Microsoft Flight Simulator
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 26 | 33 | 41 |
| 1440p QHD | 33 | 36 | 44 | 54 |
| 1080p Full HD | 41 | 42 | 54 | 72 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Microsoft Flight Simulator is a brutal test of any system, and the data for the AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 3050 4 GB paints a clear picture of a combo that is firmly entry-level for this specific title. The benchmark results show a system that can achieve playable frame rates only by making significant compromises in visual quality and resolution. This analysis breaks down the measured performance to show exactly where this pairing stands and how to get the most out of it.
Resolution Scaling
The performance drop from 1080p to 4K is steep and tells a story of a system under immense load. At 1080p with Low settings, the combo achieves an average of 71.7 FPS. Moving to 1440p at the same Low settings drops the average to 54.4 FPS, a reduction of 24.1%. Pushing further to 4K at Low settings yields an average of 40.5 FPS, which is another 25.6% drop from the 1440p figure. This scaling pattern indicates that while the game becomes more demanding at higher resolutions, the GPU is still the primary bottleneck even at 1080p.
The scaling at higher settings is even more punishing. With High settings, the average frame rate falls from 42.3 FPS at 1080p to 35.9 FPS at 1440p, and then to 26.4 FPS at 4K. This represents a 15.1% drop from 1080p to 1440p and a 26.5% drop from 1440p to 4K. The pattern is consistent: the RTX 3050 4 GB is simply overwhelmed by the pixel count at 4K, regardless of the quality preset. The fact that the 4K Low setting (40.5 FPS) is barely faster than the 1080p High setting (42.3 FPS) shows that the GPU’s raw throughput, not just the settings, is the limiting factor at the higher resolution. The data suggests that 1080p is the only realistic target for this hardware, and even then, achieving a smooth experience requires careful tuning.
How This Combo Ranks
In the grand scheme of tested hardware combinations for Microsoft Flight Simulator, this pairing is positioned very low. The combo ranks 1633 out of a total of 1795 tested combinations, placing it in the bottom 9% of all systems evaluated. This rank is a direct consequence of the hardware’s limitations; the RTX 3050 4 GB is a modest GPU, and the Ryzen 5 2600, while capable, is from an older generation. This is not a surprise given the game's reputation as one of the most demanding PC titles available.
The CPU’s own benchmark scores help contextualize its role. The Ryzen 5 2600 sits at the 77th percentile of all CPUs tested, which sounds respectable, but its multi-threaded performance is its strong suit. For instance, its Cinebench R23 multi-core score is 11186, while the single-core score is 1579. In a game like Flight Simulator, which is known for heavy single-threaded workloads, this gap is significant. The nearest rivals, such as the Intel Core i5-1345U (with an average score 0.4% lower) and the AMD Ryzen 5 7530U (with an average score 0.6% higher), show that the 2600 is competitive with modern mid-range mobile chips, but that doesn't translate to high frame rates in this simulation. The low combo rank reflects that the GPU is holding the system back more than the CPU, but the CPU's architecture is not doing it any favors in this specific title.
Settings Recommendations
Based on the measured data, the best experience for this hardware is found at 1080p with Medium settings. The average frame rate of 54.4 FPS is the best balance between visual fidelity and playability. While Low settings at 1080p offers a higher average of 71.7 FPS, the visual sacrifice is likely too great for a game that is all about scenery and immersion. The jump from Low to Medium is a significant visual upgrade, and the 17.3 FPS cost is acceptable. High settings at 1080p are borderline, with an average of 42.3 FPS, which some players may find acceptable, but the data suggests that Medium is the sweet spot for maintaining a more consistent experience.
At 1440p, the situation is less favorable. Medium settings produce an average of 43.8 FPS, which is playable but not ideal. The frame rate is not stable enough for a smooth experience, and you would be better served dropping to 1080p. 4K is not a viable option, as even Low settings only yields 40.5 FPS, which is below the threshold for a comfortable experience in a flight simulator where smooth camera panning is essential. The data strongly recommends sticking to 1080p for this GPU. The measured 54.4 FPS at 1080p Medium is the recommended starting point, and you can adjust from there based on personal preference for visuals versus frame rate.
Measured FPS Breakdown
The raw data provides a complete picture of the performance envelope. At 1920x1080, the frame rates are: Low averages 71.7 FPS, Medium averages 54.4 FPS, High averages 42.3 FPS, and Ultra averages 41.1 FPS. The difference between High and Ultra is minimal, only 1.2 FPS, which suggests the Ultra preset adds a significant load without a proportional visual return. At 2560x1440, the averages are: Low at 54.4 FPS, Medium at 43.8 FPS, High at 35.9 FPS, and Ultra at 33.1 FPS. The pattern holds, with each settings tier costing about 8-10 FPS.
At 3840x2160, the averages are: Low at 40.5 FPS, Medium at 33.4 FPS, High at 26.4 FPS, and Ultra at 20.8 FPS. None of these are ideal for a smooth experience. The data shows a clear trend: the frame rate penalty for increasing resolution is consistently larger than the penalty for increasing settings. For example, moving from 1080p Low to 1440p Low costs 17.3 FPS, while moving from 1080p Low to 1080p Medium costs 17.3 FPS as well. This indicates that the GPU's memory bandwidth and pixel fill rate are the primary constraints, making resolution the most critical factor to manage.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the clear bottleneck in this configuration. Its memory configuration is a significant limitation for a game like Microsoft Flight Simulator, which loads vast amounts of terrain and texture data. The 4 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 192.0 GB/s. This is simply not enough for high-resolution textures, and the data shows this limitation clearly. At 4K, the GPU is unable to maintain playable frame rates at any preset, which points to both a lack of memory capacity and insufficient bandwidth.
The GPU’s clock speeds are modest, with a base clock of 1545 MHz and a boost clock of 1740 MHz. Its performance is further constrained by its 7.127 TFLOPS of FP32 compute power. The 2048 shading units are working hard, but the low frame rates at 1440p and 4K suggest they are being starved of data. The GPU also carries 16 RT cores and 64 tensor cores, but these are of little help in a standard rasterized workload like this. The 90 W TDP and 250 W suggested PSU indicate this is a power-efficient card, but efficiency does not translate to high-end performance here. The 4 GB VRAM limit is the most damning spec for this game, as it forces the system to use lower-quality textures to avoid stuttering, which is reflected in the poor performance at higher settings.
CPU Role
The AMD Ryzen 5 2600 provides a solid foundation, but its architecture is a limiting factor in this specific game. With 6 cores and 12 threads, it has enough multi-threading capability for modern titles, but its single-thread performance is dated. The base clock of 3.40 GHz and boost clock of 3.90 GHz are respectable, but the Zen architecture is not as efficient as newer designs. The Cinebench R23 scores highlight this: a multi-core score of 11186 is strong, but a single-core score of 1579 is relatively weak. Microsoft Flight Simulator is notorious for relying heavily on single-core performance for its simulation and physics logic.
The CPU’s 16 MB of shared L3 cache is adequate, but not exceptional. Its memory support for DDR4 and a dual-channel bus with 46.9 GB/s of bandwidth is a standard configuration, but it does not provide any advantage in this workload. While the CPU is not the primary bottleneck—the GPU is—it does contribute to the low overall rank. The data shows that even if you were to pair this CPU with a faster GPU, the single-thread performance would likely prevent you from achieving significantly higher frame rates in CPU-bound scenarios. The Ryzen 5 2600 is a dependable processor, but for a game that demands top-tier single-thread speed, it is a generation behind the curve.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 40.5 |
| 3840x2160 | Medium | 33.4 |
| 3840x2160 | High | 26.4 |
| 3840x2160 | Ultra | 20.8 |
| 2560x1440 | Low | 54.4 |
| 2560x1440 | Medium | 43.8 |
| 2560x1440 | High | 35.9 |
| 2560x1440 | Ultra | 33.1 |
| 1920x1080 | Low | 71.7 |
| 1920x1080 | Medium | 54.4 |
| 1920x1080 | High | 42.3 |
| 1920x1080 | Ultra | 41.1 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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