPUs, with its nearest rivals being the AMD Radeon 760M at 22999 (0.1% slower), the NVIDIA P106-100 at 22950 (0.3% slower), the NVIDIA GeForce RTX 4060 at 23181 (0.7% faster), and the NVIDIA GeForce RTX 4060 Mobile at 22729 (1.3% slower). The GPU's PassMark G3D score of 15748 and DirectX 12 score of 76 illustrate its mid-range positioning, and in a simulation game that demands substantial geometry and texture work, this mid-range standing translates directly to the combo's 1414th rank. The delta between the CPU's strong 90th-percentile standing and the GPU's 66th-percentile standing explains why the overall combo does not rank higher — the GPU is the bottleneck in this pairing.

Settings Recommendations

Across the measured data, the Medium preset at 1440p offers the most balanced experience for this combination. At 2560x1440 Medium, the system delivers 57.4 FPS, which is comfortably above the 30 FPS threshold typically considered minimum for a flight simulator and provides smooth camera panning and terrain flyovers. The 1080p Medium setting reaches 72.7 FPS, offering even more headroom, but the visual fidelity at 1440p Medium is likely to be more satisfying for users who want detail without sacrificing fluidity. For those prioritizing maximum frame rates, 1080p Low achieves 94 FPS, which is the highest measured value in the entire dataset, but the Low preset strips away many of the simulator's visual features that make the experience immersive.

At 4K, the data suggests that Low settings (55.8 FPS) are the only viable option for consistent performance, as 4K Medium drops to 44.6 FPS and 4K High falls to 35.5 FPS. The 4K Ultra setting produces 34.1 FPS, which is borderline playable but may cause noticeable stutter during complex scenery loads. The High preset at 1440p (45.7 FPS) and 1080p (54 FPS) represents a middle ground, but the Medium preset's 57.4 FPS at 1440p provides better frame pacing without a significant visual compromise. The data indicates that users should avoid 4K Ultra entirely, as the 34.1 FPS result shows the GPU struggling to maintain a stable render loop.

Measured FPS Breakdown

The full dataset provides twelve measured data points across three resolutions and four settings. At 1920x1080, the system produces 94 FPS on Low, 72.7 FPS on Medium, 54 FPS on High, and 52.8 FPS on Ultra. The gap between Low and Medium is 21.3 FPS, while the gap between High and Ultra is only 1.2 FPS, suggesting that the Ultra preset adds minimal visual benefit over High at this resolution while costing negligible performance. At 2560x1440, the figures are 76.4 FPS on Low, 57.4 FPS on Medium, 45.7 FPS on High, and 45.9 FPS on Ultra. Interestingly, at 1440p, Ultra scores slightly higher than High (45.9 versus 45.7 FPS), which is within measurement variance but indicates that the Ultra preset is not heavily taxing the system beyond High at this resolution.

At 3840x2160, the performance profile shifts more dramatically: 55.8 FPS on Low, 44.6 FPS on Medium, 35.5 FPS on High, and 34.1 FPS on Ultra. The 4K Low-to-Medium drop is 11.2 FPS, while the Medium-to-High drop is 9.1 FPS, and the High-to-Ultra drop is only 1.4 FPS. This pattern shows that the GPU's resource limits are reached around Medium settings at 4K, with High and Ultra both operating in a constrained range. The overall spread from the lowest to highest FPS across all measurements is 59.9 FPS (from 34.1 at 4K Ultra to 94 at 1080p Low), demonstrating the wide operating envelope of this combination depending on user preferences.

GPU Role

The Intel Arc B580's specifications directly inform its performance in this simulator. With 12 GB of GDDR6 memory on a 192-bit bus providing 456.0 GB/s of bandwidth, the GPU has sufficient memory capacity for Microsoft Flight Simulator's large texture sets, but the bandwidth figure becomes a limiting factor at 4K where the pixel fill rate of 213.6 GPixel/s is strained. The GPU's clock speed is listed at 2670 MHz for both base and boost, which is a fixed operating point that explains the consistent performance scaling across resolutions. The 2560 shading units and 160 texture mapping units deliver a texture rate of 427.2 GTexel/s, which supports the 1080p and 1440p results well but falls short at 4K Ultra.

The GPU's 20 ray tracing cores are present but do not appear to influence the measured FPS data, as Microsoft Flight Simulator's primary load is rasterization-based. The 80 ROPs handle the final pixel output, and at 4K with 34.1 FPS on Ultra, these ROPs are clearly saturated. The GPU's PassMark G3D score of 15748 and DirectX 11 score of 128 (versus 76 for DirectX 12) suggest that the card performs better in legacy APIs, which may explain why the simulator's DirectX 12 path shows the measured frame rates. The VRAM usage stays within the 12 GB capacity even at 4K Ultra, as the data does not indicate any memory-related stuttering or frame drops.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Microsoft Flight Simulator?

A: The data shows 1440p Medium as the best balance, delivering 57.4 FPS, while 1080p Low achieves the highest measured frame rate at 94 FPS.

Q: Can this system handle 4K Ultra settings?

A: 4K Ultra produces 34.1 FPS, which is the lowest measured value in the dataset and indicates the GPU is saturated at that setting.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 7 9800X3D scores within 1% of the Intel Xeon 6353P, Core Ultra 5 225, Core i9-13900HK, and Core i5-13600KF, with deltas ranging from -0.1% to -0.7%.

Q: How does the GPU compare to the RTX 4060?

A: The Arc B580's average benchmark score of 23021 is 0.7% lower than the RTX 4060's 23181, placing them at nearly identical performance levels.

Q: What is the frame rate difference between 1080p and 4K at High settings?

A: At High settings, the system drops from 54 FPS at 1080p to 35.5 FPS at 4K, a reduction of 18.5 FPS.

Q: Does the Ultra preset offer a significant boost over High?

A: At 1080p, Ultra is 1.2 FPS lower than High; at 1440p, Ultra is 0.2 FPS higher; and at 4K, Ultra is 1.4 FPS lower, showing negligible differences.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 55.8
3840x2160 Medium 44.6
3840x2160 High 35.5
3840x2160 Ultra 34.1
2560x1440 Low 76.4
2560x1440 Medium 57.4
2560x1440 Ultra 45.9
2560x1440 High 45.7
1920x1080 Low 94.0
1920x1080 Medium 72.7
1920x1080 High 54.0
1920x1080 Ultra 52.8

Microsoft Flight Simulator with Ryzen 7 9800X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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