Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 25 32
1440p QHD 24 25 34 43
1080p Full HD 30 31 42 54

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 43
2560x1440 Medium 34
2560x1440 High 25
2560x1440 Ultra 24
1920x1080 Low 54
1920x1080 Medium 42
1920x1080 High 31
1920x1080 Ultra 30

Microsoft Flight Simulator with AMD Ryzen 5 5600F + AMD Radeon RX 580, In-Depth Analysis

Microsoft Flight Simulator is one of the most demanding titles in the PC landscape, and the data for the AMD Ryzen 5 5600F paired with the AMD Radeon RX 580 paints a clear picture of a system struggling to keep the sim’s complex scenery rendering fluid. The benchmark results show a configuration that is firmly entry-level for this specific workload, with average frame rates that dip below the threshold of smoothness at nearly every setting combination. The measured data indicates that while the processor has sufficient muscle, the graphics card is the definitive bottleneck, particularly as resolution and visual fidelity increase.

Resolution Scaling

The performance drop from 1080p to 4K is severe, revealing a GPU that is completely overwhelmed by the pixel throughput required by Microsoft Flight Simulator. At 1080p with Low settings, the system achieves an average of 54 FPS, which is the only playable result in the entire dataset. However, moving to 1440p at the same settings drops the average to 43 FPS, a 20% reduction. Pushing further to 4K at Low settings yields just 32 FPS, which is a 41% decline from the 1080p baseline. This scaling pattern is a textbook example of a GPU-bound scenario, where the rendering resolution directly dictates the frame rate ceiling.

The trend becomes even more pronounced at higher quality presets. At High settings, the average frame rate falls from 31 FPS at 1080p to 25 FPS at 1440p (a 19% drop), and then to 19 FPS at 4K (a further 24% drop from 1440p). The Ultra preset tells a similar story, with averages of 30 FPS at 1080p, 24 FPS at 1440p, and 18 FPS at 4K. The consistency of these percentage drops across different presets confirms that the RX 580’s compute units and memory bandwidth are the limiting factors, rather than any CPU-side constraint. The data shows that the game’s frame rate is almost entirely a function of resolution, indicating that the GPU is saturated even at the lowest tested settings.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, and its benchmark scores suggest it has ample headroom for this simulation. With a boost clock of 4.00 GHz, the CPU’s single-thread performance is strong, as evidenced by a Passmark single-thread score of 2872. This is crucial because Microsoft Flight Simulator is known for its significant per-core workload, handling physics and complex AI calculations. The processor’s multithreaded score of 19236 and its 85th percentile ranking among all CPUs indicate that it is not the primary source of the low frame rates observed.

The data supports this interpretation when comparing the CPU’s position relative to its nearest rivals. The 5600F’s average benchmark score of 36945 is nearly identical to the Intel Core Ultra 5 225, which scores 36938, showing a delta of 0%. It also sits just 0.2% behind the AMD Ryzen 5 5500X3D and 0.4% behind the AMD Ryzen AI 7 PRO 450. This clustering of scores suggests that the 5600F is delivering performance exactly in line with its peers. Since the game’s frame rates drop so precipitously with resolution, and given that the CPU’s synthetic scores are competitive, the analysis points to the processor being able to feed the GPU with data, but the GPU simply cannot render the frames fast enough. The CPU is performing its role adequately; the bottleneck lies elsewhere.

GPU Role

The AMD Radeon RX 580 is the clear limiting factor in this configuration. This GPU, based on the Polaris 20 chip with a GCN 4.0 architecture, features 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. Its 2304 shading units run at a boost clock of 1340 MHz, producing a peak FP32 throughput of 6.175 TFLOPS. While this hardware was capable in its day, its age is showing against the demands of a 2020-era flight simulator. The GPU’s Passmark G3D score of 8813 and its 53rd percentile ranking among all GPUs place it in the middle of the pack, but the game’s specific requirements prove too taxing.

The GPU’s performance relative to its nearest rivals further contextualizes its standing. The RX 580’s average benchmark score of 12928 is effectively tied with the NVIDIA GeForce RTX 3050 Ti Mobile, which scores 12940 (a delta of -0.1%), and the NVIDIA GeForce GTX 1660 SUPER, which scores 12986 (a delta of -0.4%). It is only 0.5% ahead of the AMD Radeon 740M. This suggests that the RX 580 is performing at the expected level for its class. However, the measured FPS data shows that this level of performance is insufficient for smooth gameplay at 1080p with anything above Low settings, and entirely inadequate for higher resolutions. The 8 GB of VRAM may be sufficient for the textures at these settings, but the sheer computational load of rendering the flight simulator’s world is beyond the card’s capabilities.

Measured FPS Breakdown

The complete set of measured frames per second provides a detailed look at the system’s performance envelope. The data was captured across four resolutions and four quality presets, with average frame rates ranging from 18 FPS to 54 FPS. The lowest result is 18 FPS at 4K with Ultra settings, which is essentially a slideshow. The highest is 54 FPS at 1080p with Low settings, which is the only average that approaches a smooth experience.

At 1080p resolution, the results are as follows: Low settings yield an average of 54 FPS. Medium settings produce an average of 42 FPS, with a minimum of 36 and a maximum of 48 FPS. High settings drop the average to 31 FPS. Ultra settings bring the average down to 30 FPS. This shows a clear progression where each step up in quality costs roughly 10 FPS or more. For 1440p, the numbers are more constrained: Low settings average 43 FPS, Medium settings average 34 FPS (with a min of 29 and max of 39), High settings average 25 FPS, and Ultra settings average 24 FPS. The gap between Low and Medium at this resolution is only 9 FPS, showing the GPU is already hitting a wall.

Moving to 4K resolution, the results are universally poor. Low settings average 32 FPS. Medium settings average 25 FPS, with a minimum of 21 and a maximum of 29 FPS. High settings average 19 FPS. Ultra settings average 18 FPS. The difference between the Low and Ultra presets at 4K is a mere 14 FPS, indicating that the GPU is so saturated that even reducing graphical fidelity has diminishing returns. The data confirms that this combo is only viable for low-fidelity 1080p gaming, and even then, it sits at the edge of playability. This configuration ranks 2733 out of 2996 possible combinations for this game, placing it in the bottom 9% of all tested hardware pairs.

FAQ

Q: Can this system run Microsoft Flight Simulator at a smooth 60 FPS?

A: No. The benchmark data shows the highest average frame rate achieved is 54 FPS at 1080p with Low settings. All other tested configurations produce averages below 43 FPS, which is far from a consistent 60 FPS target.

Q: What is the best resolution for this CPU and GPU combo?

A: The data indicates that 1920x1080 is the only viable resolution for this hardware. At 1440p, the average frame rates drop below 43 FPS even on Low settings, and at 4K, the system fails to exceed 32 FPS on any preset.

Q: How does the CPU performance compare to its direct competitors?

A: The Ryzen 5 5600F’s average benchmark score of 36945 is effectively identical to the Intel Core Ultra 5 225 (36938), and it trails the AMD Ryzen 5 5500X3D by only 0.2%. This suggests the CPU is performing at the expected level for its class.

Q: Is the GPU the main reason for the low frame rates?

A: Yes. The frame rates drop significantly as resolution increases, from 54 FPS at 1080p Low to 32 FPS at 4K Low. This scaling pattern is characteristic of a GPU bottleneck, where the graphics card cannot render pixels fast enough regardless of the CPU’s capability.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1080p, Low settings average 54 FPS, while Ultra settings average 30 FPS. This represents a 24 FPS difference, showing that the visual quality preset has a substantial impact on performance even at the lowest resolution.

Q: Is this configuration better or worse than the average tested combo?

A: The combo ranks 2733 out of 2996 tested combinations for Microsoft Flight Simulator, placing it in the bottom 9%. This indicates that the vast majority of other CPU and GPU pairings deliver better performance in this specific game.

Settings Recommendations

Given the measured data, the only realistic recommendation for a playable experience is to use the Low preset at 1080p resolution. This configuration produces an average of 54 FPS, which, while not ideal, is the only setting that approaches acceptable smoothness for a flight simulator. The alternative is to accept lower frame rates for better visuals, but the numbers show that the jump from Low to Medium at 1080p costs 12 FPS, bringing the average down to 42 FPS. This is a significant loss in fluidity for a marginal improvement in visual quality.

For users who prioritize visual fidelity over frame rate, the Medium preset at 1080p is the highest viable option, with an average of 42 FPS and a minimum of 36 FPS. However, the High and Ultra presets at 1080p, which average 31 and 30 FPS respectively, are not recommended for any serious gameplay. At higher resolutions, the data is clear: all presets produce averages below 43 FPS, with 4K results falling below 32 FPS. The performance at 1440p and 4K is so low that it compromises the core simulation experience. The analysis strongly suggests that users should stick to 1080p, and if they must increase visual quality, they should do so cautiously, understanding that the RX 580 lacks the headroom for higher resolutions in this title. The best experience per the measured rows is unequivocally 1080p Low, as it is the only setting that keeps the average frame rate in a double-digit range that is playable.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 43.0
2560x1440 Medium 34.0
2560x1440 High 25.0
2560x1440 Ultra 24.0
1920x1080 Low 54.0
1920x1080 Medium 42.0
1920x1080 High 31.0
1920x1080 Ultra 30.0

Microsoft Flight Simulator with Ryzen 5 5600F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.