Lockdown Protocol
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 59 | 68 | 95 |
| 1440p QHD | 69 | 91 | 105 | 148 |
| 1080p Full HD | 94 | 125 | 143 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core Ultra 5 225 pairs a 10-core, 10-thread Arrow Lake design with a 3.30 GHz base and 4.90 GHz boost clock, while the NVIDIA GeForce RTX 5060 brings Blackwell architecture with 3840 shading units and an 8 GB GDDR7 frame buffer. In Lockdown Protocol, this combination lands at rank 1226 out of 2828 tested combos, placing it in the 43rd percentile of system pairings. The measured frames per second reveal a component dynamic worth investigating: across all resolutions, the gap between Low and Ultra presets is massive, but the CPU’s single-thread strength (Cinebench R23 single-core score of 3655) suggests it is not the primary bottleneck at higher settings.
CPU Role — cores, clocks, and how they relate to this game's results
The Core Ultra 5 225 is a 10-core, 10-thread processor built on TSMC’s 3 nm process, with a 20 MB shared L3 cache and dual-channel DDR5 memory support delivering 102.4 GB/s of bandwidth. Its boost clock of 4.90 GHz is the headline specification for gaming, and the benchmark data shows this matters: the CPU achieves a Passmark single-thread score of 4412, which places it at the 85th percentile of all CPUs. In Lockdown Protocol, an FPS title, single-core performance often dictates the floor for frame pacing, and the measured results at 1080p Low (201 avg FPS) versus 1080p Ultra (94 avg FPS) suggest that the CPU can feed the GPU far more frames than the GPU can render at high settings.
The nearest rivals for this CPU in aggregate benchmarks are telling. The AMD Ryzen 5 5600F scores 36945 (0% delta), the Ryzen 5 5500X3D scores 37018 (-0.2% delta), and the Intel Core i9-12900T scores 37112 (-0.5% delta). This means the Ultra 5 225 is effectively neck-and-neck with these processors in overall compute, yet its 10 threads are fewer than what many gaming CPUs offer. Lockdown Protocol appears to scale with clock speed rather than thread count: at 1440p Low, the CPU drives 148 avg FPS, which is 47 FPS higher than at 1440p High (91 avg FPS). That delta is too large to be purely GPU-bound at Low settings, indicating the CPU’s 4.90 GHz boost is being utilized effectively when the render load is light.
The Cinebench R23 multicore score of 25891 shows that the 10 cores can handle heavy workloads, but the Passmark physics score of 2342 is modest compared to the floating-point math score of 92038. For a game like Lockdown Protocol, physics calculations are often the CPU’s main burden, and this moderate physics score might explain why the FPS drop from Low to Medium at each resolution is not linear. At 1080p, the drop from Low (201 FPS) to Medium (143 FPS) is 58 FPS, while from Medium to High (125 FPS) it is only 18 FPS. This suggests that the CPU’s cache hierarchy (20 MB L3) and memory bandwidth are sufficient for the game’s data streaming, but the lack of hyperthreading means each core must work harder when the scene complexity increases.
The memory bus width of dual-channel DDR5 at 102.4 GB/s is a potential constraint. At 4K Ultra, the combo only manages 44 avg FPS, which is a 78% drop from 4K Low (95 FPS). While the GPU is clearly the main limiter at 4K, the CPU’s memory bandwidth could be contributing to the steepness of that drop. The L2 cache is 3 MB per core, which is generous, but the shared L3 of 20 MB might be insufficient for the game’s texture streaming at higher resolutions. Data from the measured rows shows that the 4K Medium preset (68 avg FPS) has a min FPS of 57, indicating that frame pacing is stable even when the CPU is under load.
FAQ
Q: How does the Core Ultra 5 225 compare to its closest CPU rivals in Lockdown Protocol?
A: The CPU’s aggregate benchmark score (36938) is nearly identical to the AMD Ryzen 5 5600F (36945, 0% delta) and the AMD Ryzen 5 5500X3D (37018, -0.2% delta). In game, this translates to a 43rd percentile combo ranking, meaning the CPU is not the differentiator; the GPU and settings dictate the experience.
Q: What is the best resolution for this combo to maintain 60+ FPS?
A: At 4K High, the average FPS is 59, just below the 60 FPS threshold. At 1440p High, the average is 91 FPS, and at 1080p High it is 125 FPS. The data shows that 1440p High is the lowest resolution where the combo comfortably exceeds 60 FPS without dropping to lower settings.
Q: Does the RTX 5060’s 8 GB VRAM become a bottleneck at 4K?
A: The GPU has 8 GB of GDDR7 memory with 448.0 GB/s bandwidth. At 4K Ultra, the FPS drops to 44, and at 4K High it is 59. The steep drop from 4K Medium (68 FPS) to 4K Ultra (44 FPS) suggests that the VRAM capacity or memory bandwidth is being saturated at the highest settings, as the 128-bit bus width is narrow for 4K workloads.
Q: How does the combo rank against all tested pairings?
A: The comboRankInGame is 1226 out of 2828, which puts it in the 43rd percentile. This means 43% of tested combos perform worse, but 57% perform better. Given the GPU’s 72nd percentile ranking and the CPU’s 85th percentile ranking, the combo underperforms relative to its component averages.
Q: Is the CPU or GPU more responsible for the FPS differences between settings?
A: At 1080p, the CPU is likely the limiter at Low settings (201 FPS), but at Ultra (94 FPS) the GPU takes over. The evidence is the 4K Low score of 95 FPS versus 4K High of 59 FPS; if the CPU were the bottleneck, the 4K Low score would not be so high. The GPU’s 19.18 TFLOPS FP32 performance is the determining factor at higher settings.
Q: What is the impact of the CPU’s 10 threads on gameplay?
A: The CPU has 10 threads, and its Passmark multithread score is 30459. In Lockdown Protocol, the FPS at 1440p Medium (105 FPS) is only 14 FPS higher than at 1440p High (91 FPS), indicating that the game does not heavily utilize all threads. The CPU’s single-thread score of 4412 is more relevant for this title.
How This Combo Ranks
The combo’s rank of 1226 out of 2828 tested combinations is a sobering statistic when considering the individual components. The CPU sits at the 85th percentile of all CPUs, and the GPU at the 72nd percentile, yet the combined pairing lands in the 43rd percentile. This gap suggests that Lockdown Protocol does not scale favorably with this specific configuration. The measured FPS data shows that at 1080p Low, the combo achieves 201 FPS, which is excellent, but at 1080p Ultra, it drops to 94 FPS. If the combo were better balanced, the Ultra preset would likely maintain a higher fraction of the Low preset’s performance.
Comparing to the GPU’s nearest rivals provides context. The AMD Radeon RX 6750 XT has an aggregate score of 26011, which is 1.2% lower than the RTX 5060’s 26331. Yet the RTX 5060’s 8 GB VRAM and 128-bit bus might be why its 4K performance suffers. The combo ranking does not improve at lower resolutions: at 1080p, the FPS range from Low to Ultra is 107 FPS (201 to 94), which is a wide spread that indicates the GPU is the primary bottleneck at higher settings. The CPU’s 10 cores are sufficient for the game’s logic, but the combo’s overall rank reflects that Lockdown Protocol is likely more GPU-intensive than CPU-intensive, and the RTX 5060’s mid-range positioning limits the pairing.
The percentile data shows that this combo is in the lower half of tested pairings, which is surprising given the CPU’s strong single-thread performance. The nearest CPU rival, the AMD Ryzen 5 5500X3D, has a -0.2% delta in aggregate score, but the 3D V-Cache might help in gaming specifically. Since the combo rank is based on measured game FPS, the 43rd percentile suggests that other CPU-GPU pairings achieve higher frame rates in Lockdown Protocol, possibly due to better memory bandwidth or cache configurations.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best performance. The Low preset achieves 201 avg FPS, which is exceptionally high and indicates that the CPU can push far beyond the GPU’s limits. The Medium preset drops to 143 avg FPS with a min of 121 and max of 164, showing a stable frame delivery. High settings yield 125 avg FPS, and Ultra drops to 94 avg FPS. The gradient from Low to Ultra at 1080p is steep: 107 FPS difference, which is a 53% reduction. This suggests that the RTX 5060’s shading units (3840) and ROPs (48) are the limiting factors as settings increase, not the CPU.
At 2560x1440, the FPS values scale down predictably. Low settings produce 148 avg FPS, which is still very playable. Medium delivers 105 avg FPS with a min of 89 and max of 120, which is a narrower range than at 1080p. High drops to 91 avg FPS, and Ultra falls to 69 avg FPS. The drop from 1080p Low (201) to 1440p Low (148) is 53 FPS, or 26%. This resolution scaling is moderate, indicating that the GPU is being stressed more at 1440p but the CPU is not yet the bottleneck. At 1440p Ultra, the 69 FPS average is still above 60, making it a viable setting for this combo.
At 3840x2160, the performance collapses under the GPU’s memory and bandwidth constraints. Low settings yield 95 avg FPS, which is surprisingly high for 4K, but Medium drops to 68 avg FPS with a min of 57 and max of 78. High settings produce 59 avg FPS, and Ultra falls to 44 avg FPS. The 4K Low score of 95 FPS indicates that the CPU can handle 4K rendering when the GPU is not overburdened, but the 8 GB VRAM and 448.0 GB/s bandwidth become critical at higher presets. The 4K Medium min FPS of 57 shows that frame pacing is consistent, but the Ultra preset’s 44 FPS average would be noticeable in a fast-paced FPS.
Resolution Scaling
The FPS drop from 1080p to 4K is not uniform across settings, which reveals the limiting component. At Low settings, 1080p is 201 FPS and 4K is 95 FPS, a drop of 106 FPS or 53%. At High settings, 1080p is 125 FPS and 4K is 59 FPS, a drop of 66 FPS or 53%. At Medium, 1080p is 143 FPS and 4K is 68 FPS, a 75 FPS drop (52%). The consistency of the percentage drop (around 52-53%) across Low, Medium, and High suggests that the GPU is the primary limiter at all resolutions, but the CPU’s performance ceiling is not being hit.
However, at Ultra settings, the drop is different: 1080p is 94 FPS and 4K is 44 FPS, a drop of 50 FPS (53%). The consistency continues, but the absolute values are low. The 4K Low score of 95 FPS versus the 1080p Ultra score of 94 FPS is a striking comparison: the same FPS can be achieved by either lowering resolution or lowering settings. This implies that the GPU’s pixel throughput (119.9 GPixel/s) and texture rate (299.6 GTexel/s) are the bottlenecks, not the CPU’s memory bandwidth or cache.
The resolution scaling data indicates that the CPU is not the limiting factor at 4K. If the CPU were the bottleneck, the 4K Low score would be much lower than 95 FPS, as the GPU would be idle. Instead, the CPU’s 4.90 GHz boost clock and 20 MB L3 cache are sufficient to feed the GPU at 4K. The GPU’s 8 GB VRAM is likely the constraint at 4K Ultra, where the texture data exceeds the available memory, causing the FPS to drop to 44. The 128-bit memory bus and 448.0 GB/s bandwidth are also narrow for 4K, which explains why the FPS drops more steeply as settings increase.
Settings Recommendations
The measured data provides a clear hierarchy for the best experience. At 1080p, the Medium preset (143 avg FPS) is the sweet spot because it delivers high frame rates while maintaining a min FPS of 121, which ensures smooth gameplay. The High preset (125 avg FPS) is also viable, but the additional 18 FPS from Medium to High does not justify the potential visual improvements. The Ultra preset (94 avg FPS) is playable but may not provide a competitive edge in a fast-paced FPS.
At 1440p, the Medium preset (105 avg FPS with min 89) is the recommended choice. It offers a 60+ FPS experience with good frame pacing, and the drop from Medium to High (91 avg FPS) is only 14 FPS, which is modest. The High preset is also acceptable, but the Ultra preset (69 avg FPS) is borderline; the min FPS is not recorded, but the average is close to the 60 FPS threshold. For competitive play, Medium is the safest option.
At 4K, the Low preset (95 avg FPS) is the only setting that provides a high-refresh experience. The Medium preset (68 avg FPS) is playable but has a min FPS of 57, which could dip below 60 during intense scenes. The High preset (59 avg FPS) is below the 60 FPS target, and Ultra (44 avg FPS) is not recommended for an FPS. If the user has a 4K display, the Low preset is the only viable option for maintaining frame rates above 90 FPS. Otherwise, 1440p Medium is the best balance of visual quality and performance across the entire combo.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 3840 shading units, 120 TMUs, and 48 ROPs. Its boost clock of 2497 MHz and base clock of 2280 MHz drive a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s. The FP32 performance of 19.18 TFLOPS is the key metric for rasterization, and in Lockdown Protocol, this translates to the 1080p High score of 125 FPS and the 1440p High score of 91 FPS. The GPU’s 72nd percentile ranking among all GPUs is consistent with its mid-range positioning.
The 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth. This is the GPU’s most significant limitation in Lockdown Protocol. At 4K Ultra, the FPS drops to 44, which is a 53% reduction from 4K Low (95 FPS). The memory capacity is insufficient for the highest texture settings at 4K, and the bandwidth is also constrained. The GPU’s nearest rivals include the AMD Radeon RX 6750 XT, which has a 1.2% higher aggregate score (26011 vs 26331). This indicates that the RTX 5060 is competitive at lower resolutions, but the 8 GB VRAM becomes a liability at 4K.
The RTX 5060’s 30 RT cores and 120 tensor cores are present but are not heavily utilized in this game, as the measured FPS at 4K Ultra (44) is not indicative of ray tracing workloads. The GPU’s DirectX 12 Ultimate support (12_2) and Vulkan 1.4 are modern, but the game’s FPS data suggests it is a traditional rasterization title. The GPU’s power connector requirement (1x 8-pin) and 145 W TDP are modest, but the performance at 4K Ultra shows that the memory subsystem is the bottleneck, not the compute units. The 1080p Low score of 201 FPS confirms that the GPU can render fast when the memory is not stressed, but the 4K Ultra score of 44 FPS reveals the hard limit of the 8 GB frame buffer.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5060 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 68.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 148.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 91.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 143.0 |
| 1920x1080 | High | 125.0 |
| 1920x1080 | Ultra | 94.0 |
Lockdown Protocol with iUltra 5 225 + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with RTX 5060 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
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