Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 73 97 125
1440p QHD 95 99 132 170
1080p Full HD 117 123 164 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 125
3840x2160 Medium 97
3840x2160 High 73
3840x2160 Ultra 70
2560x1440 Low 170
2560x1440 Medium 132
2560x1440 High 99
2560x1440 Ultra 95
1920x1080 Low 207
1920x1080 Medium 164
1920x1080 High 123
1920x1080 Ultra 117

Microsoft Flight Simulator with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080, In-Depth Analysis

FAQ

Q: How does this AMD Ryzen 5 7600 + RTX 4080 combo rank in Microsoft Flight Simulator?

A: The combo sits at rank 248 out of 3,714 tested combinations, placing it in the top 7% of all recorded configurations for this title.

Q: What is the best 4K setting for smooth gameplay?

A: At 3840x2160, the Medium preset delivers 97 FPS average with a minimum of 83 FPS and maximum of 112 FPS, making it the only 4K setting with recorded frame time consistency data that stays well above 60 FPS.

Q: How much FPS difference is there between Low and Ultra at 1080p?

A: The gap is substantial: Low produces 207 FPS average while Ultra drops to 117 FPS average, a difference of 90 FPS or roughly 43% lower performance at the highest settings.

Q: Does the RTX 4080's 16 GB VRAM become a limiting factor in this game?

A: The data does not indicate VRAM capacity issues, as the card's 16 GB GDDR6X memory with 716.8 GB/s bandwidth appears sufficient across all tested resolutions and settings, given that even Ultra at 4K maintains playable frame rates.

Q: Is the Ryzen 5 7600 a bottleneck at 1080p?

A: The CPU's strong single-thread performance (3dmark_single_thread score of 999, passmark_single_thread of 3910) suggests it handles the simulation's main thread well; the 207 FPS Low result at 1080p indicates the CPU keeps up even when GPU load is light.

Q: What is the launch MSRP of this CPU?

A: The AMD Ryzen 5 7600 had a launch MSRP of $229.

GPU Role

The NVIDIA GeForce RTX 4080 is the dominant contributor to frame rates in this configuration. Its 16 GB of GDDR6X memory across a 256-bit bus provides 716.8 GB/s of bandwidth, which proves critical for Microsoft Flight Simulator's streaming of terrain and scenery data. The card's boost clock of 2505 MHz (base 2205 MHz) allows it to sustain high utilization across all tested settings, with the Ada Lovelace architecture's 48.74 TFLOPS FP32 performance handling the game's heavy shader work.

The GPU's memory subsystem becomes increasingly important as resolution climbs. At 4K Ultra, the combo still manages 70 FPS average, showing that the 16 GB frame buffer is sufficient for the highest fidelity textures. The RTX 4080's 9728 shading units and 112 ROPs deliver the pixel throughput needed for 3840x2160 output, with a pixel rate of 280.6 GPixel/s supporting the measured 73 FPS at 4K High.

Benchmark data confirms the GPU's position relative to peers. The RTX 4080 scores 54,247 in the average benchmark, sitting just 0.1% above the RTX 4080 SUPER (54,209) and 1.1% below the AMD Radeon Pro W5700X (54,828). Its percentile rank of 86 among all GPUs indicates this is a high-end part that consistently delivers in demanding titles like this flight simulator.

The scaling from Low to Ultra settings reveals where GPU headroom exists. At 1080p, the jump from Low to Ultra costs 90 FPS (207 to 117), while at 4K the same setting change costs 55 FPS (125 to 70). This pattern shows the GPU is increasingly the limiting factor at higher resolutions, as expected with a simulation that stresses both geometry and texture throughput.

Settings Recommendations

For the best balance of visual fidelity and frame rate consistency, the Medium preset is the recommended starting point across all resolutions. The data shows Medium provides the only complete frame time measurements (min/max values recorded) in the dataset, indicating stable performance. At 1080p, Medium delivers 164 FPS average with a minimum of 139 FPS, ensuring no drops below typical 144 Hz monitor refresh rates. At 1440p, Medium holds 132 FPS average with min 112 FPS, still comfortably above 100 FPS. Even at 4K, Medium maintains 97 FPS average with min 83 FPS, which is smooth on standard 60 Hz displays and most 120 Hz panels.

High settings offer a middle ground for those prioritizing visuals over raw frame rate. The 1440p High result of 99 FPS average is playable, and 4K High at 73 FPS average works for slower-paced sim flying. However, Ultra settings are only advisable for screenshot sessions or when flying in less demanding areas, as the 4K Ultra result of 70 FPS average leaves little margin for frame drops in complex scenery.

Low settings are unnecessary for this hardware combination. Even at 4K Low, the system produces 125 FPS average, which suggests the CPU is the limiting factor at this low preset rather than the GPU. For competitive or stress-free flying, Medium at 1440p (132 FPS) offers the best combination of visual quality and headroom for the game's variable scenery complexity.

Measured FPS Breakdown

At 1920x1080, the configuration shows its highest performance ceiling. Low settings produce 207 FPS average, Medium delivers 164 FPS (min 139, max 188), High reaches 123 FPS, and Ultra drops to 117 FPS. The relatively small gap between High and Ultra (6 FPS) suggests diminishing returns at the top end, while the jump from Low to Medium (43 FPS) indicates significant GPU work being added.

Moving to 2560x1440, frame rates scale down predictably. Low yields 170 FPS average, Medium provides 132 FPS (min 112, max 152), High hits 99 FPS, and Ultra settles at 95 FPS. The High-to-Ultra delta narrows further to just 4 FPS, reinforcing that Ultra settings add minimal visual benefit for measurable performance cost at this resolution.

At 3840x2160, the GPU begins to show its limits under maximum load. Low still produces an impressive 125 FPS average, Medium maintains 97 FPS (min 83, max 112), High drops to 73 FPS, and Ultra falls to 70 FPS. The 4K results show a 28 FPS difference between Medium and High, which is the largest settings gap observed at any resolution, indicating the GPU is working harder relative to its capacity.

The consistency data from Medium settings across all resolutions shows reasonable frame pacing. At 1080p, the spread between min and max is 49 FPS (139 to 188), at 1440p it is 40 FPS (112 to 152), and at 4K it is 29 FPS (83 to 112). The narrowing spread at higher resolutions reflects the GPU becoming a more consistent bottleneck, whereas at lower resolutions CPU and memory variability create larger frame time swings.

Resolution Scaling

The frame rate drop from 1080p to 4K reveals how the workload shifts between components. At Low settings, the transition from 1080p (207 FPS) to 1440p (170 FPS) to 4K (125 FPS) shows a 39.6% reduction from 1080p to 4K. This relatively modest drop for a 4x pixel count increase indicates the CPU is limiting performance at lower resolutions, as the GPU has ample headroom to render faster.

At Medium settings, the scaling is steeper: 1080p at 164 FPS drops to 1440p at 132 FPS (19.5% reduction) and then to 4K at 97 FPS (40.9% reduction from 1080p). The 4K result being less than half the 1080p frame rate shows the GPU becoming the primary constraint as pixel count increases.

The Ultra settings exhibit the most extreme scaling behavior. From 1080p (117 FPS) to 1440p (95 FPS) is an 18.8% drop, but from 1440p to 4K (70 FPS) is a further 26.3% reduction, totaling a 40.2% reduction from 1080p to 4K. This pattern confirms that at Ultra settings, the GPU is the dominant limiting factor across all resolutions, with the CPU's role diminishing as pixel throughput demands rise.

The scaling analysis points to a balanced system for this game. At 1080p, the CPU's strong single-thread performance (3dmark_single_thread score of 999) keeps frame rates high, but the GPU is not fully utilized. At 4K, the RTX 4080's 16 GB memory and 716.8 GB/s bandwidth become more critical, and the GPU approaches its performance ceiling. The sweet spot is 1440p, where the combo delivers between 95 and 170 FPS depending on settings, with no single component clearly dominating.

CPU Role

The AMD Ryzen 5 7600 provides the computational foundation for this simulator, and its characteristics directly influence the measured results. With 6 cores and 12 threads based on the Zen 4 architecture, this CPU uses a 5 nm process from TSMC, featuring a base clock of 3.80 GHz and boost clock of 5.10 GHz. Its 32 MB of shared L3 cache and 83.2 GB/s dual-channel DDR5 memory bandwidth support the game's data streaming requirements.

Benchmark data shows the CPU's balanced performance profile. Single-thread performance is strong with a 3dmark_single_thread score of 999 and passmark_single_thread score of 3910, which is crucial for Microsoft Flight Simulator's main simulation thread. Multi-threaded results are respectable but not exceptional: cinebench_r23_multicore scores 12,735, while the passmark_multithread score reaches 27,058. The 3dmark_max_threads score of 6,503 demonstrates consistent scaling across all 12 threads.

The CPU's percentile rank of 78 among all processors places it above the median, and its nearest rivals confirm this positioning. The Ryzen 9 6900HX scores 26,274 (0.2% higher), the Ryzen 7 7435HS scores 26,402 (0.3% higher), the Core i9-11900KF scores 26,212 (0.4% lower), and the Ryzen 5 8540U scores 26,187 (0.5% lower). This tight cluster around 26,200-26,400 average benchmark scores indicates the 7600 is competitive with several higher-tier laptop and older desktop parts.

In the context of this game, the CPU's role is most apparent at lower resolutions and settings. The 1080p Low result of 207 FPS suggests the CPU can feed the GPU faster than the RTX 4080 can render at that workload, meaning the CPU is not the bottleneck at low settings. However, the relatively small frame rate gains from 1440p to 1080p at Low settings (170 to 207 FPS, a 21.8% increase) indicate that even at 1080p, the CPU's single-thread performance is approaching its practical limit for this game's engine. The 3dmark_2_threads score of 1,938 and 4_threads score of 3,686 show that the CPU's performance scales well with the limited thread count that flight simulators typically use, making it a suitable match for this title.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 125.0
3840x2160 Medium 97.0
3840x2160 High 73.0
3840x2160 Ultra 70.0
2560x1440 Low 170.0
2560x1440 Medium 132.0
2560x1440 High 99.0
2560x1440 Ultra 95.0
1920x1080 Low 207.0
1920x1080 Medium 164.0
1920x1080 High 123.0
1920x1080 Ultra 117.0

Microsoft Flight Simulator with Ryzen 5 7600 + Other GPUs

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Microsoft Flight Simulator with RTX 4080 + Other CPUs

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