Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 44 57 72
1440p QHD 57 57 80 99
1080p Full HD 68 76 96 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 57
3840x2160 High 44
3840x2160 Ultra 39
2560x1440 Low 99
2560x1440 Medium 80
2560x1440 Ultra 57
2560x1440 High 57
1920x1080 Low 125
1920x1080 Medium 96
1920x1080 High 76
1920x1080 Ultra 68

Microsoft Flight Simulator with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5060, In-Depth Analysis

Microsoft Flight Simulator presents an unusually demanding workload for the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5060 combination. The measured frame rates across resolutions and settings reveal a system that is consistently capable of playable performance, yet one where the graphics card’s 8 GB VRAM and the processor’s multi-threaded strengths shape the experience in distinct ways. This analysis breaks down the data row by row, examining where the bottleneck shifts and what that means for pilots seeking smooth visuals.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 shows a steep, predictable decline that firmly establishes the GPU as the primary scaling bottleneck. At Low settings, the RTX 5060 delivers 124.5 FPS at 1080p, drops to 99.4 FPS at 1440p, and falls to 71.8 FPS at 4K. This represents a 42.3% reduction in average FPS from 1080p to 4K, a pattern consistent with pixel-count-driven load. The scaling factor between each step is nearly uniform, suggesting no sudden memory or bandwidth cliff at higher resolutions.

Under Ultra settings, the same resolution sweep yields 67.5 FPS at 1080p, 57 FPS at 1440p, and 38.7 FPS at 4K. The 4K Ultra result is the only sub-40 FPS measurement in the entire dataset, highlighting how the combination of maximum graphical fidelity and 4K pixel count overwhelms the GPU. Notably, the drop from 1440p to 4K at Ultra is 32.1%, which is steeper than the 27.3% drop from 1080p to 1440p at the same settings. This non-linear degradation at 4K Ultra points to the 8 GB VRAM capacity being taxed, as the texture and geometry data for Flight Simulator’s dense scenery exceeds what the memory bus can comfortably handle.

Medium settings follow the expected middle ground: 96 FPS at 1080p, 80.4 FPS at 1440p, and 57.1 FPS at 4K. The 1080p to 4K reduction here is 40.5%, nearly identical to the Low preset’s 42.3%. This consistency across presets indicates that the GPU’s raw shading throughput, not memory bandwidth or CPU overhead, governs the scaling curve. The RTX 5060’s 128-bit memory interface and 448.0 GB/s bandwidth are sufficient for 1080p and 1440p, but the 4K Ultra result suggests the card is at the edge of its design envelope.

GPU Role

The NVIDIA GeForce RTX 5060, built on the Blackwell 2.0 architecture with 3840 shading units, demonstrates its capabilities through the benchmark scores. Its PassMark G3D score of 20891 places it in the 73rd percentile of all GPUs, and its average benchmark score of 30109 sits nearly identical to the AMD Radeon RX 7700 XT, which scores 30097 with a 0% delta. This parity indicates the 5060 is a solid mid-range performer, but Flight Simulator’s specific demands expose its limitations.

The GPU’s 8 GB of GDDR7 memory is the most critical constraint. At 4K Ultra, the average FPS of 38.7 suggests the card is both compute-bound and memory-capacity-limited. The 28 Gbps effective memory speed and 448.0 GB/s bandwidth are respectable, but the relatively narrow 128-bit bus means that higher resolutions require more memory transactions per frame. The data shows that at 4K High, the card manages 43.9 FPS, which is playable but far from smooth. Dropping to 4K Medium yields 57.1 FPS, a 30% improvement over Ultra, indicating that reducing texture quality and shadow detail provides substantial relief.

The GPU’s clock behavior, with a base of 2280 MHz and boost of 2497 MHz, is consistent with a well-binned mid-range part. Its FP32 throughput of 19.18 TFLOPS is adequate for the game’s compute shaders, but the 48 ROPs and 120 TMUs limit fillrate-bound scenarios. The PassMark DirectX 12 score of 77, while not directly comparable to FPS, reinforces that the card handles modern APIs competently. However, the 4K Ultra result is the clearest signal: this GPU is best paired with 1080p or 1440p displays for Flight Simulator, unless users accept lower presets.

FAQ

Q: What is the highest average FPS achievable with this CPU and GPU combo?

A: The maximum measured average FPS is 124.5, achieved at 1920x1080 with Low settings.

Q: Can the RTX 5060 handle 4K resolution in Microsoft Flight Simulator?

A: Yes, but only at lower presets. At 4K Low, the average FPS is 71.8, and at 4K Medium it is 57.1. At 4K Ultra, it falls to 38.7 FPS.

Q: How does the Ryzen 7 5800X compare to its nearest rivals in synthetic benchmarks?

A: The 5800X has an average benchmark score of 27606, which is 0.3% higher than the AMD Ryzen 7 5800 (27535) and 0.4% higher than the Intel Core i7-13700H (27716 is actually higher, so the 5800X is 0.4% lower, per deltaPct of -0.4). The Intel Core i5-12600KF scores 27827, making it 0.8% faster.

Q: What is the FPS difference between Ultra and Low settings at 1440p?

A: At 2560x1440, Ultra yields 57 FPS, while Low yields 99.4 FPS. The difference is 42.4 FPS, representing a 74% performance uplift from lowering settings.

Q: Is the 8 GB VRAM sufficient for this game?

A: The data shows it is sufficient for 1080p and 1440p across all presets, as the lowest 1440p result is 57 FPS. At 4K, the 38.7 FPS Ultra result indicates VRAM capacity may be a limiting factor.

Q: How does the GPU’s percentile rank translate to real-world performance?

A: The RTX 5060 sits in the 73rd percentile of all GPUs, meaning it outperforms about 73% of the database’s tested graphics cards. Its average score of 30109 is essentially tied with the RX 7700 XT (30097).

Measured FPS Breakdown

The complete dataset provides a clear matrix of performance. At 1920x1080, the RTX 5060 delivers 124.5 FPS on Low, 96 FPS on Medium, 76.4 FPS on High, and 67.5 FPS on Ultra. This shows a 45.7% reduction from Low to Ultra, a manageable spread that keeps every preset above 60 FPS. The 1080p results are uniformly smooth, making this resolution the sweet spot for high refresh rate monitors.

Moving to 2560x1440, the averages are 99.4 FPS on Low, 80.4 FPS on Medium, 56.6 FPS on High, and 57 FPS on Ultra. The near-identical High and Ultra results (56.6 vs 57) are notable; they suggest the High preset is already hitting a performance ceiling, likely due to CPU or memory bandwidth constraints rather than GPU shading. The 1440p Low result remains excellent, but the step from Medium to High costs 23.8 FPS, indicating that High settings introduce a significant load increase.

At 3840x2160, the numbers compress further: 71.8 FPS on Low, 57.1 FPS on Medium, 43.9 FPS on High, and 38.7 FPS on Ultra. The gap between Medium and High is 13.2 FPS, while the gap between High and Ultra is only 5.2 FPS. This diminishing return suggests that Ultra adds little visual benefit for a 12% performance hit at 4K. All 4K results except Low fall below 60 FPS, meaning users targeting 4K must prioritize Low or Medium presets for smooth gameplay.

Settings Recommendations

The measured rows point to a clear hierarchy for optimal experience. At 1920x1080, Ultra settings at 67.5 FPS provide the best balance of visual fidelity and smoothness, as the framerate remains above the 60 FPS threshold. For users with 144 Hz displays, Medium at 96 FPS is the highest preset that stays reliably above 90 FPS, offering a responsive feel without sacrificing too much detail.

At 2560x1440, the data favors Medium settings, which produce 80.4 FPS. High settings drop to 56.6 FPS, just below the 60 FPS target, while Ultra at 57 FPS is nearly identical. Since High and Ultra are statistically indistinguishable at this resolution, choosing Medium is the rational pick for a stable 80 FPS experience. The 1440p Low preset at 99.4 FPS is ideal for competitive or fast-paced flight maneuvers, but Medium offers a better visual return.

For 3840x2160, the recommendation is Low settings at 71.8 FPS, which is the only 4K preset that clears 60 FPS. Medium at 57.1 FPS is playable but suffers occasional dips below 60 FPS. High and Ultra at 43.9 and 38.7 FPS respectively are only suitable for screenshot purposes or slow-flight scenic exploration, where framerate variance is less critical. The 4K data strongly suggests that this GPU is not designed for maxed-out 4K in Flight Simulator, and users should either lower resolution or settings.

CPU Role

The AMD Ryzen 7 5800X, with its 8 cores and 16 threads based on Zen 3 architecture, provides a robust foundation for Flight Simulator’s complex simulation logic. Its Cinebench R23 multi-core score of 23571 and single-core score of 3327 indicate balanced performance that prevents CPU-bound bottlenecks in most scenarios. The processor’s 32 MB of L3 cache and 4.70 GHz boost clock are well-suited to the game’s single-threaded rendering threads, while the 16 threads handle background physics and AI traffic.

Comparing to rivals, the 5800X’s average benchmark score of 27606 places it in the 84th percentile of all CPUs. It trails the Intel Core i5-12600KF by 0.8% and the Intel Core i7-13700H by 0.4%, but leads the AMD Ryzen 7 5800 by 0.3%. This tight grouping means the 5800X is not the limiting factor in this system; at 1080p, the FPS scales with GPU settings, and even at 4K Low, the 71.8 FPS result suggests the CPU keeps feeding frames without stalling.

The CPU’s 3DMark scores reinforce its multi-threading capability: 7586 with 16 threads and 7578 with max threads, showing near-perfect scaling. Its PassMark multi-thread score of 27732 and single-thread score of 3445 demonstrate strong per-core performance. In Flight Simulator, where the main thread often becomes a bottleneck on weaker CPUs, the 5800X’s single-core Cinebench R23 score of 3327 ensures that the game’s primary simulation loop runs efficiently. The data confirms that this processor is more than adequate for the RTX 5060, allowing the GPU to be the primary driver of FPS differences across resolutions and settings.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 71.8
3840x2160 Medium 57.1
3840x2160 High 43.9
3840x2160 Ultra 38.7
2560x1440 Low 99.4
2560x1440 Medium 80.4
2560x1440 Ultra 57.0
2560x1440 High 56.6
1920x1080 Low 124.5
1920x1080 Medium 96.0
1920x1080 High 76.4
1920x1080 Ultra 67.5

Microsoft Flight Simulator with Ryzen 7 5800X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5060 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.